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Thread: Quick Questions / Quick answers

  1. #101
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    Quote Originally Posted by comander455 View Post
    how do preserved foods work in the game as i hit a wall as the uk and i can not see a way of getting a round that wall what do i have do to build the numbers of preseved food up its late 1850 in the game and i am stuck i got more frams built up
    Pres Food comes from all your food products (grains, fish, etc.). To stop the process, go to the F4 screen and there is a set of buttons on the top right; one of them shuts off food to preserved food production.

    They can be sold to your people on the internal market and traded overseas as well as a trade good.
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  2. #102
    Hi, I still can't figure out what the stack card bars mean (the three you see on the map), red, blue, green (supply). The first two are still a ? to me. The red ones are sometimes already low in the firtst turn. Please help. Tried searching the forum with stack info, card info etc., but couldn't find an answer. This probably means that I am the only one that doesn't understand....

  3. #103
    Second Lieutenant Lazytiger's Avatar
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    red = hitpoints
    green = suppy
    blue = cohesion

  4. #104
    Playing as Prussia, how can i explore unknown land in Africa? I have built some exploration units and shipped them into my influenced regions but can't execute the respective colonial button...

    On both the east and west coast i have influenced regions but to claim them as protectorats i have to uncover the colonial regions belonging to them...

  5. #105
    I just got the tech to build oil fields but I see no oil as a resource on the economic screen... is there something I have to do to discover where oil is?

  6. #106
    Quote Originally Posted by hotfire24 View Post
    Playing as Prussia, how can i explore unknown land in Africa? I have built some exploration units and shipped them into my influenced regions but can't execute the respective colonial button...

    On both the east and west coast i have influenced regions but to claim them as protectorats i have to uncover the colonial regions belonging to them...
    Land the exploration unit.
    Select the exploration mission, then point at a green area that is unexplored.
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  7. #107
    Quote Originally Posted by Dustenbagy View Post
    I just got the tech to build oil fields but I see no oil as a resource on the economic screen... is there something I have to do to discover where oil is?

    Oil is discovered through events.
    Depends on the country but it should happen fairly soon (within a few years) of discovering the technology
    MJL
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  8. #108
    thanks for the answer to the last question! here's another: for some reason I no longer have the ability to build mineral mines- it isnt even listed as a building. is this a bug? i wanted to build a few in south america to deal with a shortage.

  9. #109
    As i understand.....You can only build a certain number of each structure. After that you have to wait for a new tech or event or something.

  10. #110
    Cycling Naval? E and R work to cycle through troops, but the manual says T and Y cycle through naval units but T brings up trade and Y doesn't seem to do anything - nor U, for that matter. Is there a different hotkey for cycling naval?

    Industry Status? Also, any way to find out what facilities are turned on and off without checking each city in turn? V2 made it very easy and noticeable so I'd be surprised if we have to hunt through each region for this.

    Labor Constraint? Is there any labor limit to watch for when developing a region - or is that factored into the cap on how many buildings can go there so the player need not worry about it?

    LOG Cut Off: How do you get the log at the bottom to wordwrap, since many of the diplomatic messages in particular get cut off?

    Thanks

  11. #111
    Quote Originally Posted by montgomeryjlion View Post
    Land the exploration unit.
    Select the exploration mission, then point at a green area that is unexplored.
    The problem is that i can't bild any exploration units, the only possible units are prospection units. The given unit (Barth) with its exploration unit was destroyed in a fight with rebels.

    So is there no possibility for me to discover unknown land anymore?

  12. #112
    Sergeant MikeWant's Avatar
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    Cycling Naval ---

    D and F cycle through naval units.

    Mike

  13. #113
    Industry Status? Also, any way to find out what facilities are turned on and off without checking each city in turn? V2 made it very easy and noticeable so I'd be surprised if we have to hunt through each region for this.
    You could see it on the F4 Screen. You have to hover over the icons in the second row. Facilities, which are shut down are written completely in white, while working facilities have the output number in orange(?). You could click on the good icon to turn them all on again.

  14. #114
    What happened to my old title? Raen's Avatar
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    Quote Originally Posted by Sir Garnet View Post
    Industry Status?
    There is no industry status screen, although some of us have been lobbying for one. It may be on the to-do list, not sure.

    Quote Originally Posted by Sir Garnet View Post
    LOG Cut Off:
    Nope, no way (that I know of) to fix this atm.
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  15. #115
    Quote Originally Posted by hotfire24 View Post
    The problem is that i can't bild any exploration units, the only possible units are prospection units. The given unit (Barth) with its exploration unit was destroyed in a fight with rebels.

    So is there no possibility for me to discover unknown land anymore?
    Well, historically, for Prussia, Barth was it until the 1870s in terms of exploration.
    Make sure, though, you check your entire build list. Exploration parties are all the way at the end.
    MJL
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  16. #116
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    Quote Originally Posted by Sir Garnet View Post
    Labor Constraint? Is there any labor limit to watch for when developing a region - or is that factored into the cap on how many buildings can go there so the player need not worry about it?
    I'd like to know this too. When I look at the panel that shows the local population, I struggle to make any sense of what it means.
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  17. #117
    Quote Originally Posted by MikeWant View Post
    Cycling Naval ---
    D and F cycle through naval units.
    Mike
    Thanks! When I realized the manual was wrong, I tried other keys on the same row but not those.


    Quote Originally Posted by Lantros View Post
    You could see it on the F4 Screen. You have to hover over the icons in the second row. Facilities, which are shut down are written completely in white, while working facilities have the output number in orange(?). You could click on the good icon to turn them all on again.
    Aha - it's the color difference! Thanks. From a dev diary I learned the amount of smoke from a city indicates how much industry in in action there, but of course that doesn't directly indicate how much is shut down.

    Would be nice if there was an indicator of production efficiency of the various facliites on the tooltip to help know where to go to first to reopen and add back some production (or trim it down).

  18. #118
    Some more questions:

    1. CONSUMPTION BASE: What is the "consumption base" that is raised by some technologies? It's not a term in the manual - does it relate to the Population Needs table in F5? If it means they want to consume more, then isn't this bad if their full needs are not currently being met?

    2. DIPLOMATIC EFFECTIVENESS: What can be done about refusals based on "stop threatening" or "government unfair to your people"? Thanks to a forum post I found out that some proposals are not even listed if the number of diplomats on staff is too low. How many are needed to unlock all the diplomatic options (i.e., enough to keep the foreign ministry at full efficiency)? [Edit: My diplomat cap as France is 40, have not checked others.]

    3. EXPLORATION UNITS: Do you do anything with these other than moving them around so you can play exploration actions in nearby regions? If they just move into an area, should they have an escort to protect them from the natives?

    4. MOVE DURATION: The duration of a plotted move shows when you order it. Is there any way to find out how many days it will take later, other than cancelling the move sequence and re-ordering it from the start?

    5. IMMIGRATION: What considerations are there in picking a region to use immigrants? Pick one with low native population to get a higher relative percentage, or pick the capitals of important regions?

    6. VOTING ON DECISIONS: It says these will be voted on, with a penalty if rejected. How does this work? Any way to predict how the vote will go - like overall satisfaction? National morale? The whole political side seems invisisble other than on F1.

    Thanks!
    Last edited by Sir Garnet; 05-07-2011 at 15:54.

  19. #119
    Bored now. StephenT's Avatar
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    Sir Garnet -

    3: An exploration unit has a very small amount of military strength, so it can gain MC of an uncontrolled region (slowly). It would need an escort if the natives are hostile, but not otherwise.

    4. Just select the unit, being careful not to move it so you don't accidentally cancel its orders. The time to reach the next province should be shown on screen.

    5. Both, really. Immigrants is the decision you'll need to use most to raise areas up to 100% CP, while there are lots of other decisions for less-penetrated regions, so you might want to reserve it for important/high CP area like capitals. Of course if you're playing the US you get ten immigrants per year, so you can just spread them everywhere.

    6. I don't know what the formula is, although I gather it's partly based on overall satisfaction and partly random. Possibly also the higher your militancy, the more likely it will be to accept the reform.

  20. #120
    I have a question about colonizing Tunisia while playing as France. I've obtained the prerequisites for making the territory a protectorate and am able to place the decision card but it fails after a turn or so with the reason being "not a valid structure". All four territories are still very much under Tunisia's military control which makes me wonder do I need to move troops in and use colonial decisions that give me MC to get them under protectorate status? Would it be simpler to just go to war with them and them place them under protectorate status or does it not work that way?

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