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Thread: Ad Astra! ... an Aurora Forum Game, run by blue emu

  1. #6681
    GroFAZ Demi Moderator blue emu's Avatar
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  2. #6682
    Perfection Personified Calantyr's Avatar
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    Can fighters benefit from compressed fuel storage? That would be a HUGE advantage.
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  3. #6683
    GroFAZ Demi Moderator blue emu's Avatar
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    Quote Originally Posted by Calantyr View Post
    Can fighters benefit from compressed fuel storage? That would be a HUGE advantage.
    Not unless there is a seperate alien tech for it, which we haven't found yet. Certainly there is no Fighter-sized Compressed Fuel Storage tech in my tech tree.

    We have established a new colony called "Tropico" on a class-0 world in the Theta Persei system. The air is invigorating, but the temperature is about 35 degrees Centigrade. A jungle world. The planet contains every mineral except one, but many of them are present only in low concentrations... at least, until our Geology team finds the time to look the place over.

    We will establish our main banana-bending factory on this planet!

    EDIT: Only one more class-0 world remains uncolonized... in the same sector as Tropico. There are also four more un-claimed worlds with more habitable conditions than Mars had at game-start.
    Last edited by blue emu; 20-06-2011 at 22:31.
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  4. #6684
    I think the Inertial Confinement Power (or Plant?) we found some time ago, probably in Wolf 248, is also an alien tech. Not sure if we found the whole tech or just got XXXX points of progress in this field, though.

  5. #6685
    Manners Makyth Man Demi Moderator Lord Strange's Avatar
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    Is the Governor of Tropico El Presidente?
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  6. #6686
    Quote Originally Posted by Calantyr View Post
    Can fighters benefit from compressed fuel storage? That would be a HUGE advantage.
    More importantly, can missile fuel be compressed?
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  7. #6687
    GroFAZ Demi Moderator blue emu's Avatar
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    Quote Originally Posted by Gwalcmai View Post
    More importantly, can missile fuel be compressed?
    Not in my tech tree.

    Quote Originally Posted by Lord Strange View Post
    Is the Governor of Tropico El Presidente?
    Correct.
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  8. #6688
    GroFAZ Demi Moderator blue emu's Avatar
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    Over 160 systems have now been explored:

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  9. #6689
    The doomsayer randakar's Avatar
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    That screenie belongs on the first page

    Then again, it's so busy with star systems I can't read half the planet names anymore ..
    edit: Scratch that - it's at least 3/4rds of the planet names.
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  10. #6690
    GroFAZ Demi Moderator blue emu's Avatar
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    Quote Originally Posted by randakar View Post
    That screenie belongs on the first page
    Done.
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  11. #6691
    The doomsayer randakar's Avatar
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    Quote Originally Posted by blue emu View Post
    Done.
    It has real readability issues by now though.

    Can you perhaps split this into multiple zoomed-in screenies somehow? Otherwise I really don't know if it will help anyone understand the actual layout here.
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  12. #6692
    The Goldmattress Mattabesta's Avatar
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    you mean system names?
    ###Goldmattress###

  13. #6693
    The doomsayer randakar's Avatar
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    Quote Originally Posted by Mattabesta View Post
    you mean system names?
    System names, and in some cases connections. Especially the connections that cross half the map, and very busy clusters look very vague ..
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  14. #6694
    Quote Originally Posted by blue emu View Post
    Over 160 systems have now been explored:
    Have you found many loops, giving you more than one way of going from A to B? How long are they usually?
    Two roads diverged in a wood, and I - I took the one less traveled by.
    It ended abruptly in the middle of nowhere; would not pick again.
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  15. #6695
    GroFAZ Demi Moderator blue emu's Avatar
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    Quote Originally Posted by randakar View Post
    Can you perhaps split this into multiple zoomed-in screenies somehow?
    The Sol sector, central, with Earth; and Dravar XV and Moria in the Procyon system:



    Hubward and Widdershins, The Nexus sector and the Chix, Seals at map bottom:



    Hubward and Spinward, the Draco and Wolf 294 systems, plus a Prix infestation:



    To Spinward, the Charlies and a bunch of unclaimed systems, infested with evil Prix:



    To Widdershins, Remagen and the Belizards:



    Widdershins and Rimward, some Prix and some unclaimed worlds:



    And Spinward and Rimward, Tropico and some unclaimed worlds:



    Quote Originally Posted by Gwalcmai View Post
    Have you found many loops, giving you more than one way of going from A to B? How long are they usually?
    Only two or three. No standard length.
    Last edited by blue emu; 20-06-2011 at 23:53.
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  16. #6696
    is hyperspace travel instantaneous?
    I resent any "science" which tells me I can't have my cake and eat it. I am however a huge fan of quantum physics.

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  17. #6697
    GroFAZ Demi Moderator blue emu's Avatar
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    Quote Originally Posted by Jos de trol View Post
    is hyperspace travel instantaneous?
    Jumps are instantaneous, Hyperdrive is something quite different... it multiplies your speed x10 if you use it outside the gravity well of a sun (typically, you need to be a couple of billion km away).
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  18. #6698
    Lt. General von Sachsen's Avatar
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    Quote Originally Posted by Jos de trol View Post
    is hyperspace travel instantaneous?
    10x faster than normal.
    And the Lord spake, saying, "First shalt thou take out the Holy Pin, then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who being naughty in my sight, shall snuff it." Amen.

  19. #6699
    Depends what you mean by it.

    Hyperdrive is 10 times faster than your normal drive, roughly. Works inside a system, when you're far enough from the star.

    Jump drive, between stars, is instantaneous. Though apparently you have some side-effects which rendres you mostly unable to do anything for a short time after the drive - jump shock basically.

  20. #6700
    GroFAZ Demi Moderator blue emu's Avatar
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    The first three Constellations now have full 47 Streak Air Groups. We have doubled our original rate of Fighter production from new Fighter Factories found on El Dorado or built on Earth. One continuing problem is Leaders... when you add several hundred ships (Fighters or not) to your Navy within a short period, It's not easy to scrape up enough leaders for them.
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