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I keep reading that upper class tend to be conservative but I don't see it in my games. The ideology spread is almost exactly even between the classes. Maybe it's taxation, it's always maxed out for my upper classes but lower class is the first to get a reprieve.

I thought the NF was just to promote voting loyalty, not overall ideology. Pops are supposed to vote based not only on ideology but on issues and regional party loyalty.

Every POP in the game has some assigned values that decides what type of ideology they support. There is a modifier (completely hidden in game) which determine what ideology they like the most. This is called ideological tendency.

According to the wiki page, they get slightly more attracted towards reactionaries and liberal, but have average attraction towards everyone else.
 
I've read a very detailed rundown of what causes pops to go towards each ideology, taken from the game's code. This was for vanilla but I doubt they've simplified it to 'this pop likes this ideology by default'. It's on this forum, search 'ideology issue primer'.
 
So, I have no idea what I'm doing and need to get more soldiers. :) I'm playing Austria and after experimenting with a war against the Ottomans, my available brigades went from 41 to 15, though my total soldiers only dropped maybe 15%. I put a soldier NF on Prague and Milan and I've gotten brigades back to 20. I maxed out my soldier/officer funding.

Would stockpile funding increase the rate of soldier promotion? I've also read that I should overtax to get people to demote to soldiers, but does that mean tax the lower class, or middle or both? And should I only recruit from German provinces? I just read that revolts will take same population regiments with them. I'm assuming primary culture is less prone to this.
 
Non-accepted pops are somewhat more prone to militancy increase, but don't let that stop you from recruiting every brigade you can. Make them artillery if you're concerned. Solder pops need 1000, I think, people per brigade, or else it's considered undermanned. The number is different under some circumstances, like protectorates, I believe.
 
Just tax the pops. Remember that even when you set the tax sliders to 100%, early on your effective tax is much less.
 
So, I have no idea what I'm doing and need to get more soldiers. :) I'm playing Austria and after experimenting with a war against the Ottomans, my available brigades went from 41 to 15, though my total soldiers only dropped maybe 15%. I put a soldier NF on Prague and Milan and I've gotten brigades back to 20. I maxed out my soldier/officer funding.

Would stockpile funding increase the rate of soldier promotion? I've also read that I should overtax to get people to demote to soldiers, but does that mean tax the lower class, or middle or both? And should I only recruit from German provinces? I just read that revolts will take same population regiments with them. I'm assuming primary culture is less prone to this.

What's your military sending? I believe that's the most important factor for soldier POPs promotion.
 
I have one problem..
I really want to play Argentina, and even if I'm new, I think I begin to understand most of the basics mechanics of Vicky 2.

But with Argentina, I can't see how gain money ( At least stay in the green.. ) when starting the game, without literaly
sliding everything down and cutting half of my army.

I promoted farmers, I kept tarrifs low enough so that my artisans can still live..

So, how can I start a game as Argentina ?
 
Non-accepted pops are somewhat more prone to militancy increase, but don't let that stop you from recruiting every brigade you can. Make them artillery if you're concerned. Solder pops need 1000, I think, people per brigade, or else it's considered undermanned. The number is different under some circumstances, like protectorates, I believe.
Just tax the pops. Remember that even when you set the tax sliders to 100%, early on your effective tax is much less.

Okay, thanks. :) I guess I just need to be patient.

What's your military sending? I believe that's the most important factor for soldier POPs promotion.

100%! Not sure if there are diminishing returns, but I can afford it, so I figure why not.
 
I have one problem..
I really want to play Argentina, and even if I'm new, I think I begin to understand most of the basics mechanics of Vicky 2.

But with Argentina, I can't see how gain money ( At least stay in the green.. ) when starting the game, without literaly
sliding everything down and cutting half of my army.

I promoted farmers, I kept tarrifs low enough so that my artisans can still live..

So, how can I start a game as Argentina ?

First of all you want to improve literacy. This will boost research and pop promotion. It will also boost consciouness, but there is no helping it. So you want to keep the education slider as far a possible at all times. Preferably maxed out. This has priority over armies, and certainly ships. You may lose cores, but they can be taken back in due time. You also want to set national focus on clergy. A national clergy of 2% gives the maximum bonus for research points. So yeah, you have to cut where you can to get this.short term losses are made up by long term gain.

Secondly, you want to become a democracy fast in order to attract immigrants needed to fuel industry and field an sizeable army.

And boy, immigration... You are in for a treat. From the wiki:

Target Country Factors Modifier
Unemployment ≥ 10% -90%
Has POP's Culture +100%
Has Wealth Voting +5%
Has Universal Weighted Voting +25%
Has Universal Voting +50%
Is in North America OR South America OR Oceania +300%

- Pops will NOT immigrate to provinces where there is unemployment in their Poptype.
- Pops are twice as likely to choose provinces where the primary culture is the same as their own.
- Pops are five times as likely to choose provinces where the government type of the country is a democracy.
- Pops are four times as likely to choose provinces in North or South America.

So these are the raw numbers, but results vary. The US tends to gobble up the most. They get some additional boosts I think - an event involving the Statue of Liberty I cannot remember. Not a balanced system. In any case your goals should be clear: keep unemployment low (in effect this means you will have to industrialize, so you need those techs and you need literacy, do not waste national focus on farmers) and pass reforms to turn yourself into a democracy. Passing educational and medical reforms will boost both population growth and literacy gain. Go for those reforms as early as you can to squeeze the most out of them. And abolish slavery.
 
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Alright, what exactly IS HM's Government? Is it a monarchy or a republic?

I kinda wanna do a map to celebrate my first game of Vicky 2 but The status of Germany, France and Sweden (as well as many others but that should be solved by this question) as to whether or not they are monarchies or republics is throwing me off. In my game i played as China and had NOTHING to do with the formation of Germany. As far as i can tell Germany was formed by the NGF (Austria got hit hard enough to devolve into Austria-Hungary and then fall to a fascist uprising so it wasnt then or Bavaria) But the Germany in my game uses the German Republic flag and has HM's Government. France, at this point, has a HM's Government with the socialists in charge but if the HM's Government is a monarchy should France have the Monarchy flag instead of the republic one? There are others like this but i think that in answering these questions they rest should fall into place.
 
Then why does France have the republican flag with a HM's government?
Because it's another exception. Certain countries use republican flags when they're HM's Government.
 
Because it's another exception. Certain countries use republican flags when they're HM's Government.
I just checked. The only exceptions to this rule is Germany, France and Spain.
 
If both my nation and another nation are sphered to the same GP and I go to war with the other minor nation will the GP always stay out, always intervene on one side, or randomly help one side? Also do alliances play any part (Like if one of us is allied to the GP and the others is not does that change the GPs reaction?
 
If both my nation and another nation are sphered to the same GP and I go to war with the other minor nation will the GP always stay out, always intervene on one side, or randomly help one side? Also do alliances play any part (Like if one of us is allied to the GP and the others is not does that change the GPs reaction?
You cannot declare war against other members of the sphere you are in at all.