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Thread: Hearts of Iron 3 DLC 'Dies Irae: Götterdämmerung' Developer Diary #4

  1. #41
    Paradox mercenary artist Danevang's Avatar
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    Quote Originally Posted by Oof View Post
    BTW Gamersgate doesnt mention if it is compatible with Common Weapons. It does state it being compatible with SF and FTM. Is CW included in Götterdämmerung or is it not compatible?
    It's not compatible with other DLCs.
    I've got nothing to say, but it's okay.

  2. #42
    Just placed my pre-order!

  3. #43
    Field Marshal jju_57's Avatar
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    Will the mod that adds the SS units be out on the 10th also? If not when?

  4. #44
    Paradox mercenary artist Danevang's Avatar
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    Quote Originally Posted by jju_57 View Post
    Will the mod that adds the SS units be out on the 10th also? If not when?
    It will not, I am working on CK2 at the moment, and won't have time to work on the mod for a while. Anyway, there's more than enough to work with in the DLC.
    I've got nothing to say, but it's okay.

  5. #45
    Field Marshal jju_57's Avatar
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    Bummer as those white on black counters looked really cool. I guess that will give me just another reason to play it all over again when you do get around to it. So can you guys push up your DD's?

  6. #46
    Quote Originally Posted by jju_57 View Post
    Bummer as those white on black counters looked really cool. I guess that will give me just another reason to play it all over again when you do get around to it. So can you guys push up your DD's?
    Adding Waffen-SS is not so hard, I am pretty sure if DD doesn't do it that someone else will make a Waffen-SS sub-mod. The problem is beautiful graphics for it. Only Danevang can do that ;-)

  7. #47
    I.C.E. Devildread's Avatar
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    Quote Originally Posted by Oof View Post
    BTW Gamersgate doesnt mention if it is compatible with Common Weapons. It does state it being compatible with SF and FTM. Is CW included in Götterdämmerung or is it not compatible?
    Dies Irae is compatible with no mod or other DLC.

    Quote Originally Posted by jju_57 View Post
    Devildread, since it looks like the 10th is the date will you move up the DD's? Did you plan for the next one to be the last or are there more?

    And looking closely at the decisions are those hits to army organization real? I mean if I pick the subs does my land army organization suffer? Can I ever get that organization back say after UK is defeated or the sub war is won/lost?
    Check the event better: the hit only last some time and then disapear.

    I won't make anymore DD I think. As I said, one DD per thursday until release. You will have to discover the DLC by your own. ^^

  8. #48
    I have to ask (and I know we've grilled you on making sure the game wasn't too easy) if you did anything about the state of British shipping. In the current vanilla release you can completely shut down the British in less than six months, and that's without these bonuses. The AI doesn't respond correctly and build convoys, and they don't have enough spare convoys to begin with. It's in such a sad state I've given up submarines as completely un-fair to the AI.


    Have you addressed this in a way similar to the Soviet division building, or maybe some other mechanic (or just given them a bunch of starting convoys)?

    I'm sold either way, just curious. Also, thanks for the Panzer Lehr picture!

  9. #49
    Major Lord Blekinge's Avatar
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    any forum icon?

  10. #50
    I.C.E. Devildread's Avatar
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    I don't think there is forum icon for a DLC but I don't control that, this is Paradox.

    Quote Originally Posted by cfp View Post
    I have to ask (and I know we've grilled you on making sure the game wasn't too easy) if you did anything about the state of British shipping. In the current vanilla release you can completely shut down the British in less than six months, and that's without these bonuses. The AI doesn't respond correctly and build convoys, and they don't have enough spare convoys to begin with. It's in such a sad state I've given up submarines as completely un-fair to the AI.


    Have you addressed this in a way similar to the Soviet division building, or maybe some other mechanic (or just given them a bunch of starting convoys)?

    I'm sold either way, just curious. Also, thanks for the Panzer Lehr picture!
    In my tests and despite the massive number of convoys I destroyed with my subs UK had still around 100 convoys at anytime. The AI is told to build all the time 20% more convoys than needed I believe.

  11. #51
    Out of interest, how do you get those nice descriptive tooltips for the event options? We could do with more of those around to add a little clarity for some events.

  12. #52
    I.C.E. Devildread's Avatar
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    Buy the DLC and you'll see.

    I use the load_oob function and name the oob*.txt in the localisation files.

  13. #53
    Naturally, I'll be buying your DLC I like rifling around other people's code and picking apart how it all works.

    The oob txt file is the only way I could think of doing it too, but I was hoping you had a nicer magic solution. Maybe one day we can persuade podcat to add in something easier.

  14. #54
    Quote Originally Posted by Devildread View Post
    Dies Irae is compatible with no mod or other DLC.



    Check the event better: the hit only last some time and then disapear.

    I won't make anymore DD I think. As I said, one DD per thursday until release. You will have to discover the DLC by your own. ^^
    Instead of a DD, maybe each day a new picture until the 10th? Jäger Infantry would be nice ;-)

    Btw I think PI kept the price for this to low. The graphic revamp is enormous and mod work is also big. Between 7 and 9.99 euro would have been better.

  15. #55
    I.C.E. Devildread's Avatar
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    Okay for a picture each day until release.
    You will have yours at 2pm for me (currently it's 10.39am)

    5€ is fine, we asked for this price (not that our opinion matter anyway, I guess this is marketing department's choice ^^).

  16. #56
    Major Lord Blekinge's Avatar
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    gamersgate has some pictures I haven't seen

  17. #57
    Quote Originally Posted by jju_57 View Post
    What's the US dollar cost?
    is 4.99 US, better than the 4.99 EU, at list for my in México :] (4.99 US= 60 Pesos, 4.99 EU= 80 Pesos), lets goo lad's support them!

    ;] already buyed
    Last edited by salomus; 06-05-2011 at 20:18. Reason: Pre-order

  18. #58
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    bought my copy, this should be the best 3.49 ever spent!

  19. #59
    I took a second look at the screenshot of the sub techs. Here are my concerns:

    The early Uboots did not really have sonar. Sonar is an active detection mechanism for stuff that is underwater. Uboots where silently hunting ships that are at the surface. So not only would they not able to find anything but enemy subs (and sub-sub fights were extremely rare in WW2), it would also give their position away. Only later in the war did the Germans develop advanced echo chambers and passive sonar detection. I would move the historical year for this technology back a bit.
    Note that the British did have sonar at the beginning of the war, but as said, it was mainly an ASW weapon.

    Hydrophones just listen to fast screws. If the 1940 one is the second iteration, that seems fine.

    The Germans developed radar detectors (the Biscay cross for example) for their subs before they had radar on them. German radar in general was lacking with the British and American one, and even then, miniaturizing it to fit on a sub is a big problem. Donitz for a long time did not believe the Allies had radar small enough to fit on air planes. The first radar detectors showed up around 1941/1942. Radar should come after that. I would swap the historical years for detection and radar itself.

    The uboot resupply at see, the Milchkuhe (milk cows), came into action in late 1941, early 1942, and made sure that type VII could participate in Operation Paukenschlag, the raiding of the US East Coast. Before this, the Type VII could run on one engine, and then make it, hunt for about 10 days, and then return home again to France. With the resupply, they could stay about 2-3 weeks longer. So I would make the historical year for this technology a bit later, 1941 or 1942.

    As for the XXI, key innovations where more efficient engines, a creep motor for the silent run, as well as the streamlined hull, designed to run completely submerged. The radar and snorkel could all be retracted into the hull, and the AA gun was sheltered. The XXI did sacrifice the deck gun for this, though. The ability to run underwater for so long was due to the vastly increased battery capacity. Type XXI did not use air-independent hydrogen peroxide engines that was in development at the same time, a technology later made absolute altogether due to nuclear subs.

    Good luck with the DLC.

  20. #60
    Susana's Official Forum Boy Toy VampiRos's Avatar
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    Funny, my birthday is 10th may (28.), is there any chance i get this DLC as an Birthday Present? Or maybe an Birthday Discount (got 5700 Bluecoins to spent on GG)

    please?

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