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Thread: [Dies Irae: Götterdämmerung] Report thread

  1. #1721
    Second Lieutenant PCWargamer's Avatar
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    Quote Originally Posted by plasticpanzers View Post
    Test game 5 with a wild twist. the Chezh's refuse to bow down and as Germany I back off.
    Very different dynamics now in the game. Even with Ribbentrof there is not a treaty with
    the Soviets, No Memel gain, the Chezh Republic is mildly towards the Allies and not a threat
    nor threatened by Germany (I am trying to woo them into the Axis). I had a Theatre with 2
    Armies watching their border (they did give up the fortified lines). When Poland collapsed in
    1939 (Nobody declared war and Poland was unallied with anybody) Russia asked for a treaty
    for E. Poland and i agreed (I like to draw them forward to cut them off in 1941) but they
    never implimented the treaty (tho it says its in effect) so i control E. Poland as well. Then
    while sitting around waiting for the Soviet border to move Britain, France, and the Low Countries
    declare war but are unprepared (so am I in Dec 1939!) All my armies are off center except the
    Bitberg HQ and its troops holding from Aachen to the Swiss border. I rapidly redeploy my new
    Paris HQ with Heersgruppe A (all the Panzers plus 5 Inf Korps) and they roll across rapidly from
    Poland and smack into the Low Countries while my Theatre South (with 2 Armies inc the old
    Austrian one rebuilt and strengthened) that was watching the Chezhs I had slam into Luxumburg
    and France. Bitburg I had swing around the N. of the Maginot line and sieze Nancy. It was all
    over by April 11, 1940.

    The Brits did not Exp Force out their units but retained them as a BEF. They did a 16(!!!!) div
    attempted invasion of Denmark (a regular occurance in EVERY game so far but usually only 3-4
    divisions). Beat that off. France has fallen and Vichy is formed. While my poor OKH Berlin
    Theatre with Cavalry, Security divisions, Garrison brigades (only about 100,000 troops) is
    nervously holding the Polish/Soviet border.

    VERY interersting game that I had expected to go the usual Chezh/Polish/France/Russia route.
    Shows what can happen with a change in the political dynamics. Nice game so far but a real
    "the world turned on its side" for catching me unawares several times. Now i have to backpedal
    and figure out what will happen with Chezhoslovakia and the Russians....

    UPDATE: France collapsed completely. No Vichy. I had to scramble to cover all the ports and 1
    month later 15 British divisions landed at Brest. My PARIS HQ had 100,000 men assigned to it
    for anti-invasion and antipartizan duty (and it needed every friggin man). I had to reinforce my
    Brest campaign with the 2nd Panzer Korps to finally clear the Brits out.

    The French colonies are rebelling (they can keep them! lol!). I asked the Italians to garrison French
    N. Africa and they half-heartedly did so with a few garrison units while still pounding AGAIN at the
    Suez Canal (have almost taken it in July 1940!). Canada landed a division at Casablance (say hello
    to Rick for me fellas when you buy a beer at his bar....)

    Called the game as its dynamics were out of whack for the stock game i was trying to test. Not that
    it was not alot of fun but it was wild!!!
    What a great game! I am sure the feedback on it will be useful too. Thanks for sharing it.

  2. #1722
    Corporal perujuan's Avatar
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    Ok, can't get DIG alpha patch to work, ready to give up now. Any idea when the actual patch coming out?

  3. #1723
    Second Lieutenant Kevinleungcp's Avatar
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    It works like a charm for me. Nationalist Spain won the SPW. Confirmed the bug of no Legion Condor.
    Be water, my friend. Stay Thirsty, my friend.

  4. #1724
    Corporal perujuan's Avatar
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    So every time I try to extract the alpha patch into my mod/DIG folder it tells me access denied or error. Please help. Used Winrar and 7zip

  5. #1725
    I.C.E. Devildread's Avatar
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    I guess you are on windows vista or seven? I can't really help but try to deactivate the UAC (check on google about that) or copy the entire HOI3 folder to another location outside of program files.

    Please someone better than me on those matter explain it to him.

  6. #1726
    Major mrsmith00's Avatar
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    DD, any news on another alpha or beta? I am looking at starting a game shortly but don't want to if there will be another version!

    Cheers
    HOI3 Historia Wargoal Mod - Try the Historia Wargoal Mod by Yuni. It adds proper wargoals and creates postwar borders!

  7. #1727
    Corporal cheva's Avatar
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    Quote Originally Posted by Jolmer View Post
    Trying out the alpha patch working fine.
    But just had the Biter Peace event, however sinds they sifted the MR border. You should also add the extra polish provinces that russia now recieves to the event.
    could someone be so kind and explain to me what i need to do in order to fix the problem of the polish provinces going to the SU after the bitter peace event manually?
    A war is not lost until you consider it lost

  8. #1728
    Corporal drachen's Avatar
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    Quote Originally Posted by perujuan View Post
    So every time I try to extract the alpha patch into my mod/DIG folder it tells me access denied or error. Please help. Used Winrar and 7zip
    Just like DD said, you can disable UAC on your windows, it's a registry change, check on google. If that feels unsecured for some reason or other, make sure you're administrator in windows and haven't set any special limits in the security settings, that is in control panel and user accounts. That should be enough. If you are not on win7 or vista, you should not get that error so I guess you are.
    It's better to rule in hell when to serve in heaven.

  9. #1729
    Second Lieutenant JOR2010's Avatar
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    Playing this game from the 1936 scenario, I find that I get a CTD when the allies declare war on me for the reoccupation of the Rhineland, and I try to add a wargoal to the UK? Has anyone else had this/should I not use wargoals?

  10. #1730
    I played a game of DI:G last night and Poland folded over Danzig. I have 400+ hours played in steam and more from when I just use the launcher and this was the first time I've ever seen it happen. I got a screen of it, I'll post when i come home from work. I also supported china to the fullest, so when the USsr buckled in late '44 they had taken half of Siberia on their own. Sinking also tripled in size, and Romania got a nice slice of the Crimea. My nukes will be done in '45. The uk islands were taken in '40, but Italy failed hard and Africa belongs to the UK.

    This mod is so good, I'm continuing this later tonight

  11. #1731
    Corporal perujuan's Avatar
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    Thankyou very much Devil and Drachen, it worked

  12. #1732
    Right then... didn´t play that much since I thought the naval side of FTM too frustrating. Subs are just useles right now it seems and the royal navy wipes out all of my convoys till the end ´39.

    Well, gave it a try today again and reorganized my Kriegsmarine from the scratch. My subs (all up to date incl. doctrines) are still of no use except recon. But my surface Fleets are doing quite a good job against the Tommies and that drecuced the loss of my convoys signicatnly, too. (I´ve been able to sink roughly 30 DD´s, 4 CL´s and 3 Ca´s while loosing 4 DD´s, 1 CL, 1 CA and 3 SS myself) I´m quiete satisfied with it, though every loss still hurts...

    Still, I lose more Cons than i´m able to sink myself, something I think should be fixed since the german subs caused severe damage to allied convoys in the first period of ww2 in real life and I hope Devildread will look into this in the near future...
    And it seems to be impossible to sink anthing larger than a CA wich seems to be somewhat absurd too. I´ve seen several Battles in which a BB was severly damaged (strength below 30%, which should reduce the fighting ability) but the it just ran off at full speed... I don´t know if the game mechanics allow it but it would be reasonable that heavy damage should make them easier targets and weaker opponents at all... just a thought...

    But at least in my last two games the AI doesn´t overstack it´s fleets anymore and naval warfare is really challenging...

    Everything else seems to be in order til now (meaning Nov ´40) excepted that the Legion Condor is MIA... Had no CTD´s or recognizable bugs so far... Well I still have to get used to the new FTM specifics but that´s another thing and I think I make good progress

  13. #1733
    Colonel Kaarle XII's Avatar
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    One minor thing: the "Light tank gun"-tech doesn't upgrade the Afrika Korps version of panzergrenadiers, only the regular brigade.

  14. #1734
    I.C.E. Devildread's Avatar
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    Don't give up the reports, I don't comment but I will fix all the bugs your are reporting.

    How are going the surrenders? Do you have the right regions?

  15. #1735
    You are not Forgotten Demi Moderator SAS's Avatar
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    I am just about to launch operation Martia but Poland and Vichy went good. Denmark was off since I got Iceland and Denmark maintained ownership of Greenland.
    - Check out my March of the Eagles mod: The Gods

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  16. #1736
    Colonel Kaarle XII's Avatar
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    Quote Originally Posted by Devildread View Post
    Don't give up the reports, I don't comment but I will fix all the bugs your are reporting.
    Are SF-version reports useful anymore?

  17. #1737
    I.C.E. Devildread's Avatar
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    Quote Originally Posted by Kaarle XII View Post
    Are SF-version reports useful anymore?
    Bugs are likely to be the same so yes. Everything except AI behaviour is useful (I can't work on the AI).

  18. #1738
    I think you need to add armored engineers to the list of units. adding an engineer
    to infantry works well but the German army infantry engineers were very much different
    than those in the panzer divisions that had a good number of halftracks with assault
    weapons and light bridges. The problem with using stock enginners (pioneers) in your
    Panzer divisisons is that it can wreak your combined arms mixture unless you add alot
    of armor or amd inf to offset them. they should compliment armor, not distract from it.
    They are darn useful for the Russian front and touring thru Belgium!! LoL!

    Again in my 6th test game (I am playing only thru mid 1942) no Belgium or Netherlands
    surrender notice. They should fold once their capital is overrun but continue to fight
    on in France sometimes being the last to be destroyed. Again (!) another invasion of
    Denmark by Britain during the French campaign (is this a scripted event or is the food
    there popular with the Brits??)

  19. #1739
    Somebody mentioned how easy it was to invade Japan due to
    poor garrisons. Since the Japanese were training in 1944 to
    resist invasion using citizen-militia there should be an event
    that any Japanese city on any of the Japanese mainland attacks
    or moves next to a 2xMilitia division should appear. Since these
    would only appear when an Allied unit was next to or attacking a
    mainland Japanese city they would not all appear at once and the
    Japanese AI would not likely send them off to China (lol!) and it
    would be historically accurate and make the taking of the islands
    a bit rougher. Perhaps also a automatic level 2 landfort appearing
    in the city at the time the milita unit appears to show the barracades
    and blockage the citizens in Japan were prepared to go to to resist
    a foreign invasion. Very much more inclined to a heavy radical citizen
    defence than any other county i can think of in WW2.

  20. #1740
    I.C.E. Devildread's Avatar
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    DI:G already have a home army for Japan in their starting OOB, they can't move them out of the island.

    About UK in Denmark this is full AI, I can't change that.

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