Many thanks, DD!



NIce!!!!!! Thx for the hard work! Now drink a beer or two!
Good news!Thanks DD. Hope you're feeling better.
Hodor.
My checksum with DIG is UDBF. The is on a fresh install, what could the problem be?
And my FTM is ARJP.
Both from Steam, bottom right shows as v3.05, so patched.
<3
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love you long time DD.
does this work as is with Franks picture mod? or will i have to wait for him to update it?![]()
Repost for better visibility (god I hate being last post of a page).
I hope you will be able to play it all the week end and report anything you find odd. As you can see in the changelog, and as you will see ingame, I have added some little features in order to thank you for your patience, SHBB stuff, new modifiers for more difficulty in Russia and a brand new Atlantikwall event. Enjoy.
I can't say as I don't own FTM on steam but if the DLC is launching and if you can see no problem in the first few days of the campain, I guess this is okay (check the naval tech tab and see if SHBB upgrades with BB techs for instance).
Just enough to get the patch (almost) in time!
I guess it's okay, as a gfx mod shouldn't mess with anything more than pictures, and pictures don't need updates to work.
- Community Map Project (Asian and Pacific thread)
- Co-Author (with Danevang) of : Dies Irae: Götterdämmerung (Dev Diary : #1 | #2 | #3 | #4)
- Co-Author (with Danevang) of : Dies Irae: Stars and Stripes (Dev Diary : #1 | #2)
- Hearts of Iron III I.C.E. : Iron Cross Edition (download : Semper Fi version | HOI3 1.4 version)
- Common Weapons of WWII DLC (report thread)



Playing alpha 2.04
Garrison and military police hardly effect revolt levels. with a division with 2 GAR and 2 POL brigade I get these numbers:
Shouldnt the revolt lvl be 3.02%? or am i missing something?
The revolt rick % is the same for all of my polish provinces, even tho some have more suppression.
I cant do a sea invasion of Sweden as Germany. I pick a province to invade, and select the invasion option. My fleet, with marines, sail to that province, but once it reaches it, it just returns to its base… I have tried to invade multiple provinces with different kinds of invasion forces and fleet compositions nothing seems to work.
Ill try the new beta now.
1. Revolt risk. As you can see in your screenshot, there is a minimum revolt risk of 5.82, due to nationalism. You can't suppress that. This only go down with time.
2. HQ can't perform invasions. If you have an HQ in your invasion force the whole force will refuse to attack.
Beta won't change anything about that, this is basic HOI3 gameplay (which means I as a modder can't alter it).![]()
- Community Map Project (Asian and Pacific thread)
- Co-Author (with Danevang) of : Dies Irae: Götterdämmerung (Dev Diary : #1 | #2 | #3 | #4)
- Co-Author (with Danevang) of : Dies Irae: Stars and Stripes (Dev Diary : #1 | #2)
- Hearts of Iron III I.C.E. : Iron Cross Edition (download : Semper Fi version | HOI3 1.4 version)
- Common Weapons of WWII DLC (report thread)
Installed FTM 3.05
Re-downloaded DLC from Gamersgate - > installed
Downloaded patch -> overwrote where needed.
I get thrown out of loading screen with: File exception: Exception in: discfile.cpp, line: 433 Description: could not open file.
HELP!!!
EDIT: I am an idiot, extracted to the normal instead of the mod dir.
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Prey comes willingly to the spider who waits in his web - Jonas Simbacca
Let's go, boys! We've got the damn Yankees on the run now! - US General Joseph Wheeler at the Battle of Las Guasimas, Spanish - American War


Hi,
Thanks for making this patch, i started playing it. One problem i think..the sea defense of German ships..destroyer have over 20 and battleship only 3? some was mixed up?
no changes of 2.05 in french ai? playing 2.04 alpha and france is fairly focussing on navy build up. engaging about 7 cv in 1940 which really affects their land forces. (too few!)
Hi all,
Thanks DD for the patch!
I have one bug to report (well, I think it is):
FTM 3.05 UBYY
DIES IRAE 2.05 IYJC
The picture of the Panzer Jager brigade remains the same wether it is level 1 or level 5. I hoped to see a hetzer, jagdpanzer and jagdtiger eventually... Is it me alone or do other people have that to?
Not gamebreaking of course but for immersion this would rock!
-------------
Oddball: To a New Yorker like you, a hero is some type of weird sandwich, not some nut who takes on three Tigers.
Kelly: Nobody's asking you to be a hero.
Oddball: No? Then YOU sit up in that turret baby.
Kelly: No, because you're gonna be up there, baby, and I'll be right outside showing you which way to go.
Oddball: Yeah?
Kelly: Yeah.
Oddball: Crazy... I mean like, so many positive waves... maybe we can't lose, you're on!


Thanks Devildread, looking forward to relaunching my campaign



Well you can with other mods2. HQ can't perform invasions. If you have an HQ in your invasion force the whole force will refuse to attack.
Beta won't change anything about that, this is basic HOI3 gameplay (which means I as a modder can't alter it).
New thing:
I’m trying to make a spreadsheet for optimizing my production, but I noticed something really strange, I don’t know if this is a bug or WAD. I have tested to see if this phenomenon also was present in vanilla 3.05, but as far as I can see it’s not.
When you reach about 30 practical knowledge in one skill, the bonus to productions jumps from somewhere in the thirties to +40%. But the really interesting thing is that when u stop producing units that increases that practical knowledge and it starts going down by decay, the production time and IC boost continues to be about 10% above what I had when I was producing the units.
One example of spamming infantry up to 30 practical:
On the way up (when I’m producing units) I had these numbers:
15,6 practical = 26,4% bonus to production time and IC
17 practical = 27,5%
On the way down (after I had reached 30) I had these numbers
16,8 = 37,3%
17,2 = 37,7%
I have also tested this with CAS, and it’s the same thing.
thanks for update so we can play with latest patch!
for everyone who has mod what are your strategies for defeating SOV? In DIG I am having a much tougher time making ground into SOV (which I know is intentional in mod to be a challenge) but what are your strategies to defeat sov in DIG?
This is FTM feature. Sea Defence is the capacity to dodge attacks now. The lighter the better (so destroyer are good while BB are bad).
Not a bug. I am limited in the pictures I can add in this game due to copyright issues. Check mods if you want more accurate models.
I guess this is before FTM and/or because HQ have a combat width of 1 (instead of 0 in vanilla). I guess the issue is you can't attack with 0 width divisions. As I said I can't change the logic of that.
About practical I use the same settings as vanilla so I don't understand the issue. :/
What about some minister effect, can you check for any other country please (and compare vanilla/DIG)?
- Community Map Project (Asian and Pacific thread)
- Co-Author (with Danevang) of : Dies Irae: Götterdämmerung (Dev Diary : #1 | #2 | #3 | #4)
- Co-Author (with Danevang) of : Dies Irae: Stars and Stripes (Dev Diary : #1 | #2)
- Hearts of Iron III I.C.E. : Iron Cross Edition (download : Semper Fi version | HOI3 1.4 version)
- Common Weapons of WWII DLC (report thread)
Any word about compatibility with saved games?
Savegames are most likely not compatible. Patches are not meant to be retro-compatible but sometimes it works. Keep a backup and see how it goes (and please report, for the next guy).![]()
- Community Map Project (Asian and Pacific thread)
- Co-Author (with Danevang) of : Dies Irae: Götterdämmerung (Dev Diary : #1 | #2 | #3 | #4)
- Co-Author (with Danevang) of : Dies Irae: Stars and Stripes (Dev Diary : #1 | #2)
- Hearts of Iron III I.C.E. : Iron Cross Edition (download : Semper Fi version | HOI3 1.4 version)
- Common Weapons of WWII DLC (report thread)