+ Reply to Thread
Page 3 of 25 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 41 to 60 of 491

Thread: Double Domination: Germany versus Japan

  1. #41
    General knul's Avatar
    Cities in MotionCrusader Kings IIEU3 CompleteDivine WindHearts of Iron III
    Heir to the ThroneMagickaVictoria: RevolutionsRome GoldSemper Fi
    Victoria 2Mount & Blade: WarbandEuropa Universalis IV: Pre-order

    Join Date
    Jan 2006
    Location
    Amsterdam, The Netherlands
    Posts
    2,387

    Turn 2: the Bavarian Beast



    Jim: Welcome back, dear viewers, to the second round of Double Domination: Germany versus Japan. With me is Bob. Good to see you, Bob.

    Bob: Likewise, Jim.

    Jim: Looks like the Japanese team is going for an agressive start again.

    Bob: Indeed Jim. While in their absence the Taira Daimyo has secured an alliance with Fujiwara, this alliance is instantly shattered when Taira declares war on Minamoto in 1420. Fujiwara joins its ally Minamoto instead of Taira and Tachibana honours its guarantee on Minamoto.

    Jim: Seems that the Japanese team wants those cores on Minamoto right away.

    Bob: Taira now faces an allied army almost twice as large as theirs. The Japanese team again goes for their tried strategy of first finishing off Fujiwara and then turn southward. Ohh, bit of a setback there, the Taira Daimyoi is killed in combat. Doesn't stop the Japanese team, as they conquer the Fujiwara capital and force a white peace out of it in 1421.

    Jim: After annihilating Fujiwara's army, I might add.

    Bob: Correct, Jim. The overall military strategy of the Japanese team is to wipe out the main armies of their enemies and then split up their forces for sieging. However, the Taira navy isn't that strong, which probably is the reason they give 25 ducats to tachibana for peace. As the agressor, Taira loses 20 Legitimacy by this, quite a setback.

    Jim: But a necessary one nonetheless. At the end of 1422, Taira has control over most of Minamoto's territory and can force a nice peace: Harima and Tanba are gained, as you can see on this image.



    Bob: After this victory, things quiet down at the Japanese isles. The participants are strengthening the new Daimyo's rule, making Taira more Centralized. They also get a new mission from the referee:



    Jim: Umm, Bob, isn't that mission quite impossible to fullfil?

    Bob: I'm afraid you're right, Jim, but the referee won't budge, even after numerous complains from the Japanese team, sponsors, the IDDA and even the German team! Guess the Japanese team has to live with it!

    Jim: Ridiculous. I normally fully support referee decisions but this is just unfair.

    Bob: In the years 1423-1430, the Japanese team builds up is economy. In 1425 Land 4 is reached and armories are being built. In 1428 Production 4 is obtained, giving access to the always welcome Constables. Furthermore, the assasination of nobles offers the Japanese team a chace to empower the merchant class, moving Taira towards a more Plutocratic kind of rule.



    Jim: All with all, a solid but not overwhelming turn by the Japanese team.

    Bob: True, but Taira has now been established to be the main power in Japan and even beyond: take a look at these statistics gathered by the IDDA officials.



    Taira has now the second largest economy in East Asia, with only Ming being bigger. Inflation is high, though. The Japanese team has to watch that if they want to have a sound economy.

    Jim: Germany is now inserted into the alternative timeline, to the year 1430. Let's punch up a satellite image.




    Interesting...Austria has lost a lot of territory, in particular to newly formed nations Styria and Tirol. An other interesting political change is that Bavaria is no longer allied with Hungary but instead is now allied with Brandenburg.

    Bob: Some good changes for the German team.

    Jim: Certainly, Bob. And the German team makes use of this immediately by declaring a War of Reconquest of Konstanz on Wurtemburg.

    Bob: Both teams sure love declaring war the moment they arive, don't they?

    Jim: Yup. Anyway, a quite mighty alliance is formed on Wurtemburg's side: Austria, Switzerland, Alsace, Hainaut, Modena and Ulm join, with Switzerland leading. On Bavaria's side only Brandenburg and the Palatinate join.

    Bob: If I may interrupt, I want to point out that while this might give the audience the impression that the German team has a difficult fight ahead, the Bavarian alliance has 40 regiments on it side, while the Swiss alliance only has 24 regiments. Also, remember that Bavaria has Military Drill, making its troops very deadly.

    Jim: Thank you Bob, for clearing that up. Besides, Austria has been badly mangled by Bohemia before and still has a high war exhaustion. So it comes to no surprise that in September Ulm is vassalized by Bavaria and in October Wurtemburg cedes Konstanz and is vassalized itself. Also, a 5 regiment Swiss army and a 4 regiment Alsacian army are annihilated.

    Bob: Painful.

    Jim: And the pain continues in 1431. After a couple of harsh defeats for the Austrian army in Linz, in April Austria cedes Linz to Bavaria. Another 4 Swiss regiments are wiped out. Due to the Palatinate's support, Alsace is vassalized. At the end of the year Switzerland concedes defeat, ending a very succesful war.

    Bob: Unfortunetaly, for the German team, in their absence the Bavarian king has increased his hold on the country, so that the country is no longer fully Decentralized. The German team is thus forced to again use up their political influence to empower the local elite, increasing Decentralization.

    Jim: The political experts on the German team are quite busy indeed. As the serfs become upset, the German team uses this upheaval to force the nobility to give their serfs even more rights. According to the Brockenheim scale, this means that Bavaria moves a bit towards the Free Subjects end of the Freedom scale.

    Bob: Looks like the German team goes for a free Germany.

    Jim: Hang on, I'm getting reports on the spionage activity of Team Germany. Hmmm, seems that they want to push a Personal Union on Saxony.

    Bob: Makes sense. Leipzig is one of the required provinces to form the German nation and Saxony is an Elector.

    Jim: They send spies to fabricate claims on Saxony, once....twice...three times....four times witout success! With each of these missions costing 100 ducats, that's a lot of wealth going down the drain!

    Bob: Our analysts estimate that each mission's success chance was about 65%. I can imagine the frustration of the German team, as the odds of this unlucky streak is about 1.5%.

    Jim: Harsh. But wait, it seems the fortunes are changing. Yes! In 1436, after four years Bavaria has finally managed to cook up a convincing claim on the Saxon throne.

    Bob: But isn't Saxony allied with Brandenburg?

    Jim: Apparantly the German team is willing to give up on that alliance, as they do declare war on Saxony!



    The Palatinate once again joins on Bavaria's side, but on Saxony's side Thuringen, Hesse and Brandenburg join. Let's take a look on the alliance overview.



    Bavaria has only a slight disadvantage in troop numbers, while having stronger troops due to Military Drill. This should be interesting.

    Bob: I see that the German team favours assaults...Thuringen's provinces are taken in just two months. But wait...Thuringen is annexed by Bavaria!

    Jim: Risky. As Bavaria has no cores on Thuringen, the HRE no doubt will interfere at some point. But I can understand this move to an extend: both provinces are needed to form Germany and apparantly the German team annexed Thuringen in order to get those cores as quickly as possible.

    Bob: And now they have Leipzig. But the war still continues...

    Jim: The Bavarian troops move north, intercept the Brandenburgian troops, and annihilate them! Only Hesse has troops left and these are locked in combat with the Palatinatian army.

    Bob: The lack of opposing troops makes it possible to spread out forces. All four Brandenburgian provinces are now sieged simultanously.

    Jim: And it works, Bob. In 1437 Brandenburg is vassalized!

    Bob: Oh dear, that won't help with keeping infamy down. But vassalizing an Elector is indeed very much worth it.

    Jim: With only Hesse left as active opposition, the war is concluded quickly. Hesse is vassalized in 1438 and Saxony is put into a union with Bavaria. The German team has now four electors under control!

    Bob: Too bad for them, it won't help them in the short term, as because of the extremely high infamy of Bavaria, even its own vassals won't vote for it!



    What's worse is that the Emperor Bohemia now formally requests Bavaria to surrender its illegal provinces.



    Jim: I would doubt that the German team hasn't forseen this and took this into account. At any rate, they deny the request. The high infamy of the Bavarian king causes the peasants to protest. Again, the German team grabs this opportunity to reduce serfdom and make the Bavarian people more free.



    Bob: And with that the German turn is nearly over, with the German team waiting for the infamy to drop...

    Jim: Wait Bob, seems the German team isn't finishd yet...they send a spy to Lüneburg to forge a claim...and it's succesful! But it's March 1439, only nine months until they have to leave. Do they dare...?



    Jim: Yes! Those crazy Germans are going for it!

    Bob: The Hansa and the Elector Cologne join Lüneburg, but they are too weak to pose a threat to Bavaria.

    Jim: Bavaria gains control over Lüneburg, will they make peace...no, they go southward and assault Cologne! And they vassalize Cologne! Bavaria has now five, I repeat five elector under control! In June Bavaria forms an Union with Lüneburg, ending the war.

    The German supporters here in the studio are going crazy! This turn was an amazing victory for the German team! They gained four provinces, six vassals and two Unions!

    Bob: While they pay their victory with an extremely high infamy and at a large monetary cost, I must agree that the performance of the German team in this turn was impressive. Let's take a look at the current Bavarian empire:



    Jim: Bavaria is well on its way to form Germany. Only Brunswick, Mecklenburg, Altmark and Anhalt are not yet under Bavarian control. The Japanese team has to do very well in the next turn if they want to stay ahead.

    With that, this very exciting turn has ended and we must bid you adieu. Until next time!
    Last edited by knul; 17-10-2011 at 00:45.
    Current AAR: EU4: Single Domination: Ming, the first EU4 AAR ever to feature a non-European country!
    Finished AARs: EU3: Double Domination: Germany versus Japan. EU3: Yin, Yang and the ugly: a Divine Wind Ming AAR

    See an overview of my AARs at my Ink Well page.

  2. #42
    General knul's Avatar
    Cities in MotionCrusader Kings IIEU3 CompleteDivine WindHearts of Iron III
    Heir to the ThroneMagickaVictoria: RevolutionsRome GoldSemper Fi
    Victoria 2Mount & Blade: WarbandEuropa Universalis IV: Pre-order

    Join Date
    Jan 2006
    Location
    Amsterdam, The Netherlands
    Posts
    2,387
    Quote Originally Posted by Nuarq View Post
    Cool concept, fun style, an all-around great AAR. I'll be reading!
    Thanks, Nuarq.

    Quote Originally Posted by Joelainen View Post
    looking forward for turn 2
    Well, here it is!

    Quote Originally Posted by Concrete View Post
    Loving the idea, personally it frightens me a little, letting the AI take control at all.
    But for an AAR it's great, adds some unexcpected twists and excitement.

    I'd say Bavaria did better, brilliant elector grabs.
    But I'm generally not very fond of the HRE, and Taira is my favorite of the Japanese factions.
    So... GO TAIRA!
    Taira shirts can be bought in the lobby. I do agree, it's a bit frightening to let the AI control my nations, but indeed can (I hope?) lead to funny situations. We'll see!

    Quote Originally Posted by JacktheJumper View Post
    The concept and delivery are awesome, but what worries me is that no matter how well will you play, AI will just come and use up those 10 years to screw things up, and it won't be mojo. At least for you, because watching you trying to fight against pc on so many levels will probably make for a great AAR. You can always present it as glitches in the time machine, y'know...
    So yeah, awaiting next update.
    Naah, you're to negative on the A.I. While the AI isn't a genius, I trust it not to screw my nations in just ten years. At worse I expect the AI to go against my strategy, f.e. moving the National focus when I don't want to, selecting irreversible Decisions I don't want to, etcetera.
    Current AAR: EU4: Single Domination: Ming, the first EU4 AAR ever to feature a non-European country!
    Finished AARs: EU3: Double Domination: Germany versus Japan. EU3: Yin, Yang and the ugly: a Divine Wind Ming AAR

    See an overview of my AARs at my Ink Well page.

  3. #43
    sasemese esemesas's Avatar
    Crusader Kings IIDeus VultMagicka500k club

    Join Date
    Apr 2011
    Location
    54° 40′ 40″ N, 25° 17′ 30″ E
    Posts
    101
    Woah, if their risk pays off and the AI doesn't screw things over, Germany is going to get a massive lead. I feel like I'm starting to root for them for their bold tactics.

  4. #44
    Germany has stolen my heart with their crazy-going-for-it antics! An amazing round for Germany! I wonder though, with a negative stability, high infamy and the Emperor's hatred how they will fare in the interregnum. Will the vassals automatically offer alliances? I'm not sure is high infamy will prevent that.

  5. #45
    Editor-in-Chief AllmyJames's Avatar
    200k clubDeus VultEU3 CompleteFor The GloryHeir to the Throne
    Rome GoldVictoria 2

    Join Date
    Oct 2007
    Location
    New Ireland, USA
    Posts
    1,114
    Bavarian Beast indeed! Personally, I'm rooting for Taira, just because they seem to be the underdogs. I'm waiting to see if Bohemia lays into Bavaria in the next round.

    Btw, is it not possible for the Japanese daimos to follow the same tactics of vassalization/pu? Or are you just trying something different?
    Extra! Extra! Read All About It! The Star of New Orleans - A V2 AAR for an Independent Louisiana, told in Newspapers!

    CK AAR - The Atheling Chronicle - A King Without A Crown
    Follow the descendants of Edgar Atheling as they seek to regain their throne.

    Winner of the WritAAR of the week award, 30/11/2009 | 05/07/2010 ~ Character Writer of the Week 09/05/2010 ~ Favourite CK History Book Q1 2010 | Q2 2010 | Q3 2010

    Rebellion! Treachery! War! Marriage! And You! It's all in the Imperium AARlandium Sacrum, a CK succession game with a twist! Read it here.
    Favourite CK Gameplay Q2 2010

  6. #46
    Can we please have a photo of Bob and Jim?
    Plushie - The obvious, necessary progression of things is knowledge available only to God and Johan, and I'm not so sure about the former.

  7. #47
    Very nice. I see that you also cannot hold back when vasalizing electors

    And the sick, unfair misson for Taira...

  8. #48
    First Lieutenant Concrete's Avatar
    Crusader Kings IIEU3 CompleteDivine WindHearts of Iron IIIHeir to the Throne
    MagickaRome GoldSemper FiVictoria 2Victoria II: A House Divided
    Victoria II: Heart of DarknessMount & Blade: WarbandCK2: Holy Knight500k clubEuropa Universalis IV

    Join Date
    Feb 2011
    Location
    Australia
    Posts
    292
    Well played Bavaria.
    Reminds me of when I was new and playing as Austria for the first time.
    Also happened to be the game when I learnt about infamy... the hard way.

  9. #49
    General knul's Avatar
    Cities in MotionCrusader Kings IIEU3 CompleteDivine WindHearts of Iron III
    Heir to the ThroneMagickaVictoria: RevolutionsRome GoldSemper Fi
    Victoria 2Mount & Blade: WarbandEuropa Universalis IV: Pre-order

    Join Date
    Jan 2006
    Location
    Amsterdam, The Netherlands
    Posts
    2,387
    Quote Originally Posted by esemesas View Post
    Woah, if their risk pays off and the AI doesn't screw things over, Germany is going to get a massive lead. I feel like I'm starting to root for them for their bold tactics.
    Indeed, Bavaria is now well ahead of Taira in political gains. However, Taira's economy is doing a bit better and has about the same army size, so things aren't that hopeless for Taira. Besides, Bavaria has had a massive amount of luck so far (four cores, Lüneburg's forge claims mission working in one try, all those electors joining wars against me), so if Bavaria's luck runs out, Taira might take the lead once again.

    Quote Originally Posted by Omen View Post
    Germany has stolen my heart with their crazy-going-for-it antics! An amazing round for Germany! I wonder though, with a negative stability, high infamy and the Emperor's hatred how they will fare in the interregnum. Will the vassals automatically offer alliances? I'm not sure is high infamy will prevent that.
    Not sure, actually. But as long as Karl I doesn't do stupid things, Bavaria won't go over the infamy limit. But I admit, it's a bit risky overall.

    Quote Originally Posted by AllmyJames View Post
    Bavarian Beast indeed! Personally, I'm rooting for Taira, just because they seem to be the underdogs. I'm waiting to see if Bohemia lays into Bavaria in the next round.

    Btw, is it not possible for the Japanese daimos to follow the same tactics of vassalization/pu? Or are you just trying something different?
    For your information, this is the first time I force PUs. I really haven't used that tactic before in my games, so it's very likely I'm not using PUs optimally. Also, with Bavaria it's critical to get cores: to prevent formal requests and to speed up the forming of Germany. Forming Japan doesn't require cores, so IMO it's not that critical to get PU's. Also, with so many targets it's much easier for Bavaria to forge a claim somewhere. I was able to do so fo 2 out of 8 desirable targets (those nations that hold required provinces for forming Germany). With Taira I only have 3 options. So far all the Daimyos have had no Legitimacy/heir problems, preventing me from forming a PU.

    I will if it's possible, but again, for Taira getting a PU isn't that necessary.

    Quote Originally Posted by James Beil View Post
    Can we please have a photo of Bob and Jim?
    Sure.



    Basically these two were the source for the names as well as one of the inspiration sources for the whole AAR idea.

    Quote Originally Posted by Franconian View Post
    Very nice. I see that you also cannot hold back when vasalizing electors

    And the sick, unfair misson for Taira...
    The referee should be ashamed. And vassalizing electors is good for you! I just hope they side with me before the current Emperor dies.
    Current AAR: EU4: Single Domination: Ming, the first EU4 AAR ever to feature a non-European country!
    Finished AARs: EU3: Double Domination: Germany versus Japan. EU3: Yin, Yang and the ugly: a Divine Wind Ming AAR

    See an overview of my AARs at my Ink Well page.

  10. #50
    Major Michaelangelo's Avatar
    Crusader Kings IIEast India Company CollectionEU3 CompleteDivine WindHearts of Iron III
    Heir to the ThroneMagickaMarch of the EaglesVictoria: RevolutionsEuropa Universalis: Rome
    Semper FiSengokuVictoria 2Victoria II: A House DividedVictoria II: Heart of Darkness
    Rome: Vae VictisMount & Blade: WarbandMount & Blade: With Fire and SwordPride of NationsRise of Prussia
    500k clubEuropa Universalis IV: Pre-orderEUIV: Call to arms eventEUIV: Wealth of NationsEUIV: Conquest of Paradise
    EUIV: Res PublicaCrusader Kings II: Legacy of RomeCrusader Kings II: Sword of IslamCrusader Kings II: Sunset InvasionCrusader Kings II: The Republic
    Crusader Kings II: The Old GodsCrusader Kings II: Sons of AbrahamCrusader Kings II: Rajas of India

    Join Date
    Feb 2011
    Location
    British Columbia, Canada
    Posts
    556
    Bavaria had an excellent turn! I do have a feeling that you're going to have the AI centralize Bavaria several times in the future, forcing you to spend your policy movements decentralizing the nation.

  11. #51
    Quote Originally Posted by Michaelangelo View Post
    Bavaria had an excellent turn! I do have a feeling that you're going to have the AI centralize Bavaria several times in the future, forcing you to spend your policy movements decentralizing the nation.
    That may actually be a good thing; IIRC decentralisation moves have an event tied to them that increases base tax.

  12. #52
    StoreytellAAR Storey's Avatar
    Europa Universalis 3For The GloryHeir to the ThroneEuropa Universalis III: In NomineEU3 Napoleon's Ambition
    Europa Universalis IV

    Join Date
    Mar 2001
    Location
    West Coast
    Posts
    5,976
    Quote Originally Posted by knul View Post
    Although I never seen an AAR where the player plays two countries in competition with each other and this idea was original to me, it doesn't surprise me that much that I am not the first to think of it. No matter, I was not aiming to win a price for most original AAR.
    I think you'll find it as enjoyable if not more enjoyable than playing one country. If you've chosen your countries and their goal carefully you'll find them a challenge even toward the end of the game which usually isn't the situation when playing only one country. I usually played three countries just so that the AI could have a real good chance at screwing things up by the time I came back. Good luck!
    The way to a woman's heart is through her stomach.

    Desert Tides or how I learned to swim in quicksand Adventure
    A Tall Tale Told on a Cold Night Fantasy

  13. #53
    First Lieutenant Sather's Avatar
    Cities in MotionCities in Motion 2Crusader Kings IIDeus VultEU3 Complete
    Divine WindFor the MotherlandHearts of Iron IIIHeir to the ThroneMagicka
    Majesty II CollectionSemper FiSword of the StarsVictoria 2Victoria II: A House Divided
    Victoria II: Heart of DarknessRome: Vae VictisMount & Blade: WarbandWarlock: Master of the ArcaneMount & Blade: With Fire and Sword
    500k clubEuropa Universalis IV: Pre-order

    Join Date
    Sep 2010
    Location
    Germany
    Posts
    286
    Very nice AAR, will follow. Probably rooting for Taira, as the underdog and cause I don't like Bavarians

  14. #54
    The referee is having a shocker! Not only did he give Taira an impossible mission, but he also failed to notice that Bavaria broke the rules by vassalising a non-adjacent nation! Tut tut!

    (Not that it will make any different long term, since Germany will be unified long before Japan come into contact with them.)

    On a more serious note, I think the Bavarian tactic of pushing up close to the infamy limit is a good one. That way, the AI is less likely to accumulate infamy on useless acquisitions, and you'll be working off infamy when you aren't playing, rather than when you are.

  15. #55
    Quote Originally Posted by knul View Post


    Basically these two were the source for the names as well as one of the inspiration sources for the whole AAR idea.

    haha a bloodbowl fan ey? Do you play on fumbbl

  16. #56
    I OBJECT! This jury has given Taira a mission that it CANNOT fulfill! This is an outrageous display of partiality and I demand the Taira mission is changed!


    (great idea, but AI bavaria will ruin their gains, I fear. Very interested in the next round. This can also be a good study of how the AI will behave itself in certain situations)
    Interdum feror cupidine partium magnarum Europae vincendarum

  17. #57
    Quote Originally Posted by Sather View Post
    Very nice AAR, will follow. Probably rooting for Taira, as the underdog and cause I don't like Bavarians
    How could you fail to like us? We're all so lovable, and our version of the German language is adorable! Unfathomable perhaps, but still adorable!
    Plushie - The obvious, necessary progression of things is knowledge available only to God and Johan, and I'm not so sure about the former.

  18. #58
    Second Lieutenant Joelainen's Avatar
    Cities in MotionCrusader Kings IIDarkest HourDeus VultEU3 Complete
    Divine WindFor the MotherlandHearts of Iron IIIHeir to the ThroneMagicka
    Rome GoldSemper FiSword of the StarsSword of the Stars IIThe Showdown Effect
    Mount & Blade: WarbandCK2: Holy Knight500k club

    Join Date
    Sep 2010
    Location
    Sweden
    Posts
    118
    Poor Taira, not only did they have a bad start (in comparison with Bavaria), a impossible mission, high inflation and a dead Daimyoi. They also have to deal with Ming and Westernise.

    I just hope they will have a fair chance against Germany in the end
    Ohh My Herregud!

  19. #59
    General knul's Avatar
    Cities in MotionCrusader Kings IIEU3 CompleteDivine WindHearts of Iron III
    Heir to the ThroneMagickaVictoria: RevolutionsRome GoldSemper Fi
    Victoria 2Mount & Blade: WarbandEuropa Universalis IV: Pre-order

    Join Date
    Jan 2006
    Location
    Amsterdam, The Netherlands
    Posts
    2,387
    Quote Originally Posted by Michaelangelo View Post
    Bavaria had an excellent turn! I do have a feeling that you're going to have the AI centralize Bavaria several times in the future, forcing you to spend your policy movements decentralizing the nation.
    Quote Originally Posted by YF-23 View Post
    That may actually be a good thing; IIRC decentralisation moves have an event tied to them that increases base tax.
    I'm starting to fear that as well. If the game becomes a ping-pong between the AI Centralizing and me Decentralizing, I'll probably going to mod something in to solve the problem. The intend of the rule is that Bavaria/Germany must be fully Decentralized, not that it never gets the chance to change the other sliders.

    Quote Originally Posted by Storey View Post
    I think you'll find it as enjoyable if not more enjoyable than playing one country. If you've chosen your countries and their goal carefully you'll find them a challenge even toward the end of the game which usually isn't the situation when playing only one country. I usually played three countries just so that the AI could have a real good chance at screwing things up by the time I came back. Good luck!
    Good to see that someone has some experience with this approach. I am worried that the AI will screw around with the National focus and that I need to reorganize the armies every time I switch back, leading to frustration. Did you experience that?

    Quote Originally Posted by Sather View Post
    Very nice AAR, will follow. Probably rooting for Taira, as the underdog and cause I don't like Bavarians
    DOn't worry, it seems that it won't be long before Bavaria does not exist anymore. :P

    Quote Originally Posted by rho View Post
    The referee is having a shocker! Not only did he give Taira an impossible mission, but he also failed to notice that Bavaria broke the rules by vassalising a non-adjacent nation! Tut tut!

    (Not that it will make any different long term, since Germany will be unified long before Japan come into contact with them.)
    Well spotted! I completely forgot about that rule. But indeed, the spitit of the rule hasn't been violated. You see, the intent of the rule is to prevent both nations from easily stopping each other's expansion. Otherwise Japan f.e. could say "Ohh, Germany wants to expand northwards, eh? Okay, I'll just guarantee Denmark, Norway and Sweden!".

    The rule should be rather that alliances, vassalization and guaranteeing is only allowed on neighbouring nations on other continents. As Bavaria and Taire do not even now about each other's continent, the rule is not really in effect right now.

    Quote Originally Posted by rho View Post
    On a more serious note, I think the Bavarian tactic of pushing up close to the infamy limit is a good one. That way, the AI is less likely to accumulate infamy on useless acquisitions, and you'll be working off infamy when you aren't playing, rather than when you are.
    That's one of the reasons why I play normal. In my testgames on Very Hard it happened that the AI would expand to its infamy limit and when I took over, the infamy was way over mine!

    By the way, while Taira isn't racking up infamy like crazy, it also uses its "time on the bench" to burn off infamy.

    Quote Originally Posted by Gottskalk View Post
    haha a bloodbowl fan ey? Do you play on fumbbl
    No, I got introduced to the game via the video game.

    Quote Originally Posted by sad king billy View Post
    I OBJECT! This jury has given Taira a mission that it CANNOT fulfill! This is an outrageous display of partiality and I demand the Taira mission is changed!


    (great idea, but AI bavaria will ruin their gains, I fear. Very interested in the next round. This can also be a good study of how the AI will behave itself in certain situations)
    I will talk with the referee about changing the mission. I do worry a bit that Bavaria will get into trouble, but not too much. And if they do, it will only make the game more interesting.

    Quote Originally Posted by James Beil View Post
    How could you fail to like us? We're all so lovable, and our version of the German language is adorable! Unfathomable perhaps, but still adorable!
    Quote Originally Posted by Joelainen View Post
    Poor Taira, not only did they have a bad start (in comparison with Bavaria), a impossible mission, high inflation and a dead Daimyoi. They also have to deal with Ming and Westernise.

    I just hope they will have a fair chance against Germany in the end
    Well, Bavaria has an even higher inflation (8%!), Taira has a higher income (~250 versus ~230) and a new Daimyo. Also, Bavaria has as mission the conquest of Pfalz, which is under control of vassal the Palatinate. So while not impossible, it's not that hot a mission either.

    I do indeed hope that the handicaps for Germany are severe enough. If not, I can always introduce some more.
    Current AAR: EU4: Single Domination: Ming, the first EU4 AAR ever to feature a non-European country!
    Finished AARs: EU3: Double Domination: Germany versus Japan. EU3: Yin, Yang and the ugly: a Divine Wind Ming AAR

    See an overview of my AARs at my Ink Well page.

  20. #60
    People's Commissar of the Navy Demi Moderator Avindian's Avatar
    Crusader Kings IIDarkest HourDeus VultEU3 CompleteDivine Wind
    For the MotherlandHearts of Iron IIIHOI3: Their Finest HourHeir to the ThroneLeviathan: Warships
    March of the EaglesVictoria: RevolutionsRome GoldSemper FiSengoku
    Sword of the Stars IISupreme Ruler: Cold WarVictoria 2Victoria II: A House DividedVictoria II: Heart of Darkness
    V2 BetaCK2: Holy Knight500k clubEuropa Universalis IV: Pre-orderEUIV: Wealth of Nations
    EUIV: Conquest of ParadiseEUIV: Res Publica

    Join Date
    Jan 2010
    Location
    The Little Apple
    Posts
    10,438
    Maybe this is something I don't understand about DW, but since Japan is an OPM, why couldn't you vassalize them? Is it some special mechanic?
    AARland Awards TsAAR -- Q3 ACAs have just begun! EU IV|CK II|Vicky II|HOI 3|Darkest Hour
    Consecrated blood waters my fields: a Hvitserk megacampaign -- Brand new!
    Sonderweg oder Anderweg? -- Part 3 of the Hohenzollerns Megacampaign -- Interactive and looking for players
    Tukhachevsky's Army and the Politburo -- an Interactive Soviet TFH AAR -- Updates|Administration -- Nearing its thrilling conclusion!
    Like what you see? Check out my Inkwell for awards and completed AARs!

    If I use this color, I am speaking as a Demi-Mod. If you have any questions, please PM me directly. Forum Rules|Interactive AARs|AARland Rules #1|AARland Rules #2

+ Reply to Thread
Page 3 of 25 FirstFirst 1 2 3 4 5 13 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts