So it's 1915, and I've just made states out of a half dozen chinese provinces at the end of a long war. My LF capis started building factories and one of them has (bugged?) over 100k craftsmen within a month of the first factory being built (I think it's more like 900k, but can't confirm).
In any case with hordes of craftsmen screaming for jobs, it's time to switch to a communist government and give them what they want, at least to get started (the capis build way too slow before a few factories are running).
A lot of back story, but really the topic tells the tale. I am going to build 5-8 factories in a whole lot of provinces; what's a good mix? I need telephones pretty bad for dreadnoughts, but I don't want to outrun the supply of electric gear. I also always appreciate barrels, airplanes, and etc. Should I build some "traditional" goods? Is there a "good mix"?
In any case with hordes of craftsmen screaming for jobs, it's time to switch to a communist government and give them what they want, at least to get started (the capis build way too slow before a few factories are running).
A lot of back story, but really the topic tells the tale. I am going to build 5-8 factories in a whole lot of provinces; what's a good mix? I need telephones pretty bad for dreadnoughts, but I don't want to outrun the supply of electric gear. I also always appreciate barrels, airplanes, and etc. Should I build some "traditional" goods? Is there a "good mix"?