Having 2% nationwide provides the most research points which clergy can provide, but research points (and other things) are also effected by literacy, for which the prime number of clergy (fastest literacy gain) is at 4% per province.
Bureaucrats have ideal efficiency at 1% per state (state admin.) and nationwide (admin. efficiency), non-colonial. State administration provides crime-fighting and National Focus efficiency, national admin. efficiency provides tariff and tax efficiency (slider vs. actual). That 1% rises when you institute social reforms such as healthcare.
Excellent thankyou! In my last game I had a problem with mass hiring of Bureaucrats, they were 25% of my population and craftsmen were at like 5%. So I put the Admin budget slider down to zero and middle taxes to 100% for several years but the national efficiency was still at 100%. So if I'm not paying my bureaucrats anything, but I still have loads of them and the national admi efficiency is at 100%, does it make any difference to anything? Apart from hopefully getting them demoted. Like when you move the national stockpile down it affects troop supplies, does anything like that happen with admin efficiency? Is there some knock-on effect that I'm missing? Cheers!
Could somebody please list all techs that lower the min. liferating for colonisation?
(Im playing with PDM)
Can someone explain me the production screen (F1):
I can see lot of goods produced by farmers/labourers and capitalists?
e.g.: GRAIN:
farmers produce 923 and capitalists produce 401 and below the capitalist picture is a (in this case) cow....
dont get this...thought only farmers/labourers produce raw materials
cheers
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How do you develop your socialists and communists in your country? I am currently playing as France in the 1860s and I was just wondering if I could engineer a big communist takeover for the future. Can anyone tell me how I'd go about such a task?
Also, the CSA hasn't popped up yet. The NGF did turn up in the early 50s and has fucked the Belgian so I have a massive border with him so I am quaking in my boots. I was wondering if anyone knows if the CSA are ever going to turn up now and will the German come at me for his cores no matter my relations with him?
Prydain: The CSA shows up in every game (to my knowledge), though it's usually a short-lived and uninteresting event, especially if you're across the pond. The Germans are highly likely to come at you for their cores, as well. Prepare your forts, promote your soldiers, and be ready for them when they do. Diplomacy will not save you!
As for engineering a preference for the left-wing politics, I can only say to promote their issues during election events (Planned Economy, Atheism, and any social reform are likely to lead to Socialists/Communists). You also want high consciousness. When the communist party does become available you will want high militancy, though militancy can go up and down a lot so don't force it too high before they do appear, as you may end up with large Anarchist or Reactionary revolts. When you get the options for political reforms, make sure you get your trade unions as open as possible, as this gives POPs a desire for social reforms (All Trade Unions Allowed is best).
Is it better in the begining to build in each state same facories like cement, steel etc. or to have different factories in each state
cheers
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Can someone explain for difference between internal market and world market? I just dont get it...
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so are my goodsfirst of all sold to internal market and then to world market? And POPs will try to buy goods at im as well?
I don't know half of you half as well as I should like, and I like less than half of you half as well as you deserve.
If you're using the latest patch: First your government stockpile has priority, then POPs of your country, then spherelings. All that remains, is sold to the World Market. If your POPs cant find enough goods at your internal market, they'll buy from World Market (if available).
One further question to factories:
there are input goods for each factory...so are those bought by the PoPs working in those factories on the internal market and if not available on wm?
So if can produce enough of a input good the factories putput should be maxed?
I don't know half of you half as well as I should like, and I like less than half of you half as well as you deserve.
As France, I am currently blockading every port in the US (including the outlaying islands) and have been for about three years and yet his population keeps jumping (how are immigrants getting past the gunboats?) and his industry hit 6000 (ahead of my measly 4600, even though I have a high-tech economy compared to his cement gubbins) points in 1890. I don't know where to start trying to slow the USA's economic growth past endlessly killing his craftsmen with raids from British Canada across the border or a full on invasion -- which I don't even bother gearing up for since taking men out of factories isn't going to keep my industry score on par with him and, being France, my 19million man population can't keep competing with the Germans/US/UK/AUS-HUN after a big conquest/land war with the US.
I dare not ask for allies because those uncivs like the Chineese are just going to bleed a little before seeking white peace and those civilised like the Mexicans are going to get overwhelmed by the US mobilised hive-army and all will pull down my score.
Can anyone tell me how I begin to catch up to the US.