+ Reply to Thread
Page 63 of 211 FirstFirst ... 13 38 53 61 62 63 64 65 73 88 113 138 163 ... LastLast
Results 1,241 to 1,260 of 4204

Thread: Quick questions / Quick answers Thread

  1. #1241
    Indefatigable Psychotic tamius23's Avatar
    Deus Vult!EU3 CompleteHeir to the ThroneVictoria 2Divine Wind
    Cities in MotionSword of the StarsCrusader Kings IIVictoria II: A House DividedCrusader Kings II Holy Knight
    Cities in Motion 2

    Join Date
    Feb 2011
    Location
    Sarnia Cherie
    Posts
    1,899
    Quote Originally Posted by AdeptusM View Post
    I want to change the infamy added for a war goal to 0. Mainly, I want to see what would happen if the world just went berzerk. What line in cb_types to modify?
    Code:
    	INFAMY_ADD_TO_SPHERE = 2,
    	INFAMY_RELEASE_PUPPET = 0.5,
    	INFAMY_DISARMAMENT = 5,
    	INFAMY_REPARATIONS = 5,
    	INFAMY_TRANSFER_PROVINCES = 3,
    	INFAMY_PRESTIGE = 2,
    	INFAMY_CONCEDE = 1,
    	INFAMY_STATUS_QUO = 0,
    	INFAMY_ANNEX = 10,
    	INFAMY_DEMAND_STATE = 5,
    None of the lines in cb_types.txt, it can be found in defines.lua.
    edit, also, any way to reduce a truce to 1 day?
    Not to one day, but it can be reduced to one month:
    Code:
    BASE_TRUCE_MONTHS = 60
    Also found in defines.lua.

    Change what's written here to whatever you like.

    Quote Originally Posted by Avindian View Post
    ...but that jingoism either increases MTTH (mean time to happen) ...
    That would make it less common - don't you mean the opposite?

  2. #1242
    General The Arch Mede's Avatar
    EU3 OwnerEuropa Universalis: Rome (Collectors Edition)EU3 CompleteRome GoldVictoria 2
    EU3: ChroniclesVictoria II: A House Divided

    Join Date
    Jun 2004
    Location
    In a Turkish Bath
    Posts
    2,017
    Quote Originally Posted by bud the chud View Post
    What is the best way to get clerks? I have tried prompting them with NFs but I am still not getting very many.
    Rich and literate craftsmen. Also make sure your bureaucrats are not below par.

  3. #1243
    Field Marshal grommile's Avatar
    EU3 OwnerNapoleonic MarshalDeus Vult!Europa Universalis III: In NomineHeir to the Throne
    Victoria 2Divine WindCrusader Kings IIHearts of Iron III CollectionVictoria II: A House Divided
    March of the EaglesVictoria 2: Heart of Darkness

    Join Date
    Jun 2011
    Location
    Northampton, England (in 237)
    Posts
    3,965
    Quote Originally Posted by Avindian View Post
    I've not played as Belgium, but I have played as the Netherlands. The Netherlands has a decision where it renounces all Dutch cores on Belgian territory; could you have triggered a similar decision for Belgium? If not, you should be able to take Dutch territories in mainland Europe, but not necessarily colonies with no infamy.
    Belgium doesn't have any cores outside its own starting borders. You have to suck up the infamy (or get a lucky CB event) if you want to expand.
    Nothing scares infantry like tanks that can see them. Nothing scares tank crews like infantry they can't see.

    If you think someone's trolling, PM a moderator.

  4. #1244
    Thank you Tamius. I shall run a game overnight(s) with no infamy and almost no truce, and watch blobs of colours merge and split the next morning..

  5. #1245
    Ok, I am playing as Persia and there was a massive rebellion. My government type is... Presidential dictatorship I think, and the flag is Modern Iran's... but the nation name is still Persia. What/where is the file I need to edit to set it to change that name on the change?

  6. #1246
    Quote Originally Posted by grommile View Post
    Belgium doesn't have any cores outside its own starting borders. You have to suck up the infamy (or get a lucky CB event) if you want to expand.
    Gotcha. I figured as much.

    If I get a Casus Belli on a Dominion (Canada), but cannot interact with them diplomatically due to their status, how do I work around this?

  7. #1247
    General The Arch Mede's Avatar
    EU3 OwnerEuropa Universalis: Rome (Collectors Edition)EU3 CompleteRome GoldVictoria 2
    EU3: ChroniclesVictoria II: A House Divided

    Join Date
    Jun 2004
    Location
    In a Turkish Bath
    Posts
    2,017
    Quote Originally Posted by vuurwerken View Post
    Gotcha. I figured as much.

    If I get a Casus Belli on a Dominion (Canada), but cannot interact with them diplomatically due to their status, how do I work around this?
    Depends how much you want to cheat. Edit the save game to transfer ownership of a Canadian state to you or fight the UK for release puppet.

  8. #1248
    Quote Originally Posted by The Arch Mede View Post
    Depends how much you want to cheat. Edit the save game to transfer ownership of a Canadian state to you or fight the UK for release puppet.
    I'm not above it. I've never gotten a release puppet casus belli, should I just take the Infamy hit? It seems like it's much more acceptable to do that in V2 than in EU3.

  9. #1249
    Field Marshal grommile's Avatar
    EU3 OwnerNapoleonic MarshalDeus Vult!Europa Universalis III: In NomineHeir to the Throne
    Victoria 2Divine WindCrusader Kings IIHearts of Iron III CollectionVictoria II: A House Divided
    March of the EaglesVictoria 2: Heart of Darkness

    Join Date
    Jun 2011
    Location
    Northampton, England (in 237)
    Posts
    3,965
    Quote Originally Posted by smeagolthevile View Post
    Ok, I am playing as Persia and there was a massive rebellion. My government type is... Presidential dictatorship I think, and the flag is Modern Iran's... but the nation name is still Persia. What/where is the file I need to edit to set it to change that name on the change?
    You need to add a line to your choice of the localization files:

    PER_presidential_dictatorship;Iran;Iran;Iran;;Iran ;;;;;;;;;x
    Nothing scares infantry like tanks that can see them. Nothing scares tank crews like infantry they can't see.

    If you think someone's trolling, PM a moderator.

  10. #1250

  11. #1251
    Howcome when i declare war to "Establish Protectorate" it annexes the country when im done with the war. Or sometimes when you start a war trying to make a colony it annexes as well. Should it make a vassal? not completely Annex?

  12. #1252
    People's Commissar of the Navy Demi Moderator Avindian's Avatar
    Deus Vult!Victoria: RevolutionsEU3 CompleteRome GoldHearts of Iron III
    Victoria 2 BetaHeir to the ThroneSemper FiVictoria 2Divine Wind
    Darkest HourCrusader Kings IIFor the MotherlandSupreme Ruler: Cold WarSengoku
    Sword of the Stars IIVictoria II: A House DividedCrusader Kings II Holy KnightHOI3: Their Finest HourMarch of the Eagles
    Victoria 2: Heart of DarknessLeviathan: Warships

    Join Date
    Jan 2010
    Location
    Manhattan, KS
    Posts
    6,821
    Quote Originally Posted by Helepolis View Post
    Howcome when i declare war to "Establish Protectorate" it annexes the country when im done with the war. Or sometimes when you start a war trying to make a colony it annexes as well. Should it make a vassal? not completely Annex?
    In a strictly historical sense, you're right. In a gameplay sense, you aren't. Establish Protectorate is used to annex uncivs (vs. civs) and "place in the sun" takes territory and makes it a colony. It's working as designed.
    Active AARs
    The Hohenzollerns megacampaign part 2: For God and the family (Bavaria DW 5.2) -- In progress
    Tukhachevsky's Army and the Politburo -- an Interactive Soviet TFH AAR -- Updates|Administration -- In progress
    Like what you see? Check out my Inkwell for awards and completed AARs!

    Please vote for your favorite completed 2012 AARs! EU3|V2 (nominations)CKII|HOI3 (nominations)

    If I use this color, I am speaking as a Demi-Mod. If you have any questions, please PM me directly. Forum Rules|Interactive AARs|AARland Rules #1|AARland Rules #2|EvW Missile Silo - check before posting!

  13. #1253
    Im glad it happened, cause i didnt spend 20 infamy to get the land, i just was confused if it was broke or something,

  14. #1254
    How do rebels magicly spawn in more numbers then I could ever recruit soldiers with perfect morale and organization and better weapons then a nation could ever afford for their own military?

  15. #1255
    Just as cool as anyone else Demi Moderator RedRalphWiggum's Avatar
    EU3 OwnerNapoleonic MarshalDeus Vult!Hearts of Iron 2: ArmageddonVictoria: Revolutions
    Europa Universalis III: In NomineSupreme Ruler 2020Rome GoldHearts of Iron IIIVictoria 2 Beta
    Heir to the Throne200k ClubSemper FiVictoria 2Commander: Conquest of the Americas
    Divine WindMagickaCities in MotionSword of the StarsCrusader Kings II
    Supreme Ruler: Cold WarSengokuVictoria II: A House Divided BetaHearts of Iron III CollectionMarch of the Eagles

    Join Date
    Aug 2008
    Posts
    13,595
    Quote Originally Posted by smeagolthevile View Post
    How do rebels magicly spawn in more numbers then I could ever recruit soldiers with perfect morale and organization and better weapons then a nation could ever afford for their own military?
    Magic.

  16. #1256
    Mwahahahahaha s1234567890m's Avatar
    Deus Vult!Finder of the Lost EmpireEU3 CompleteHearts of Iron IIIHeir to the Throne
    Semper FiVictoria 2Commander: Conquest of the AmericasDivine WindMagicka
    Sword of the StarsCrusader Kings IIPride of NationsSupreme Ruler: Cold WarSengoku
    Hearts of Iron: The Card GameSword of the Stars IIVictoria II: A House Divided BetaHearts of Iron III CollectionVictoria II: A House Divided
    King Arthur IICrusader Kings II Holy KnightNaval War: Arctic CircleWarlock: Master of the Arcane

    Join Date
    Dec 2010
    Location
    Brisbane, Australia
    Posts
    3,164
    nah, it faith
    Ignored: Nuril, videonfan, Pandi

  17. #1257
    Benevolent Imperialist flame7926's Avatar
    Deus Vult!Hearts of Iron IIISemper FiVictoria 2Cities in Motion
    EU3: ChroniclesCrusader Kings IIFor the MotherlandVictoria II: A House DividedCrusader Kings II Holy Knight

    Join Date
    Mar 2011
    Location
    Colorado
    Posts
    2,216
    Rebels can be from any pop type, while armies have to be soldiers.

  18. #1258
    Quote Originally Posted by flame7926 View Post
    Rebels can be from any pop type, while armies have to be soldiers.
    I can tell you that I could if I had the money but most people, especially those being repressed to the point of armed revolt, could not afford military grade weapons... nor would they be able to get more organized then an professional army

  19. #1259
    Benevolent Imperialist flame7926's Avatar
    Deus Vult!Hearts of Iron IIISemper FiVictoria 2Cities in Motion
    EU3: ChroniclesCrusader Kings IIFor the MotherlandVictoria II: A House DividedCrusader Kings II Holy Knight

    Join Date
    Mar 2011
    Location
    Colorado
    Posts
    2,216
    They shouldnt be more organized than a professional army, I can always beat them with even numbers.
    Come see my AAR: Scandinavia: 1890-1936 w/ Great Wars : Dead
    Try my user tweak for PDM mod Victoria 2. Winter, gaining cores, and more.
    Victoria 2 Pop Utility, works with any version
    White Man's Burden mod for Victoria 2. Greatly improves exploration and colonization, as well as rebellions and international affairs: Coming Soon
    Contact me by PM or at flame7926@gmail.com if you are interested in helping

  20. #1260
    I think my problem might also have something to do with my other problem.

    My armies seemed to have an org rate of .0000001 they would sit around for years and never get their org out of their red. I had all but the last tech (great war experience) I was at peace... I dont know, none of my armies would get ANY organization.

    Anyone know why this might be happening?


    Also, on that rebel front... my nation has 3.5million people I have had, within two years, more then a million rebel soldiers pop up...



    Lastly I have a question. Basically... what the heck is happening here? Nothing happens if I move troops into that spot, if I open it for them, if I completely surround them, if I surround them and put people on that spot, nothing.



+ Reply to Thread
Page 63 of 211 FirstFirst ... 13 38 53 61 62 63 64 65 73 88 113 138 163 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts