+ Reply to Thread
Page 385 of 388 FirstFirst ... 285 310 335 360 375 383 384 385 386 387 ... LastLast
Results 7,681 to 7,700 of 7755

Thread: Ad Astra! ... an Aurora Forum Game, run by blue emu

  1. #7681
    GroFAZ Demi Moderator blue emu's Avatar
    Crusader Kings IIEuropa Universalis 3Hearts of Iron IIIHearts of Iron III CollectionHeir to the Throne
    Europa Universalis: Rome

    Join Date
    Mar 2004
    Location
    Woodstock N.B. Canada
    Posts
    16,803
    A new version of the game has been released. It is not compatible with earlier saves (such as our current Ad Astra game). Should we continue this game, or... in view of the fact that it's pretty well won already... should one of us start a new game, using the new version?

    Change Log :

    1.) Improved Est Time Calculation for Maintenance (see below) and change to class summary
    2.) New Glossary of Terms tab for the Class Window, to explain the various abbreviations in the class summary
    3.) New 'Wreck Detected' event, which will notify players when a new wreck appears in a system where they have planetary sensors or a ship
    4.) Removed non-hostile targets from default target list on F8 window and added option to include non-hostile.
    5.) Added current target to end of fire control name in the fire control section of F8 window
    6.) Same contact remains selected in F8 target list if you change fire control or ship selection.
    7.) F8 Contact list is sorted alphabetically
    8.) On the F8 window you can choose to highlight contacts that are currently targeted by either the current task group or the same empire. The targeted contacts are shown with a preceding (T)
    9.) You can now transport Ground Force Training Facilities in cargo holds. They require the same space as a research lab
    10.) Clicking on a wreck on the system map will centre the map on the wreck
    11.) All ground units need to be researched before they can be built
    12.) The temperature range research projects for creating new species offer a much greater temperature range than before
    13.) Turret design has been modified - see below
    14.) The Civilian Colonisation status for pops over 25m can now be set to Destination, Source or Stable. Stable means neither a source nor a destination.
    15.) Civilian colony ships will now take account of other colony ships when deciding on their destination - see below
    16.) Jump Drives now suffer from transit effects and cannot jump again until transit effects wear off
    17.) Manual missile launches at waypoints cannot take until transit effects wear off
    18.) Explosion contacts will state if they are ground burst
    19.) You can conduct alien autopsies on species you recover from life pods to learn their environmental tolerances.
    20.) Added Black Hole system - see below
    21.) Population list for F2 window now shown as tree view with option to display by system or by function/system (see below)

    Major Bug Fixes :

    1.) Fixed the bug where completing a research project by disassembling tech might delete a population.
    2.) Fixed the bug where your freighters entering populated systems cause an alien race to attack even when a trade treaty is in place
    3.) Fixed bug where parasites still on board their mothership would attempt to ram
    4.) Fixed bug that prevented lagrange points being used in cycled orders
    "To punish me for my contempt for authority, they made me an authority myself"
    - Albert Einstein.

    My Demi-Mod color is RED. If I'm posting in this color, I'm not just being a jerk. I use Black for that.

    "The Game"... my first AAR. Armageddon v1.2 Mod-34, Germany.
    Winner, Q2-2008 HOI-2 Comedy Award.
    Winner, 2008 Iron HeAARt Award for the best HOI-2 AAR of 2008.
    Autocrat of Earth in the Forum Game "Ad Astra"

  2. #7682
    I think the site recommends not starting long campaigns with it yet, because with the amount of changes made Steve is expecting a few bugs that will need to be caught and fixed. Based on that, I'd go with holding off a little longer.

    If you want a picture of the future, imagine an episode of Mr. Bean—forever.

  3. #7683
    GroFAZ Demi Moderator blue emu's Avatar
    Crusader Kings IIEuropa Universalis 3Hearts of Iron IIIHearts of Iron III CollectionHeir to the Throne
    Europa Universalis: Rome

    Join Date
    Mar 2004
    Location
    Woodstock N.B. Canada
    Posts
    16,803
    Quote Originally Posted by Capt. Kiwi View Post
    I think the site recommends not starting long campaigns with it yet, because with the amount of changes made Steve is expecting a few bugs that will need to be caught and fixed. Based on that, I'd go with holding off a little longer.
    Yeah, we'll continue this one for a while longer... I wish the Swarm would show up.

    The "alien autopsies" and "black holes" sound cool.
    "To punish me for my contempt for authority, they made me an authority myself"
    - Albert Einstein.

    My Demi-Mod color is RED. If I'm posting in this color, I'm not just being a jerk. I use Black for that.

    "The Game"... my first AAR. Armageddon v1.2 Mod-34, Germany.
    Winner, Q2-2008 HOI-2 Comedy Award.
    Winner, 2008 Iron HeAARt Award for the best HOI-2 AAR of 2008.
    Autocrat of Earth in the Forum Game "Ad Astra"

  4. #7684
    Quote Originally Posted by blue emu View Post
    Yeah, we'll continue this one for a while longer... I wish the Swarm would show up.

    The "alien autopsies" and "black holes" sound cool.
    Yeah, they're nice little features. The black holes sound rather scary if you come across one exploring in the early years, because it wouldn't need to be that big to overpower your engines. That'd be enough to cut off that branch of the galaxy for maybe a decade, depending how big it is. You just have to hope that the civilian shipping companies don't decide to start one-way tours.

    If you want a picture of the future, imagine an episode of Mr. Bean—forever.

  5. #7685
    Quote Originally Posted by Capt. Kiwi View Post
    I think the site recommends not starting long campaigns with it yet, because with the amount of changes made Steve is expecting a few bugs that will need to be caught and fixed. Based on that, I'd go with holding off a little longer.
    maybe you should turn on those other invaders for teh lulz?
    I resent any "science" which tells me I can't have my cake and eat it. I am however a huge fan of quantum physics.

  6. #7686
    Quote Originally Posted by Jos de trol View Post
    maybe you should turn on those other invaders for teh lulz?
    I think that would be a good option for when we're pretty sure a stable patch is pending, yes. Or for when blue emu decides he needs a break whether the next patch is ready or not

    If you want a picture of the future, imagine an episode of Mr. Bean—forever.

  7. #7687
    GroFAZ Demi Moderator blue emu's Avatar
    Crusader Kings IIEuropa Universalis 3Hearts of Iron IIIHearts of Iron III CollectionHeir to the Throne
    Europa Universalis: Rome

    Join Date
    Mar 2004
    Location
    Woodstock N.B. Canada
    Posts
    16,803
    Quote Originally Posted by Jos de trol View Post
    maybe you should turn on those other invaders for teh lulz?
    All three bad guys... Precursors, Swarm and Invaders... are on. No sign of the latter two yet.

    Our Xeno team has finished characterizing the ruined colony on Gliese 250 A-II. It was a TL-4 colony of the People's Republic of Las Cruses, containing 47 xenoarcheological sites. Our engineers are beginning their digs now.

    EDIT:

    We have completed the research project for our new 12,000-ton jump drive. Here's the new Attitude refit:

    Attitude IV class Cruiser 11,850 tons 1164 Crew 4112 BP TCS 237 TH 805 EM 630
    9704 km/s JR 3-50 Armour 7-46 Shields 21-225 Sensors 1/1/0/0 Damage Control Rating 10 PPV 30
    Annual Failure Rate: 112% IFR: 1.6% Maint Capacity 2169 MSP Max Repair 270 MSP Est Time: 3.29 Years
    Magazine 384

    J12000(3-50) 2058 Military Jump Drive Max Ship Size 12000 tons Distance 50k km Squadron Size 3
    Magnetic Confinement Fusion Drive E7.8 (16) Power 143.75 Fuel Use 78% Signature 50.3125 Armour 0 Exp 12%
    Fuel Capacity 825,000 Litres Range 160.7 billion km (191 days at full power)
    Epsilon R225/18 Shields (7) Total Fuel Cost 126 Litres per day

    Size 6 Missile Launcher R6 (4) Missile Size 6 Rate of Fire 30
    Size 1 Missile Launcher R6 (6) Missile Size 1 Rate of Fire 5
    Missile Fire Control 2059 FC181-R100 (50%) (1) Range 181.4m km Resolution 100
    Missile PD Fire Control 2053 FC24-R1 (50%) (2) Range 24.2m km Resolution 1
    Size 1-G 2053 AAM (72) Speed: 66,500 km/s End: 2.2m Range: 9m km WH: 1 Size: 1 TH: 487 / 292 / 146
    Size 6-G 2053 ASM (52) Speed: 44,700 km/s End: 22.5m Range: 60.3m km WH: 9 Size: 6 TH: 313 / 187 / 93

    Active Search Sensor 2053 MR189-R100 (50%) (1) GPS 13500 Range 189.0m km Resolution 100
    Active PD Search Sensor 2055 MR25-R1 (50%) (1) GPS 180 Range 25.2m km Resolution 1

    ECM 10

    Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

    This design is classed as a Military Vessel for maintenance purposes
    Thicker armor, improved shields, much higher speed and longer endurance, faster-firing missile launchers, bigger magazine, ECM and greatly improved sensors and fire controls computers.

    For comparison, the current version:

    Attitude III class Light Cruiser 11,750 tons 1152 Crew 3455 BP TCS 235 TH 603.75 EM 540
    7340 km/s JR 3-50 Armour 5-46 Shields 18-250 Sensors 1/1/0/0 Damage Control Rating 10 PPV 30
    Annual Failure Rate: 110% IFR: 1.5% Maint Capacity 1838 MSP Max Repair 400 MSP Est Time: 2.39 Years
    Magazine 336

    J12000(3-50) 2045 Military Jump Drive Max Ship Size 12000 tons Distance 50k km Squadron Size 3
    Internal Confinement Fusion Drive E7.8 (15) Power 115 Fuel Use 78% Signature 40.25 Armour 0 Exp 12%
    Fuel Capacity 525,000 Litres Range 103.1 billion km (162 days at full power)
    Delta R250/17.5 Shields (7) Total Fuel Cost 123 Litres per day

    CIWS-200 (1x6) Range 1000 km TS: 20000 km/s ROF 5 Base 50% To Hit
    Size 6 Missile Launcher (4) Missile Size 6 Rate of Fire 45
    Size 1 Missile Launcher (6) Missile Size 1 Rate of Fire 10
    Missile Fire Control 2055 FC136-R100 (50%) (1) Range 136.1m km Resolution 100
    Missile PD Fire Control 2053 FC24-R1 (50%) (2) Range 24.2m km Resolution 1
    Size 6-G 2053 ASM (48) Speed: 44,700 km/s End: 22.5m Range: 60.3m km WH: 9 Size: 6 TH: 313 / 187 / 93
    Size 1-G 2053 AAM (48) Speed: 66,500 km/s End: 2.2m Range: 9m km WH: 1 Size: 1 TH: 487 / 292 / 146

    Active Search Sensor 2053 MR113-R100 (50%) (1) GPS 8100 Range 113.4m km Resolution 100
    Active PD Search Sensor 2055 MR25-R1 (50%) (1) GPS 180 Range 25.2m km Resolution 1

    Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

    This design is classed as a Military Vessel for maintenance purposes
    Last edited by blue emu; 05-08-2011 at 04:22.
    "To punish me for my contempt for authority, they made me an authority myself"
    - Albert Einstein.

    My Demi-Mod color is RED. If I'm posting in this color, I'm not just being a jerk. I use Black for that.

    "The Game"... my first AAR. Armageddon v1.2 Mod-34, Germany.
    Winner, Q2-2008 HOI-2 Comedy Award.
    Winner, 2008 Iron HeAARt Award for the best HOI-2 AAR of 2008.
    Autocrat of Earth in the Forum Game "Ad Astra"

  8. #7688
    Devil's advocate Forgiven's Avatar
    Hearts of Iron IIIVictoria 2

    Join Date
    Mar 2005
    Location
    Behind you, holding a sharp mango
    Posts
    725
    I have the problem of starting again and again myself too often, so I'd rather you keep going, but, ah well, fine either way.

  9. #7689
    Sergeant Belisarious's Avatar
    EU3 CompleteHearts of Iron IIIVictoria 2

    Join Date
    May 2006
    Location
    The Midlands
    Posts
    50
    Quick note on your beam BB. Turrets are only required if you need to track really fast things, like fighters or missiles. Non turreted beams track either at the ship speed or FC speed, whichever is higher. Turrets take up room and are enormous if you armour them to the same level as your ship. Better to place em under the armour of the ship itself.

  10. #7690
    GroFAZ Demi Moderator blue emu's Avatar
    Crusader Kings IIEuropa Universalis 3Hearts of Iron IIIHearts of Iron III CollectionHeir to the Throne
    Europa Universalis: Rome

    Join Date
    Mar 2004
    Location
    Woodstock N.B. Canada
    Posts
    16,803
    Quote Originally Posted by Belisarious View Post
    Quick note on your beam BB. Turrets are only required if you need to track really fast things, like fighters or missiles. Non turreted beams track either at the ship speed or FC speed, whichever is higher. Turrets take up room and are enormous if you armour them to the same level as your ship. Better to place em under the armour of the ship itself.
    I thought it was:

    The slower of ( fire control and the faster of (turret or ship's speed ) ).

    ... so for non-turreted beams, it's just the slower (not the faster) of fire control or ship's speed.
    "To punish me for my contempt for authority, they made me an authority myself"
    - Albert Einstein.

    My Demi-Mod color is RED. If I'm posting in this color, I'm not just being a jerk. I use Black for that.

    "The Game"... my first AAR. Armageddon v1.2 Mod-34, Germany.
    Winner, Q2-2008 HOI-2 Comedy Award.
    Winner, 2008 Iron HeAARt Award for the best HOI-2 AAR of 2008.
    Autocrat of Earth in the Forum Game "Ad Astra"

  11. #7691
    Quote Originally Posted by blue emu View Post
    I thought it was:

    The slower of ( fire control and the faster of (turret or ship's speed ) ).

    ... so for non-turreted beams, it's just the slower (not the faster) of fire control or ship's speed.
    Theoretically, a small adjustment in ship's heading would equal a large adjustment in targeting, so a large ship speed isn't as necessary as a good targeting computer. That would make taking the larger value more reasonable. Not sure whether it actually works that way, though.

    If you want a picture of the future, imagine an episode of Mr. Bean—forever.

  12. #7692
    GroFAZ Demi Moderator blue emu's Avatar
    Crusader Kings IIEuropa Universalis 3Hearts of Iron IIIHearts of Iron III CollectionHeir to the Throne
    Europa Universalis: Rome

    Join Date
    Mar 2004
    Location
    Woodstock N.B. Canada
    Posts
    16,803
    From the Wiki:

    When a fire control tries to direct a weapon, the lowest tracking speed of the fire control or the weapon is used to calculate the chance to hit the target. In other words, it is no use having a fast fire control tracking speed if the weapon can't point in the right direction quickly enough and it is no use having a fast weapon tracking speed if the fire control can't make use of it. You need to match weapons with appropriate fire control systems as part of your class design process.

    A weapon mounted in a turret has a tracking speed equal to the tracking speed of the turret rather than the speed of the ship.
    Which sounds like:

    Quote Originally Posted by blue emu View Post
    The slower of ( fire control and the faster of (turret or ship's speed ) )
    "To punish me for my contempt for authority, they made me an authority myself"
    - Albert Einstein.

    My Demi-Mod color is RED. If I'm posting in this color, I'm not just being a jerk. I use Black for that.

    "The Game"... my first AAR. Armageddon v1.2 Mod-34, Germany.
    Winner, Q2-2008 HOI-2 Comedy Award.
    Winner, 2008 Iron HeAARt Award for the best HOI-2 AAR of 2008.
    Autocrat of Earth in the Forum Game "Ad Astra"

  13. #7693
    It does sound like that. The key is whether that last line of the wiki is correct when it implies that a non-turretted weapon has a tracking speed equal to the ship's speed. In a perfect model it would depend on range, but I'm not sure what compromise Steve went with.

    If you want a picture of the future, imagine an episode of Mr. Bean—forever.

  14. #7694
    GroFAZ Demi Moderator blue emu's Avatar
    Crusader Kings IIEuropa Universalis 3Hearts of Iron IIIHearts of Iron III CollectionHeir to the Throne
    Europa Universalis: Rome

    Join Date
    Mar 2004
    Location
    Woodstock N.B. Canada
    Posts
    16,803
    Quote Originally Posted by Capt. Kiwi View Post
    It does sound like that. The key is whether that last line of the wiki is correct when it implies that a non-turretted weapon has a tracking speed equal to the ship's speed. In a perfect model it would depend on range, but I'm not sure what compromise Steve went with.
    True... Steve did mention that there were some mistakes in the Wiki, but he wasn't any more specific than that.
    "To punish me for my contempt for authority, they made me an authority myself"
    - Albert Einstein.

    My Demi-Mod color is RED. If I'm posting in this color, I'm not just being a jerk. I use Black for that.

    "The Game"... my first AAR. Armageddon v1.2 Mod-34, Germany.
    Winner, Q2-2008 HOI-2 Comedy Award.
    Winner, 2008 Iron HeAARt Award for the best HOI-2 AAR of 2008.
    Autocrat of Earth in the Forum Game "Ad Astra"

  15. #7695
    Sophisticated Barbarian randakar's Avatar
    Hearts of Iron 2: ArmageddonCrusader Kings IIEU3 CompleteDivine WindSword of the Stars

    Join Date
    Jan 2010
    Location
    Unstuck and accelerating. Wheeeee!
    Posts
    103
    Quote Originally Posted by blue emu View Post
    True... Steve did mention that there were some mistakes in the Wiki, but he wasn't any more specific than that.
    The tutorials explicitly states that an unturreted beam weapon has a tracking speed equal to the lower value of the ship speed and the fire control. It's one of the reasons to go for turrets - faster tracking speeds.
    "Non-destructive analysis of day does not care about fashion."

    Boris ze Spider: I have a question, was this just luck, or?
    EUROO7: No, this was Randy's black magic.
    Boris ze Spider: Lesson learned, always trust Randy's black magic.

    Play Werewolf and kill your fellow forumites!
    Supreme overlord in Aurora II-A: A Paradoxian Conundrum

  16. #7696
    Quote Originally Posted by randakar View Post
    The tutorials explicitly states that an unturreted beam weapon has a tracking speed equal to the lower value of the ship speed and the fire control. It's one of the reasons to go for turrets - faster tracking speeds.
    That'll be fairly clear cut then, since the tutorials come straight from Steve. It also makes beam armed gunboats a very interesting option, since their speed will make them very hard to hit with anything sizeable - assuming missiles can be dealt with.

    If you want a picture of the future, imagine an episode of Mr. Bean—forever.

  17. #7697
    GroFAZ Demi Moderator blue emu's Avatar
    Crusader Kings IIEuropa Universalis 3Hearts of Iron IIIHearts of Iron III CollectionHeir to the Throne
    Europa Universalis: Rome

    Join Date
    Mar 2004
    Location
    Woodstock N.B. Canada
    Posts
    16,803
    Our research scientists have completed their project for a new, more compact 14,000-ton military jump drive... thus enabling all of our fleet rebuilds, as soon as slipways become available. Not sure if I want to bother rebuilding our non-military ships, since the current civvie ships are sitting idle much of the time anyway.
    "To punish me for my contempt for authority, they made me an authority myself"
    - Albert Einstein.

    My Demi-Mod color is RED. If I'm posting in this color, I'm not just being a jerk. I use Black for that.

    "The Game"... my first AAR. Armageddon v1.2 Mod-34, Germany.
    Winner, Q2-2008 HOI-2 Comedy Award.
    Winner, 2008 Iron HeAARt Award for the best HOI-2 AAR of 2008.
    Autocrat of Earth in the Forum Game "Ad Astra"

  18. #7698
    Uncivil Servant Velko's Avatar
    200k clubHoI AnthologyCities in MotionCrusader Kings IICommander: Conquest of the Americas
    Deus VultEU3 CompleteDivine WindFor the MotherlandHearts of Iron III
    Heir to the ThroneLead and GoldMagickaNaval War: Arctic CircleSemper Fi
    Sword of the StarsVictoria 2Mount & Blade: WarbandMount & Blade: With Fire and Sword

    Join Date
    Jun 2008
    Location
    The Castle of Aaaargh
    Posts
    1,190
    The beam-armed battleship is a step in the right direction, but I want BIGGER ships! Absolutely mindblowingly enormous ships, firing full broadsides! It needs to happen!
    "What is a hen-teaser?"

    "Coffee? What am I, some American who has no tea because he threw it into the ocean, and thus has to settle for coffee?"
    - Volrath50

  19. #7699
    Keeper of the seven keys Lord Martin's Avatar
    200k clubA Game of DwarvesHearts of Iron 2: ArmageddonCities in MotionCrusader Kings II
    Darkest HourDeus VultDivine WindFor the MotherlandHearts of Iron III
    HOI3: Their Finest HourHeir to the ThroneEuropa Universalis III: In NomineMajesty 2March of the Eagles
    EU3 Napoleon's AmbitionVictoria: RevolutionsRome GoldSemper FiSengoku
    Sword of the StarsVictoria 2Victoria II: A House DividedVictoria II: Heart of DarknessMount & Blade: Warband
    Warlock: Master of the Arcane

    Join Date
    May 2002
    Location
    In the sea of senselessness
    Posts
    1,662
    Do you have any plans for the new game that sooner or later will be inevitably to start Emu?
    Since the custom avatars are gone, I´m aiming at 1.000.000 posts instead!!!!
    998.338 posts left...

  20. #7700
    Ven aqui chaquetera calestos's Avatar
    Europa Universalis 3EU3 CompleteDivine WindHeir to the Throne

    Join Date
    Oct 2005
    Location
    Valencia
    Posts
    1,827
    Quote Originally Posted by Velko View Post
    The beam-armed battleship is a step in the right direction, but I want BIGGER ships! Absolutely mindblowingly enormous ships, firing full broadsides! It needs to happen!
    Bigger and bigger and bigger
    - La esperanza es como el azúcar en el té. Aunque es muy poca, todo lo endulza.
    Proverbio chino

+ Reply to Thread
Page 385 of 388 FirstFirst ... 285 310 335 360 375 383 384 385 386 387 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts