Get in there!!!
Ayeshteni










Get in there!!!
Ayeshteni
"I Have noticed even people who claim everything is predestined and that we can do nothing to change it, look before they cross the road." - Stephan Hawkings
Owner of a Golden Phoenix cookie!● Extremely Proud owner of a BiB cookie! ● I also have a very special Johan cookie as well ●
Owner of 7 2Coaties
"Why not? The primary causes for union are, thankfully, long gone. So why are we hanging on to it? For the sake of sentimentality? An uncertain economic argument that's easily dismissed? Nah. Go forth, Scots. All power to your elbow. You'll take the oil and we'll take the nukes, and we'll be in Brussels afore ye. And so on." - Rabid Bogling
Thunderstorm overhead... I'll have to wait it out before continuing the game.
"To punish me for my contempt for authority, they made me an authority myself"
- Albert Einstein.
My Demi-Mod color is RED. If I'm posting in this color, I'm not just being a jerk. I use Black for that.
"The Game"... my first AAR. Armageddon v1.2 Mod-34, Germany.
Winner, Q2-2008 HOI-2 Comedy Award.
Winner, 2008 Iron HeAARt Award for the best HOI-2 AAR of 2008.
Autocrat of Earth in the Forum Game "Ad Astra"
"also most of paradox rise as a successful company can be attributed to the motivating powers of "Mr Nibbles", a vicious old platypus specimen Johan keep locked in a drawer. Whenever a programmer isn't working fast enough, or introduces a bug Mr Nibbles is let out of the box to give the perpetrator a nasty bite." - podcat
It is certainly time to see to the defense of the colonies.
Back when I started this game, I was a complete noob... so my initial PDC (Planetary Defense Complex) designs were not very good. In particular, they didn't have any room inside them for Ground Troops. This was probably a major mistake, since Troops inside PDCs can defend the PDC, while it in turn defends them. It seems to me that it's just about time to redesign some new PDCs, build pre-fabs of them, and ship them out to the colonies to be assembled. Since we are going to be doing that, we might as well station our obsolescent Gnats on PDC Airbases, to defend the colonies, while building a new line of Fighters for our Carriers.
Speaking of which... what sort of Fighter design do you favor? A higher-speed Gnat (13,000+ kps) armed with one torpedo which stacks 21 FTRs per Carrier, or a slower (but still fast) heavier fighter with two torpedos which stacks fewer (probably 15 or so per carrier) but packs a heavier punch?
I like the light, quick ones, but I'm open to discussion on the subject.
"To punish me for my contempt for authority, they made me an authority myself"
- Albert Einstein.
My Demi-Mod color is RED. If I'm posting in this color, I'm not just being a jerk. I use Black for that.
"The Game"... my first AAR. Armageddon v1.2 Mod-34, Germany.
Winner, Q2-2008 HOI-2 Comedy Award.
Winner, 2008 Iron HeAARt Award for the best HOI-2 AAR of 2008.
Autocrat of Earth in the Forum Game "Ad Astra"
I was a fan of the original Gnat design, so I see no reason why we should not continue with such a program.
Heavier fighters should be for planetary defense, not carrier ops.
Mark me down as in full favor of a faster, one missile Gnat that allows our carriers to hold many of them.
"also most of paradox rise as a successful company can be attributed to the motivating powers of "Mr Nibbles", a vicious old platypus specimen Johan keep locked in a drawer. Whenever a programmer isn't working fast enough, or introduces a bug Mr Nibbles is let out of the box to give the perpetrator a nasty bite." - podcat
Julius Strange has formed a Xeno Team to investigate the mysterious deserted cities on the captured planet of El Dorado.
"To punish me for my contempt for authority, they made me an authority myself"
- Albert Einstein.
My Demi-Mod color is RED. If I'm posting in this color, I'm not just being a jerk. I use Black for that.
"The Game"... my first AAR. Armageddon v1.2 Mod-34, Germany.
Winner, Q2-2008 HOI-2 Comedy Award.
Winner, 2008 Iron HeAARt Award for the best HOI-2 AAR of 2008.
Autocrat of Earth in the Forum Game "Ad Astra"
How much speed would a two missile design lose? I'm happy with the Gnats, but after a certain point the extra strike ower is more useful.
Also, that's a great find with the intact cities. Hopefully they left more than the kitchen sink behind.
If you want a picture of the future, imagine an episode of Mr. Bean—forever.
"also most of paradox rise as a successful company can be attributed to the motivating powers of "Mr Nibbles", a vicious old platypus specimen Johan keep locked in a drawer. Whenever a programmer isn't working fast enough, or introduces a bug Mr Nibbles is let out of the box to give the perpetrator a nasty bite." - podcat
From what I can see, it's going to be just as easy to simply scrap our old Scout Ships and build new ones, rather than try to refit them to modern types. They were built at the beginning of the game, thirteen years ago, and have simply fallen too far behind the curve to be profitably refitted.
How does this look for a Scout Ship? Smaller, nearly twice as fast as the current model, cheaper and quicker to build, and capable of both Grav and Geo survey, plus carrying an EM detector to find alien-occupied worlds.
Scout II class Survey Ship 4,200 tons 415 Crew 1019 BP TCS 84 TH 252 EM 0
6000 km/s JR 3-50 Armour 1-23 Shields 0-0 Sensors 1/16/2/2 Damage Control Rating 4 PPV 0
Annual Failure Rate: 35% IFR: 0.5% Maint Capacity 607 MSP Max Repair 100 MSP Est Time: 5.37 Years
J4250(3-50) Military Jump Drive Max Ship Size 4250 tons Distance 50k km Squadron Size 3
Magneto-plasma Drive E7.7 (6) Power 84 Fuel Use 77% Signature 42 Armour 0 Exp 7%
Fuel Capacity 250,000 Litres Range 139.1 billion km (268 days at full power)
EM Detection Sensor EM2-16 (1) Sensitivity 16 Detect Sig Strength 1000: 16m km
Gravitational Survey Sensors (2) 2 Survey Points Per Hour
Geological Survey Sensors (2) 2 Survey Points Per Hour
This design is classed as a Military Vessel for maintenance purposes
"To punish me for my contempt for authority, they made me an authority myself"
- Albert Einstein.
My Demi-Mod color is RED. If I'm posting in this color, I'm not just being a jerk. I use Black for that.
"The Game"... my first AAR. Armageddon v1.2 Mod-34, Germany.
Winner, Q2-2008 HOI-2 Comedy Award.
Winner, 2008 Iron HeAARt Award for the best HOI-2 AAR of 2008.
Autocrat of Earth in the Forum Game "Ad Astra"
If you want a picture of the future, imagine an episode of Mr. Bean—forever.
15 slower, easier to kill fighters versus 20 faster, harder to hit fighters that can return to their carrier, rearm, and strike again.
Remember what happened to our slow fighters the first time we fought an engagement with the Prix.
Not only that, but by having 20 Gnats (plus the leader), we actually give the enemy more targets to attack and waste missiles on.
"also most of paradox rise as a successful company can be attributed to the motivating powers of "Mr Nibbles", a vicious old platypus specimen Johan keep locked in a drawer. Whenever a programmer isn't working fast enough, or introduces a bug Mr Nibbles is let out of the box to give the perpetrator a nasty bite." - podcat
Only true if they all reach firing position. The tiny ones are harder to see (smaller target cross section, harder to get a radar lock on them), harder to hit (faster targets means extra to-hit penalties for the attacker) and because of their faster speed, they will be exposed to fire for a shorter period before reaching attack range.
... it's a trade-off.
Our dismantling of the first three Prix wrecks produced only minerals plus 1100 research points worth of tech info, but we hit the jackpot when we started dismantling that PD PDC that we destroyed. We got a FC that can fire on res-1 targets at 38 m-km, three armored magazines and twenty-eight fast-firing size-1 PD launchers.
"To punish me for my contempt for authority, they made me an authority myself"
- Albert Einstein.
My Demi-Mod color is RED. If I'm posting in this color, I'm not just being a jerk. I use Black for that.
"The Game"... my first AAR. Armageddon v1.2 Mod-34, Germany.
Winner, Q2-2008 HOI-2 Comedy Award.
Winner, 2008 Iron HeAARt Award for the best HOI-2 AAR of 2008.
Autocrat of Earth in the Forum Game "Ad Astra"
seeing that the charlies can field normal ships going 7000+kmphr I don't see the reasoning in having 10000 as a mark besides it being a nice number.
###Goldmattress###
You have lost The Game.
In Europa Universalis, Ulm vasalizes you
"also most of paradox rise as a successful company can be attributed to the motivating powers of "Mr Nibbles", a vicious old platypus specimen Johan keep locked in a drawer. Whenever a programmer isn't working fast enough, or introduces a bug Mr Nibbles is let out of the box to give the perpetrator a nasty bite." - podcat

So how are relations with the Chix currently?
From a diplomatic standpoint I suggest that we continue on the path of peace and commerce with any species not hostile to us until we are fully prepared for a prolonged conflict. I believe eventually we can turn them into client states am I correct?
If we learned to laugh at ourselves we will forever be amused - Mark Twain
We've encountered plenty of Prix ships that exceed 9400 kps, so "a design that can out-run 10,000 kps" just means "faster than our opponents".
I'd like to keep the FC, and maybe some of those PD tubes, since they probably have a reload time of five seconds compared to our ten seconds.
The Chix are at nearly 300 relations, with a trade treaty. My own view on diplomacy is that we should attempt to establish a Galactic Federation, with Humanity in the driver's seat.
EDIT: Another point in favor of using lots of tiny Fighters instead of two-thirds as many larger, two-missile Fighters is that each Fighter lost during the run-in only reduces our salvo by one missile, rather than by two.
"To punish me for my contempt for authority, they made me an authority myself"
- Albert Einstein.
My Demi-Mod color is RED. If I'm posting in this color, I'm not just being a jerk. I use Black for that.
"The Game"... my first AAR. Armageddon v1.2 Mod-34, Germany.
Winner, Q2-2008 HOI-2 Comedy Award.
Winner, 2008 Iron HeAARt Award for the best HOI-2 AAR of 2008.
Autocrat of Earth in the Forum Game "Ad Astra"
"People have got to know whether or not their president is a crook. Well, I'm not a crook. I've earned everything I've got." -Richard M. Nixon
“The player is armed with a gun-most fortunately, because he is being assailed by a seemingly unending succession of hideous axe-wielding zombies… [T]he zombies have already knocked down and wounded several people, who are pleading pitiably for help; and one of the player's duties is to protect those unfortunates from renewed assaults by the zombies. His main task, however, is self-defense. Zombies are supernatural beings, therefore difficult to kill. Repeated shots are necessary to stop them as they rush headlong toward the player. He must not only be alert to the appearance of zombies from any quarter; he must be assiduous about reloading his gun periodically, lest he be overwhelmed by the rush of the zombies when his gun is empty.” American Amusement Machine Ass'n v. Kendrick, 244 F.3d 572 C.A.7 (Ind.),2001.
21 1 missile fighters vs 15 2 missile fighter...the 1 missile solution is superior (in terms of firepower) if we expect to lose 10 fighters per carrierload or more. Otherwise the 2 missile solutions is preferable. (ie at 9 fighter lost on either side, we have 12 missiles to each side. 8, we have 13 missiles for the Gnats II vs 14 for the midrange ones), etc.
Of course, that doesn't account for the extra ease of killing larger fighters.
NEWSFLASH: In an ironic twist, despite being the "Keep your V2 out of my HOI3" sig guy...I've played a lot more V2 than HOI3.
Age of Discovery: The World beyond Europe
30 native hordes in North America, warring city states in Mexico: a mod about the world 15th century Europe was about to encounter...
KIA by the Prix in BlueEmu's Ad Astra, 2nd character underway.