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Thread: Quick Questions / Quick answers

  1. #121
    You need to have a military unit present in the capital to make it a protectorate generally.
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  2. #122
    What prerequisites do I need to build something in a colony? I have a cp of 39 but a mc of 0 (I'm playing Belgium and therefore don't have the transport capacity to bring a brigade to my colony).

  3. #123
    Major PhilThib's Avatar
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    Why can't you transport it? You can build transport ships, then load the brigade onto it and sail towards the colony...?

    Anyway, before installing a formal colony (requiring minimum 45cp), you first need a protectorate...
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  4. #124
    I can't build transport ships yet, that's the problem.

  5. #125
    Major PhilThib's Avatar
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    Why so? Lack of resources?
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  6. #126
    There is no building option for transports. I was able to build another trading fleet, but no transports. The transports I had from the beginning have a capacity of 5, while a colonial brigade wheigs 12.

  7. #127
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    Quote Originally Posted by pendragonlot View Post
    There is no building option for transports. I was able to build another trading fleet, but no transports. The transports I had from the beginning have a capacity of 5, while a colonial brigade wheigs 12.
    If they are not present on the far right of your building queue... then you must be missing some of the techs that add transports to your FP.
    RI_Wooden_Sail_Corvettes -> adds _Tra1 unit
    RI_Propellor_Driven_Ship -> adds _Tra2 unit
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  8. #128
    When I start off the grand campaign as Japan I can trade with Brittain because of their fleet in the in the Northern Asia Maritime Trade zone, but why can't I trade with Chile since Japan is served by the Eastern Pacific Maritime Trade zone and Chile has a commercial fleet there? Is this something I can only do after Japan is forced to open up to foreign trade?

  9. #129
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    Quote Originally Posted by cjb64 View Post
    When I start off the grand campaign as Japan I can trade with Brittain because of their fleet in the in the Northern Asia Maritime Trade zone, but why can't I trade with Chile since Japan is served by the Eastern Pacific Maritime Trade zone and Chile has a commercial fleet there? Is this something I can only do after Japan is forced to open up to foreign trade?
    Only major nations do that, Chile is not a major nation.
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  10. #130
    1. Why ships do not gain replacements(1.01h) even in NavalBase and in passive? (They suck it but dont recieve)

    2. Already build ships can upgrade to new models?
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  11. #131
    Second Lieutenant Lazytiger's Avatar
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    1. They do fo rme. You sure you build some at the F3 screen?
    2. Dunno but don't think so. Wouldn't be very realistic.

  12. #132
    Does anyone know what this mean?

    Shipyards in the country have produced merchant ships (+3 repl.) and light warships (+1 repl.)

  13. #133
    Second Lieutenant Lazytiger's Avatar
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    Those are added to your replacement pool (F3 Screen). If you don't see them there they are immediately used by your fleet.

  14. #134
    Village Idiot Garuda's Avatar
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    Quote Originally Posted by Amadeus-Gupp View Post
    Does anyone know what this mean?

    Shipyards in the country have produced merchant ships (+3 repl.) and light warships (+1 repl.)
    I shall guess that the shipyard is addiing its production directly to your replacement pool.


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  15. #135
    Quote Originally Posted by Lazytiger View Post
    1. They do fo rme. You sure you build some at the F3 screen?
    Ofc. As i say, ships suck replacement but not recieve.
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  16. #136
    A question about army management: What is the benefit of attaching an officer to a unit? I don't mean putting them in the same stack, but merging the two.

  17. #137
    The Last Templar Knight MikeFrank's Avatar
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    Twofolded...
    first he reduces the CP costs for unit

    second the unit benefits direct from his abilities...

    if there is more of it I just forgot it...

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  18. #138
    Quote Originally Posted by MikeFrank View Post
    first he reduces the CP costs for unit
    Are you sure about that? It was my first thought, too. But when I select an army and attach one unit to the commander, the necessary command points stay the same.

  19. #139
    Quote Originally Posted by pendragonlot View Post
    Are you sure about that? It was my first thought, too. But when I select an army and attach one unit to the commander, the necessary command points stay the same.
    Same for me.
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  20. #140
    Quote Originally Posted by pendragonlot View Post
    A question about army management: What is the benefit of attaching an officer to a unit? I don't mean putting them in the same stack, but merging the two.
    If the unit is merged into a force under a higher commander the attached commander still provides his special abilities to his own unit.

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