OK, starting over with 1.02 since in order to get it working had to delete the old version
Presidential Announcement:
The President is honored to announce the appointment of Monsieur Montgomery J. Lion as chief assistant to the Government and Chief Lion in the Republic of France.
Monsieur Lion will be responsible for all Military, Economic and Colonial Decisions.
(Lion mumbles in Presidents ear)
Oh, and chiefly responsible for the consumption of all Antelopes, Wildebeest and Zebras in the Republic and all it's colonies.
When asked the purpose of the Glass pyramid behind him, the Lion replied that it was to keep an eye on the Zebra herd he had installed in the basement.
Anyway, on to France....
Military:
We don't want to start anything anytime soon. Just to keep everybody supplied and happy is sufficient. Since we start with 3 unsupplied units, we have to move them, these being the garrisons of Mostagnem and Constantine in Algeria, and the Escadre d'Asia off the coast of Saigon. These get moved to the nearest supplied city. (Respectively Algeria, Annaba, and Saigon)
Diplomatic:
Our goal is to be friends with everybody except the bastard Prussians.
So, we'll make nice especially with our eastern neighbors Sardinia-Piedmont (And try to get those French Provinces they own out of them), our Southern neighbors Spain, and the perfidious English across the Channel, who we can never fully trust. We hope to reclaim the so-called Walloons from the bastardization called Belgium (The Dutch can have their Flemish relatives as long as they realize that Brussels is really French). Luxembourg obviously is part of the package. We'd like to maintain good relations with the Southern German states and set up some kind of buffer state in the Saar/Rheinland. But that's all in the future.
Colonial:
Besides the obvious fact that ALL of Africa belongs in the benevolent grasp of the French, we'll see about adding a few pieces here and there elsewhere, but Africa is the goal.
Economic:
Obviously, the ideal is to become economically self-sufficient. In fact, we'd like to become the economic engine of the world.
At the start, however, we have some issues.
First: We've got a number of factories that are losing money hand over fist.
We'll shut these down. Later, when they become self sufficient or when we have lots of money, we'll reopen them:
Ecole Navale in Bretagne
Mechanical Shop in Franche Comte
St. Cyr in Ile De France
Both Steel mills in Lorraine
The Ammo shop in Midi
The Shipbuilders in both Provence and Vendee
Next, we need to try to at least break even on all our resources, and try to build up a stockpile of those we're going to need lots of. These are Steel, Coal, Minerals, Iron, Cotton/Wool, Wood, Chemicals, and Manufactured Goods.
Note that the new version increases the usage of Chemicals, Man. Goods and Iron, so we have to adjust accordingly.
We buy like crazy those resources that are very rare (Cotton/Wool, and Man. Goods) and just try to make a profit on the rest of that list and just try to break even on the rest.
So, at the end of turn 1, our economy looks like this:
We move on to the end of January in what future historians will surely call:
The Glorious Age of Lions (And France)
Presidential Announcement:
The President is honored to announce the appointment of Monsieur Montgomery J. Lion as chief assistant to the Government and Chief Lion in the Republic of France.
Monsieur Lion will be responsible for all Military, Economic and Colonial Decisions.
(Lion mumbles in Presidents ear)
Oh, and chiefly responsible for the consumption of all Antelopes, Wildebeest and Zebras in the Republic and all it's colonies.
When asked the purpose of the Glass pyramid behind him, the Lion replied that it was to keep an eye on the Zebra herd he had installed in the basement.
Anyway, on to France....
Military:
We don't want to start anything anytime soon. Just to keep everybody supplied and happy is sufficient. Since we start with 3 unsupplied units, we have to move them, these being the garrisons of Mostagnem and Constantine in Algeria, and the Escadre d'Asia off the coast of Saigon. These get moved to the nearest supplied city. (Respectively Algeria, Annaba, and Saigon)
Diplomatic:
Our goal is to be friends with everybody except the bastard Prussians.
So, we'll make nice especially with our eastern neighbors Sardinia-Piedmont (And try to get those French Provinces they own out of them), our Southern neighbors Spain, and the perfidious English across the Channel, who we can never fully trust. We hope to reclaim the so-called Walloons from the bastardization called Belgium (The Dutch can have their Flemish relatives as long as they realize that Brussels is really French). Luxembourg obviously is part of the package. We'd like to maintain good relations with the Southern German states and set up some kind of buffer state in the Saar/Rheinland. But that's all in the future.
Colonial:
Besides the obvious fact that ALL of Africa belongs in the benevolent grasp of the French, we'll see about adding a few pieces here and there elsewhere, but Africa is the goal.
Economic:
Obviously, the ideal is to become economically self-sufficient. In fact, we'd like to become the economic engine of the world.
At the start, however, we have some issues.
First: We've got a number of factories that are losing money hand over fist.
We'll shut these down. Later, when they become self sufficient or when we have lots of money, we'll reopen them:
Ecole Navale in Bretagne
Mechanical Shop in Franche Comte
St. Cyr in Ile De France
Both Steel mills in Lorraine
The Ammo shop in Midi
The Shipbuilders in both Provence and Vendee
Next, we need to try to at least break even on all our resources, and try to build up a stockpile of those we're going to need lots of. These are Steel, Coal, Minerals, Iron, Cotton/Wool, Wood, Chemicals, and Manufactured Goods.
Note that the new version increases the usage of Chemicals, Man. Goods and Iron, so we have to adjust accordingly.
We buy like crazy those resources that are very rare (Cotton/Wool, and Man. Goods) and just try to make a profit on the rest of that list and just try to break even on the rest.
So, at the end of turn 1, our economy looks like this:
We move on to the end of January in what future historians will surely call:
The Glorious Age of Lions (And France)
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