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Thread: [Dies Irae: Götterdämmerung] Report thread

  1. #481
    Field Marshal jju_57's Avatar
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    Quote Originally Posted by comsubpac View Post
    about the supply:
    only the need is so high the army does not really use that much. set your IC manually and you will see that your armies will stayed supplied even if you produce not nearly as much IC as the engine calls for.
    i think it has something to do with the changed weather/supply tax.
    Actually it reduces the supply stockpiles so it does have an impact. I saw my stockpile cut by 25% as I was only devoting about 50IC to supplies when it wanted 90IC. So the game really does want those hugh supply requests. I'm thinking this came in the 2.04d official or 2.04e patch but haven't test that yet.
    My mom always told me to be nicer. She said that I could catch more flies with sugar than vinegar. But I always found that a big pile of dog poop worked best.

  2. #482
    I.C.E. Devildread's Avatar
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    Quote Originally Posted by dark devil View Post
    Please, reply my question when you can. Thanks.
    I don't know how steam works about DLC patches, sorry. I'll try to make Paradox include the patch when it get official but this is not the case. I am upload a BETA patch now and this is certain that you won't have a beta patch on steam.

  3. #483
    I.C.E. Devildread's Avatar
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    Quote Originally Posted by jju_57 View Post
    Actually it reduces the supply stockpiles so it does have an impact. I saw my stockpile cut by 25% as I was only devoting about 50IC to supplies when it wanted 90IC. So the game really does want those hugh supply requests. I'm thinking this came in the 2.04d official or 2.04e patch but haven't test that yet.
    PLEASE upload a savegame. I can't do anything without it!

  4. #484
    I.C.E. Devildread's Avatar
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    PATCH DOWNLOAD

    Dies_irae_Gotterdammerung_v1.01_beta.rar

    INSTALLATION INSTRUCTIONS

    1. Download the 1.01 Beta patch from the link above (thanks to Derkb for the server)

    2. Extract the patch in your HOI3 directory
    2.a STEAM: you need to go to your steam installation and then look for \Steam\steamapps\common\hearts of iron 3
    2.b DON'T INSTALL THE PATCH IF YOU DON'T KNOW WHAT YOU ARE DOING! THE DLC IS NOT BROKEN WITHOUT THE PATCH AND YOU CAN WAIT FOR AN OFFICIAL ONE TO COME IN A FEW WEEKS

    3. Overwrite when asked (it will only overwrite the DLC files, don't worry)

    4. Launch the DLC like you always did, it is successfully patched.

    5. You can check if the patch works by going to the naval doctrine technology tab, see the submarine positionning or morale tech and if coastal, medium and long range submarines are included the patch is installed.

    PATCH CHANGELOG

    Along with the official patch (not the beta one), a mini-mod adding 5 SS units (infantry, mot, mech, panzer, kav) will be available.



    BE SURE YOUR INSTALLATION OF HOI3 IS CLEAN AND PATCHED TO 2.04D AND 2.04E
    IF YOU INSTALL AN HOI3 PATCH, YOU NEED TO REINSTALL THE DLC

    BUG FIXES
    - fixed some model text
    - added some missing models
    - fixed some typo in localization
    - fixed the Blomberg/Fritsch affair bug making the ministers not to disappear
    - deleted some foreign events not relevant to Germany
    - deleted the dissent increase in Anschluss and Czech annexation
    - fixed Czech tank models (38t)
    - fixed Foreign Wehrmacht event text bug
    - fixed battle of Paris event not popping sometimes
    - changed operationnal tech prerequisites to be easier to plan ahead
    - fixed the bugged Barbarossa Operational tech prerequisite
    - Italy will always annex Ethiopia
    - fixed some overcomplicated strategic effects triggers
    - General Winter will now last from november to march
    - fixed some battle events triggers
    - captured equipment bonus is now 3% IC efficiency
    - battle of Leningrad, Moscow, Stalingrad and Sevastopol are now handled via decisions in order to have the event ASAP
    - fixed the relocation of Soviet Capital bug (could happen twice)
    - fixed the german-soviet agreement reapearing after bitter peace
    - switched the two lowest naval leader rank names
    - disabled the long range submarine event, now you have to research the tech by yourself
    - fixed submarine positionning with wrong stats tech upgrades
    - fixed ||| symbol for regiment instead of the brigade's X
    - changed the odds of the Rhineland War to happen (happen less often)
    - fixed the NSDAP popularity/org appearing twice bug in the nuremberg rally
    - deleted KMS prefix to OOB ships
    - infantry can now be upgraded to jägers
    - fixed the bug when Italy stay at war against allies after the peace of the Rhineland events
    - Peace of the Rhineland now actually bring peace to the world
    - reduced the impact of the french high command strategic modifier
    - halved the neutrality loss for USA when you attack Swiss
    - The brigade box close button shouldn't be out of the screen in the lowest resolution
    - China should be stronger if Germany decides to help after the war has started (added partisan brigades)
    - China joining axis doesn't declare war against JAP anymore
    - Nationalist Spain should win more often if helped by Germany
    - Added the new uboats to the naval doctrines
    - Poland give back the core to Germany when they surrender
    - Poland should be at peace with Soviet after they surrender
    - Added level 10 forts on the Franco-Italian border
    - Buffed UK in North Africa
    - Walkyrie event can happen in the '44 scenario now
    - Fixed the model names not displaying
    - Switched the position of the Sino-German stronger agreement options
    - Fixed Long Range Submarine being unable to reach US coasts
    - ITA won't puppet ETH anymore
    - Fixed Soviet union annexation of baltic states while they are under axis control
    - Fixed Soviet Union controlling West Poland provinces


    ADDITIONS
    - Austrian troops named in their starting OOB with German names for anschluss
    - added officer boost after anschluss
    - added an allies/comintern peace decision if they happen to be at war due to some bug (won't fire if Germany and Soviet are allied)
    - Soviet Union will never declare war via decision on Germany if they choose to be allies during the MR pact
    - added the lost of at least x% of core land prerequisite to the soviet bonuses (no more general winter if you are not enough deep in russia)
    - added some free troops for UK in Afrika in order to help them if Germany research the Afrika Korps tech
    - added some morale penalty to choose from the battle lost events
    - added some manpower to USA
    - added some manpower to Soviet Union
    - added german name for brigade/regiment names in the production screen
    - Afrika Korps units are now buildable!
    - added an event when France declare war on Germany in '36 in order to warn the player about all this
    - Elite units now cost 0 supplies but appear in the construction queue (hence cost IC and time to build)
    - the whole maginot line is now full of victory point (+7 points, -7 in Paris to balance) in order to have the AI garrison it for real
    - Four year plan industry now grants +10% IC +10% efficiency
    - Training laws now include officer recruitment
    - Italy is nerfed
    - Added an event for Soviet Union to ask for Eastern Poland if Germany controls it before M-R pact
    - You can choose to sack Goering instead of Blomberg/Fritsch

  5. #485
    Second Lieutenant dark devil's Avatar
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    Quote Originally Posted by Devildread View Post
    I don't know how steam works about DLC patches, sorry. I'll try to make Paradox include the patch when it get official but this is not the case. I am upload a BETA patch now and this is certain that you won't have a beta patch on steam.
    Thanks.

  6. #486
    You can always install patches over Steam versions of the game. In the worst case it doesnt work and you can always verify the came cache and Steam will redownload all the files that differ from the latest one on Steam servers.

  7. #487
    AAh I see it's out on http://didays.derkb.de/downloads/DiesIrae/ - good show Devildread.

    Well, it says Beta, anyway, don't know if it's final.

  8. #488
    I apologise if it's already been mentioned, but model names are a bit screwy. In particular, aircraft model names are non-existent, but land brigades are messed up in some quite exciting ways too. For instance:

    Tanks are currently only upgrading one model name every full tech level upgrade, instead of progressive design, where you'd expect to see a prototype Panzer III (Ausf. A-D) upgrade to a Panzer IIIF with improved reliability, and the onto IIIG with a gun upgrade, and the Ausf J with an armour boost. Using indicative scores for Gun/Armour/Engine/Reliability, what you'd expect to see is e.g.

    2/2/2/2 - some manner of prototype, e.g. Bataillonfuhrerwagen
    2/2/3/2 - Panzer III Ausf A
    2/2/3/3 - Panzer III Ausf F
    3/2/3/3 - Panzer III Ausf G
    3/3/3/3 - Panzer III Ausf J

    Instead you get:

    2/2/2/2 - Bataillionfuhrerwagen
    3/3/3/3 - Panzer III Ausf A
    4/4/4/4 - Panzer III Ausf F

    Etc.

    There's also the issue with Artillery and AT brigades having specific names, e.g. 3.7cm PaK 36, yet having a 5cm PaK 38 as one of its technology components. Would it be possible to conduct a scrub of the brigade names and tech names to ensure these are aligned?


    Edit: actually, it looks like that might already be in the patch change notes. If so, sorry.

  9. #489
    I.C.E. Devildread's Avatar
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    Quote Originally Posted by Lavallin View Post
    I apologise if it's already been mentioned, but model names are a bit screwy. In particular, aircraft model names are non-existent, but land brigades are messed up in some quite exciting ways too. For instance:

    Tanks are currently only upgrading one model name every full tech level upgrade, instead of progressive design, where you'd expect to see a prototype Panzer III (Ausf. A-D) upgrade to a Panzer IIIF with improved reliability, and the onto IIIG with a gun upgrade, and the Ausf J with an armour boost. Using indicative scores for Gun/Armour/Engine/Reliability, what you'd expect to see is e.g.

    2/2/2/2 - some manner of prototype, e.g. Bataillonfuhrerwagen
    2/2/3/2 - Panzer III Ausf A
    2/2/3/3 - Panzer III Ausf F
    3/2/3/3 - Panzer III Ausf G
    3/3/3/3 - Panzer III Ausf J

    Instead you get:

    2/2/2/2 - Bataillionfuhrerwagen
    3/3/3/3 - Panzer III Ausf A
    4/4/4/4 - Panzer III Ausf F

    Etc.

    There's also the issue with Artillery and AT brigades having specific names, e.g. 3.7cm PaK 36, yet having a 5cm PaK 38 as one of its technology components. Would it be possible to conduct a scrub of the brigade names and tech names to ensure these are aligned?


    Edit: actually, it looks like that might already be in the patch change notes. If so, sorry.
    I only fixed the non apparent model names, for the historically correct stuff I won't do it but I will gladly include anyone's work about it.

  10. #490
    Will the SS Units have different unit portraits?

  11. #491
    Quote Originally Posted by Devildread View Post
    I only fixed the non apparent model names, for the historically correct stuff I won't do it but I will gladly include anyone's work about it.
    Okay, I'll have a look at it at some point and see what I can do.

  12. #492
    Podcat's Cat Wrangler T.j. Arnold's Avatar
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    Are patches going to be releaseed in the traditiong manner of .rar files? Will HoI III recognize that the mod needs to be updated? I'm guessing, "No".

  13. #493
    Field Marshal jju_57's Avatar
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    Quote Originally Posted by Devildread View Post
    PLEASE upload a savegame. I can't do anything without it!
    Unfortuanately I'm at work right now so can't. I can upload a save tonight.
    My mom always told me to be nicer. She said that I could catch more flies with sugar than vinegar. But I always found that a big pile of dog poop worked best.

  14. #494
    The tech Russian Railways gives -10% IC and nothing else. There used to be an increase in supplies and stuff. Is this WAD or ?

  15. #495
    - Problem solved -
    Last edited by alex0809; 16-05-2011 at 22:47. Reason: Problem solved

  16. #496
    Second Lieutenant bubbas's Avatar
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    Quote Originally Posted by De_Genius View Post
    The tech Russian Railways gives -10% IC and nothing else. There used to be an increase in supplies and stuff. Is this WAD or ?
    Noticed that one too when checking thru the techtrees after patching the mod.

    Also noticed that CAG's only benefit from one single tech, Fleet Auxiliary Carrier Doctrine, which gives +5% organisation.
    There are no repeatable techs that give CAG's morale and/or organisation bonuses. Is this WAD or ?
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  17. #497
    Second Lieutenant Coto196's Avatar
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    Quote Originally Posted by bubbas View Post
    I had the same error message when I tried to install the mod the first time. All I had to do was to uninstall HOI3, remove any folders/files left behind due to modding and then clean the registry from any leftovers. Finally after a reboot, re-install the game, add SF, patch it up and then installing the mod went just fine.

    Not much of a hassle if you just take a moment to tinker around. Just remember if you have any specific saves you want to keep to make backups of them and notes on what they were and on what mod/version and such (at least I do that so that I don't forget what was what and on which mod).
    Well, since I have installed HoI3 around 8-10 times now and "tinkered" for around 13 hours I've almost given up all hope, but I'm trying your way right now, I hope it works, I'm not sure if I've already tried it though.

    Edit: Didn't work...

    Edit 2: Ok, I give up. I'm buying it from Impulse now, even if I don't get a refund from GG. Hopefully I can enjoy this mod now.
    Last edited by Coto196; 16-05-2011 at 23:33.

  18. #498
    Over the top, gentlemen! Marcus's Avatar
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    Quote Originally Posted by Lavallin View Post
    I apologise if it's already been mentioned, but model names are a bit screwy. In particular, aircraft model names are non-existent, but land brigades are messed up in some quite exciting ways too. For instance:

    Tanks are currently only upgrading one model name every full tech level upgrade, instead of progressive design, where you'd expect to see a prototype Panzer III (Ausf. A-D) upgrade to a Panzer IIIF with improved reliability, and the onto IIIG with a gun upgrade, and the Ausf J with an armour boost. Using indicative scores for Gun/Armour/Engine/Reliability, what you'd expect to see is e.g.

    2/2/2/2 - some manner of prototype, e.g. Bataillonfuhrerwagen
    2/2/3/2 - Panzer III Ausf A
    2/2/3/3 - Panzer III Ausf F
    3/2/3/3 - Panzer III Ausf G
    3/3/3/3 - Panzer III Ausf J

    Instead you get:

    2/2/2/2 - Bataillionfuhrerwagen
    3/3/3/3 - Panzer III Ausf A
    4/4/4/4 - Panzer III Ausf F

    Etc.

    There's also the issue with Artillery and AT brigades having specific names, e.g. 3.7cm PaK 36, yet having a 5cm PaK 38 as one of its technology components. Would it be possible to conduct a scrub of the brigade names and tech names to ensure these are aligned?


    Edit: actually, it looks like that might already be in the patch change notes. If so, sorry.
    In all fairness, who of us is going to specifically build divisions of 2/1/5/7, 3/3/4/1 and 1/4/1/2 Panzers? And care if the correct model name is there? I just want some flavour names and a cool pic when I build them.
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  19. #499
    The Last Eurofederalist LeeDub's Avatar
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    Quote Originally Posted by Marcus View Post
    In all fairness, who of us is going to specifically build divisions of 2/1/5/7, 3/3/4/1 and 1/4/1/2 Panzers? And care if the correct model name is there? I just want some flavour names and a cool pic when I build them.
    I think it's always fun to have more names, depending on what gets researched first. Not vital by any means, it's nonetheless pretty neat.

  20. #500
    I.C.E. Devildread's Avatar
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    Quote Originally Posted by LeeDub View Post
    I think it's always fun to have more names, depending on what gets researched first. Not vital by any means, it's nonetheless pretty neat.
    Anyway if someone do it, I'll add it in a patch. This can't hurt and this is always cool to have more historicity. Details are great but sadly when it comes to make a DLC we don't have much time for details (we have mods for that matter).

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