We've got a Hercules already... the Tugs are named after legendary strong-men. Hercules, Atlas, Sisyphus...
Ah, gotcha. Theseus, then? Or perhaps Orion?
We've got a Hercules already... the Tugs are named after legendary strong-men. Hercules, Atlas, Sisyphus...
Ah, gotcha. Theseus, then? Or perhaps Orion?
I had an idea, what if you design a ship of about 3.000 tons, place a FC and a single engine and fill the rest with all the box launchers it can carry. How much of these could our current carriers carry ? You could get in to the firing range of these vessels and launch them, unleash fiery hell and go back instantly. I wonder if these would improve our alpha strike.
The administrator with the highest +Mining modifier... +30%. He's an NPC, unfortunately.
A tentative design for our 20,000 ton Battlecruiser:
Seven layers of armor, eight offensive tubes with two long-range fire controls and two ECCM. Good sensors. Jump Capable.
Some tentative names: Agamemnon, Achilles, Ajax, Bryant.
Hector, to stay with the Trojan War theme?
Well there goes the resource shortage.
So we'll have Hero class battlecruisers escorting Constellation class fleet carriers; Battle class heavy cruisers escorting Mountain class escort carriers; Attitude class light cruisers and Star class destroyers providing missile point defence; Storm class frigates providing gauss point defence; and Lizard class minelayers and Culverin(?) class bombardment ships providing special munitions.
My thoughts on that: Do we want to completely remove the jump drives from the Star class when they go into refit? The Attitude class can escort both them and the Storm class when making squadron jumps, and there's always the spare capacity of the Hero and Battle classes. That would reduce the very large overlap in roles between the Stars and Attitudes. We also might look at slightly larger tubes when refitting the Culverins, to try and have a bit more room to play with for different munitions. Size 2 seems to be the smallest useful sub-munition at our tech, and about half of a MIRV needs to be the bus, so size 8 lets us have at most two sub munitions.
Also: How do the various Admirals, Peeping Toms, Spies and Blinks fit together (and did I miss any)? The Blinks provide independent highspeed recon, as long as they don't run into FAC or fighters they can't be touched, so they're fine. But what are the individual roles of the others?
I just hope we avoid another situation like our first Prix cleansing mission where we only had one ship capable of jumping the heavier ships out. It's your call of course but I would be more comfortable with multiple redundant ships capable of getting the fleet to safety should we require it.
I just hope we avoid another situation like our first Prix cleansing mission where we only had one ship capable of jumping the heavier ships out. It's your call of course but I would be more comfortable with multiple redundant ships capable of getting the fleet to safety should we require it.
Sounds good. I'd personally go with more missiles (or at least more magazine space) for the Stars, and maybe size 12 tubes for the Monitor, depending what reload times are like.
Squadron jumping isn't even that important...