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Thread: [Dies Irae: Götterdämmerung] Report thread

  1. #1641
    Using alpha 2.04 thanks for update!

    Will the beta be released on 18th still or is alpha going to be tested awhile longer before that?

    I also just got this error in FTM 3.04 with gotterdamerung 2.04 alpha:

    C++ runtime error R6025
    - pure virtual function call

    I do not get this in FTM 3.04 ever only when I loaded up the 2.04 alpha

    I have all the latest C++ runtimes and patches 2005, 2008, 2010 as well

    Update: I am also getting constant crashes in late game without any message just freezing in game and "not responding" in task manager
    Last edited by aexis; 17-07-2011 at 08:40.

  2. #1642
    Private GFDP's Avatar
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    Observations regarding alpha patch

    Got the HG para reg on time.

    This works also

  3. #1643
    Observations regarding SF+2.03 (but allpies to all version I believe.

    - The event spamming forts in ports to help defend the UK vs. a Seelowe invasion might be a good idea. The problem is they will be there to help defend vs. an Anglo-american re-capture attempt later on, something the AI will be hard pressed to succeed with in any case. Maybe there should be added an event that destroys most of them (like maginot and sudeten forts) after all of the UK is occupied?

    - I got the Divsion Azul from NAT SPA even though I was at war with them. Feels a bit strange. Otoh I got the Danish, Russian and Turkish units and I'm at war with them too. Meh, no problem I guess since they might represent volonteer Spanish anti-bolshivist no matter what but the event text is not correct after a German invasion.

    - I'm not sure if all the Russian radar stations in cities are built or spammed by event. In any case they give Germany perfect intelligence as they advance further into Russia. I'm not sure if they actually harm the SOV ai more than it hurts them in the long run.

    - Again, great expansion! Best HOI3 SP experience hands down! All I'd like to change would be the Axis minor AI which is behaves severely retarded. I wish they would send some exp forces and keep some of their forces at home and only send maybe a 1/3 of their army to God forbidden, supply starved corners of the world marching around like a headless chicken doing nothing but screwing up your campaign there.

    - The SOV ai is actually doing quite well. 117 airplanes and 950 brigades and lots in the build queue ready to face my 1942 offensive after huge losses during 1941when I checked last night. (yes its kind of cheating but I was so curious to see how it was doing after the immense losses I caused it.

    - Thank God for low Soviet officer ratio! I think it should be increased by events in 1942, 1943, 1944 etc to represent the increased quality of the Soviet leadership. I think I will pwn the Soviets in summer-fall 1942 but Moscow-Stalingrad-Baku are still very far away...





    Question: What will happen with USA and Japan event wise in 1942? Japan is getting kicked out of China slowly due to manpower shortages (I suppose). This means that they haven't DOWed the USA yet. I want a full world war and I'm considering DOWing USA just for the hell of it but if they will come on their own or if Japan will attack them later rather then sooner I might as well wait with this. (I'm not ready in the West to face their +1200 IC invasion forces yet!) I don't see why Japan should attack the USA, they have a healthy supply of resources of all categories. All they lack is manpower. Kind of a weird situation if you ask me.

    Anyways, on to initatiate Operation Blau!
    Top 5 wish list:

    1) Make DOWs and naval combats default pop-up messages. Add a separate air vs. naval bmbing pop-up message.
    2) Upgradable Soviet Guards (and elite MEC+ARM units)
    3) Limit GOI's
    4) Improve forts, engineer construction missions to get in line with the rest of the detail in the game.
    5) Dissent/threat hit for refusing trade of surplus resources when one/both of the parties are at peace to avoid resource starving pre-war strategies in MP.

  4. #1644
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    so far so good. compliments for your hard work!

  5. #1645
    I have HOI3 + SF + FTM + DI:G.
    When i can play DI:G on FTM?

    If i would play now DI:G on SF, how have to do?

  6. #1646
    Major RolandRahn's Avatar
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    Quote Originally Posted by lorycaesar View Post
    I have HOI3 + SF + FTM + DI:G.
    When i can play DI:G on FTM?
    Go to the 2nd post, of this thread, there is the beta-patch for Dis Rae/HOI3 FTM. However, it is a Beta patch.

    Quote Originally Posted by lorycaesar View Post
    If i would play now DI:G on SF, how have to do?
    FTM should run with HOI3 / SF - what exactly is the problem?
    Do you have an installation of HOI3/SF/Dis Rae?
    In the first screen, you must select "Dis Rae:Gotterdaemmerung" as mod and then continue as usual.

  7. #1647
    Colonel Warlimont's Avatar
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    i wonder if i might get some help.

    i'm having a problem placing the mod in FTM so that the dig alpha launches.


    "- Install FTM and patch 3.04
    - Copy the \mod\Dies_irae_Gotterdammerung folder to your FTM installation
    - Download Dies_Irae_Gotterdammerung_alpha_2.04
    - Extract it to the FTM \mod\Dies_irae_Gotterdammerung folder"


    in the above instructions, does the second line mean to "create" an empty folder called
    "Dies_irae_Gotterdammerung" in the "mod" folder of SF2.04f/FTM3.04?

    and then to "copy" the downloaded contents of "Dies_Irae_Gotterdammerung_alpha_2.04"
    into that "empty" folder?

    this i did earlier but didnt see "Dies_Irae_Gotterdammerung_alpha_2.04" listed under "mod"
    in the launch screen of FTM.

    thanks

  8. #1648
    Observations Playing with FTM:

    - Condor Legion did not appear
    - Vichy Event did not work, got the event but when I picked "this seems like a good idea" or what it says in order to create vichy nothing happend.

    Otherwise things seems to be going good.

  9. #1649
    Colonel Warlimont's Avatar
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    Quote Originally Posted by Warlimont View Post
    i wonder if i might get some help.

    i'm having a problem placing the mod in FTM so that the dig alpha launches.


    "- Install FTM and patch 3.04
    - Copy the \mod\Dies_irae_Gotterdammerung folder to your FTM installation
    - Download Dies_Irae_Gotterdammerung_alpha_2.04
    - Extract it to the FTM \mod\Dies_irae_Gotterdammerung folder"


    in the above instructions, does the second line mean to "create" an empty folder called
    "Dies_irae_Gotterdammerung" in the "mod" folder of SF2.04f/FTM3.04?

    and then to "copy" the downloaded contents of "Dies_Irae_Gotterdammerung_alpha_2.04"
    into that "empty" folder?

    this i did earlier but didnt see "Dies_Irae_Gotterdammerung_alpha_2.04" listed under "mod"
    in the launch screen of FTM.

    thanks

    just figured it out!!

  10. #1650
    Quote Originally Posted by RolandRahn View Post
    FTM should run with HOI3 / SF - what exactly is the problem?
    Do you have an installation of HOI3/SF/Dis Rae?
    In the first screen, you must select "Dis Rae:Gotterdaemmerung" as mod and then continue as usual.
    On Steam there isn't screen in which i can select mod. The game starts automatically. And in my installaction, game starts immediately on FTM

    How i can start SF + stable DI:G, whitout FTM?

  11. #1651
    Quote Originally Posted by lorycaesar View Post
    On Steam there isn't screen in which i can select mod. The game starts automatically. And in my installaction, game starts immediately on FTM

    How i can start SF + stable DI:G, whitout FTM?
    use the hoi3.exe.

  12. #1652
    General Laffertytig's Avatar
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    Quote Originally Posted by plasticpanzers View Post
    It appears the Theatre AI problem (I let the Theatere AIs run the army) is caused by
    too many Theatres operating too close together. The center group of my 3 Russia
    Theatres is the one that went wonky. Also had some problems with the S. Theatre
    that bordered on the Italian Theatres front and where units were intermixed. It appeared
    that when the Italian front pushed troops forward to "help" the S. Front it withdrew forces
    it did not think it needed or did not use some to attack.

    this aint a mod problem its an AI problem in general, i posted in the general forum but didnt get any response. it seems related to the where the AI places the frontline dots. any help on avoiding this would be great?

  13. #1653
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    I installed FTM and applied the 2.04 Alpha patch, but everytime I select DIG in the list and start the game it loads untill creating rivers and then the games freezes and returns to my desktop.

    what can I do?

  14. #1654
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    Quote Originally Posted by DreadCom View Post
    I installed FTM and applied the 2.04 Alpha patch, but everytime I select DIG in the list and start the game it loads untill creating rivers and then the games freezes and returns to my desktop.

    what can I do?
    and I also have update FTM to 3.04

  15. #1655
    Quote Originally Posted by comsubpac View Post
    use the hoi3.exe.
    Thank you

  16. #1656
    Have the Alpha Mod FTM running at full speed and seems to work flawlessly. There
    is the greyed out Uboat conning tower but i will see when i finish researching the hull
    if that opens up. Now...realllllly needs VorwartsPanzers mod for full flavor!!!

  17. #1657
    10+ Years on the Forum Demi Moderator SAS's Avatar
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    Quote Originally Posted by plasticpanzers View Post
    Have the Alpha Mod FTM running at full speed and seems to work flawlessly. There
    is the greyed out Uboat conning tower but i will see when i finish researching the hull
    if that opens up. Now...realllllly needs VorwartsPanzers mod for full flavor!!!
    The conning tower tech is researchable once you research level 1 of the previous tech.
    - March of the Eagles mod: The Gods

    - When I speak in Cyan its as a Demi-Moderator. Please review the following links: FAQ / Forum Rules / General Usage

  18. #1658
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    Vorworts Panzer??

    Quote Originally Posted by plasticpanzers View Post
    Have the Alpha Mod FTM running at full speed and seems to work flawlessly. There
    is the greyed out Uboat conning tower but i will see when i finish researching the hull
    if that opens up. Now...realllllly needs VorwartsPanzers mod for full flavor!!!
    Where can I get Vorworts Panzer MOD??

  19. #1659
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    Quote Originally Posted by GFDP View Post
    Where can I get Vorworts Panzer MOD??
    here:
    http://forum.paradoxplaza.com/forum/...%E4rts-Panzers!

  20. #1660
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    Crashes at end of day #1

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