Thunderstorm overhead... I'll have to wait it out before continuing the game.
It is certainly time to see to the defense of the colonies.
Back when I started this game, I was a complete noob... so my initial PDC (Planetary Defense Complex) designs were not very good. In particular, they didn't have any room inside them for Ground Troops. This was probably a major mistake, since Troops inside PDCs can defend the PDC, while it in turn defends them. It seems to me that it's just about time to redesign some new PDCs, build pre-fabs of them, and ship them out to the colonies to be assembled. Since we are going to be doing that, we might as well station our obsolescent Gnats on PDC Airbases, to defend the colonies, while building a new line of Fighters for our Carriers.
Speaking of which... what sort of Fighter design do you favor? A higher-speed Gnat (13,000+ kps) armed with one torpedo which stacks 21 FTRs per Carrier, or a slower (but still fast) heavier fighter with two torpedos which stacks fewer (probably 15 or so per carrier) but packs a heavier punch?
I like the light, quick ones, but I'm open to discussion on the subject.
How much speed would a two missile design lose? I'm happy with the Gnats, but after a certain point the extra strike ower is more useful.
Also, that's a great find with the intact cities. Hopefully they left more than the kitchen sink behind.
I was a fan of the original Gnat design, so I see no reason why we should not continue with such a program.
Heavier fighters should be for planetary defense, not carrier ops.
Mark me down as in full favor of a faster, one missile Gnat that allows our carriers to hold many of them.
Scout II class Survey Ship 4,200 tons 415 Crew 1019 BP TCS 84 TH 252 EM 0
6000 km/s JR 3-50 Armour 1-23 Shields 0-0 Sensors 1/16/2/2 Damage Control Rating 4 PPV 0
Annual Failure Rate: 35% IFR: 0.5% Maint Capacity 607 MSP Max Repair 100 MSP Est Time: 5.37 Years
J4250(3-50) Military Jump Drive Max Ship Size 4250 tons Distance 50k km Squadron Size 3
Magneto-plasma Drive E7.7 (6) Power 84 Fuel Use 77% Signature 42 Armour 0 Exp 7%
Fuel Capacity 250,000 Litres Range 139.1 billion km (268 days at full power)
EM Detection Sensor EM2-16 (1) Sensitivity 16 Detect Sig Strength 1000: 16m km
Gravitational Survey Sensors (2) 2 Survey Points Per Hour
Geological Survey Sensors (2) 2 Survey Points Per Hour
This design is classed as a Military Vessel for maintenance purposes
It is certainly time to see to the defense of the colonies.
Back when I started this game, I was a complete noob... so my initial PDC (Planetary Defense Complex) designs were not very good. In particular, they didn't have any room inside them for Ground Troops. This was probably a major mistake, since Troops inside PDCs can defend the PDC, while it in turn defends them. It seems to me that it's just about time to redesign some new PDCs, build pre-fabs of them, and ship them out to the colonies to be assembled. Since we are going to be doing that, we might as well station our obsolescent Gnats on PDC Airbases, to defend the colonies, while building a new line of Fighters for our Carriers.
Speaking of which... what sort of Fighter design do you favor? A higher-speed Gnat (13,000+ kps) armed with one torpedo which stacks 21 FTRs per Carrier, or a slower (but still fast) heavier fighter with two torpedos which stacks fewer (probably 15 or so per carrier) but packs a heavier punch?
I like the light, quick ones, but I'm open to discussion on the subject.
I disagree that extra strike power is more useful. We can carry more 1 missile Gnats than a slower multi-missile alternate in our carriers.
15 Fighters with 2 launchers each will put more warheads on target than 21 with 1 each...
15 Fighters with 2 launchers each will put more warheads on target than 21 with 1 each...
Only true if they all reach firing position. The tiny ones are harder to see (smaller target cross section, harder to get a radar lock on them), harder to hit (faster targets means extra to-hit penalties for the attacker) and because of their faster speed, they will be exposed to fire for a shorter period before reaching attack range.
... it's a trade-off.
Our dismantling of the first three Prix wrecks produced only minerals plus 1100 research points worth of tech info, but we hit the jackpot when we started dismantling that PD PDC that we destroyed. We got a FC that can fire on res-1 targets at 38 m-km, three armored magazines and twenty-eight fast-firing size-1 PD launchers.
seeing that the charlies can field normal ships going 7000+kmphr I don't see the reasoning in having 10000 as a mark besides it being a nice number.
Are we keeping that equipment or attempting to reverse engineer it?
So how are relations with the Chix currently?
From a diplomatic standpoint I suggest that we continue on the path of peace and commerce with any species not hostile to us until we are fully prepared for a prolonged conflict. I believe eventually we can turn them into client states am I correct?
Notice... it doesn't even say "City". It says "Cities".
Maybe we should name this place El Dorado, after the legendary "City of Gold".
EDIT:
Governor Richard Nixon has been transferred from the colony world of Sigms Draconis A-II to the new colony world of El Dorado.
A Xenology Team is being assembled.