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Since the custom avatars are gone, I´m aiming at 1.000.000 posts instead!!!!
998.338 posts left...
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I'm not sure you can tow a wreck... I was planning to send both of our Wreckers in to dismantle them on the spot.
Vice-Admiral Edzako is awarded the Fleet Command Sunburst, gained by commanding a battle-fleet in a victorious engagement against the enemies of Humanity.
For the second battle in the Wolf 294 system, Vice-Admirals Edzako and Autonomous will trade places, so that Autonomous can have his chance to earn the same glory.
"To punish me for my contempt for authority, they made me an authority myself"
- Albert Einstein.
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Autocrat of Earth in the Forum Game "Ad Astra"
Did we ever actually get around to building mines for the minelayers?
Because if so, it occurs to me that they might work for setting up an ambush battle should Khan 001 refuse engagement (again).
(EG, move the fleet forward a bit, lay mines and a few buoys, then try and bait Khan into the minefield.)
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Age of Discovery: The World beyond Europe
30 native hordes in North America, warring city states in Mexico: a mod about the world 15th century Europe was about to encounter...
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No. Not yet. I'm waiting for a better Power Plant Tech so that they'll last longer than a year or two before going dead on me.
There are problems with deploying the slow mine-layers that far forward... we could no longer fight a running battle without sacrificing them.
"To punish me for my contempt for authority, they made me an authority myself"
- Albert Einstein.
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Autocrat of Earth in the Forum Game "Ad Astra"
True. But then again unless they have a whole other fleet in Wolf-294, we shouldn't have to fight a running battle.
Having them lay mines would be a secondary strategy - a "we do this IF there are no other enemies than khan and khan spends his time avoiding us", while keeping them back in other situations. But a bit pointless as we don't have the mines ready.
Last edited by Guillaume HJ; 01-06-2011 at 01:01.
NEWSFLASH: In an ironic twist, despite being the "Keep your V2 out of my HOI3" sig guy...I've played a lot more V2 than HOI3.
Age of Discovery: The World beyond Europe
30 native hordes in North America, warring city states in Mexico: a mod about the world 15th century Europe was about to encounter...
KIA by the Prix in BlueEmu's Ad Astra, 2nd character underway.
"To punish me for my contempt for authority, they made me an authority myself"
- Albert Einstein.
My Demi-Mod color is RED. If I'm posting in this color, I'm not just being a jerk. I use Black for that.
"The Game"... my first AAR. Armageddon v1.2 Mod-34, Germany.
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Autocrat of Earth in the Forum Game "Ad Astra"
Point well made.
Though we could have kept the minelayers in a reserve squadron one system over (or just generally in the back as they were this time), bringing them forward only if it proved necessary.
But again, without mines, not much point to that strategy.
NEWSFLASH: In an ironic twist, despite being the "Keep your V2 out of my HOI3" sig guy...I've played a lot more V2 than HOI3.
Age of Discovery: The World beyond Europe
30 native hordes in North America, warring city states in Mexico: a mod about the world 15th century Europe was about to encounter...
KIA by the Prix in BlueEmu's Ad Astra, 2nd character underway.
We have completed construction of some size-1 decoy missiles, some size-1 Homing decoy missiles, some size-36 Cluster-Bomb Homing Missiles, and some size-36 MIRV Homing missiles. All with a 100 m-km range. I just built enough for us to test them out. Once the Mine-Layers are out of overhaul and the Fleet has finished its current practice exercise, I will load them all up, take them out to the Ross 248 system, and try a few tests on bombarding uninhabited planets, to see if we can use this new tactic of mine to take out that Prix planetary defense complex from 100 m-km away.
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Autocrat of Earth in the Forum Game "Ad Astra"
Hmmm... checking our production schedule, I discover that it will take more than two years to build 120 Gnat Strike Fighters and 6 Gnat Strike Leaders.
So... do we wait that long? The good points of waiting are that we will have the Fighter mix that we agreed was best, and two more Battle class Heavy Cruisers will be ready to join the Fleet.
The bad point of waiting is that someone else might scavenge those wrecks in the mean-time.
Option #1 is to wait. Option #2 is to wait only long enough to fill our Carriers with whatever mix of Fighters is available, including "obsolete" types, and then launch a limited mission to recover the wrecks, without going near the planet and its PDC defenses.
Discuss.
"To punish me for my contempt for authority, they made me an authority myself"
- Albert Einstein.
My Demi-Mod color is RED. If I'm posting in this color, I'm not just being a jerk. I use Black for that.
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Autocrat of Earth in the Forum Game "Ad Astra"
Get the wrecks far away from the planet now with your fleet go back and get new fighters and anything new you might discover and pummel the PDC.
###Goldmattress###
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Any upgrade to the speed of your mine layers yet?
I'd like to just chime in here and say that I completely agree with the direction you're taking with your fighters, but there's still one thing that needs to be brought up.
Your rocks need to have the capability to shield all the other ships in your fleet more easily. While the distraction technique has proven partially successful, the number of missiles that went past your rocks and into the battle fleet was unacceptable. Moving your rocks farther forward will not prevent this problem, only reduce it in the short term. I think upgrading your PD anti-missile missiles should be a priority. It will prevent your battle fleet from receiving such a beating and you won't rely on using fighters to soak up a ridiculously large number of missiles. More fighters also means a larger alpha strike than just 33 missiles.
---
As to your current option. I say you go back asap. We know that something else fought the prix in that system before you, and they might very well be coming back to face a prix force that you've already weakened. While you should be working towards your optimal fleet, you can not delay scavenging that system. If some other potentially hostile race gets the advantages of prix technology you'll be in a much worse position.
Come play our most recent game of werewolf, or diplomacy
Werewolf MICRO: Wolf: 1(1 wins) TOTAL: 1(1 wins) || GMed: 0(0 goodie wins/0 baddie wins)
Werewolf LITE: Villager: 20(40 wins) Wolf: 11(33 wins) Seer: 2(4 wins) TOTAL: 33(66 wins) || GMed: 11100101(0 goodie wins/0 baddie wins)
Werewolf BIG: Villager: 1(600 wins) Wolf: 600(1 wins) Cultist: 2(2 wins) Priest: 1(1 wins) Lover: 1*(1 wins) Thief: 1(1 wins) TOTAL: 20(1 wins) || GMed: 1(200 goodie wins/0 baddie wins)
GRAND TOTAL: 2(0 wins) || GM TOTAL: 0(42 goodie wins/42 baddie wins)
----------
Diplomacy: Great Britain: 0(0 wins) France: 0(0 wins) Germany: 0(0 wins) Austria: 0(0 wins) Italy: 1(0 wins) Russia: 0(0 wins) Turkey: 0(0 wins) TOTAL: 0(0 wins) || GMed: 1(0 wins/0 wins/0 wins/0 wins/0 wins/0 wins/0 wins)
"Quote" -Author
I like option two. I don't think anything else can harm us more.
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Also, if you're so concerned with that planet, how about you try sending a lone fighter or launching a small missile at it and seeing what the response is? No use running away from a planet if it isn't a confirmed threat.
Come play our most recent game of werewolf, or diplomacy
Werewolf MICRO: Wolf: 1(1 wins) TOTAL: 1(1 wins) || GMed: 0(0 goodie wins/0 baddie wins)
Werewolf LITE: Villager: 20(40 wins) Wolf: 11(33 wins) Seer: 2(4 wins) TOTAL: 33(66 wins) || GMed: 11100101(0 goodie wins/0 baddie wins)
Werewolf BIG: Villager: 1(600 wins) Wolf: 600(1 wins) Cultist: 2(2 wins) Priest: 1(1 wins) Lover: 1*(1 wins) Thief: 1(1 wins) TOTAL: 20(1 wins) || GMed: 1(200 goodie wins/0 baddie wins)
GRAND TOTAL: 2(0 wins) || GM TOTAL: 0(42 goodie wins/42 baddie wins)
----------
Diplomacy: Great Britain: 0(0 wins) France: 0(0 wins) Germany: 0(0 wins) Austria: 0(0 wins) Italy: 1(0 wins) Russia: 0(0 wins) Turkey: 0(0 wins) TOTAL: 0(0 wins) || GMed: 1(0 wins/0 wins/0 wins/0 wins/0 wins/0 wins/0 wins)
"Quote" -Author
Good plan in theory, but two practical problems:
1) Our Point Defense did a wonderful job of shooting down the incoming size-4 missiles. Only a few salvos got through our interlocking PD defense, and none of them scored any internal hits. It was the deluge of size-1 missiles, in salvos of 19 missiles each, coming five seconds apart, that we couldn't cope with... in fact, I even turned our PD defenses OFF at that point, because it would just have been a waste of our PD missiles to even try and stop them. Reality check: those enemy size-1 missiles were coming in at over 68,000 kps... 23% of light-speed. There is no possible way we could intercept them at our tech level, no matter how many PD launchers we used. That's why I simply turned them off. Ask again in a few hundred years. You cannot blame our "failure" to intercept them on a lack of adequate PD defenses... our PD defenses were fine, it was the three-hundred-year tech gap that was responsible.
2) The Rocks are Civilian ships, not Military. I cannot mount PD defenses on Civilian ships. The game doesn't allow it. We can build Military Rocks instead, but that will take a long time... it will take decades (quite literally) to expand the Military shipyards to that size, for one thing.
Not yet, no. That will take years. I have a purpose-built Bombarment Vessel designed, which moves at fleet speed (same as the rest of our Battle Fleet), but no opportunity to build any yet. Naval construction requires years... typically, three to five years if you include the time required to wait for free slipways, retool the shipyards, and build the ships.Any upgrade to the speed of your mine layers yet?
Last edited by blue emu; 01-06-2011 at 03:19.
"To punish me for my contempt for authority, they made me an authority myself"
- Albert Einstein.
My Demi-Mod color is RED. If I'm posting in this color, I'm not just being a jerk. I use Black for that.
"The Game"... my first AAR. Armageddon v1.2 Mod-34, Germany.
Winner, Q2-2008 HOI-2 Comedy Award.
Winner, 2008 Iron HeAARt Award for the best HOI-2 AAR of 2008.
Autocrat of Earth in the Forum Game "Ad Astra"














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Option #2. We can take the planet later, but we need those wrecks now.
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Agreed. Unless someone talks me out of it, I intend to take the Fleet back into Wolf 294 as soon as we have enough missiles and (mixed type) Fighters to fill our holds, and our two Spy class recce vessels are ready. That should be early next year.Originally Posted by OrangeYoshi
"To punish me for my contempt for authority, they made me an authority myself"
- Albert Einstein.
My Demi-Mod color is RED. If I'm posting in this color, I'm not just being a jerk. I use Black for that.
"The Game"... my first AAR. Armageddon v1.2 Mod-34, Germany.
Winner, Q2-2008 HOI-2 Comedy Award.
Winner, 2008 Iron HeAARt Award for the best HOI-2 AAR of 2008.
Autocrat of Earth in the Forum Game "Ad Astra"