will i be able to as Argentina declare war on Brasil?
Probably not. You have to have a low enough neutrality level compared to the threat level of Brazil.
will i be able to as Argentina declare war on Brasil?
Probably not. You have to have a low enough neutrality level compared to the threat level of Brazil.
If you can't, this game will be dead. It went from completely a-historical to being completely railroaded.
One of the few things that HOI3 currently has over HOI2, and all its derivatives, is the fact that it has a somewhat working diplomacy system. Pushing and pulling nations to different factions is great because it allows for very interesting strategic choices. Just look at the recent trend in the AAR forums of the "peaceful Germany" or "Russia first" strategies.
After a serious investment in home politics, diplomacy and propaganda, you should be able to declare war on anybody.
If you can't, this game will be dead. It went from completely a-historical to being completely railroaded.
you can always cheat.
Let me modify my answer. In 1936 you most likely won't be able to DOW Brazil. But if you work the diplo stuff you probably will be able to at sometime in the future. You just have to spend the resources in spies to raise the threat level of Brazil to a point where you citizens think war is a good thing.
I'd also be very surprised if PI truly means to limit the minors to that degree...
Here's a list of minors starting wars in that time period:
- Peru-Ecuador. Lasted for three weeks, involved about 20000 soldiers and resulted in some territory changing hands, but both nations remained mostly intact.
To be honest, I see no reason why it should be possible for minors to start completely random wars with no actual reason in a World War II game, and if you have a reason (say they hold your cores), then it is much easier to start a war anyway.
yeah its basically an upgrade from GiE to puppet. the old GiE government isnt recognized anymore and you get a new government of the "right type" Historically when Soviet did this to Poland they later talked with the allies to make the whole thing more legit, but that was after and they wouldnt really be in a position to oppose the change.
For the simple reason that a player controlled minor may simply have different motives... "Nukes for Nepal"; "Battleships for Bhutan".
I don't think it should be easy. Under the current system it takes Denmark about 2 - 3 years to lower it's neutrality and raise the threat of Sweden to DOW. That's a tad too long in my opinion but it's liveable. If the new system still allows that then I'll be happy. The same goes for say Greece vs Turkey. It takes about 2 years there and that's liveable.
Also, please remember, I'm only talking about player controlled minors. Not ones controlled by the AI.
The only thing I don't remember here is why do you want the rules to be changed in a way that they would make less sense from a realistic point of view instead of simply bending them? I mean you would still break the principle if not the rule...
I'm not asking for the rules to be changed. The game currently allows minors to declare war on other minors after expending effort to change threat and neutrality. It's not perfect, I'd like to see more diplomatic tools for player run countries, but the current status quot is at least livable.
I have for one, never playing minors, and certainly not fantasy ones like the South American ones, welcome a more historical DOW situation and I can tell you that the MP community will be glad to see a more delayed USA entry into the war. Of course Japan needs to be delayed in China longer to not make this totally unbalanced but its step in the right direction definately.
If the minors were not meant to ever be played then the game shouldn't have allowed them to be selected and played in the first place.