- Dec 14, 1999
- 18.584
- 43.338
Welcome back to the Sengoku Development diary series. You may have noticed that we started accepting applications for the beta testing period yesterday. We look forward to a smooth and efficienct testing period with a dedicated group of you.
Today, we'll talk a little bit about the internal dynamics in your own court. Every playable lord has their own court in their home castle. While the court contains several characters beyond the lord's immediate family, there are three specific titles in the court that have special abilities that you can utilize to strengthen your rule. Each of these characters can be given a task that will help your rule in various ways.
First of all there is the Master of Ceremonies. The character placed in this role relies on his diplomatic ability to perform his given tasks. He can be put on improving the village of a province, which will make him order people around to build new buildings and strengthen the economic base of the village. He can also be sent to another lord to improve the relations between you and that lord. Finally, he can be sent to a province to squeeze out extra taxes from it, which is useful when you need that extra money.
Secondly, we have the Master of Arms, who uses his martial attribute as the ability affecting how well he does his tasks. He can be sent to improve the castle of a province, which increases its defensive capabilities. If you need to get more troops out of a province, he can be sent there to hire troops, and if a province is particularly unruly, he can go there to restore order.
The final title is the Master of the Guard. The person you select for this role should be the one that has the best intrigue attribute. One of the tasks he can perform is improving guilds in a province, which slowly unlocks manufactory slots, where you can build some unique and special buildings. If you wish to harass a rival lord, send this character to him with the order to sow dissent in one province which will make his peasants unruly. Finally, you can task this master with hiring ninjas. And no, we won't spill the details just yet on the ninjas...
Today, we'll talk a little bit about the internal dynamics in your own court. Every playable lord has their own court in their home castle. While the court contains several characters beyond the lord's immediate family, there are three specific titles in the court that have special abilities that you can utilize to strengthen your rule. Each of these characters can be given a task that will help your rule in various ways.
First of all there is the Master of Ceremonies. The character placed in this role relies on his diplomatic ability to perform his given tasks. He can be put on improving the village of a province, which will make him order people around to build new buildings and strengthen the economic base of the village. He can also be sent to another lord to improve the relations between you and that lord. Finally, he can be sent to a province to squeeze out extra taxes from it, which is useful when you need that extra money.
Secondly, we have the Master of Arms, who uses his martial attribute as the ability affecting how well he does his tasks. He can be sent to improve the castle of a province, which increases its defensive capabilities. If you need to get more troops out of a province, he can be sent there to hire troops, and if a province is particularly unruly, he can go there to restore order.
The final title is the Master of the Guard. The person you select for this role should be the one that has the best intrigue attribute. One of the tasks he can perform is improving guilds in a province, which slowly unlocks manufactory slots, where you can build some unique and special buildings. If you wish to harass a rival lord, send this character to him with the order to sow dissent in one province which will make his peasants unruly. Finally, you can task this master with hiring ninjas. And no, we won't spill the details just yet on the ninjas...