+ Reply to Thread
Page 50 of 166 FirstFirst ... 25 40 48 49 50 51 52 60 75 100 125 150 ... LastLast
Results 981 to 1,000 of 3311

Thread: [Dies Irae: Götterdämmerung] Report thread

  1. #981
    Hi DevilDread,

    I did a Clean Install. I removed everything from the Steamapps folder. Nothing was left over.

    Oh my! Is there no solution to this problem?

  2. #982
    I.C.E. Devildread's Avatar
    EU3 CompleteHearts of Iron IIISemper FiVictoria 2Magicka
    Darkest HourFor the Motherland

    Join Date
    Aug 2009
    Location
    Montpellier, France
    Posts
    9,669
    Quote Originally Posted by kunwon.saw View Post
    Hi DevilDread,

    I did a Clean Install. I removed everything from the Steamapps folder. Nothing was left over.

    Oh my! Is there no solution to this problem?
    Did you contact steam?

    A lot of people have the steam version without problem. :/

  3. #983
    General No idea's Avatar
    EU3 CompleteHearts of Iron IIIHeir to the ThroneMount & Blade: WarbandSemper Fi
    Victoria 2Divine WindCrusader Kings IIFor the MotherlandVictoria II: A House Divided
    HOI3: Their Finest HourMarch of the EaglesVictoria 2: Heart of Darkness

    Join Date
    Jan 2010
    Location
    Somewhere around the Universe...
    Posts
    2,370
    One balance issue (playing with 1.01 beta patch). I thought Manpower was supposed to give some headaches to the german player, however, in my current game is 1943, I am midway from Moscow, and I have almost 2500 MP left (even more than the SU). Eveidently this MP is far more than I´ll ever need (or more than my IC will ever be able to consume), so perhaps a tweak in the german MP or how much MP Germany gets via events is needed?. I micro everything, so I lose less MP than if AI controlled my armies, and I rarely push, making breakthroughs and then slowly eating pockets, after heavy bombings, but still, I think Germany gets too much MP.

    What do you think?

  4. #984
    I.C.E. Devildread's Avatar
    EU3 CompleteHearts of Iron IIISemper FiVictoria 2Magicka
    Darkest HourFor the Motherland

    Join Date
    Aug 2009
    Location
    Montpellier, France
    Posts
    9,669
    Everyone is struggling about MP, I don't understand how you could possibly have 2500MP left. Oo

  5. #985
    General No idea's Avatar
    EU3 CompleteHearts of Iron IIIHeir to the ThroneMount & Blade: WarbandSemper Fi
    Victoria 2Divine WindCrusader Kings IIFor the MotherlandVictoria II: A House Divided
    HOI3: Their Finest HourMarch of the EaglesVictoria 2: Heart of Darkness

    Join Date
    Jan 2010
    Location
    Somewhere around the Universe...
    Posts
    2,370
    Quote Originally Posted by alex0809 View Post
    How are you so successful in sub warfare? Now don't forget I am a total noob, but I am simply sending them out on a province with command "Convoy raiding" in packs of 3 and even tho I DO sink a lot of convoys, I get spotted a lot. I sent out 10 short-ranged sub wolf packs in late '39 and by the end of '40 I had lost more than 2/3 of them. How do you avoid that?
    • It´s extremely easy to succeed. NEVER make flotilla packs (don´t merge sub units). Let them hunt alone. The only way for the AI to hunt your subs in significant numbers is if your subs work merged (this is because in order for the subs to be hunt, first they have to be engaged. It´s extremely difficult to engage a single sub unit, but it´s very easy to engage a pack of 3 flotillas), so never merge them. With that it´s enough.

  6. #986
    General No idea's Avatar
    EU3 CompleteHearts of Iron IIIHeir to the ThroneMount & Blade: WarbandSemper Fi
    Victoria 2Divine WindCrusader Kings IIFor the MotherlandVictoria II: A House Divided
    HOI3: Their Finest HourMarch of the EaglesVictoria 2: Heart of Darkness

    Join Date
    Jan 2010
    Location
    Somewhere around the Universe...
    Posts
    2,370
    Quote Originally Posted by Devildread View Post
    Everyone is struggling about MP, I don't understand how you could possibly have 2500MP left. Oo
    Well, I have around 150 divisions in total plus around 50 garrison divisions (2 G + MP each). Yes, I know I am a bit mean using my MP, I micro everything (so I lose less MP), I don’t usually push the front except when I know I am going to overrun them, I took all the decisions which gave MP or free of MP units, and I researched the operational techs and the agriculture tech to be up to date, all this should save some MP (let´s say around 500?) and give some also, but even so, how in hell are you running into MP problems?. PS. My BASE MP is 1473 (it´s mid 1943 and I am midway to Moscow)

    PS 2. I always use collaboration governments except in Poland and USSR, where I took the lightest (from the partisan point of view) governments possible, although, I have always thought that collaboration govs. gave too much MP to the occupying forces. I get 65 MP per month, and I have never been in a situation where my losses were higher than the MP I got per month. Playing in normal difficulty. Which are your tactics?
    Last edited by No idea; 01-06-2011 at 10:35.

  7. #987
    Over the top, gentlemen! Marcus's Avatar
    Hearts of Iron IIIRise of PrussiaSemper FiVictoria 2Crusader Kings II
    Pride of NationsFor the MotherlandHOI3: Their Finest Hour

    Join Date
    Jun 2000
    Location
    Driving through your flank
    Posts
    1,531
    Quick question 1.01 beta, my Barabarossa went so terrible (not a whole lot of progress) that for some reason General Winter didn't fire (or I missed it), now it's 1942 and I am noticing that there is a LOT of partisan activity in.... the Baltics. Shouldn't these people open their Germanic Liberators with open arms, bread and salt? Is there an event to set up some kind of puppet government?
    I want it all - Freddie Mercury

    Prey comes willingly to the spider who waits in his web - Jonas Simbacca

    Let's go, boys! We've got the damn Yankees on the run now! - US General Joseph Wheeler at the Battle of Las Guasimas, Spanish - American War

  8. #988
    Second Lieutenant Metalist's Avatar
    Penumbra -  Black PlagueVictoria: RevolutionsEU3 CompleteRome GoldHearts of Iron III
    Heir to the ThroneRise of PrussiaMount & Blade: WarbandSemper FiVictoria 2
    Divine WindMagickaCities in MotionDarkest HourMajesty II Collection
    Crusader Kings IIPride of NationsFor the MotherlandVictoria II: A House Divided

    Join Date
    May 2011
    Location
    Istanbul, Turkey
    Posts
    189
    Hi, do you have a clear date for 1.1 patch?
    If the tanks succeed, then victory follows. - Heinz Guderian

    Men, I am not ordering you to attack. I am ordering you to die. In the time that it takes us to die, other forces and commanders can come and take our place. - Kemal Atatürk Orders to the 57th Infantry Regiment, at the Battle of Gallipoli (25 April 1915)

  9. #989
    Field Marshal jju_57's Avatar
    Hearts of Iron 2: ArmageddonHearts of Iron IIIHeir to the ThroneSemper FiEU3: Chronicles
    Crusader Kings IIFor the Motherland

    Join Date
    Oct 2003
    Location
    Chicago, IL
    Posts
    4,265
    Quote Originally Posted by No idea View Post
    One balance issue (playing with 1.01 beta patch). I thought Manpower was supposed to give some headaches to the german player, however, in my current game is 1943, I am midway from Moscow, and I have almost 2500 MP left (even more than the SU). Eveidently this MP is far more than I´ll ever need (or more than my IC will ever be able to consume), so perhaps a tweak in the german MP or how much MP Germany gets via events is needed?. I micro everything, so I lose less MP than if AI controlled my armies, and I rarely push, making breakthroughs and then slowly eating pockets, after heavy bombings, but still, I think Germany gets too much MP.

    What do you think?
    I think this is only happenning in your game. Either it is something you did or some wierd bug in your game. I've played it a few times and I usually am around 900MP when I'm cautious. And others have reported running out of MP. But so far you are the only one that has over 2K MP.
    My mom always told me to be nicer. She said that I could catch more flies with sugar than vinegar. But I always found that a big pile of dog poop worked best.

  10. #990
    Captain KipAllen's Avatar
    EU3 OwnerHearts of Iron IIISemper FiFor the MotherlandHOI3: Their Finest Hour

    Join Date
    Apr 2008
    Location
    St. Louis, MO, USA
    Posts
    302
    Quote Originally Posted by No idea View Post
    • It´s extremely easy to succeed. NEVER make flotilla packs (don´t merge sub units). Let them hunt alone. The only way for the AI to hunt your subs in significant numbers is if your subs work merged (this is because in order for the subs to be hunt, first they have to be engaged. It´s extremely difficult to engage a single sub unit, but it´s very easy to engage a pack of 3 flotillas), so never merge them. With that it´s enough.
    But if you send them out alone and they are sunk, aren't their leaders killed as well? This would argue for flotillas of at least two u-boats.
    We sleep safe in our beds because rough men stand ready in the night to visit violence on those who would do us harm.
    --George Orwell

  11. #991
    Field Marshal bbasgen's Avatar
    Diplomacy PlayerEU3 OwnerHearts of Iron 2: ArmageddonVictoria: RevolutionsEU3 Complete
    Hearts of Iron IIIHeir to the ThroneAchtung PanzerSemper FiVictoria 2
    For the MotherlandVictoria II: A House DividedHOI3: Their Finest Hour

    Join Date
    Jul 2005
    Location
    Tucson, AZ
    Posts
    2,568
    Blog Entries
    2
    I haven't been tracking this thread all the way through: has anyone made an add-on to DIG that allows for additional historical units? I enjoy using special forces type units.

    On that note, Goering's brigade can't take a leader. Is this WAD?
    "All warfare is based on deception." Sun Tzu, Ping Fa.

    Paradoxian Wiki Network:
    HoI 3 | HoI 2 | EU3 | EU2 | Vicky | Vicky 2

  12. #992
    Field Marshal jju_57's Avatar
    Hearts of Iron 2: ArmageddonHearts of Iron IIIHeir to the ThroneSemper FiEU3: Chronicles
    Crusader Kings IIFor the Motherland

    Join Date
    Oct 2003
    Location
    Chicago, IL
    Posts
    4,265
    Quote Originally Posted by KipAllen View Post
    But if you send them out alone and they are sunk, aren't their leaders killed as well? This would argue for flotillas of at least two u-boats.
    Yes. But they will argue the risk is small. I counter that by saying I was engaged 6 times which would mean the potential loss of 6 leaders. Bottom line is your choice.

    Quote Originally Posted by bbasgen View Post
    I haven't been tracking this thread all the way through: has anyone made an add-on to DIG that allows for additional historical units? I enjoy using special forces type units.

    On that note, Goering's brigade can't take a leader. Is this WAD?
    Yes there is a mod.

    A single brigade can't have a leader. You need two units or more for a leader to be assigned.
    My mom always told me to be nicer. She said that I could catch more flies with sugar than vinegar. But I always found that a big pile of dog poop worked best.

  13. #993
    General No idea's Avatar
    EU3 CompleteHearts of Iron IIIHeir to the ThroneMount & Blade: WarbandSemper Fi
    Victoria 2Divine WindCrusader Kings IIFor the MotherlandVictoria II: A House Divided
    HOI3: Their Finest HourMarch of the EaglesVictoria 2: Heart of Darkness

    Join Date
    Jan 2010
    Location
    Somewhere around the Universe...
    Posts
    2,370
    Quote Originally Posted by KipAllen View Post
    But if you send them out alone and they are sunk, aren't their leaders killed as well? This would argue for flotillas of at least two u-boats.
    They don´t always die. I recall somebody saying that they sometimes appeared again in your OOB. Anyway, you get lots of naval leaders, and they get experience very fast. If you don´t want to risk losing Raeder or Donitz, just reserve them until your sub defence tech is higher. Until then, just give command to a 3 star sub commander. Apart from that, having two subs in a pack does not guarantee that they won´t be destroyed. I have sunk many times 2 or 3 subs in the same battle. The most important thing is not being engaged and, for that, the less subs the better.

  14. #994
    I.C.E. Devildread's Avatar
    EU3 CompleteHearts of Iron IIISemper FiVictoria 2Magicka
    Darkest HourFor the Motherland

    Join Date
    Aug 2009
    Location
    Montpellier, France
    Posts
    9,669
    Quote Originally Posted by Metalist View Post
    Hi, do you have a clear date for 1.1 patch?
    We already have 1.02.

    If you mean official patch, I don't know. I am waiting a week before working on 1.03 in order to have maximum reports and then I think I'll send it to Paradox. After that I don't control anything, could be days or months (for instance the patch for Common Weapons never came official).

  15. #995
    Second Lieutenant urcog2's Avatar
    Hearts of Iron IIISemper FiFor the Motherland

    Join Date
    Dec 2010
    Location
    Earth
    Posts
    164
    Quote Originally Posted by Devildread View Post
    DIES IRAE: GÖTTERDÄMMERUNG PATCH 1.1 PLANNED FOR LATE MAY - PLEASE REPORT THE MOST AS YOU CAN
    Perhaps this was a typo? Did you mean to say 1.01 here?
    If you build a fire for a man, you can keep him warm for a day.
    If you set the man on fire, you can keep him warm for the rest of his life.

  16. #996
    Field Marshal jju_57's Avatar
    Hearts of Iron 2: ArmageddonHearts of Iron IIIHeir to the ThroneSemper FiEU3: Chronicles
    Crusader Kings IIFor the Motherland

    Join Date
    Oct 2003
    Location
    Chicago, IL
    Posts
    4,265
    Quote Originally Posted by urcog2 View Post
    Perhaps this was a typo? Did you mean to say 1.01 here?
    1.01 and 1.02 are beta patches and are out. Patch 1.1 will be the offcial patch.
    My mom always told me to be nicer. She said that I could catch more flies with sugar than vinegar. But I always found that a big pile of dog poop worked best.

  17. #997
    Second Lieutenant Metalist's Avatar
    Penumbra -  Black PlagueVictoria: RevolutionsEU3 CompleteRome GoldHearts of Iron III
    Heir to the ThroneRise of PrussiaMount & Blade: WarbandSemper FiVictoria 2
    Divine WindMagickaCities in MotionDarkest HourMajesty II Collection
    Crusader Kings IIPride of NationsFor the MotherlandVictoria II: A House Divided

    Join Date
    May 2011
    Location
    Istanbul, Turkey
    Posts
    189
    Yeah, I saw that sentence that's why I am asking for the patch.
    If the tanks succeed, then victory follows. - Heinz Guderian

    Men, I am not ordering you to attack. I am ordering you to die. In the time that it takes us to die, other forces and commanders can come and take our place. - Kemal Atatürk Orders to the 57th Infantry Regiment, at the Battle of Gallipoli (25 April 1915)

  18. #998
    Quote Originally Posted by Devildread View Post
    Everyone is struggling about MP, I don't understand how you could possibly have 2500MP left. Oo
    In 1939 scenario you begin with 2318 MP

  19. #999
    I.C.E. Devildread's Avatar
    EU3 CompleteHearts of Iron IIISemper FiVictoria 2Magicka
    Darkest HourFor the Motherland

    Join Date
    Aug 2009
    Location
    Montpellier, France
    Posts
    9,669
    Oh. The DLC is meant to be played from the '36 campaign. The other campaign are not balanced (in vanilla either). Maybe this is it?

  20. #1000
    Second Lieutenant
    EU3 CompleteHearts of Iron IIIArsenal of DemocracyHeir to the ThroneSemper Fi
    Darkest HourFor the Motherland

    Join Date
    Apr 2010
    Location
    So Cal
    Posts
    194
    when is the official patch release estimated? will it be compatible with the vorwart panzer mod?
    "When a man knows he is to be hanged in a fortnight, it concentrates his mind wonderfully." - Samuel Johnson

    A British view of Bismarck and Moltke

    http://www.youtube.com/watch?v=6lHM6gy1rO8

+ Reply to Thread
Page 50 of 166 FirstFirst ... 25 40 48 49 50 51 52 60 75 100 125 150 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts