When I send reinforcements to a batlle which is already being fought, which general's bonus applies? Always the attack bonus or it depends on if I'm the defender or the attacker in the original battle?
Were they fought by your country, or by two countries not being in the same war (or even rebels vs enemy)?I sent armies into two battles which were already underway, but they wouldn't fight. Why? They just stood there in the middle without fighting. Reloaded, tried again, and the same thing happened. Any insight would be appreciated.
Not necessarily - there are few states which could be colonized without techs (small parts of Africa, parts of North America).Colonizing, you'll need to research some techs.
You mean tanks (barrels are one of the things to produce them)?do you use barrels on their own or do you use them as artillery, behind a wall of infantry?
You mean tanks (barrels are one of the things to produce them)?
Never use them like artillery! They use the same symbol, but have 0 'support' ('support' determines how much of it's original stats a unit can use in the second row - where 1 is 100%), so a tank in the second row does nothing.
Btw:
Contrary to popular belief, artillery doesn't gets slaughtered if placed in the first row. However artillery only armies have one really significant disadvantage till planes appear:
Artillery couldn't get more recon than 0.5 (Strategic Mobility), to get a army with significant recon (which is responsible for occupation speed - an army with zero recon will never occupy anything). However, adding one or two planes, is enough recon - and by that time artillery has a big enough stat advantage over the alternatives (excluding tanks), to justify the higher cost.
Not only that they could - they should! A tank in the second row is useless.allright. I was just thinking of bumbing my question. Now I don't have to. Thanks, Shierholzer! Glad to hear tanks can be used more or less like I'm used to.
Poor supply of fuel, barrels and/or artillery?Is it just me or do Barrels/Tanks tend to suffer disprortionate numbers of casualties? At one point as a test I deployed a single regiment of Tanks against a single regiment of Rebel Infantry and the tanks ended up suffering more causalties then I would have suffered if I sent a single infantry unit to deal with the same problem (I tested it and the casualties were something like -829 for the tanks and -452 for the Infantry). Do Tanks suffer worse in terrain then Infantry and such like Tanks do in HoI3? I haven't seen any tooltip info to suggest it but its the only thing I could think of)
Since then I usually stick 1-3 Tanks alongside 5-10 guard and some Artillery and they still seem to suffer more causalties proportionally then the Infantry.
Yet another question (Forgive me)
Is there any maintenance cost to the number of units you have? It seems like I can build as many naval units as I possibly can with very little impact on my economy. Is this true? If so, is there any reason not to build as many naval units as I possibly can? I do see that there is a limit on the number of ground units one can have.
I realize after my last incredibly lengthy questioning post that I should look into some of the game rules more I'm reviewing the strategy guide a little more closely now that I understand something about the game. Sorry for going on and on with questions whose answers I can probably find in the strategy guide
Was this battle by chance being fought in territory controlled by neither you nor your opponent? This can happen if one is fighting a battle in an ally's territory and that ally makes a separate peace. The original armies in the battle will continue fighting until the battle ends, but neither side may send reinforcements. The exception to this rule is if both parties in the battle have military access from the neutral country.I sent armies into two battles which were already underway, but they wouldn't fight. Why? They just stood there in the middle without fighting. Reloaded, tried again, and the same thing happened. Any insight would be appreciated.
I wonder if there is an exact release date for HoD expansion?
Okay, back to quick questions as the thread intended
How do I cancel a fort once I have started to construct it?
Thanks guys. I'm now dabbling in a greater understanding of production and economy