Two questions:
1. Will it be possible to command multinational task forces? For example US and British?
2. Was the reaction in the first photo the response to the "Naval research news: Lasers!" thread?![]()


Two questions:
1. Will it be possible to command multinational task forces? For example US and British?
2. Was the reaction in the first photo the response to the "Naval research news: Lasers!" thread?![]()
Last edited by nimitz98; 25-05-2011 at 02:28.













































Great read thanks for the DD. Can't wait to see what else is in store.
- Check out my March of the Eagles mod: The Gods
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Great bit of info to keep us all going, thanks!![]()
"The best thing about the British is our ability to laugh at ourselves. By ourselves, I mean other people and by laugh, I mean invade."
What do you want to achieve gameplay-wise? What are your key features?

Hi.
I hope this video and this interview, as well as the previous developer diary, answers the question.
Thanks! It sounds very interesting and I like the focus on realism. I just hope that you will put enough work into making the interface and controls easy-to-use, as this is what kill many ambitious games.


I love the Supreme Commander interface because it is so simple! Will the UI of NWAC be anything like this?![]()

Well, we don't have building or tech trees, and we launch and refit aircraft, so obviously there is going to be differences, but generally, that's the kind of interface we go for. We try to get as closely to tried and tested RTS GUI ideas as reasonable.


And you can't get a new cruiser in less than a minute.![]()


I'm guessing the reason for excluding the Oscar class is because of the possibility of the Severodvinsk?


We're thinking Gawron, yes. Sad to hear your navy is dying.


Will there be different 3d models for the early and later Arleigh Burke class destroyers?

Unlikely


JanH, have you seen my recent post about the new Russian destroyer on the dev diary 1 thread? It is before my post about the Udaloy II.