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Well i do not know, what country liberated Poland, Romania, Bulgaria, Ugoslavia(?), Austria, Chechoslovakia, Manchuko, more or less single-handedly?

What country liberated Latvia, Estonia, Croatia, Slovakia more or less single handedly?

And honestly i do not see the difference between Dutch and Deutsch.


This is some strange definition of the word "liberated" that I am not familiar with.
 
Wonderful thread. I laughed so hard that I thought I might need incontinence briefs ...

anyways, I guess I should have known better to take mock offense to a silly comment among fellow world war two history fans :p

I think the majority took your comment for what it was and enjoyed it. There are always going to be a few people that miss the playfulness and take up a discussion.
 
Canadian troops. That made it OK.

Indeed. They were the queens subjects who had fouled themselves with the French language of all things. And we all have learned how the English loathe the French.
 
Well i do not know, what country liberated Poland, Romania, Bulgaria, Ugoslavia(?), Austria, Chechoslovakia, Manchuko, more or less single-handedly?

What country liberated Latvia, Estonia, Croatia, Slovakia more or less single handedly?

And honestly i do not see the difference between Dutch and Deutsch.

Are we seriously going to have this discussion? Single handedly you say? Ever heard of the land-lease agreements and American Aid to Sovjet Russia? You sir, have insulted me with your 'Dutch, Deutsch' comment, and shall pay for it! I will not stand this, no one will ever say to a Dutchmen that he looks like a German, especially not on a forum about a WW2 game

And i wouldn't call installing puppet regimes 'liberation' but ok, let's not go any further with this
 
So I am playing Japan invading Singapore right after I attack Pearl Harbor. Sending out Naval Bombers to search for any British Naval Force that might want to interupt my attack. Then a large group of my Navs find a BB, a BC and four Destroyers with no air cover or CVs. What a noob, they were easily destroyed.
 
jju_57..
Then the stupid AI gives me supply problems, WTF I have 99,999 supplies in Berlin but it tells me my units still can't attack, and then it's winter.
..

Wasn't repeatetly reported about sabotage? Back then? The "hidden ressistance".. :D

You sir, have insulted me with your 'Dutch, Deutsch' comment, and shall pay for it! I will not stand this, no one will ever say to a Dutchmen that he looks like a German, especially not on a forum about a WW2 game

So go then and check the text of your own national anthem. :p
Maybe he takes his comparision from that..
(Sorry, couldn't resist.. :D)

Kind regards,
Chromos
 
-fixed a bug where the GER AI would keep spamming new divisions even when it was low on MP and most existing divisions were low on strength.

Also: No more talk about Canadians or who liberated what. Funny thread is for fun stuff.
 
-fixed a bug where the GER AI would keep spamming new divisions even when it was low on MP and most existing divisions were low on strength.

Also: No more talk about Canadians or who liberated what. Funny thread is for fun stuff.

I sincerely apologize, but could not let the Deutsch / Dutch remark slip :p

I had a bug last night were Italian divisions scattered in Africa when they saw one single tankie...
 
People think jju showed the dumbness of real world leaders back then, but I read something different: HoI3 is very far from reality and does not model causes and effects for the things that really happened.

The easiest fix would be something like a national weakness, which may be lifted at certain events or by expensive research, e.g.:
Germany: We are invincible and will beat USSR before winter -> cap resource stockpiling, no winter equipment, malus to long term research
France: The next war will be the same as the Great War -> malus to offense, more mechanics to actually make defense France's best option
USSR: The French army is the world's best; ideological ties -> USSR begins reorganizing its army after fall of France, so they are disorganized when Germany attacks
UK: Appeasement works; The next war will be decided by strategic air warfare alone
Just some quick ideas that explain why history went its way and how HoI3 could get closer to history.
 
People think jju showed the dumbness of real world leaders back then, but I read something different: HoI3 is very far from reality .
And I read it the exact opposite: that HoI3 is much closer to reality than people give it credit for, because too many people don't realise how much so-called "dumb" stuff happened in real life as well.

-fixed a bug where the GER AI would keep spamming new divisions even when it was low on MP and most existing divisions were low on strength.
- Fixed a bug where the German Theatre AI would calculate its relative strength against opponents by overall number of divisions, even if every division was very weak/low manpower.
- Fixed a bug where Japanese AI was unable to use convoy escorts.
 
Well, i do really like this post by JJU, but i believe the German AI is not as stupid as the real world leaders, at least, whenever i play Italy, there's a 80% change Germany steamrolls the USSR. But, o.k. i've seen stupid things as well, like when i played Germany, Italy tried to overrun Greece with totally insufficient/ineffective troops in a very hostile environment, all in the middle of winter! Stupid AI!
BTW: when i let the AI run my war on France as Germany, my generals performed a marvelous, nearly perfect encirclement of Paris, luring French troops into the city, and then close the gap; there were almost no (French) survivors, i really enjoyed that and immediately promoted all the generals involved :p

Which is a bad idea because now your generals will earn less experience with higher rank.

But anyways, now that I finally understood what the OP is about, I chuckled, because it's just so awesome!

Edit: Liberation talk! - DR
 
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Request bug fix where Axis in North Africa advance beyond supply and then wait while OOS to be attacked and destroyed.
 
Also, there seems to be a problem with the events coding for Yugoslavia. When Germany has done the Molotov/Ribbentrop agreement, defeated France and triggered the Vichy event and once Italy, Hungary, Romania and Bulgaria are Axis Yugoslavia joins the Allies - ???? - and gets overrun in about 5 days. This surely is a simple coding error where "Allies" was entered into the event coding instead of "Axis".
 
Most of those countries wouldn't agree with a word "liberated" ;) It's like the USA "liberating" Philippines from Spain, then Japan "liberating" Philippines from the USA and then the USA "liberating" Philippines from Japan ;)

ooooh, a thread which fits my tastes perfectly!

Second, ofc OP was describing a HOI3 game mechanic real life scenario, but the real reason for that the allies were unable to invade Southern France or Northern italy direct off, was the simple fact: Supplylines. Out of three major invasions(Italian counted as one) in European Theater, one was not within close range of supplies: Operation Torch (North Africa). Now, Operation Torch is a little special. The enemies had not massively prepared defences, and was "generally" "unprepared". Now, this is not enteriely true, but to understand that, read the Wiki article, it's good. Anyways, Operation Torch succeeded because the bulk of enemy forces where in Libya/Tunisia, not Marocco/Algeria.
Compare to Sicily and Mainland Italy invasions. Sicily is just off the coast from Tunisia, and a supply ship can cross the straits during day, unload/load during night, and return next morning, from Tunis, while from Tripoli, it can take up to 24 hours, just the moving part. This is the reason why the Germans bunkered up there, and if you know about the Kesserine Pass, you also know that Rommel was wounded and moved out of country, and that Hitler didn't give reinforcements.
Now, coming to the invasions, the allied forces could not just invade from Sicily into Rome, as the closest real supply ports are around Napoli (Therefore the more common "Anzio", where the landings took place). Of course, there are ports just close to Rome, but when you are talking a invasion supply rout, you maybe heard of the floating harbours they built in Normandy? It's because we are talking large transport ships here, not some random fishing boats.
A good commander has three skillsets, in decending importance: Logistics, Logistics, Logistics (Logistics, tactical picture/strategic picture)

Edit: Liberation talk! - DR
 
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jju_57: brilliant move you did there. Kudos to you :D
 
I was playing as the UK and I kept spamming invites to the Allies to the Netherlands and Belgium, but they just wouldn't accept, despite the clear and present danger posed by the Axis. They had like 100 threat at this point, so clearly this is not working as intended. How am I supposed to set up a decent defensive line like this? Damn you Paradox, damn you! :p
 
Ok all, we made a new AI that is just as smart as the real life WW2 leaders were. We did a test game to see how things went and here are some of the analysis of that test game.

Your "AI" is still much better than vanilla AI. If your British AI took 2 years to do something than vanilla AI it takes 9 years ans still nothing happens ;) If your British AI defeated Italians and Germans in north Africa then vanilla AI manages to lose Egypt and even Iraq to Italians. If your American and British AI managed to land in North Africa, Italy and France then vanilla AI manages to land somewhere in Island or Norway and if manages to land in France then is easily crushed.

Your Soviet AI managed to hold Leningrad and Moscow then vanilla AI simply hands over Leningrad even to Finish if they are at war. If your German AI sent armies to Caucasus to hunt oil and Stalingrad then vanilla AI sends them to Tundra to hunt white bears.