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Thread: Quick questions / Quick answers Thread

  1. #341
    Captain Morpheus9's Avatar
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    Quote Originally Posted by tamius23 View Post
    Look back two pages in this thread.
    Thanks
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  2. #342
    General KPJ's Avatar
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    Quote Originally Posted by Zigster View Post
    Does it make a difference having 2% Clergy in every province or having like 1% in most states and then 10% in your biggest state? Is it better to spread them out? Same thing with Bureaucrats. Does it matter about state populations or just national? And what does the Admin % per state do? What's the difference between per state admin % and the national % in the budget screen? Cheers!
    Having 2% nationwide provides the most research points which clergy can provide, but research points (and other things) are also effected by literacy, for which the prime number of clergy (fastest literacy gain) is at 4% per province.
    Bureaucrats have ideal efficiency at 1% per state (state admin.) and nationwide (admin. efficiency), non-colonial. State administration provides crime-fighting and National Focus efficiency, national admin. efficiency provides tariff and tax efficiency (slider vs. actual). That 1% rises when you institute social reforms such as healthcare.

  3. #343
    Quote Originally Posted by KPJ View Post
    Having 2% nationwide provides the most research points which clergy can provide, but research points (and other things) are also effected by literacy, for which the prime number of clergy (fastest literacy gain) is at 4% per province.
    Bureaucrats have ideal efficiency at 1% per state (state admin.) and nationwide (admin. efficiency), non-colonial. State administration provides crime-fighting and National Focus efficiency, national admin. efficiency provides tariff and tax efficiency (slider vs. actual). That 1% rises when you institute social reforms such as healthcare.
    Excellent thankyou! In my last game I had a problem with mass hiring of Bureaucrats, they were 25% of my population and craftsmen were at like 5%. So I put the Admin budget slider down to zero and middle taxes to 100% for several years but the national efficiency was still at 100%. So if I'm not paying my bureaucrats anything, but I still have loads of them and the national admi efficiency is at 100%, does it make any difference to anything? Apart from hopefully getting them demoted. Like when you move the national stockpile down it affects troop supplies, does anything like that happen with admin efficiency? Is there some knock-on effect that I'm missing? Cheers!

  4. #344
    Quote Originally Posted by KPJ View Post
    Having 2% nationwide provides the most research points which clergy can provide, but research points (and other things) are also effected by literacy, for which the prime number of clergy (fastest literacy gain) is at 4% per province.
    Bureaucrats have ideal efficiency at 1% per state (state admin.) and nationwide (admin. efficiency), non-colonial. State administration provides crime-fighting and National Focus efficiency, national admin. efficiency provides tariff and tax efficiency (slider vs. actual). That 1% rises when you institute social reforms such as healthcare.


    Does National Admin efficiency affect the speed of colinisation?

  5. #345
    Could somebody please list all techs that lower the min. liferating for colonisation?

    (Im playing with PDM)

  6. #346
    Captain Morpheus9's Avatar
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    Can someone explain me the production screen (F1):
    I can see lot of goods produced by farmers/labourers and capitalists?
    e.g.: GRAIN:
    farmers produce 923 and capitalists produce 401 and below the capitalist picture is a (in this case) cow....
    dont get this...thought only farmers/labourers produce raw materials

    cheers
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  7. #347
    Indefatigable Psychotic tamius23's Avatar
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    Quote Originally Posted by Maggix View Post
    Could somebody please list all techs that lower the min. liferating for colonisation?

    (Im playing with PDM)
    In normal games it is:

    Prophylaxis against Malaria (invention unlocked by medicine)
    Nationalism & Imperialism
    Machine Guns

    As for PDM I haven't a clue.

  8. #348

    France, midgame, can I has commies plox?

    How do you develop your socialists and communists in your country? I am currently playing as France in the 1860s and I was just wondering if I could engineer a big communist takeover for the future. Can anyone tell me how I'd go about such a task?

    Also, the CSA hasn't popped up yet. The NGF did turn up in the early 50s and has fucked the Belgian so I have a massive border with him so I am quaking in my boots. I was wondering if anyone knows if the CSA are ever going to turn up now and will the German come at me for his cores no matter my relations with him?

  9. #349
    General KPJ's Avatar
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    Prydain: The CSA shows up in every game (to my knowledge), though it's usually a short-lived and uninteresting event, especially if you're across the pond. The Germans are highly likely to come at you for their cores, as well. Prepare your forts, promote your soldiers, and be ready for them when they do. Diplomacy will not save you!

    As for engineering a preference for the left-wing politics, I can only say to promote their issues during election events (Planned Economy, Atheism, and any social reform are likely to lead to Socialists/Communists). You also want high consciousness. When the communist party does become available you will want high militancy, though militancy can go up and down a lot so don't force it too high before they do appear, as you may end up with large Anarchist or Reactionary revolts. When you get the options for political reforms, make sure you get your trade unions as open as possible, as this gives POPs a desire for social reforms (All Trade Unions Allowed is best).

  10. #350
    Reichsmarschall Paradox Dev Team Darkrenown's Avatar
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    Quote Originally Posted by Mahrabal View Post
    Does National Admin efficiency affect the speed of colinisation?
    Nope.
    Relentless madman.

  11. #351
    Steady hand in uncertain times Demi Moderator RedRalphWiggum's Avatar

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    Quote Originally Posted by Darkrenown View Post
    Nope.
    Maybe it should...

  12. #352
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    Is it better in the begining to build in each state same facories like cement, steel etc. or to have different factories in each state

    cheers
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  13. #353
    People's Commissar of the Navy Demi Moderator Avindian's Avatar
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    Quote Originally Posted by Morpheus9 View Post
    Is it better in the begining to build in each state same facories like cement, steel etc. or to have different factories in each state

    cheers
    You generally want a good mix. Not all factories are good in all circumstances. Cement is a good early game factory, but don't get carried away.
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  14. #354
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    Can someone explain for difference between internal market and world market? I just dont get it...
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  15. #355
    academic outlaw Moderator safferli's Avatar
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    Quote Originally Posted by Morpheus9 View Post
    Can someone explain for difference between internal market and world market? I just dont get it...
    The internal market is you, and everyone in your sphere (whether you're the spherer or the spheree). The WM is everyone (else).
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  16. #356
    People's Commissar of the Navy Demi Moderator Avindian's Avatar
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    Quote Originally Posted by Morpheus9 View Post
    Can someone explain for difference between internal market and world market? I just dont get it...
    Internal market is your domestic market + Spherelings. World Market is everybody else.
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  17. #357
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    so are my goodsfirst of all sold to internal market and then to world market? And POPs will try to buy goods at im as well?
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  18. #358
    Unique Username #66563 Planck's Avatar
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    If you're using the latest patch: First your government stockpile has priority, then POPs of your country, then spherelings. All that remains, is sold to the World Market. If your POPs cant find enough goods at your internal market, they'll buy from World Market (if available).

  19. #359
    Captain Morpheus9's Avatar
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    One further question to factories:
    there are input goods for each factory...so are those bought by the PoPs working in those factories on the internal market and if not available on wm?
    So if can produce enough of a input good the factories putput should be maxed?
    I don't know half of you half as well as I should like, and I like less than half of you half as well as you deserve.

  20. #360
    As France, I am currently blockading every port in the US (including the outlaying islands) and have been for about three years and yet his population keeps jumping (how are immigrants getting past the gunboats?) and his industry hit 6000 (ahead of my measly 4600, even though I have a high-tech economy compared to his cement gubbins) points in 1890. I don't know where to start trying to slow the USA's economic growth past endlessly killing his craftsmen with raids from British Canada across the border or a full on invasion -- which I don't even bother gearing up for since taking men out of factories isn't going to keep my industry score on par with him and, being France, my 19million man population can't keep competing with the Germans/US/UK/AUS-HUN after a big conquest/land war with the US.

    I dare not ask for allies because those uncivs like the Chineese are just going to bleed a little before seeking white peace and those civilised like the Mexicans are going to get overwhelmed by the US mobilised hive-army and all will pull down my score.

    Can anyone tell me how I begin to catch up to the US.

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