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Thread: Ad Astra! ... an Aurora Forum Game, run by blue emu

  1. #3901
    Keeper of the seven keys Lord Martin's Avatar
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    Quote Originally Posted by Xz2 View Post
    doesnt fighters have some 500~ men crew?
    If so this have to be one of the bloodiest battles of mankind when you look at deaths/hour
    Nah, 3 I think.

    Edit: The first fighter design on the first page shows 8.
    Last edited by Lord Martin; 27-05-2011 at 22:08.
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  2. #3902
    I hink fighters have about a dozen or so crewmembers.

  3. #3903
    GroFAZ Demi Moderator blue emu's Avatar
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    Quote Originally Posted by Xz2 View Post
    doesnt fighters have some 500~ men crew?
    If so this have to be one of the bloodiest battles of mankind when you look at deaths/hour
    Eight.

    First salvo now 1.2 m-km from Bandit-1. No PD missiles yet. Even we would have intercepted it by now. They may have their remaining PD missiles set for "Point Blank Fire"... or they may be out of PD missiles entirely. In either case, we will have to run the gauntlet of their PD Beam weapons, then secure a hit on a target moving at more than 9600 km/s. These next few minutes will tell us whether this engagement is winnable.
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  4. #3904
    GroFAZ Demi Moderator blue emu's Avatar
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    The salvo is closing at about 200,000 km per five-second turn. Now closed to about 800,000 range-to-target. Not a shot fired at it yet... what are the Prix waiting for? It will be arriving on target in another 20-to-25 seconds.
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  5. #3905
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  6. #3906
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    Quote Originally Posted by blue emu View Post
    The salvo is closing at about 200,000 km per five-second turn. Now closed to about 800,000 range-to-target. Not a shot fired at it yet... what are the Prix waiting for? It will be arriving on target in another 20-to-25 seconds.
    They don't have rockets, another explication is strange.
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  7. #3907
    GroFAZ Demi Moderator blue emu's Avatar
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    How long do Fighters take to re-arm when aboard a Carrier? Mine are saying 36 minutes! Have I screwed up the reloading somehow?

    EDIT: Missiles have only 1/3rd million km left to run. Still no PD fire, missile or Beam.
    Last edited by blue emu; 27-05-2011 at 22:37.
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  8. #3908
    What's the size of the launchers? Reduced size takes a lot longer to reload.

  9. #3909
    GroFAZ Demi Moderator blue emu's Avatar
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    Quote Originally Posted by trebor57 View Post
    What's the size of the launchers? Reduced size takes a lot longer to reload.
    Even while onboard a carrier, not reloading from your own magazines? This was not what I expected...
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  10. #3910
    Quote Originally Posted by blue emu View Post
    How long do Fighters take to re-arm when aboard a Carrier? Mine are saying 36 minutes! Have I screwed up the reloading somehow?

    EDIT: Missiles have only 1/3rd million km left to run. Still no PD fire, missile or Beam.
    You should not of used box launchers :P

  11. #3911
    Quote Originally Posted by trebor57 View Post
    What's the size of the launchers? Reduced size takes a lot longer to reload.


    uh, what use would boxedlaunchers be then, if I had to scrap the shp after firering once
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  12. #3912
    GroFAZ Demi Moderator blue emu's Avatar
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    Not long now...



    ... looks like a good time for me to go out for a cigarette...
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  13. #3913
    Sing, Goddess! Demi Moderator Lord Strange's Avatar
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  14. #3914
    Captain Cromelex's Avatar
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    Quote Originally Posted by blue emu View Post
    ... looks like a good time for me to go out for a cigarette...
    You're just EVIL!
    Can't stand the wait!

  15. #3915
    Keeper of the seven keys Lord Martin's Avatar
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    This will be interesting indeed!
    Since the custom avatars are gone, I´m aiming at 1.000.000 posts instead!!!!
    998.338 posts left...

  16. #3916
    Quote Originally Posted by blue emu View Post
    Not long now...



    ... looks like a good time for me to go out for a cigarette...
    Lets hope they do some damage. I've lost a lot of good fighters today! How many does my carrier have left?

  17. #3917
    Quote Originally Posted by Iche_Bins View Post
    uh, what use would boxedlaunchers be then, if I had to scrap the shp after firering once
    Box launchers require 15x time of standard size launcher to reload compared to 25% size which is 100x the time to reload, box launchers can only reload from a hanger though.

  18. #3918
    Quote Originally Posted by Lord Martin View Post
    This will be interesting indeed!
    I`d like to disagree. This whole thing takes forever and is simply boring.
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  19. #3919
    Quote Originally Posted by Iche_Bins View Post
    uh, what use would boxedlaunchers be then, if I had to scrap the shp after firering once
    Box launchers are tiny and I mean tiny, so you can really pack them on to a fighter for a lovely alpha attack but they take a long time to reload in a hanger. I use 25% size launchers which can be reloaded immediately in a hanger and back out for a second volley in no time.

  20. #3920
    Quote Originally Posted by Stuckenschmidt View Post
    I`d like to disagree. This whole thing takes forever and is simply boring.
    Yeah, that is my only problem, the time it takes to revolves a battle since the game goes into 5 second increments and will stay like that for a while.

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