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Thread: Quick questions / Quick answers Thread

  1. #301
    Second Lieutenant CromagnonX's Avatar
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    On a related note, while it's obvious how to increase the number of clergymen (the education slider in Budget), it's not so clear to me how to promote Clerks, other than through the National Focus. Is there a particular tax scheme (reduce Middle Class taxes) or something else that makes more Clerks?
    Cheers,
    Cromagnon

  2. #302
    Lt. General Ugly Guy's Avatar
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    Quote Originally Posted by tamius23 View Post
    You can mouse-over some stuff in the top bar - ie mousing over the research points will tell you the optimal percentages for Clergymen and Clerks, while mousing over the leadership will tell you the optimal % for Officers.
    Yes and no. While the tool-tip for clergy under the RP icon will tell you the optimal percent for RP generation, clergy over 2% will still assist you in educating your populace faster. So it really just depends on what you are wanting to optimize.
    If one of us is going to be unhappy, it's going to be you.

  3. #303
    Philosopher and History Freak warcry's Avatar
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    I heard from somewhere that 4% gives you fast, but it takes a good long time and i don't want to waste that time only on clergy, so 3% should be good. Yes?
    Edit: I should have said, that i meant 3% in a state.
    Last edited by warcry; 19-09-2011 at 16:57.

  4. #304
    Where is a list of State ID's anywhere? I've been searching but unable to really find any.

    Reason: I want to change an acquire state war goal from one province to another within a save game, and I think I only need to mod this?:
    Code:
    {
    						state_province_id=46
    						casus_belli="acquire_state"
    						actor="USA"
    						receiver="ENG"
    					}

  5. #305
    Field Marshal Don_Quigleone's Avatar
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    I have a series of questions:

    1. How exactly does the dynamic pricing in the V2 engine work? Is it a feedback loop type arrangement, where the prices shift up and down depending on the ratio of supply and demand, or is it something else?

    2. How do Tariffs exactly effect the price that pops and factories pay for goods? Does it shift all prices upwards in your country?

    3. How is the demand for goods in the "Trade" tab determined?

  6. #306
    Punster Dyranum's Avatar
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    Right, here's a question:

    As Austria, what is the best tactic to go for if you don't want to get involved in the German politics (or at least prevent the formation of Germany)?
    "No matter how alone you feel, Dyranum is always there to point out how utterly terrible you are at spelling." —Shynka

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  7. #307
    Lt. General Ugly Guy's Avatar
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    Quote Originally Posted by Dyranum View Post
    Right, here's a question:

    As Austria, what is the best tactic to go for if you don't want to get involved in the German politics (or at least prevent the formation of Germany)?
    Depends on what your goals are. At the outset you can stop wasting influence for german minors and getting involved in a war with france for Alsace-Lorraine. Outside of that, the world is your oyster.
    If one of us is going to be unhappy, it's going to be you.

  8. #308
    Unique Username #66563 Planck's Avatar
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    Quote Originally Posted by AdeptusM View Post
    Where is a list of State ID's anywhere? I've been searching but unable to really find any.

    Reason: I want to change an acquire state war goal from one province to another within a save game, and I think I only need to mod this?:
    Code:
    {
    						state_province_id=46
    						casus_belli="acquire_state"
    						actor="USA"
    						receiver="ENG"
    					}
    There's a list at Vicky2Wiki. Other than that, you can look directly in the history/provinces folder.

    Quote Originally Posted by Don_Quigleone View Post
    I have a series of questions:

    1. How exactly does the dynamic pricing in the V2 engine work? Is it a feedback loop type arrangement, where the prices shift up and down depending on the ratio of supply and demand, or is it something else?

    2. How do Tariffs exactly effect the price that pops and factories pay for goods? Does it shift all prices upwards in your country?

    3. How is the demand for goods in the "Trade" tab determined?
    I might not be able to help you much with that, but as far as I know (and that's not much):
    1. It's a supply/demand price level, but there's an upper/lower limit. The prices would move freely until these limits are reached, where they'll stall.
    2. As far as I understand, tariffs are just a tax on value of goods. If you increase your tariffs, the goods bought by your POPs will be more expensive.
    3. I'm not sure, but I think there are 2 types of demands (what people actually want to buy - even if they don't have money for that, and what they can buy). I'm not sure what is displayed where, though. Maybe it's been changed in some patch, and my understanding is minimal at best. I'd also like to know the answer for that.

    Quote Originally Posted by Dyranum View Post
    Right, here's a question:

    As Austria, what is the best tactic to go for if you don't want to get involved in the German politics (or at least prevent the formation of Germany)?
    An idea would be to try to form the South German Federation. That will prevent Germany from being formed, if you keep it in your sphere (easier than keeping Bavaria, Baden and Württemberg). If it manages to become a GP, well, then it's an interesting scenario.

  9. #309
    Field Marshal Don_Quigleone's Avatar
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    Quote Originally Posted by Planck View Post
    I might not be able to help you much with that, but as far as I know (and that's not much):
    1. It's a supply/demand price level, but there's an upper/lower limit. The prices would move freely until these limits are reached, where they'll stall.
    2. As far as I understand, tariffs are just a tax on value of goods. If you increase your tariffs, the goods bought by your POPs will be more expensive.
    3. I'm not sure, but I think there are 2 types of demands (what people actually want to buy - even if they don't have money for that, and what they can buy). I'm not sure what is displayed where, though. Maybe it's been changed in some patch, and my understanding is minimal at best. I'd also like to know the answer for that.
    @1 So it goes up when supply is less then demand, down when supply is more then demand, and static when they are equal. Is the rate that the price changes proportional to the difference in supply and demand? Also, how moddable is the rate it changes? I know the actual upper and lower limits are moddable, of course.
    @2 So is it more like a sales tax? Does the "Tariff" apply even on domestically produced goods? Does it effect factories?
    @3 My instinct is that the "demand" is what people are able to buy, which would make sense.

  10. #310
    1. How do I get enough Liberals/Socialists in my upper house to enact political and social reforms? Other than just choosing the "liberal" options for events.

    2. How do I promote craftsmen without using a NF?

    3. Why can I only "conquest" some uncivs and "Establish as Protectorate" others? As a civilised nation some uncivs I can only conquer and some uncivs I can conquer or Establish protectorate. Persia, even when it was down to one region I could only "conquer". But Ethiopia I could "Establish Protectorate", even if it was reasonably large from taking some land off Egypt. What gives?

    4. What is the best way to raise the population of you main culture to increase the amount of NF's?

    5. How do I get more promotions to Clerks other than using an NF?

    6. What's the best army composition ratio. Infantry : Cav : Artillery : Tanks : Planes, etc?

    Thanks!

  11. #311
    Captain newtype0083's Avatar
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    Quote Originally Posted by Zigster View Post
    1. How do I get enough Liberals/Socialists in my upper house to enact political and social reforms? Other than just choosing the "liberal" options for events.
    Allow your POPs' CON to rise. That makes them "think" about their political aspirations, want political reforms, etc, thus turning them Liberal. Socialism usually follows that, once it is globally activated, and can be increased by increasing the level of Trade Union reform.

    Quote Originally Posted by Zigster View Post
    2. How do I promote craftsmen without using a NF?
    Having high Administrative Efficiency allows for faster POP promotion/demotion all around, so that is the first step. Next, research technologies that reduce the RGO size and increase RGO productivity (Practical Steam Engine, etc). These will lower the price on RGO goods, making them less able to support large numbers of POPs and make more of them unemployed. Unemployed Laborers and Farmers demote to Craftsmen if you have jobs available in your Factories.

    Quote Originally Posted by Zigster View Post
    3. Why can I only "conquest" some uncivs and "Establish as Protectorate" others? As a civilised nation some uncivs I can only conquer and some uncivs I can conquer or Establish protectorate. Persia, even when it was down to one region I could only "conquer". But Ethiopia I could "Establish Protectorate", even if it was reasonably large from taking some land off Egypt. What gives?
    It is based on the # of regions an Unciv has and whether or not you have researched Nationalism & Imperialism. Before that tech, you can only use "Protectorate" on one state uncivs. After, you can only use it on Uncivs with five or fewer states. Did you research this tech between the two wars?

    Quote Originally Posted by Zigster View Post
    4. What is the best way to raise the population of you main culture to increase the amount of NF's?
    If there are any countries outside of yours with the same culture, conquer them (German and Italian minors). Researching techs that provide population growth helps, though it increases everyone's growth rate. Implementing Health Care is a huge helpl. Lastly, seek to minimize emigration through reform and satisfying POP needs. Emigration is a huge growth killer.

    Quote Originally Posted by Zigster View Post
    5. How do I get more promotions to Clerks other than using an NF?
    1. Have high administrative efficiency from Bureaucrats. Increases Promotion/Demotion.
    2. High literacy.
    3. Meet your craftsmens' goods needs. POPs don't like to promote unless they are doing well financially.

    Quote Originally Posted by Zigster View Post
    6. What's the best army composition ratio. Infantry : Cav : Artillery : Tanks : Planes, etc?
    It varies throughout the game and depends on what technologies/inventions you have. Here is what I usually field in my armies

    Pre-Guards:
    1-2 Cavalry
    5-8 Infantry
    4-6 Artillery

    Guards, Pre-Tanks
    0 Cavalry (I find they die really easily and I hate having to replace brigades)
    6-8 Guards
    4-6 Artillery

    Tanks/Planes
    2-3 Aeroplanes
    2-3 Tanks
    4-6 Artillery
    8-10 Guards

    My late game armies need to be redone, since I don't have much experience that late in the game (slow computer). I aim for a 2:3 ratio of Artillery to Infantry/Guards. Guards provide excellent Recon, which greatly reduces the need for Cavalry of any sort, unless you are looking for a fast moving territory occupying force. Then I use 3-4 brigades of Cavalry to snatch provinces from my enemy while I grind down his armies with my main armies.
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  12. #312
    Punster Dyranum's Avatar
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    Quote Originally Posted by Ugly Guy View Post
    Depends on what your goals are. At the outset you can stop wasting influence for german minors and getting involved in a war with france for Alsace-Lorraine. Outside of that, the world is your oyster.
    Well, you see, I don't want to get involved in that at all except for preventing the strengthening of Prussia (through the NGF for example).
    So pissing off France is not optimal.

    Quote Originally Posted by Planck View Post
    An idea would be to try to form the South German Federation. That will prevent Germany from being formed, if you keep it in your sphere (easier than keeping Bavaria, Baden and Württemberg). If it manages to become a GP, well, then it's an interesting scenario.
    But wouldn't a GP SGF run the risk of forming Germany?
    Besides, one needs to take Sigmaringen from Prussia to form the SGF, and it's an infuriatingly 10 infamy for 1 diminutive province.
    "No matter how alone you feel, Dyranum is always there to point out how utterly terrible you are at spelling." —Shynka

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  13. #313
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    Hi, long time player of paradox games, and normally I can work most things out through trial error, however this time I'm stuck. I'm trying enact the "megali idea" as Greece, and it says I need the national value "national fraternity" mine is currently order, im great power and own all my current cores. How do I change this? I've read on the forum you can't, is this true? If so is there an event to change to change it and what's it's ID? Want to check before I spend time writing my own event for it.

  14. #314
    Punster Dyranum's Avatar
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    Quote Originally Posted by Dadvester View Post
    Hi, long time player of paradox games, and normally I can work most things out through trial error, however this time I'm stuck. I'm trying enact the "megali idea" as Greece, and it says I need the national value "national fraternity" mine is currently order, im great power and own all my current cores. How do I change this? I've read on the forum you can't, is this true? If so is there an event to change to change it and what's it's ID? Want to check before I spend time writing my own event for it.
    Uhm, "National Fraternity" is not a national value.
    There are only "Order", "Equality" and "Liberty".

    I've never enacted the "Megali idea" nor played as Greece so I wouldn't really know. However, I assume that "National Fraternity" is some kind of modifier.
    "No matter how alone you feel, Dyranum is always there to point out how utterly terrible you are at spelling." —Shynka

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  15. #315
    Captain newtype0083's Avatar
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    Quote Originally Posted by Dadvester View Post
    Hi, long time player of paradox games, and normally I can work most things out through trial error, however this time I'm stuck. I'm trying enact the "megali idea" as Greece, and it says I need the national value "national fraternity"
    "National Fraternity" is not a national value, it is an invention under the "Nationalism & Imperialism" culture technology. It has a base chance of 2% to fire, increased by 3% if you are a Great Power, and another 2% if you have at least 50 Prestige. Its normal effects are +0.05 to Plurality and -0.05 to War Exhaustion.
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  16. #316
    Second Lieutenant Dadvester's Avatar
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    That will teach me to read things more carefully in the future! Cheers

  17. #317
    Captain Morpheus9's Avatar
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    I am pretty new to Vicky 2 so have some real noob questions :=)

    Once i produce military units the required goods (like canned food etc.) will be bought of the world market, right? And i as a country have to pay for it?

    cheers
    I don't know half of you half as well as I should like, and I like less than half of you half as well as you deserve.

  18. #318
    Second Lieutenant CromagnonX's Avatar
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    Quote Originally Posted by Morpheus9 View Post
    I am pretty new to Vicky 2 so have some real noob questions :=)

    Once i produce military units the required goods (like canned food etc.) will be bought of the world market, right? And i as a country have to pay for it?

    cheers
    Correct on both counts. However, your ability to buy off the world market will depend on Supply and Demand, and your Prestige, which determines who gets to buy before you.
    Cheers,
    Cromagnon

  19. #319
    Captain Morpheus9's Avatar
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    Same for capitalists building anything (railroads, facrories)? so what is the difference to building it itself? besides that not every government form allows it?
    I don't know half of you half as well as I should like, and I like less than half of you half as well as you deserve.

  20. #320
    Major Maleficus's Avatar
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    How does one change from a HM's Government to a Presidential Dictatorship?

    According to the wiki it's done by having a Reactionary party in power (I have that) and by adopting universal suffrage, but according to my political screen I am unable to enact political reforms...
    Last edited by Maleficus; 23-09-2011 at 03:51.

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