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You could use the NF for the Liquor industry, give them subsidies/increase hiring priorities.

I wouldn't trust using a later version of Vicky 2 with a current game; they've retooled the economy a good bit, and it'll probably throw you completely out of whack.
 
Thanks, that was useful info. But one more question, if my economic policies don't allow me to build distilleries directly, is there anything I can do? Encourage consumer goods production? Or is it a bad idea in general to let the capitalists decide what to build?

Unless you have engineered a rebellion or two, you are a monarchy and can appoint a state capitalist party whenever you feel the need to correct the direction of your industrialisation. Its best to put the skeleton in place yourself, because the AI is bad at building the best industries. They are best precisely because the AI is bad at building them and consequently their products tend to be in short supply and sell at high prices because the rest of the world is run by the AI and doesn't have enough of them. For somewhere like Prussia, I'd look to put a couple of factories in every state near the beginning of the game, and another couple (deleting existing ones where necessary) once you have the inventions for the late game industries (cars, planes etc.). The rest of the time I'd leave it to the AI to build new, though I might expand some.

The only ranking spot that counts is whether you are ahead of the UK or not. If there is a world shortage, no one ranked below the UK will be able to import, and if there is a surplus, everyone will. The only difference between 5th and 15th is that the 5th can sphere the 15th.
 
The only ranking spot that counts is whether you are ahead of the UK or not.
Unless-and-until China westernizes, at which point you need to be ahead of them, too.
 
Finally got AHD through a recent sale. Haven't played for quite some time though, so just a quick question: Is there a way to lessen the chance of detection when I try to fabricate a claim on a territory/justify a war?
 
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Finally got AHD through a recent sale. Haven't played for quite some time though, so just a quick question: Is there a way to lessen the chance of detection when I try to fabricate a claim on a territory/justify a war?

You get a slight boost for being Jingoist and a slight penalty if you're Pacifist; other than that, not really.
 
Anyone have trouble moving troops into Thimpu (Bhutan's only starting territory). I can't move any troops into it, even though I have troops in a neighboring territory and am at war with them.

Who are you playing as? I think that AHD added an impassible border between Tibet and India.
 
Playing as the USCA, I disbanded my irregulars to make way for proper soldiers instead, however I seem to be stuck at only being able to recruit one brigade. I have tried using my NF and encourage soldiers and my military spending slider is at max, but there are still not enough men to recruit another brigade. However if I mobilize I can get around 15 brigades.

And how come some countries are just brimming with soldiers to recruit? What does that?
 
Hey guys, playing a Prussia -> NGF -> Germany game.

Currently in the mid 1850's as NGF & I have A-L from France and have the southern German states in my SoI. However this time I also want Austria. Just German Austria. Is it possible collapse the Austrian Empire into smaller countries without having to annex states, and if yes how is the quickest way? If there is no quick way, how do you do it?

Thanks in advance!
 
Hey guys, playing a Prussia -> NGF -> Germany game.

Currently in the mid 1850's as NGF & I have A-L from France and have the southern German states in my SoI. However this time I also want Austria. Just German Austria. Is it possible collapse the Austrian Empire into smaller countries without having to annex states, and if yes how is the quickest way? If there is no quick way, how do you do it?

Thanks in advance!

Well, if you want to annex just the Germans lands you'll need to fight a lot of war against Austria to free al the non-german states. However, you can annex all Austria and then free the non-german states.
 
Playing as the USCA, I disbanded my irregulars to make way for proper soldiers instead, however I seem to be stuck at only being able to recruit one brigade. I have tried using my NF and encourage soldiers and my military spending slider is at max, but there are still not enough men to recruit another brigade. However if I mobilize I can get around 15 brigades.

And how come some countries are just brimming with soldiers to recruit? What does that?

Go to your pop screen and check out all the potential pops who can demote to soldier and see the probability of them doing so..then give them more incentives I suppose, like low taxes for the poor strata and make sure your soldier pops are met. Once you get to a certain percentage of the pop as soldiers, they prefer to demote/promote elsewhere. But I've also noticed that nf'ing soldiers does take some time, but you need 3k per brigade..and if theres only 20-30 becoming soliders each day, it will take awhile.

From memory, the USCA states aren't exactly brimming with pops either at the start.
 
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Playing as Spain for the first time in AHD (with New Nations Mod). Everything is going over pretty well, hovering at around 5th place about 1/3 of the way through the Grand Campaign. Unfortunately, it's now 30 years after the game start and I STILL get Carlist events popping up all over the place (discovering Carlist cells, Carlist ideas spreading, blah blah blah). Will this Spain-specific problem ever just go away, or will it be plaguing me the entire game? I'm honestly tempted to just let them win an uprising just so I can be rid of the constant tedium of managing their militancy, but then I'd lose all the perks of being a liberal constitutional monarchy, and my economy would probably tank.
 
Playing as Spain for the first time in AHD (with New Nations Mod). Everything is going over pretty well, hovering at around 5th place about 1/3 of the way through the Grand Campaign. Unfortunately, it's now 30 years after the game start and I STILL get Carlist events popping up all over the place (discovering Carlist cells, Carlist ideas spreading, blah blah blah). Will this Spain-specific problem ever just go away, or will it be plaguing me the entire game? I'm honestly tempted to just let them win an uprising just so I can be rid of the constant tedium of managing their militancy, but then I'd lose all the perks of being a liberal constitutional monarchy, and my economy would probably tank.

I don't know how the mod is intended to be, but taking into consideration how politically inestable we are in Spain you'll probably have a lot of carlists rebels, but if the country becomes carlist for some reason, then you'll have a lot of liberal population. If then the liberals win, be prepared for the socialists, and so on...
 
Playing as Spain for the first time in AHD (with New Nations Mod). Everything is going over pretty well, hovering at around 5th place about 1/3 of the way through the Grand Campaign. Unfortunately, it's now 30 years after the game start and I STILL get Carlist events popping up all over the place (discovering Carlist cells, Carlist ideas spreading, blah blah blah). Will this Spain-specific problem ever just go away, or will it be plaguing me the entire game? I'm honestly tempted to just let them win an uprising just so I can be rid of the constant tedium of managing their militancy, but then I'd lose all the perks of being a liberal constitutional monarchy, and my economy would probably tank.

http://en.wikipedia.org/wiki/Carlist_Wars

Even allowing them to win won't grant you a reprieve; you get the Christinos (pro-liberal) rebels if you become Carlist Spain.
 
http://en.wikipedia.org/wiki/Carlist_Wars

Even allowing them to win won't grant you a reprieve; you get the Christinos (pro-liberal) rebels if you become Carlist Spain.

Actually, right after I loaded up my savegame after making that post, the following happened:

-Half of my army rebelled and were put down.
-Two days later, a few hundred thousand Carlist rebels rose up on the peninsula, to my beleaguered and undersupplied 21,000 troops.
-After putting down some of the smaller uprisings... much smaller Jacobin uprising happened.
-The Carlists captured and held Madrid, and I became Carlist Spain. I was then able to deal with the small Jacobin uprising-in-progress quickly.
-It's been quiet ever since. Occasionally I'll get a Christinos event, but they're very, very rare.

It's now 1900 and I'm a (largely) happy Prussian Constitutionalism state hanging out at around 7th/8th place. Losing to the Carlists wasn't such a bad deal after all.
 
Kind of a noob question, but what exactly does a puppet state do for its master? I'm guessing it's not too dissimilar from vassalage in EU3?

For context, I'm playing as Brazil and considering puppeting Paraguay, but I also want to annex them later for the pops.
 
Kind of a noob question, but what exactly does a puppet state do for its master? I'm guessing it's not too dissimilar from vassalage in EU3?

For context, I'm playing as Brazil and considering puppeting Paraguay, but I also want to annex them later for the pops.

You can't annex a puppet; no diplo-annex, I'm afraid.
 
how many research points can save in one year ?

It depends on the country. I'm sure there's a theoretical maximum (100% literacy, all the RP techs, as many modifiers as possible), but I have no idea what that maximum is.