+ Reply to Thread
Page 13 of 166 FirstFirst ... 3 11 12 13 14 15 23 38 63 88 113 ... LastLast
Results 241 to 260 of 3311

Thread: [Dies Irae: Götterdämmerung] Report thread

  1. #241
    Field Marshal jju_57's Avatar
    Hearts of Iron 2: ArmageddonHearts of Iron IIIHeir to the ThroneSemper FiEU3: Chronicles
    Crusader Kings IIFor the Motherland

    Join Date
    Oct 2003
    Location
    Chicago, IL
    Posts
    4,265
    In another post someone said there were assault guns. Is this via an event? I don't see anything that can be researched and none of the techs mention improvment to the AG stats. Or is it called something different?
    My mom always told me to be nicer. She said that I could catch more flies with sugar than vinegar. But I always found that a big pile of dog poop worked best.

  2. #242
    Second Lieutenant Kevinleungcp's Avatar
    Hearts of Iron IIISemper Fi

    Join Date
    Aug 2009
    Location
    Hong Kong/San Francisco
    Posts
    168
    An area of improvement that I want to see in the next patch:
    Is it possible to show the max skill of leaders in the leader assignment screen. It could, for example, appear next to the leader photo. That'd be great because it facilates optimized selection.

  3. #243
    Second Lieutenant Kevinleungcp's Avatar
    Hearts of Iron IIISemper Fi

    Join Date
    Aug 2009
    Location
    Hong Kong/San Francisco
    Posts
    168
    Very heartbreaking to see China has failed me again and again (I played twice and China always fell into the hand of Japan) even though I max out all the help I could give to China (i.e. -5% IC reduction on Germany part). In both scenario, China was crushed by May 1938 and Aug 1938, respectively. Do you think there's a need to nerf Japan to achieve balance?

  4. #244
    General No idea's Avatar
    EU3 CompleteHearts of Iron IIIHeir to the ThroneMount & Blade: WarbandSemper Fi
    Victoria 2Divine WindCrusader Kings IIFor the MotherlandVictoria II: A House Divided
    HOI3: Their Finest HourMarch of the EaglesVictoria 2: Heart of Darkness

    Join Date
    Jan 2010
    Location
    Somewhere around the Universe...
    Posts
    2,370
    Why are my units starting with 16.25 exp instead of 25 exp? They are totally new units, built from the very beginning with specialist training. I noticed because while my armoured units get 3 awards since the very beginning, my new infantry divisions start with none.

  5. #245
    Field Marshal jju_57's Avatar
    Hearts of Iron 2: ArmageddonHearts of Iron IIIHeir to the ThroneSemper FiEU3: Chronicles
    Crusader Kings IIFor the Motherland

    Join Date
    Oct 2003
    Location
    Chicago, IL
    Posts
    4,265
    Quote Originally Posted by No idea View Post
    Why are my units starting with 16.25 exp instead of 25 exp? They are totally new units, built from the very beginning with specialist training. I noticed because while my armoured units get 3 awards since the very beginning, my new infantry divisions start with none.
    I wonder if this has to do with reserve/mobilization. As a unit takes reinforcements it lowers the experience. So maybe building as reserves and then mobilizing them ends up being treated as taking reinforcements. If so I may have to rethink the speciality training law till after war has started.
    My mom always told me to be nicer. She said that I could catch more flies with sugar than vinegar. But I always found that a big pile of dog poop worked best.

  6. #246
    Quote Originally Posted by jju_57 View Post
    In another post someone said there were assault guns. Is this via an event? I don't see anything that can be researched and none of the techs mention improvment to the AG stats. Or is it called something different?
    In Dies Irae:G only Tank Destroyers are available. In my sub-mod for Dies Irae. You will have Light/medium/Heavy TD and Assault Guns/Heavy Assault Guns. If you click the link in my signature you can see a pic of the SS-SturmGeschütz Abt. 1 "Leibstandarte SS Adolf Hitler"
    RPM:: Mod for For the Motherland!

    Sub-mod for DIes Irae: Götterdämmerung --> Vorwärts Panzers! (It adds Assault Guns, Heavy Assault Guns/ Light Tank Destroyers/ Medium Tank Destroyers/Heavy Tank Destroyers/Event based and builable Waffen SS/Detailed Armour development)

  7. #247
    Devildread and team, thanks for a great mod.

    One thing I noticed, on the support for the winter war event you have Stalin spelled Staline.
    "When a man says he approves of something in principle, it means he hasn't the slightest intention of putting it into practice." Otto von Bismarck

  8. #248
    None of the new loading screens appear during loading.

  9. #249
    Field Marshal jju_57's Avatar
    Hearts of Iron 2: ArmageddonHearts of Iron IIIHeir to the ThroneSemper FiEU3: Chronicles
    Crusader Kings IIFor the Motherland

    Join Date
    Oct 2003
    Location
    Chicago, IL
    Posts
    4,265
    Quote Originally Posted by Syntalynder View Post
    None of the new loading screens appear during loading.
    Oops, never realized there were new screens. If so then I also have this bug.
    My mom always told me to be nicer. She said that I could catch more flies with sugar than vinegar. But I always found that a big pile of dog poop worked best.

  10. #250
    Captain KipAllen's Avatar
    EU3 OwnerHearts of Iron IIISemper FiFor the MotherlandHOI3: Their Finest Hour

    Join Date
    Apr 2008
    Location
    St. Louis, MO, USA
    Posts
    302
    Quote Originally Posted by jju_57 View Post
    Oops, never realized there were new screens. If so then I also have this bug.
    Same here. My loading screens are the old ones.
    We sleep safe in our beds because rough men stand ready in the night to visit violence on those who would do us harm.
    --George Orwell

  11. #251
    I.C.E. Devildread's Avatar
    EU3 CompleteHearts of Iron IIISemper FiVictoria 2Magicka
    Darkest HourFor the Motherland

    Join Date
    Aug 2009
    Location
    Montpellier, France
    Posts
    9,669
    If I don't comment a bug report don't worry, I'll fix it anyway (I just don't want to quote 1000 persons on the same post).
    Thanks for reporting and please go on.

    Quote Originally Posted by Lavallin View Post
    Old Guard Leaders. Hate 'em, hate 'em, hate 'em. Especially as Germany, who have good leaders to spare; I'm aware that they play a role for other nations. The AI has no clue how to use them (never, or maybe for Garrison divisions), and they just get in the way.

    Please could you bring back the "fire them all" event/option from ICE?
    If someone wants to do it I'd be glad to add it to a patch.
    You can send a private message to Hraban, he is the one who did it of ICE.

    Quote Originally Posted by gumby7 View Post
    I dont know if this issue has been mentioned but I'm having a slightly annoying issue with the unit info pop-up. When I select a brigade to see the 3D soldier and stats it pops up with the exit button below the bottom edge of the screen. This means every time I look at the pop up I have to drag it up a little bit to exit. It fits on my screen, but just pops up too low. Anyone else have this? I'm playing in 1280x768 if that matters.
    The popup are configured for 1024 high. I'll see if I can reduce that but I am afraid you will have to move them manually.

    Quote Originally Posted by jju_57 View Post
    In another post someone said there were assault guns. Is this via an event? I don't see anything that can be researched and none of the techs mention improvment to the AG stats. Or is it called something different?
    There are no assault guns.

    Quote Originally Posted by Kevinleungcp View Post
    An area of improvement that I want to see in the next patch:
    Is it possible to show the max skill of leaders in the leader assignment screen. It could, for example, appear next to the leader photo. That'd be great because it facilates optimized selection.
    I'll think about it, this is not quick to do so I don't know if I want to try.

    Quote Originally Posted by Kevinleungcp View Post
    Very heartbreaking to see China has failed me again and again (I played twice and China always fell into the hand of Japan) even though I max out all the help I could give to China (i.e. -5% IC reduction on Germany part). In both scenario, China was crushed by May 1938 and Aug 1938, respectively. Do you think there's a need to nerf Japan to achieve balance?
    I'd say you have no luck because in my games with full support China always achieved a stalemate near the Mandchurian borders about 38-39. Then they need my help tho (bombers and interceptors) in order to push but they don't lose.

    If I have more reports about that I'll try to make the help bigger for China.

    Quote Originally Posted by Syntalynder View Post
    None of the new loading screens appear during loading.
    Check the first post of the thread. The reason is stated.

  12. #252
    General No idea's Avatar
    EU3 CompleteHearts of Iron IIIHeir to the ThroneMount & Blade: WarbandSemper Fi
    Victoria 2Divine WindCrusader Kings IIFor the MotherlandVictoria II: A House Divided
    HOI3: Their Finest HourMarch of the EaglesVictoria 2: Heart of Darkness

    Join Date
    Jan 2010
    Location
    Somewhere around the Universe...
    Posts
    2,370
    Quote Originally Posted by jju_57 View Post
    I wonder if this has to do with reserve/mobilization. As a unit takes reinforcements it lowers the experience. So maybe building as reserves and then mobilizing them ends up being treated as taking reinforcements. If so I may have to rethink the speciality training law till after war has started.
    Ummm.... thank you, jju_57, now I see why it happened. I built those units as reserves when I was at 2 year draft, then changed to 3 year draft, so they had to reinforce, and I guess that´s why they had their exp lowered to 16.25. I was not aware that reinforcements lowered the units exp, but I guess it makes all the sense (at least during peacetime)

  13. #253
    Quote Originally Posted by jju_57 View Post
    In another post someone said there were assault guns. Is this via an event? I don't see anything that can be researched and none of the techs mention improvment to the AG stats. Or is it called something different?
    There are no "assault guns" but if you'll look at the SPArt flavor types, that's what you're looking for. They added quite a few new TDs as well.

  14. #254
    I noticed some leaders (e.g. von Manstein) have one or more traits called "nulltrait" and the tooltip says "Experience Gain 0%". The trait icon look like the supplies icon. Is this correct?

  15. #255
    Quote Originally Posted by johgr View Post
    I noticed some leaders (e.g. von Manstein) have one or more traits called "nulltrait" and the tooltip says "Experience Gain 0%". The trait icon look like the supplies icon. Is this correct?
    They're not in my game?

    No Idea: Mobilizing a unit with less than 25% should cause it to *gain* experience. Meanwhile a unit with over 25% should lose experience when mobilized or reinforced. That's how it works in vanilla. (It's 30% in vanilla, though.) It will still have less than the max amount of experience though. In vanilla, a unit trained as a specialist reserve (with 3 year draft) will have ~22.5% exp. when mobilized.

  16. #256
    Not sure if it is a bug or suppossed to be that way. If I get myself into the Second Sino-Japanese War on the chinese side, I can't get the Munich Agreement anymore.
    Besides it gives the player quite an advantage as you save IC and you don't have to do anything in the war.

  17. #257
    I.C.E. Devildread's Avatar
    EU3 CompleteHearts of Iron IIISemper FiVictoria 2Magicka
    Darkest HourFor the Motherland

    Join Date
    Aug 2009
    Location
    Montpellier, France
    Posts
    9,669
    You can't hope some diplomatic moves from the allies if you are at war.

  18. #258
    Quote Originally Posted by johgr View Post
    I noticed some leaders (e.g. von Manstein) have one or more traits called "nulltrait" and the tooltip says "Experience Gain 0%". The trait icon look like the supplies icon. Is this correct?
    Quote Originally Posted by cfp View Post
    They're not in my game?
    I fixed it. I had edited the GER leader file to remove old guards. I must have screwed up something there because when I switched it with the original file it works. I've never seen this error before though ...
    Last edited by johgr; 12-05-2011 at 19:42.

  19. #259
    Is there any site that i can buy Dies Ire and download direct to drive? Or is it only those 3 websites that are offering it?

    ISREGARD::

    All i had to do was look

  20. #260
    Colonel Warlimont's Avatar
    Europa Universalis: RomeHearts of Iron 2: ArmageddonRome: Vae VictisHearts of Iron IIIAchtung Panzer
    Semper FiHOI3: Their Finest Hour

    Join Date
    Nov 2002
    Location
    Osnabrueck, Germany
    Posts
    980
    does a save/game-unfriendly patch loom on the horizon yet?

    thanks

+ Reply to Thread
Page 13 of 166 FirstFirst ... 3 11 12 13 14 15 23 38 63 88 113 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts