DIES IRAE FTM 3.05 COMPATIBILITY PATCH
Beta version of Dies Irae. Use at your own risk (and make backups!).
- Install FTM and patch 3.05
- Be sure the DLC installed
- Download Dies_Irae_Gotterdammerung_beta_2.05
- Extract it to the FTM \mod\Dies_irae_Gotterdammerung folder
- Overwrite when prompted (the archive files should replace the Dies Irae ones)
This is an beta version but most likely to be the finale one (with a couple more bugfixes of course).
Known bugs:
- The Naval Map is not here (won't be until Danevang get back from his holidays, in September)
- Battlescenarios not supported (yet)
CHECKSUM
- FTM 3.05 UBYY
- DIES IRAE 2.05 IYJC
PATCH CHANGELOG
2.05
COMPATIBLE WITH FOR THE MOTHERLAND ONLY
COMPATIBLE WITH FTM 3.05 PATCH
BUGFIXES
- Fixed some typos
- Legion Condor should return now
- You won't receive division azul if you are at war with spain
- Bulgarian claims on Constanta will occur even if Romania is in the axis
- Siking of Athenia event will fire only if Germany had at least sunk 1 ship
- Deleted the 1943 stop on Great Patriotic War
- Deleted the tech limits on submarine designs
- Fixed a bug in the GER LUA
- Fixed a bug in the Spain surrender
- Fixed picture display of the Fate of France event
- Fixed Case Anton conditions
CHANGES
- UK will be less likely to go to war after Rhineland events (10% instead of 20% odds)
- Added Damaged UK defences event which delete some coastal forts in the british islands in order to help a US invasion
- USA will declare war against axis after 1942 if they aren't at war already and if either London is occupied or Axis progress is 50% of VP victory
- Deleted most of expeditionnary forces status in order for the player to reorganize those troops
- Schnorkel design no longer reduce air defence
- Indische legion is reduced to two regiments
- Reduced the cost of the uboat pens event by 50%
- SOV will research more efficiently land tech and less naval
- Added some manpower to SOV
- Soviet Defence strategic effect buffed
- When supply is low (capital is captured), SOV units will eat 90% less supply
- Added more desperate defence to china (50% core lost = 50% combat efficiency) abstractly representing the partisan issue
- Super Heavy Battleship now upgrades with BB techs
- Added three Atlantikwall events #### ATLANTIK WALL ## SETUP ## FINISHED ## USE MAGINOT TO REINFORCE ATLANTIKWALL
- Soviet will be more likely to attack if german player doesn't honor MR pact
2.0
COMPATIBLE WITH FOR THE MOTHERLAND ONLY
BUGFIXES
- Motorized infantry tech requires infantry techs instead of cavalry
- Infantry no longer require militia techs
- Reworked submarine tech conditions
- Stalin won't ask for Eastern Poland if he doesn't control Moscow
- Deutschland Pocket BB now starts with 25+10 (pride) xp
- Deleted Free Corps Denmark (as unhistorical)
- Fixed Grossdeutschland mechanized event keep firing if you say no
- Fixed Pocket BB picture not displaying in combat
- Added BB names to SHBB
- Germano Soviet agreements are visible from the start
- Pocket BB have a better surface detection and should spot convoys more efficiently
- Operation Zet won't fire if China is in the axis
- China breaks their Non Agression Pact with SOV when joining axis
- Sino-German agreement is only about Rare now
CHANGES
- 4 year plan no longer need Goering in post to fire
- Added 1 soft attack to Motorized flak brigade
- Armored Car softness is .70 (was .50)
- Italy lose more neutrality with the axis diplomacy events
- Assault Gun gives artillery practical
- Tank Destroyer gives armor practical
- Added territorial_pride = 0.50 to both Spain during the civil war
- Added Case Anton (occupation of Vichy France) if allies control either Casablanca, Alger or Tunis
- Super Heavy BB can be pride
My checksum with DIG is UDBF. The is on a fresh install, what could the problem be?
And my FTM is ARJP.
Both from Steam, bottom right shows as v3.05, so patched.
Hope you're feeling better.
love you long time DD.
does this work as is with Franks picture mod? or will i have to wait for him to update it?
Well you can with other mods2. HQ can't perform invasions. If you have an HQ in your invasion force the whole force will refuse to attack.
Beta won't change anything about that, this is basic HOI3 gameplay (which means I as a modder can't alter it).
Hi,
Thanks for making this patch, i started playing it. One problem i think..the sea defense of German ships..destroyer have over 20 and battleship only 3? some was mixed up?
The picture of the Panzer Jager brigade remains the same wether it is level 1 or level 5. I hoped to see a hetzer, jagdpanzer and jagdtiger eventually... Is it me alone or do other people have that to?
Not gamebreaking of course but for immersion this would rock!
Well you can with other mods