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i'm playing as belgium and early in the game i took two states from the netherlands. now, ever five years to the day they see fit to declare war on me to retake these states. i beat them handily every time, but can't make them a puppet without a large warscore, which would require me to invade in southeast asia, a costly and frankly somewhat dull proposition. how else can i get them to stop declaring on me and just settle down? having to deal with them twice a decade is really sucking the realism out of this game.

I'm not sure if you've got vanilla or AHD, but you don't really have much recompense, apart from actually taking more states from them (if you can). Maybe use a cut down to size war goal to cripple them for a longer period?
 
I'm playing AHD 2.31. It looks like France is about to try and take some colonies from the Dutch so hopefully that will force them to lay off me for a while. Also, reactionaries just restored the Dutch monarchy which reset our relations to zero, so I'm going to try and spend some diplo points on cozying up to them, maybe if we have 200 relations they won't risk the infamy.
 
Build up your military or get in an alliance with someone scary. The AI thinks you are just as dumb at deploying your forces as it is, so if it has a higher MIL than you it will keep trying to take its cores back. Since its just trying to take its cores back, it doesn't get any infamy. You have to change the balance of power so that even an AI Belgium could obviously beat the AI Netherlands before it will stop and it will try for its cores the moment it thinks it has a chance if you let your MIL score slip. If you want a peaceful neighbour, don't take its cores.
 
Hi, I have couple of questions.
I'm playing as USA, it's 1900 and I have most of Mexico and 5 or 6 colonized states in Africa.

1. How can I check which goods I'm underproducing and have to buy from world market?
When I hover mouse over Trade tab it shows top 3 imported goods and I'm trying to increase internal production of it but I can't figure out this info from trade panel...

2. Do USA get any Hawaii related events?

3. What can I do, what should I do with my Liberia puppet? Or it is destined to sit there doing nothing up to 1936? :)

4. Can I influence my people to move to gold/rubber/oil provinces and work there instead of harvesting bajillon kg of cotton each day?

5. Ottomans attacked Egypt that was in my sphere, I counter-attacked and made them my puppet - is it any good or it can bring trouble and conflict with other great powers?
 
Re-asking my questions:

1) How do you accellerate CB generation?

2) How do you reduce a CB's infamy generation when caught?

3) How do you reduce your infamy more effectively?

Not sure if some of those are even possible, really.
 
Re-asking my questions:

1) How do you accellerate CB generation?

2) How do you reduce a CB's infamy generation when caught?

3) How do you reduce your infamy more effectively?

Not sure if some of those are even possible, really.

1) Jingoism speeds up CB generation, as does sharing a colonial NF target province, and even more so if they have soldiers said province. A random event can speed or slow it too.
2) Infamy when caught is inversely proportional to time elapsed, if you're halfway to getting the CB when caught, you get half infamy.
3) As far as I know, the only way is to be at peace.

These answers may not be complete, but they are accurate from my experience!
 
1) Jingoism speeds up CB generation, as does sharing a colonial NF target province, and even more so if they have soldiers said province. A random event can speed or slow it too.
2) Infamy when caught is inversely proportional to time elapsed, if you're halfway to getting the CB when caught, you get half infamy.
3) As far as I know, the only way is to be at peace.

These answers may not be complete, but they are accurate from my experience!

also you lose infamy when u release nations
 
Cheers. I'll have to try out Jingoism - I usually just stuck with the Konservative Partei in my Prussia -> Germany game because I figured Pro Military was good enough for me.
 
is there any downside to choosing a minority government when playing a nation with HM's Gov't? Like, if my population is 2% socialist and I choose the socialist party, will militancy or anything rise? Likewise, will holding repeated elections - or holding elections outside the normal cycle at all - have any negative effects?
 
Hi, I have couple of questions.
I'm playing as USA, it's 1900 and I have most of Mexico and 5 or 6 colonized states in Africa.

1. How can I check which goods I'm underproducing and have to buy from world market?
When I hover mouse over Trade tab it shows top 3 imported goods and I'm trying to increase internal production of it but I can't figure out this info from trade panel...

2. Do USA get any Hawaii related events?

If they sphere Hawaii they get to annex it.

3. What can I do, what should I do with my Liberia puppet? Or it is destined to sit there doing nothing up to 1936? :)

It never does anything ever.

4. Can I influence my people to move to gold/rubber/oil provinces and work there instead of harvesting bajillon kg of cotton each day?

Rarely will anyone leave a North/South American democracy. They'll stay in the US.

how rebels work?i mean are they there just to attack you? how do they get in power?

Top of page 94: "They will change your government if they occupy the capital for one year."

is there any downside to choosing a minority government when playing a nation with HM's Gov't? Like, if my population is 2% socialist and I choose the socialist party, will militancy or anything rise? Likewise, will holding repeated elections - or holding elections outside the normal cycle at all - have any negative effects?

No ill effects that I've noticed, no.
 
POPs that share ideology with the government get a decent MIL decrease. Swapping from a government that shares ideology with a lot of the people to one that doesn't will tend to make your POPs more militant over time. If your POPs are all very happy, it won't make much difference, but if MIL is on the verge of creeping up, it will.
 
I know when Russia gets taken over by Communists (and maybe socialists?) it becomes the Soviet Union. Is there any way for me to make it so that other countries names change when they change government types? Also, is there any way to make the country color change? (I want a red soviet union, not a green one!)
 
Is communist rebellion inevitable? I really hate them with all my heart. Previously, I broke infamy limit as early as 1840s playing as one of old world GP, and my consciousness was shot through the roof, also took the rebellious US eastern seaboard.
But this time round, I stay below infamy limit all this while, also leave the USA also, but communist rebellion still broke out every 1 year or so? My militant is around 1-2, consciousness 4-5, playing as Germany.

Thank you.
 
@tamius23: thanks for your answers!

From late 1860s I was trying to get Liberal party elected (as USA) but I have no success.
I'm using all but one NF to encourage liberal in my most populos states but it takes forever, people are too conservative.
My voting system is "first past the post" and I'm not allowed to do any political reform.

On the other hand I have communist rebellions once per two years on average and I'm not sure why.
 
MIL of 1-2 probably means that you have 5-10% of your POPs with MIL 10 and they will be revolting.

Go to the POP screen, sort your POPs by MIL or by rebel affiliation, look at what is causing them to be upset and deal with it.

It will be a whole mix of things but most likely you need to find a way to pass a popular reform, either by getting more socialists and liberals in your upper house, or by making the rest of your population annoyed too, so that you can get your overall MIL up high enough to get conservatives to reform.
 
What are the nedatives of putting tariffs high?
 
Industry becomes less competitive if it has to pay tariffs on imported inputs.

At 100% tariffs rather than everyone buying everything they want and coughing up extra cash to the government, they spend what they would have spent at 0% tariffs and the government gets half of it and they only buy half of what they otherwise would have. It doesn't matter too much for POP purchases, but it will kill factory (and artisan) efficiency. A factory that would make money if it spent extra to buy the full set of inputs, will only buy half the imports and make a loss. This feature of adjusting what is bought, rather than adjusting what is spent, makes a low negative tariff a pretty effective way of keeping your industry running smoothly.

If you don't have industry, or your industry is madly profitable, tariffs are a great way of soaking spare cash out of your POPs when your tax efficiency isn't up to it.