Access to WM is determined by total score or prestige?
Total score, as far as I can tell.
Access to WM is determined by total score or prestige?
Is there a penalty for dishonoring an alliance when an ally comes under attack? The computer seems to do it an awful lot and I feel like I haven't seen any penalty. A prestige hit, perhaps? I'm careful making alliances because I don't want to break them when my ally is attacked.
Thanks for the help
If I am in the middle of researching a technology and I want to switch to a different technology, will the first technology still be researched at whatever percentage I halted it when I eventually go back to it?
What's the difference between your SoI and a puppet, in terms of what they do for you?
What determines how many military units you can field, both without mobilizing, and with mobilizing?
I think I just answered the first part of my own question. It's regions, isn't it? I'm Chile and it's like 1872 and I can only field 3 land units without mobilizing. I just realized I only have 3 regions. Is that what it is? Does it get related to population in anyway? Are there any technologies that increase the amount of my "standing army?" I know there are mobilization bonus technologies, but what about for your standing army?
Its down to soldier POPs. You need 1000 in a POP for it to build 1 unit, 3000 to build 2, and then each additional 3000 allows another unit to be built.
I'm around the year 1885 and a resource that should be abundant – timber – is completely unavailable. No one is producing any at all. Without it I can't build or expand any naval bases, which is a part of my current strategy. This really sucks. How can there be no timber in the world at this time? There seems to be plenty of furniture and paper.
If you can manage your industry, controlling overproduction is a good idea..but someone as big as France, seems like tedious work to me.First question. Should I set me some production limit when building factories ? Like not more than 10-25% more than my interior needs of a good, to avoid being too reliant on the world demand and fragile to downturns.
Factories downgrade with time if they are unprofitable and firing workers. It goes automatic, but it takes awhile.Second question. I think there is no way to "downgrade" factories to lower levels once the improvement is built ? If I understand well, the incentive to build multiple factories of a same good in many provinces is that you can close one or two of them when you want to reduce production (I actually have the problem of relying on only one level 7 steel factory with surpluses and I cannot close it without destroying others factories needing steel).
Use NF's to direct industry development, leave all the factories they build and that go bust to fill up the slots if you can. Once full, they can't keep building more crap, though they might want to reopen that canned goods factory for the nth time of course.Third question. How to stop the spamming of ill-advised factories from my capitalists (I'm tired of destructing these factories over and over) ? Should I tax my capitalist up to 100% so they have no money left to act that stupidly ?
Why is it That Transvaal becomes a Non-Colonial State? and Ulundi(Ex-Zululand) becomes a Colonial State in my Dutch Empire?
I used Conquest CB on Transvaal and Protectorate CB on Zulu's.
Third question. How to stop the spamming of ill-advised factories from my capitalists (I'm tired of destructing these factories over and over) ? Should I tax my capitalist up to 100% so they have no money left to act that stupidly ?
I think the interval over which revolt risk is measured is not the same as the interval at which it is checked, so it becomes an "over this interval you would expect one revolt on average" statement, not a "this will revolt next revolt check".What exactly determines when a rebellion crops up? Because having a 100% revolt risk and having no rebellion at all is not informative in the slightest. >.>
The danger of overproduction
Seems that being in the 19th century I didn't get the lessons from the 1929 world economic crisis. Playing as France, in 1870 my nation is (too?) well industrialized, producing 25-50% of the world production of some goods. Now it seems there is an economic downturn and I'm stuck with big surpluses, many factories struggling and rising unemployment.
First question. Should I set me some production limit when building factories ? Like not more than 10-25% more than my interior needs of a good, to avoid being too reliant on the world demand and fragile to downturns.
Second question. I think there is no way to "downgrade" factories to lower levels once the improvement is built ? If I understand well, the incentive to build multiple factories of a same good in many provinces is that you can close one or two of them when you want to reduce production (I actually have the problem of relying on only one level 7 steel factory with surpluses and I cannot close it without destroying others factories needing steel).
Third question. How to stop the spamming of ill-advised factories from my capitalists (I'm tired of destructing these factories over and over) ? Should I tax my capitalist up to 100% so they have no money left to act that stupidly ?