+ Reply to Thread
Page 1 of 2 1 2 LastLast
Results 1 to 20 of 40

Thread: Development Diary #7 - Buildings

  1. #1
    Renegade Coder Paradox Dev Team Captain Gars's Avatar
    Divine WindCrusader Kings IISengoku

    Join Date
    Oct 2010
    Location
    Stockholm
    Posts
    3,407

    Development Diary #7 - Buildings

    Hello and welcome back to the Sengoku development diaries. After a two-week break due to holidays and E3 we are back to talk about buildings and province improvments. As For the Motherland is in its final stretch and Sengoku has reached beta stage, both Johan and Besuchov are busy knocking out code today, so the task of writing this diary passed down the chain of command and ended up with me.

    In Sengoku every province - or kori as they are called - has a village that can be expanded with eight new buildings, giving mainly bonuses to tax income and your force limit. To build one of these you assign this task to your Master of Ceremonies. This means that you can only build one of these at a time - so choose wisely. These buildings have no upfront cost but instead heavily decrease your tax income during the construction time.

    Click image for larger version

Name:	sengoku_villiage.jpg
Views:	2159
Size:	1.15 MB
ID:	37109


    Every kori also have a castle that can be upgraded with four new castle levels that increase the size of the local levy as well as four defensive upgrades. Building one of these works the same way as for the village except that it is your Master of Arms that gets sent to the province to oversee the construction.

    By using your third advisor, the Master of the Guard, you can expand a kori to hold up to four manufactory slots. Once one of these have been unlocked you can chose to construct one of eight powerful buildings with effects ranging from increasing your cavalry shock value to giving you more monthly honor.

    The last building category is the religious one. Every kori can house one religious building, either a Shinto shrine, Buddhist temple or a Christian church, each giving a unique bonus. You can decide to build different ones in your koris, but having built enough of one kind will let you officially join that religious faction, giving you further bonuses. Being associated with a faction however doesn't come for free... But more on that later.

    Click image for larger version

Name:	sengoku_religious_buildings.jpg
Views:	2154
Size:	984.3 KB
ID:	37108


    And of course: Christian churches, as well as gun manufactories, can only be built once Japan has come in contact with Europeans...

    So stay tuned for next week's diary when we'll talk more about factions.
    Last edited by Captain Gars; 17-06-2011 at 14:36.
    "I don't want to know or hear anything about neutrality. This is a fight between God and the devil. If he wants to side with God, then he has to join me. If he prefers to side with the devil, then indeed he must fight me. There is no third way."

    Senior Scripter

    ~ Ivan Turina ~

  2. #2
    academic outlaw Moderator safferli's Avatar
    Hoi2 Beta MemberDiplomacy PlayerEU3 Collectors Edition OwnerHoI AnthologyNapoleonic Marshal
    Deus Vult!Europa Universalis: RomeEuropa Universalis: Rome (Collectors Edition)Europa Universalis III: In NomineRome: Vae Victis
    Hearts of Iron IIIVictoria 2 BetaHeir to the ThroneEast India Company CollectionRise of Prussia
    200k ClubElven Legacy CollectionVictoria 2Commander: Conquest of the AmericasDivine Wind
    MagickaCities in MotionEU3: ChroniclesSword of the StarsDarkest Hour
    Crusader Kings IIPride of NationsSengokuVictoria II: A House Divided BetaCrusader Kings II Holy Knight
    Naval War: Arctic CircleWarlock: Master of the ArcaneWar of the RosesDungeonlandLeviathan: Warships

    Join Date
    Mar 2006
    Posts
    11,227
    The religious buildings have a nation-wide effect? So 10 churches will give me 10% extra tax everywhere, and 10 Buddhist temples will give me 10% reinforcement everywhere, do I see that correctly?
    When I speak in regal, manly grey I do so as a moderator.
    Never publicly comment or answer to a moderation post. Please write a PM (see Rule #2 of the Forum Rules).

    --
    How to give a proper man-to-man hug

    Ireland's Teardrop -- EU3 DW Munster/Ireland AAR. Follow the story of Munster, taking over the entire North American continent!
    Rule Helvetia! Helvetia Rule the Waves... -- Victoria 2 beta AAR. Watch Switzerland defeat the British Royal Navy... or die trying!
    What if the Pope had 200,000 men? -- A Papal States EU3 1.3 aar (abandoned/finished after owning 70% of the world)

  3. #3
    Mastermind Paradox Dev Team Birken's Avatar
    Pirates of Black CoveMarch of the Eagles

    Join Date
    Sep 2009
    Posts
    600
    Quote Originally Posted by safferli View Post
    The religious buildings have a nation-wide effect? So 10 churches will give me 10% extra tax everywhere, and 10 Buddhist temples will give me 10% reinforcement everywhere, do I see that correctly?
    Yes. 10 temples requires you to personally own 10 provinces though and owning more than 5 comes with heavy penalties that will out weight those bonuses ( not that it can't be a valid strategy to have 6 or 7 if you're prepared for it ).

  4. #4
    Ok, 8 slots behind the village. Then 4 slots for castle upgrades.
    What are the other 4 slots doing behind the castle doing?

    Edit, nevermind, I missed the "as well as four defensive upgrade" part

  5. #5
    academic outlaw Moderator safferli's Avatar
    Hoi2 Beta MemberDiplomacy PlayerEU3 Collectors Edition OwnerHoI AnthologyNapoleonic Marshal
    Deus Vult!Europa Universalis: RomeEuropa Universalis: Rome (Collectors Edition)Europa Universalis III: In NomineRome: Vae Victis
    Hearts of Iron IIIVictoria 2 BetaHeir to the ThroneEast India Company CollectionRise of Prussia
    200k ClubElven Legacy CollectionVictoria 2Commander: Conquest of the AmericasDivine Wind
    MagickaCities in MotionEU3: ChroniclesSword of the StarsDarkest Hour
    Crusader Kings IIPride of NationsSengokuVictoria II: A House Divided BetaCrusader Kings II Holy Knight
    Naval War: Arctic CircleWarlock: Master of the ArcaneWar of the RosesDungeonlandLeviathan: Warships

    Join Date
    Mar 2006
    Posts
    11,227
    Quote Originally Posted by Birken View Post
    Yes. 10 temples requires you to personally own 10 provinces though and owning more than 5 comes with heavy penalties that will out weight those bonuses ( not that it can't be a valid strategy to have 6 or 7 if you're prepared for it ).
    Ah, right. demesne penalty as in CK1. Nice
    When I speak in regal, manly grey I do so as a moderator.
    Never publicly comment or answer to a moderation post. Please write a PM (see Rule #2 of the Forum Rules).

    --
    How to give a proper man-to-man hug

    Ireland's Teardrop -- EU3 DW Munster/Ireland AAR. Follow the story of Munster, taking over the entire North American continent!
    Rule Helvetia! Helvetia Rule the Waves... -- Victoria 2 beta AAR. Watch Switzerland defeat the British Royal Navy... or die trying!
    What if the Pope had 200,000 men? -- A Papal States EU3 1.3 aar (abandoned/finished after owning 70% of the world)

  6. #6
    Interesting new way of handling buildings, I like it. We knew about the master of the guard part, but as far as I know not the way its paid for. Is that a percentage decrease in province tax, or an absolute amount? Will a richer province have to pay more, or will a poorer province potentially go revenue-negative?

    If you want a picture of the future, imagine an episode of Mr. Bean—forever.

  7. #7
    Renegade Coder Paradox Dev Team Captain Gars's Avatar
    Divine WindCrusader Kings IISengoku

    Join Date
    Oct 2010
    Location
    Stockholm
    Posts
    3,407
    Quote Originally Posted by Capt. Kiwi View Post
    Interesting new way of handling buildings, I like it. We knew about the master of the guard part, but as far as I know not the way its paid for. Is that a percentage decrease in province tax, or an absolute amount? Will a richer province have to pay more, or will a poorer province potentially go revenue-negative?
    It's a percentage decrease.
    "I don't want to know or hear anything about neutrality. This is a fight between God and the devil. If he wants to side with God, then he has to join me. If he prefers to side with the devil, then indeed he must fight me. There is no third way."

    Senior Scripter

    ~ Ivan Turina ~

  8. #8
    Building a Shinto Shrine, a Buddhist Temple, and a Christian church all cost the same? Is this for balance purpose or do we assume that all 3 structures are built to be worth that value as an end product. One would think a Shinto Shrine would be way less expensive than the other 2 buildings.

  9. #9
    academic outlaw Moderator safferli's Avatar
    Hoi2 Beta MemberDiplomacy PlayerEU3 Collectors Edition OwnerHoI AnthologyNapoleonic Marshal
    Deus Vult!Europa Universalis: RomeEuropa Universalis: Rome (Collectors Edition)Europa Universalis III: In NomineRome: Vae Victis
    Hearts of Iron IIIVictoria 2 BetaHeir to the ThroneEast India Company CollectionRise of Prussia
    200k ClubElven Legacy CollectionVictoria 2Commander: Conquest of the AmericasDivine Wind
    MagickaCities in MotionEU3: ChroniclesSword of the StarsDarkest Hour
    Crusader Kings IIPride of NationsSengokuVictoria II: A House Divided BetaCrusader Kings II Holy Knight
    Naval War: Arctic CircleWarlock: Master of the ArcaneWar of the RosesDungeonlandLeviathan: Warships

    Join Date
    Mar 2006
    Posts
    11,227
    Quote Originally Posted by Metz View Post
    Building a Shinto Shrine, a Buddhist Temple, and a Christian church all cost the same? Is this for balance purpose or do we assume that all 3 structures are built to be worth that value as an end product. One would think a Shinto Shrine would be way less expensive than the other 2 buildings.
    Not necessarily. A church can be a pretty straightforward thing, not (overly) expensive. And the larger shrines can probably cost about as much as a mid-sized church, I would say. Now, I don't have exact numbers, of course.

    Think of it as supporting a religious faction in the province, not as a single building. You need money for priests, offerings, temples/churches/shrines, lots of stuff.
    When I speak in regal, manly grey I do so as a moderator.
    Never publicly comment or answer to a moderation post. Please write a PM (see Rule #2 of the Forum Rules).

    --
    How to give a proper man-to-man hug

    Ireland's Teardrop -- EU3 DW Munster/Ireland AAR. Follow the story of Munster, taking over the entire North American continent!
    Rule Helvetia! Helvetia Rule the Waves... -- Victoria 2 beta AAR. Watch Switzerland defeat the British Royal Navy... or die trying!
    What if the Pope had 200,000 men? -- A Papal States EU3 1.3 aar (abandoned/finished after owning 70% of the world)

  10. #10
    Chevalier Imperium Dei's Avatar
    EU3 OwnerHoI AnthologyNapoleonic MarshalDeus Vult!Europa Universalis: Rome
    Europa Universalis III: In NomineRome: Vae VictisHeir to the ThroneVictoria 2Divine Wind
    Crusader Kings II

    Join Date
    Jun 2007
    Location
    Honolulu
    Posts
    134
    Looks nice!
    For first he was faultless in his senses; and his five fingers never failed him; and all his trust on earth was upon the five wounds that Christ bare upon the cross. And whenever this knight found himself in stress of battle he deemed well that he drew his strength from the five joys which the Queen of Heaven had of her Child. And the fifth five that the hero used were frankness and fellowship above all, purity and courtesy that never failed him, and compassion that surpasses all; and in these five virtues was that hero wrapped and clothed.

  11. #11
    The Smiling Knight Boris ze Spider's Avatar
    EU3 CompleteRome GoldHearts of Iron IIISupreme Ruler 2020 GoldHeir to the Throne
    Achtung PanzerMount & Blade: WarbandSemper FiVictoria 2Commander: Conquest of the Americas
    Divine WindCrusader Kings IIFor the MotherlandVictoria II: A House DividedCrusader Kings II Holy Knight
    HOI3: Their Finest Hour

    Join Date
    Oct 2009
    Location
    Between a Rock and a Hard Place
    Posts
    4,340
    Will there be something like a village mapmode?
    I am awesome and you know it.

    Play Werewolf and Get to Dismember Your Fellow Forumites
    Big- 5 Wins (CVI, CXII, CXIV, CXV, CXIX) and 11 Losses
    Lite- 11 Wins (CCVI, CCIX (Stalingrad), CCXIV, CCXVII, CCXVIII, CCXXI (Stalingrad) CCXXV (Stalingrad, CCXXVI, CCXXVII, CCXXIX (Stalingrad), and CCXXXIV) and 24 Losses
    Fan of the Week- 4/17/11

  12. #12
    Modding Paladin RedRooster81's Avatar
    Deus Vult!EU3 CompleteRome GoldHeir to the ThroneMount & Blade: Warband
    Divine WindCities in MotionCrusader Kings II

    Join Date
    Feb 2010
    Location
    The Castle of Aaaggggggh
    Posts
    5,409
    Very nice to see how buildings will be handled. I am curious about the limit of building one improvement at a time. I remember the old EU days of deputizing thirty tax collectors at a time. Was that done for game balance or for realism or to stretch provincial development over time? Looking forward to the release.

  13. #13
    Colonel marginoferror's Avatar
    Victoria: RevolutionsEU3 CompleteRome GoldEast India CompanyHearts of Iron III
    Arsenal of DemocracyHeir to the ThroneMount & Blade: Warband200k ClubSemper Fi
    Victoria 2Divine WindCrusader Kings IIMount & Blade: With Fire and SwordPride of Nations
    For the MotherlandVictoria II: A House DividedCrusader Kings II Holy Knight

    Join Date
    Feb 2009
    Location
    Seattle, WA
    Posts
    833
    Quote Originally Posted by RedRooster81 View Post
    Very nice to see how buildings will be handled. I am curious about the limit of building one improvement at a time. I remember the old EU days of deputizing thirty tax collectors at a time. Was that done for game balance or for realism or to stretch provincial development over time? Looking forward to the release.
    Presumably it's related to the game mechanic where actions of note have to be overseen by an individual character, who occupies an individual role (Master of Ceremonies) and who can't oversee more than one project at a time.

  14. #14
    General Blastaz's Avatar
    EU3 Collectors Edition OwnerNapoleonic MarshalDeus Vult!Europa Universalis: RomeEuropa Universalis: Rome (Collectors Edition)
    Penumbra -  Black PlagueHearts of Iron 2: ArmageddonVictoria: RevolutionsEuropa Universalis III: In NomineRome: Vae Victis
    Rome GoldHearts of Iron IIIMajesty 2For The GloryArsenal of Democracy
    Heir to the ThroneRise of PrussiaLead and GoldMount & Blade: WarbandSemper Fi
    Victoria 2Commander: Conquest of the AmericasLionheartDivine WindShip Simulator Extremes
    MagickaSword of the StarsDarkest HourMajesty II CollectionCrusader Kings II
    Mount & Blade: With Fire and SwordPride of NationsFor the MotherlandSengokuVictoria II: A House Divided
    King Arthur IICrusader Kings II Holy KnightMarch of the Eagles

    Join Date
    Nov 2003
    Location
    The United Kingdom of Great Britain and Northern Ireland
    Posts
    2,218
    Are the substantial time costs of invensting in infrastructure designed to make you keep your core province the same and hand out caputered land to vassals? Or will it be worth it to keep an eye on highest base tax. On that note will buildings be destroyed on conquest (alla EU3) or kept (alla CK)?

    I would be very interested to know how the infamy system will be handled next. Playing CK again, after DV was kindly given away free, has remined me how much better the infamy system has got recently with V2 war goals, and the plethora of interesting CBs in EU3. You've said that your not having CBs as such but how is infamy going to be handled. Or any simmilar balance of power system...
    Non Angelus Sed Anglus

    The Barcelona-based Sport: 'Football punishes Barca - Unjust, cruel, horrible, unmerited. Any adjective is not enough to define the incredible elimination of Barca at the hands of Chelsea.'

  15. #15
    Second Lieutenant Johhog's Avatar
    EU3 CompleteHearts of Iron IIIHeir to the ThroneDivine Wind

    Join Date
    May 2010
    Location
    Horná Dolná
    Posts
    155
    I'd like how to know how many clans there will be with all these koris. 50? 100? Maybe we can get a clan list?
    If you write anything criticizing editing or proofreading, there will be a fault of some kind in what you have written. -Muphry's law

    Recipients of the Swedish Meatball of Volvo and Björn Borg:

    Svip

  16. #16
    Colonel Buladelu's Avatar
    Rise of PrussiaVictoria 2Cities in MotionPride of NationsWarlock: Master of the Arcane

    Join Date
    Jul 2008
    Location
    Minsk, Belarus
    Posts
    978
    What happens to advisor while he builds buildings? Special events maybe? Expirience gain? Can he still do something else? Do we still have bonuses for daimo from him?

  17. #17
    Renegade Coder Paradox Dev Team Captain Gars's Avatar
    Divine WindCrusader Kings IISengoku

    Join Date
    Oct 2010
    Location
    Stockholm
    Posts
    3,407
    Quote Originally Posted by RedRooster81 View Post
    Very nice to see how buildings will be handled. I am curious about the limit of building one improvement at a time. I remember the old EU days of deputizing thirty tax collectors at a time. Was that done for game balance or for realism or to stretch provincial development over time? Looking forward to the release.
    Since your demesne limit is five koris, the limit of one improvment/advisor at a time is manageable.

    Quote Originally Posted by Blastaz View Post
    Are the substantial time costs of invensting in infrastructure designed to make you keep your core province the same and hand out caputered land to vassals? Or will it be worth it to keep an eye on highest base tax. On that note will buildings be destroyed on conquest (alla EU3) or kept (alla CK)?

    I would be very interested to know how the infamy system will be handled next. Playing CK again, after DV was kindly given away free, has remined me how much better the infamy system has got recently with V2 war goals, and the plethora of interesting CBs in EU3. You've said that your not having CBs as such but how is infamy going to be handled. Or any simmilar balance of power system...
    There's no infmay or CBs. Instead there is honor. It is used as a currency for diplomatic actions, such as declaring war, but it's also important to not let it fall too low as your vassals' opinion of you dependes on it. Falling even further might force you to commit seppuku...

    Quote Originally Posted by Johhog View Post
    I'd like how to know how many clans there will be with all these koris. 50? 100? Maybe we can get a clan list?
    I think I've scripted in somewhere around 200 dynasties, but clans or independent kokujins are about 50-60 if I remember correctly.

    Quote Originally Posted by Buladelu View Post
    What happens to advisor while he builds buildings? Special events maybe? Expirience gain? Can he still do something else? Do we still have bonuses for daimo from him?
    There are some events that can happen to you and/or the advisor during advisor missions.
    "I don't want to know or hear anything about neutrality. This is a fight between God and the devil. If he wants to side with God, then he has to join me. If he prefers to side with the devil, then indeed he must fight me. There is no third way."

    Senior Scripter

    ~ Ivan Turina ~

  18. #18
    General Blastaz's Avatar
    EU3 Collectors Edition OwnerNapoleonic MarshalDeus Vult!Europa Universalis: RomeEuropa Universalis: Rome (Collectors Edition)
    Penumbra -  Black PlagueHearts of Iron 2: ArmageddonVictoria: RevolutionsEuropa Universalis III: In NomineRome: Vae Victis
    Rome GoldHearts of Iron IIIMajesty 2For The GloryArsenal of Democracy
    Heir to the ThroneRise of PrussiaLead and GoldMount & Blade: WarbandSemper Fi
    Victoria 2Commander: Conquest of the AmericasLionheartDivine WindShip Simulator Extremes
    MagickaSword of the StarsDarkest HourMajesty II CollectionCrusader Kings II
    Mount & Blade: With Fire and SwordPride of NationsFor the MotherlandSengokuVictoria II: A House Divided
    King Arthur IICrusader Kings II Holy KnightMarch of the Eagles

    Join Date
    Nov 2003
    Location
    The United Kingdom of Great Britain and Northern Ireland
    Posts
    2,218
    Do you lose/gain honour when concluding peace then? As provinces change hands automatically now, I assume you don't lose honour when you capture a province.
    Non Angelus Sed Anglus

    The Barcelona-based Sport: 'Football punishes Barca - Unjust, cruel, horrible, unmerited. Any adjective is not enough to define the incredible elimination of Barca at the hands of Chelsea.'

  19. #19
    Field Marshal chatnoir17's Avatar
    Deus Vult!EU3 CompleteHeir to the ThroneVictoria 2Divine Wind
    Darkest HourCrusader Kings IISengokuCrusader Kings II Holy Knight

    Join Date
    Sep 2009
    Location
    CL Final
    Posts
    2,808
    The army information (crests and amounts?) on units is really cool.
    Monumenta Iaponiae Historica : total improvement mod for Sengoku (ver.0.6832:updated on 23.11.2012)
    Additional Scenarios (1180, 1561, 1582 and 1600), More Historical Characters and Rebalancing
    General description about MIH for non registered forum users is here in Sengoku main forum

    Eurus (an improvement mod of Asian regions from Japan to India) for EU3: DW (ver.1.4: updated on 29.09.2012)
    Three Mods for CK2
    :Climate Classification/Trade Spheres (the former Hanseatic League)/Bookmarks

    Sweden in a Japanese game: AAR of Koei's Genghis Khan IV

  20. #20
    I like the new way of paying for buildings. Is this going to be in CK2 as well?

+ Reply to Thread
Page 1 of 2 1 2 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts