westernizing seems very boring.....what should i do while waiting for more research points?
westernizing seems very boring.....what should i do while waiting for more research points?
You need to either annex them completely (because you need to own their capital), or become a GP and get them into your sphere of influence.I'm trying to form Scandinavia as Sweden. Is it enough to make Denmark my puppet or do I have to tear them apart piece by piece?
I'm trying to form Scandinavia as Sweden. Is it enough to make Denmark my puppet or do I have to tear them apart piece by piece? Also, Sweden starts with a terrible economy; what factories would be best to build in order to boost the economy?
I'd be also interested in how the person in question did it. I've seen 1841 and that's quite a feat.What's the earliest-date record for PRU->GER in AHD on normal difficulty?
Well, before AHD the trick to doing Kleindeutschland in 1842 (or Grossdeutschland in 1845) was:I'd be also interested in how the person in question did it. I've seen 1841 and that's quite a feat.
Hello, everybody. I was wondering if anyone had modded in a cb to install democracy in another country, like the install communism one that was added in AHD. Thanks in advance.
# Install Communist Government
install_communist_gov_cb = {
sprite_index = 12
is_triggered_only = yes
months = 12
badboy_factor = 1
prestige_factor = 1
peace_cost_factor = 1
penalty_factor = 1
break_truce_prestige_factor = 1
break_truce_infamy_factor = 1
break_truce_militancy_factor = 1
truce_months = 0
good_relation_prestige_factor = 1
good_relation_infamy_factor = 1
good_relation_militancy_factor = 1
can_use = {
THIS = {
# If actor is a great power
is_greater_power = yes
# If actor gov truly communist
government = proletarian_dictatorship
# If actor ruling party is communist
ruling_party_ideology = communist
}
AND = {
# If reciever ruling party is not a communist
#NOT = {
# ruling_party_ideology = communist
#}
# There are some amount of communist already in the country
communist = 0.1
# If reciever current gov is not proletarian_dictatorship
NOT = {
government = proletarian_dictatorship
}
# If reciever is not a great power
is_greater_power = no
}
}
po_install_communist_gov_type = yes
war_name = WAR_NAME
on_add = {
move_issue_percentage = {
from = jingoism
to = pro_military
value = 0.25
}
}
Each side of a battle rolls a ten-sided die on the first day of the battle and every Nth day thereafter. Each day, each side uses its most recent die roll in the following formula:
(your die roll + your Attack) - (opponent's die roll + opponent's Defence)
and then multiplied by a bunch of other stuff to determine how many casualties you inflict and how much Organization you lose.
It's always (your die roll + your attack) - (opponent's die roll + opponent's Defence). Some technology-derived bonuses to Defence (machine guns!) only apply when you're the defending force, however.Would it use the defense values if I were defending, I assume?
It's always (your die roll + your attack) - (opponent's die roll + opponent's Defence). Some technology-derived bonuses to Defence (machine guns!) only apply when you're the defending force, however.