+ Reply to Thread
Page 66 of 305 FirstFirst ... 16 41 56 64 65 66 67 68 76 91 116 141 166 ... LastLast
Results 1,301 to 1,320 of 6095

Thread: Quick questions / Quick answers Thread

  1. #1301
    Scotland, I am with you Demi Moderator RedRalphWiggum's Avatar

    Join Date
    Aug 2008
    Posts
    15,561
    Quote Originally Posted by smeagolthevile View Post
    A SUCCESSFUL revolution. As in the entire continent gets captured by rebels and the gov changes
    Quote Originally Posted by podcat View Post
    seen it a few times in AHD
    I've seen it many times both in vanilla and in AHD. I've seen Russia go Republican, Anarcho-liberal and Communist. Never saw Fascist. Naitonalistic rebellions less common, though I've seen Ukraine, Azerbaijan, Latvia and Lithuania free themselves.

  2. #1302
    Captain Wallienator's Avatar
    Cities in MotionDarkest HourEU3 CompleteDivine WindFor the Motherland
    Hearts of Iron IIIHeir to the ThroneMagickaVictoria: RevolutionsSemper Fi
    Victoria 2500k clubEuropa Universalis IV

    Join Date
    Jul 2011
    Location
    ,Netherlands
    Posts
    496
    Can you form SGF as Bavaria in the latest (friday 13th) 1.4b patch?

  3. #1303
    Colonel the_Hussar's Avatar
    Rome GoldVictoria 2

    Join Date
    Oct 2010
    Location
    United States of America
    Posts
    834
    Quote Originally Posted by Wallienator View Post
    Can you form SGF as Bavaria in the latest (friday 13th) 1.4b patch?
    yes.

  4. #1304
    Is there any way without a lot of searching to find out what states need to have clergy enforced and which dont?

  5. #1305
    General The Arch Mede's Avatar
    Europa Universalis 3Europa Universalis: ChroniclesEU3 CompleteRome GoldVictoria 2
    Victoria II: A House Divided

    Join Date
    Jun 2004
    Location
    In a Turkish Bath
    Posts
    2,254
    Quote Originally Posted by Banksy72 View Post
    I have a (possibly nooby ) question about factories. In my game as the Two Sicilies the AI has created a number of canned food, explosive and cannon factories but they are losing money. My question is are they still of some use to the nation? Are they providing good to my nation and thats why they are not turning a profit? And is there any way to stop the computer doing this?
    Thanks
    They are likely to turn profitable if you turn warlike.
    In the meantime just don't subsidise them and they will sack workers down to the level where they become profitable, or close completely.

  6. #1306
    Mwahahahahaha s1234567890m's Avatar
    Crusader Kings IICommander: Conquest of the AmericasDeus VultEU3 CompleteDivine Wind
    Hearts of Iron IIIHearts of Iron III CollectionHeir to the ThroneKing Arthur IILost Empire - Immortals
    MagickaNaval War: Arctic CircleSemper FiSengokuSword of the Stars
    Sword of the Stars IISupreme Ruler: Cold WarVictoria 2Victoria II: A House DividedWarlock: Master of the Arcane
    V2 AHD BetaHearts of Iron: The Card GamePride of NationsCK2: Holy Knight500k club
    Europa Universalis IVEUIV: Wealth of NationsEUIV: Conquest of Paradise

    Join Date
    Dec 2010
    Location
    Brisbane, Australia
    Posts
    3,162
    Quote Originally Posted by smeagolthevile View Post
    Is there any way without a lot of searching to find out what states need to have clergy enforced and which dont?
    clergy enforced?
    Ignored: Nuril, videonfan, Pandi

  7. #1307
    Ok so how do i get my industry up? I have built like 15 factories in my home countries (Two Sicilies) 14 of them are not getting there needs so they cant run. I have changed my government so i cant build factories since i think that means itll build them on their own? And i have set two of my NF for enforcing capitalist. Its 1903 and i only have 105 industry, the #8 GP has 1200 and its chile. How do i get a good jump on it in early game so i can become a GP. Because i usually set my first NF to soldiers so i can get my military up.

  8. #1308
    Captain Wallienator's Avatar
    Cities in MotionDarkest HourEU3 CompleteDivine WindFor the Motherland
    Hearts of Iron IIIHeir to the ThroneMagickaVictoria: RevolutionsSemper Fi
    Victoria 2500k clubEuropa Universalis IV

    Join Date
    Jul 2011
    Location
    ,Netherlands
    Posts
    496
    Where can i find puppet stuff in save games ( i want to play South Africa in a game but i cant seem to release from puppet status as UK), im a dominion.

  9. #1309
    Which provinces do you need to take from Russia as Prussia to get your borders back to where they where during the third polish partition?

  10. #1310
    Ok, I have a new question.

    What determines what the war score requirement is for certain war goals?

    Playing a game as Japan, control almost all of the pacific (except some of Australia and New Zealand). I declare war on peru to have some land over there, demand their southernmost territory. I start fighting, blockaid them, smash their navy... I look at the requirement for peace with acquiring it... and the score requirement was 250+ How is that even possible? a war score requirement of 200+ for a single province?! I took New York from the USA in a game as England and it was no where near then that.

  11. #1311
    Field Marshal grommile's Avatar
    Crusader Kings IIDivine WindHearts of Iron III CollectionMarch of the EaglesVictoria II: Heart of Darkness
    500k clubEuropa Universalis IV: Pre-order

    Join Date
    Jun 2011
    Location
    Northampton, England (in 237)
    Posts
    6,728
    Quote Originally Posted by SebbeCalner View Post
    Which provinces do you need to take from Russia as Prussia to get your borders back to where they where during the third polish partition?
    You can't get them back to exactly where they were by in-game means, because you can only take territory from another country one state at a time, and the state boundaries are incorrect for achieving such a thing. To take the obvious example: the Third Partition gave Lublin to Austria and Warsaw to Prussia. Those places are both in the same state in-game.
    If you think someone's trolling, PM a moderator.

    Ask your quick modding questions in the appropriate place

  12. #1312
    Sergeant xenon5's Avatar
    Cities in MotionCities in Motion 2Crusader Kings IIEuropa Universalis: ChroniclesMagicka
    Sword of the Stars IIVictoria 2

    Join Date
    Jan 2012
    Location
    New York City
    Posts
    91
    I'm playing as brazil, my first game, trying to increase immigration. I already implemented all the political changes available with the liberal ruling party (bright yellow), but have not been able to implement any social policies. There are tons of jobs available but I'm not getting any immigrants. I was the #8 great power for a while from lots of prestige but the CSA knocked me down to 9 when they formed.

    -What do I have to do to increase immigration?
    -Is it better to influence voters towards the socialist party or should I just keep the liberals? (the planned economy sounds like too much micromanaging)
    -how do I change to a democracy government type? (I heard that increases immigration dramatically)

  13. #1313
    General The Arch Mede's Avatar
    Europa Universalis 3Europa Universalis: ChroniclesEU3 CompleteRome GoldVictoria 2
    Victoria II: A House Divided

    Join Date
    Jun 2004
    Location
    In a Turkish Bath
    Posts
    2,254
    Quote Originally Posted by xenon5 View Post
    I'm playing as brazil, my first game, trying to increase immigration. I already implemented all the political changes available with the liberal ruling party (bright yellow), but have not been able to implement any social policies. There are tons of jobs available but I'm not getting any immigrants. I was the #8 great power for a while from lots of prestige but the CSA knocked me down to 9 when they formed.

    -What do I have to do to increase immigration?
    -Is it better to influence voters towards the socialist party or should I just keep the liberals? (the planned economy sounds like too much micromanaging)
    -how do I change to a democracy government type? (I heard that increases immigration dramatically)
    Avoid unemployment.
    Only if you want to build factories. You can (and should) just appoint them if you want. You are a monarchy so you don't have to have them voted in.
    Let Jacobin rebels hold your capital for a year.

  14. #1314
    I'm playing PDM and the US keeps beating me in industrial terms even though I've been using formidable rivals (France, Germany, Russians). The most vexing is when, even with a higher population the US always had me beat. Even when I was Laissez-faire and the US was too, they seemed to beat me, with higher industry/POP than I did. On a related note they've also beat my Germany in military terms despite my higher soldier POPs and completely up-to-date military tech. Does the navy make a big difference? In short, is there an explanation for why the US fares so well, in military but above economy, punching above its weight in population?

  15. #1315
    Benevolent Imperialist flame7926's Avatar
    Cities in MotionCrusader Kings IIDeus VultEuropa Universalis: ChroniclesFor the Motherland
    Hearts of Iron IIISemper FiVictoria 2Victoria II: A House DividedCK2: Holy Knight
    500k club

    Join Date
    Mar 2011
    Location
    Boulder, Colorado
    Posts
    2,218
    You should ask in the PDM forums.

  16. #1316
    Ok, what is the deal with the AI and not really caring about their own war goals?

    I start a game as the USA and decide 'I'm going to take some land from mexico as well as free Texas. I start fighting blah blah. I notice the UK goes to war with mexico as well for Yucatan. I think GREAT they will help! They take massive tracks of land in southern mexico, beat their armies. Suddenly I look, white peace... the UK was trampling them. Does the AI just auto accept white peace from other AI or something?

  17. #1317
    How does one get another national focus? I am playing as Italy and I only had one nf. I was upset cause I couldn't colonize Africa as fast as France. And afte do many colonies made I just got another one randomly. How does this happen?

  18. #1318
    People's Commissar of the Navy Demi Moderator Avindian's Avatar
    Crusader Kings IIDarkest HourDeus VultEU3 CompleteDivine Wind
    For the MotherlandHearts of Iron IIIHOI3: Their Finest HourHeir to the ThroneLeviathan: Warships
    March of the EaglesVictoria: RevolutionsRome GoldSemper FiSengoku
    Sword of the Stars IISupreme Ruler: Cold WarVictoria 2Victoria II: A House DividedVictoria II: Heart of Darkness
    V2 BetaCK2: Holy Knight500k clubEuropa Universalis IV: Pre-orderEUIV: Wealth of Nations
    EUIV: Conquest of Paradise

    Join Date
    Jan 2010
    Location
    The Little Apple
    Posts
    10,277
    Quote Originally Posted by Helepolis View Post
    How does one get another national focus? I am playing as Italy and I only had one nf. I was upset cause I couldn't colonize Africa as fast as France. And afte do many colonies made I just got another one randomly. How does this happen?
    It's based on two things: the number of people in your primary culture and your techs. You can't do a whole lot about the first, and the NF track is a limit (i.e. max of 5) but doesn't guarantee you'll get them. AHD has suggested that any accepted cultures will count towards NF, but in vanilla, there's not much you can do as a small country.
    AARland Awards TsAAR -- Q2 ACAs here! Be sure to check out the winners! Crusader Kings II|Europa Universalis IV|Victoria II|Hearts of Iron 3|Darkest Hour

    Consecrated blood waters my fields: a Hvitserk megacampaign -- Brand new!
    Sonderweg oder Anderweg? -- Part 3 of the Hohenzollerns Megacampaign -- Interactive and looking for players
    Tukhachevsky's Army and the Politburo -- an Interactive Soviet TFH AAR -- Updates|Administration -- Nearing its thrilling conclusion!
    Like what you see? Check out my Inkwell for awards and completed AARs!

    If I use this color, I am speaking as a Demi-Mod. If you have any questions, please PM me directly. Forum Rules|Interactive AARs|AARland Rules #1|AARland Rules #2

  19. #1319
    Indefatigable Psychotic tamius23's Avatar
    Cities in MotionCities in Motion 2Crusader Kings IIDeus VultEU3 Complete
    Divine WindHeir to the ThroneVictoria 2Victoria II: A House DividedCK2: Holy Knight
    500k club

    Join Date
    Feb 2011
    Location
    Caledonian Sleeper
    Posts
    2,495
    Quote Originally Posted by Avindian View Post
    (i.e. max of 5)
    Six.

  20. #1320
    Argentina Delenda Est Tanzhang (譚張)'s Avatar
    Arsenal of DemocracyHearts of Iron 2: ArmageddonCities in MotionCrusader Kings IIDarkest Hour
    Deus VultEast India CompanyEU3 CompleteDivine WindFor The Glory
    Hearts of Iron IIIHeir to the ThroneIron CrossMarch of the EaglesVictoria: Revolutions
    SengokuVictoria 2Victoria II: A House DividedVictoria II: Heart of DarknessRome: Vae Victis
    Mount & Blade: WarbandMount & Blade: With Fire and SwordPride of NationsCK2: Holy Knight500k club
    Europa Universalis IV: Pre-orderEUIV: Call to arms event

    Join Date
    May 2009
    Location
    Refusing to Play Between Dream and Reality...
    Posts
    6,101
    Quote Originally Posted by tamius23 View Post
    Six.
    Isn't it seven?

    EDIT: Oh I see, six gained from techs. My mistake.
    Loyal we Began, Loyal we Remain: A History of the British Empire After the Great War
    A New Canadian Kaiserreich AAR for Darkest Hour [KR 1.5]
    Winner of: AARland Choice Awards Q1 2014

    From Eagle to Phoenix: The Rebirth of the Roman Republic
    A New Roman Republic AAR for Europa Universalis IV
    Winner of: WritAAR of the Week: 08/09/2013, Weekly AAR Showcase: 13/10/2013, Best Character Writer of the Week 01/12/2013, AARland Choice Awards: Q3/4 2013

    - I was Fan of the Week: 01/01/2012 and 26/05/2013 and WritAAR of the Year: 2013 ~ Proud recipient of two Kenshin Cookies ~
    - ~ More AARs avaliable at my Inkwell! (硯臺) ~ -

+ Reply to Thread
Page 66 of 305 FirstFirst ... 16 41 56 64 65 66 67 68 76 91 116 141 166 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts