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Thread: [AlterVicky] Apocalypse 1836

  1. #201
    Modding Victoria 2 ZomgK3tchup's Avatar
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    Click me!

    Enjoy. It is compatible with both the mod directory and the latest beta patch.

    This is a direct port, so things might be a little funky. I didn't have time to do a full play through, but at the very least, the game loads and all the events fire properly.

  2. #202
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  3. #203
    Master of the Universe CaptRobau's Avatar
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    I get a Runtime Error crash at the point it is Processing Flags.

  4. #204
    Modding Victoria 2 ZomgK3tchup's Avatar
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    Quote Originally Posted by CaptRobau View Post
    I get a Runtime Error crash at the point it is Processing Flags.
    I experience similar errors while playing around with new countries in other mods. The only "country" I added is the filler Zombieland tag. I don't know why the game would crash from that though.

    I'll reinstall and see what happens. I guess I might have to give Zombieland some filler flags or something.

  5. #205
    I have an idea that might make converting zombie territory into uncolonised territory feasible since the game apparently crashes when a rebel province becomes uncolonised.
    Basically, the event would happen over 2 in-game days. Day 1 would remove the rebel troops and rebel occupation from the province, and day 2 would make it uncolonised. I'm not sure if this is possible, since I'm not a modder, or if it's already been asked, but to me it sounds like a reasonable fix. Of course, the event would check if there are any non-zombie troops in the province or if a battle is going on and wouldn't fire if either of these criteria are met.
    "...It was at this point I pondered why I had selected Sikkim, the puniest and least important nation in Victoria II, as the subject of an AAR."

  6. #206
    Punster Dyranum's Avatar
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    Ah, but then the game wouldn't know if it was ever occupied at all. Therefore, one would have to add a dummy effect first.
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  7. #207
    Captain Arthasus's Avatar
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    then maybe cede rebel occupied provinces to a dummy country and then make them uncolonised ?

  8. #208
    Modding Victoria 2 ZomgK3tchup's Avatar
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    Quote Originally Posted by CubeJackal View Post
    I have an idea that might make converting zombie territory into uncolonised territory feasible since the game apparently crashes when a rebel province becomes uncolonised.
    Basically, the event would happen over 2 in-game days. Day 1 would remove the rebel troops and rebel occupation from the province, and day 2 would make it uncolonised. I'm not sure if this is possible, since I'm not a modder, or if it's already been asked, but to me it sounds like a reasonable fix. Of course, the event would check if there are any non-zombie troops in the province or if a battle is going on and wouldn't fire if either of these criteria are met.
    I tried this once. The idea was to change the controller of the province before uncolonizing the province so that the occupation crash wouldn't happen. Incidentally, this is still in the events file, so either it works and the feature exists on a small scale, or I left it over from last time I took a serious look at the files.

    Quote Originally Posted by Arthasus View Post
    then maybe cede rebel occupied provinces to a dummy country and then make them uncolonised ?
    This is how making a country uncolonized works in the first place. The game reads the event script as "Give X province to Zombieland from nobody and then give X province back to nobody from Zombieland." Thus the province goes to nobody and becomes empty. The dummy tag is necessary because this won't work if you are actually the country that's giving the country (which is why I needed to make the tag; there's always that change that some a-hole decides to play Iceland during the apocalypse).

  9. #209
    Damnit, I get crash on flag. Any ideas?
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  10. #210
    Modding Victoria 2 ZomgK3tchup's Avatar
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    Your fix: Here!

    The issue was addressed, but I guess I forgot to upload the revised version.

  11. #211
    Quote Originally Posted by ZomgK3tchup View Post
    Your fix: Here!

    The issue was addressed, but I guess I forgot to upload the revised version.
    Bueno and arigato.
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  12. #212
    Captain Arthasus's Avatar
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    i think event to make land terra nullis isn't working properly
    Attachment 48909
    here is a save from a game where game crashes always on 20th June
    I guess it's because of that event not working properly

  13. #213
    Modding Victoria 2 ZomgK3tchup's Avatar
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    I really SHOULD dedicate some more time to this mod.

    Anyway, your savegame doesn't work, but I'm almost 100% sure that this is your problem. Click here for the fixed version. You can continue your savegame if you'd like as the event won't fire now, but unfortunately, new terra nullius can't be created.

  14. #214
    Captain 123xyz8's Avatar
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    Is it WAD that after a certain amount of time sometimes Zombie controlled land is returned to the owner? Oh and I've noticed in my current game as Haiti that France and Italy(which formed due to the redshifts) have yet to face any zombies. Also do the zombie occupation modifier thing ever go away?
    Meh

  15. #215
    Modding Victoria 2 ZomgK3tchup's Avatar
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    Quote Originally Posted by 123xyz8 View Post
    Is it WAD that after a certain amount of time sometimes Zombie controlled land is returned to the owner? Oh and I've noticed in my current game as Haiti that France and Italy(which formed due to the redshifts) have yet to face any zombies. Also do the zombie occupation modifier thing ever go away?
    I believe the controlled territory will return to their original owner if the zombie force disappears. However, it's possible that an old bug reappeared where countries will be "overthrown" by the zombie "rebels" even though all the conditions have not been met.

    The modifier will disappear if you station a brigade in a province long enough (I think a month).

  16. #216
    Captain Arthasus's Avatar
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    Quote Originally Posted by ZomgK3tchup View Post
    I really SHOULD dedicate some more time to this mod.

    Anyway, your savegame doesn't work, but I'm almost 100% sure that this is your problem. Click here for the fixed version. You can continue your savegame if you'd like as the event won't fire now, but unfortunately, new terra nullius can't be created.
    okay
    I've reinstalled my AHD and got MIDK cheksum (like in 2.21 beta patch post) then I installed that mod and still my game crashes when (I guess) that event fires
    and without that event imo playing that mod is kinda pointless >.<

  17. #217
    Modding Victoria 2 ZomgK3tchup's Avatar
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    Quote Originally Posted by Arthasus View Post
    okay
    I've reinstalled my AHD and got MIDK cheksum (like in 2.21 beta patch post) then I installed that mod and still my game crashes when (I guess) that event fires
    and without that event imo playing that mod is kinda pointless >.<
    Then surprisingly, it might not be the event.

    But yeah, no terra nullius sorta defeats the purpose of this mod.

  18. #218
    Im wondering how to get this mod to work.

    I installed it in the MOD folder and i can start the mod with the launcher and when the game starts it says that it is loaded..
    but playing as the UK i still havent seen any sign of any zombies. the game runs as normal.

    got the latest 2.1 patch and House Divided exp.

  19. #219
    Modding Victoria 2 ZomgK3tchup's Avatar
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    Quote Originally Posted by Cyric313 View Post
    Im wondering how to get this mod to work.

    I installed it in the MOD folder and i can start the mod with the launcher and when the game starts it says that it is loaded..
    but playing as the UK i still havent seen any sign of any zombies. the game runs as normal.

    got the latest 2.1 patch and House Divided exp.
    You're the second person today that sent me that. Do you get the startup event?

  20. #220
    no.. i start the game as normal and the menu checksum is ULLL.

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