+ Reply to Thread
Page 2 of 388 FirstFirst 1 2 3 4 12 27 52 77 102 ... LastLast
Results 21 to 40 of 7755

Thread: Ad Astra! ... an Aurora Forum Game, run by blue emu

  1. #21
    Sergeant
    A Game of DwarvesHearts of Iron 2: ArmageddonCrusader Kings IICommander: Conquest of the AmericasDarkest Hour
    Deus VultEast India Company CollectionElven Legacy CollectionEU3 CompleteDivine Wind
    For The GloryFor the MotherlandHearts of Iron IIIHOI3: Their Finest HourHeir to the Throne
    MagickaVictoria: RevolutionsSemper FiSengokuSword of the Stars
    Sword of the Stars IIVictoria 2Victoria II: A House DividedVictoria II: Heart of DarknessPride of Nations
    Rise of Prussia500k clubEuropa Universalis IV: Pre-order

    Join Date
    Jan 2011
    Location
    nowhere
    Posts
    82
    Quote Originally Posted by telesien View Post
    What? No Unobtainium? This game is a joke and can't be taken seriously!!
    There's Uridium though.

  2. #22
    GroFAZ Demi Moderator blue emu's Avatar
    Crusader Kings IIEuropa Universalis 3Hearts of Iron IIIHearts of Iron III CollectionHeir to the Throne
    Europa Universalis: RomeHoi 2 Beta500k club

    Join Date
    Mar 2004
    Location
    Woodstock N.B. Canada
    Posts
    16,808
    Quote Originally Posted by telesien View Post
    I simply followed what you did. The problem is I don't know where to select the ones I want to have instead just researching them. I tried the research screen (obviously) but all I found there was conventional research that would take a lot of time and use scientists and labs.
    Remember in Post #3 I said:

    With these settings chosen, we can create the game and then enter Space-Master mode (to allocate our starting tech points and construction points) and press <F3> to bring up the System Map.
    Bring up the start-up menu... this thing:



    ... and on the "SpaceMaster" menu, pick the top entry "SpaceMaster Mode On". If you didn't set a password when creating the game, then just press <Enter> when asked for a password. You are now in SpaceMaster mode, and the next time you bring up the Research screen, it will have an option labelled "Instant", which will instantly give you the tech, and will subtract the appropriate number of points from your starting Research Point allocation.

    You build your starting fleet the same way, by entering SpaceMaster mode and then choosing "Fast OB Creation"... also known as <F9>... off that same Spacemaster menu.
    "To punish me for my contempt for authority, they made me an authority myself" - Albert Einstein

    My Demi-Mod color is GOLD. If I'm posting in this color, I'm not just being a jerk. I use WHITE for that.

    "The Game"... my first AAR. Armageddon v1.2 Mod-34, Germany.
    Winner, Q2-2008 HOI-2 Comedy Award.
    Winner, 2008 Iron HeAARt Award for the best HOI-2 AAR of 2008.
    Autocrat of Earth in the Forum Game "Ad Astra"
    Welcome to BloodCarnage... Hope you like snakes! - A Dwarf Fortress succession game.

  3. #23
    OT's own Sgt. Schultz telesien's Avatar
    200k clubCrusader Kings IICommander: Conquest of the AmericasDeus VultEuropa Universalis: Chronicles
    For the MotherlandHearts of Iron IIIHOI3: Their Finest HourMagickaRome Gold
    Semper FiVictoria 2Mount & Blade: WarbandWar of the RosesCK2: Holy Knight
    500k club

    Join Date
    Aug 2007
    Location
    Kingdom of Czech Republic
    Posts
    3,830
    Thanks
    "'Religious faith. Belief in daemons, belief in spirits, belief in an afterlife and all the other trappings of a preternatural existence, simply existed to make us all more comfortable and content in the face of a measureless cosmos. They were sops, bolsters for the soul, crutches for the intellect, prayers and lucky charms to help us through the darkness. But we have witnessed the cosmos now, my friends. We have passed amongst it. We have learned and understood the fabric of reality. We have seen the stars from behind, and found they have no clockwork mechanisms, no golden chariots carrying them abroad. We have realized there is no need for god, or any gods, and by extension no use any longer for daemons or devils or spirits."


    - Primary Iterator Kyril Sindermann

  4. #24
    GroFAZ Demi Moderator blue emu's Avatar
    Crusader Kings IIEuropa Universalis 3Hearts of Iron IIIHearts of Iron III CollectionHeir to the Throne
    Europa Universalis: RomeHoi 2 Beta500k club

    Join Date
    Mar 2004
    Location
    Woodstock N.B. Canada
    Posts
    16,808
    Now that we've spent half of our starting tech points on our two crippled tech fields, we can spend the remaining points on the other SIX tech fields.

    For Power and Propulsion:

    Capacitor Recharge Rate 2, 2000 points
    Fighter Engine, 12,000 points (that's TWELVE THOUSAND FREAKIN' POINTS )
    Fuel Efficiency +10%, 1000 points
    Fuel Efficiency another +10%, 2000 points
    Jump Point Theory, 5000 points
    Squadron Jump Size 3, 2000 points
    Max Jump Radius 50k, 1000 points
    Pebble Bed Reactor Technology, 3000 points

    For Energy Weapons:

    12 cm Lasers, 2000 points
    15 cm Lasers, 4000 points
    Visible Light Laser, 2000 points
    Near Ultraviolet Laser, 4000 points
    Tracking Speed 2000 km/sec, 1000 points
    Tracking Speed 3000 km/sec, 2000 points
    Tracking Speed 4000 km/sec, 4000 points

    For Sensor Technology:

    Active Grav Sensor Strength 12, 2000 points
    Beam Fire Control 16k range, 2000 points
    Beam Fire Control 24k range, 4000 points
    EM Sensor Sensitivity 6, 2000 points
    Thermal Sensor Sensitivity 6, 2000 points
    Gravity Survey Sensor, 2000 points

    For Logistics:

    Small Crew Quarters, 1000 points
    Small Engineering Section, 2000 points
    Tiny Engineering Section, 4000 points
    Fighter Engineering Section, 6000 points
    Small Fuel Storage, 1000 points
    Tiny Fuel Storage, 3000 points
    ... all those miniaturization techs were to enable us to build Fighters.

    For Defensive Systems:

    Thermal Signature Reduction to 75%, 1500 points
    Thermal Signature Reduction to 50%, 3000 points
    Shield Regeneration Rate 1.5, 2000 points
    Shield Regeneration Rate 2, 4000 points
    High Density Duranium Armor, 2500 points
    Internal Armor Rating 1, 5000 points
    Beta Shields, 2000 points
    Gamma Shields, 4000 points

    For Biology Techs... none.

    And I went back and added:

    Jump Gate Construction Module 180 days, 5000 points

    ... to the list of Construction techs.

    That leaves us with about 33,500 points left... which I will temporarily hang onto while I'm designing our ships; since we will need some of it for Component design (for example, even after discovering the Jump Drive Technology, you will still need to separately research each type of Jump Drive component that you intend to put into your ships) and I'll also need a bit of a buffer to cover anything that I suddenly realize was forgotten during my Tech Research picks.
    "To punish me for my contempt for authority, they made me an authority myself" - Albert Einstein

    My Demi-Mod color is GOLD. If I'm posting in this color, I'm not just being a jerk. I use WHITE for that.

    "The Game"... my first AAR. Armageddon v1.2 Mod-34, Germany.
    Winner, Q2-2008 HOI-2 Comedy Award.
    Winner, 2008 Iron HeAARt Award for the best HOI-2 AAR of 2008.
    Autocrat of Earth in the Forum Game "Ad Astra"
    Welcome to BloodCarnage... Hope you like snakes! - A Dwarf Fortress succession game.

  5. #25
    GroFAZ Demi Moderator blue emu's Avatar
    Crusader Kings IIEuropa Universalis 3Hearts of Iron IIIHearts of Iron III CollectionHeir to the Throne
    Europa Universalis: RomeHoi 2 Beta500k club

    Join Date
    Mar 2004
    Location
    Woodstock N.B. Canada
    Posts
    16,808
    All right... the next step in setting this monster up:

    Having picked most of our starting techs (and having saved a few thousand tech points to research ship components and correct any mistakes), we can now start designing our spaceships. We open the Class Design window. Since I un-ticked that "Auto Design" option during World-Gen, there are no existing designs... we need to start from scratch.

    One of the first ships that we'll need... to help solve our resource crisis... is an exploration ship for prospecting the Planets and Asteroids.

    On the Class Design window, hit "New" for a new design. It gives us a few default components, and randomly picks a class name (Tribal) and class type (Cruiser). We'll be changing both of those... but first let's change to the "Design View" page and see if we forgot anything REALLY important while picking our techs.

    It turns out that we did. There are no Engines listed in the Available Components window. That, by itself, is not surprising, since we haven't designed our components yet... that's what we saved that last 30-odd thousand research points for, after all... but when we click the "Design Tech" button (at the bottom of this screen) to design an Engine component, it turns out that we only have the lowest level of Engine tech researched, Nuclear Thermal Engines. Oooops. They are really bulky and slow... so we're going to go back to the Research window and use some of that 33,500 tech points we saved to buy the NEXT level of Engine tech, Nuclear Pulse Engines...

    ... and it turns out that Nuclear Pulse Engines was a prerequisite tech which opens up a new option: Jump Drive Efficiency 3. We'll buy that, too, since it's quite cheap (2000 points) and will make our Jump Drive components more compact. We'll think about buying the NEXT level of Jump Drive Efficiency as well, since it only costs 4000 points... but we'd better wait a bit on that decision, until we see how much of our saved tech points our current components will require.

    Having bought the Nuclear Pulse Engines tech, we now have better options in the "Design Tech => Create Research Project" window. We'll design a ship component for Nuclear Pulse Engines.



    Already we have some tough choices to make. Armored or non-Armored? Thermal Reduction or not? Or should we design several different engines, with different characteristics, at the cost of spending more research points? We'll need at least three designs, since Military ships require Military-grade engines, Fighters can only mount Fighter engines, while Civilian ships require Civilian engines. I decide to go with the minimum of three designs, one for Fighters, one for Military ships and one for Civilian ships; not Armored (since that would increase the amount of hull displacement that the engines occupy, something that we probably can't afford this early in the game), and the Military design will have Thermal Reduction (making our warships harder to detect) while the Civilian design will not.

    Now we have some engines selectable in the Design View. Cool.

    More to come in a few minutes.
    "To punish me for my contempt for authority, they made me an authority myself" - Albert Einstein

    My Demi-Mod color is GOLD. If I'm posting in this color, I'm not just being a jerk. I use WHITE for that.

    "The Game"... my first AAR. Armageddon v1.2 Mod-34, Germany.
    Winner, Q2-2008 HOI-2 Comedy Award.
    Winner, 2008 Iron HeAARt Award for the best HOI-2 AAR of 2008.
    Autocrat of Earth in the Forum Game "Ad Astra"
    Welcome to BloodCarnage... Hope you like snakes! - A Dwarf Fortress succession game.

  6. #26
    Þeoden Woody Man's Avatar
    200k clubArsenal of DemocracyHearts of Iron 2: ArmageddonCities in Motion 2Crusader Kings II
    Commander: Conquest of the AmericasDeus VultEast India Company CollectionEuropa Universalis 3EU3 Complete
    Divine WindFor The GloryFor the MotherlandHearts of Iron IIIHOI3: Their Finest Hour
    Heir to the ThroneEuropa Universalis III: In NomineLead and GoldThe Kings CrusadeMagicka
    Majesty 2March of the EaglesEU3 Napoleon's AmbitionVictoria: RevolutionsEuropa Universalis: Rome
    Semper FiSengokuSword of the StarsVictoria 2Victoria II: A House Divided
    Victoria II: Heart of DarknessRome: Vae VictisMount & Blade: WarbandMount & Blade: With Fire and SwordRise of Prussia
    EU Rome Collectors Edition500k clubEuropa Universalis IV

    Join Date
    May 2004
    Location
    Burh Wudinga
    Posts
    4,323
    Blog Entries
    8
    How early does the tech go? Is it possible to start with modern day tech, or is that just skipped out?
    Faith in Humanity Meter - ||||||||||
    The Ink Well

    Let's Play M&B Warband 1257AD!

  7. #27
    Federica Mogherini fanboy Stuckenschmidt's Avatar
    Crusader Kings IIRome Gold

    Join Date
    Jun 2004
    Location
    Germany
    Posts
    1,441
    Blog Entries
    2
    Say, how much time did you spend reading the manual?
    Earth Invasion : Los Angeles

    The Alien Invasion is here. Los Angeles is lost, unless a few good Paradoxians (and a bunch of Marines) throw them back in the ocean. Rules. Data. Map.

  8. #28
    GroFAZ Demi Moderator blue emu's Avatar
    Crusader Kings IIEuropa Universalis 3Hearts of Iron IIIHearts of Iron III CollectionHeir to the Throne
    Europa Universalis: RomeHoi 2 Beta500k club

    Join Date
    Mar 2004
    Location
    Woodstock N.B. Canada
    Posts
    16,808
    Quote Originally Posted by Woody Man View Post
    How early does the tech go? Is it possible to start with modern day tech, or is that just skipped out?
    You can start in the modern day, and research all of the Trans-Neutonian techs by hand, yes... there is an option for that in the World-Gen menu. Bear in mind that the Aliens already start ahead of you in the tech-race and ship-building race, though. If they happen to find Earth early, you'll be screwed.

    Quote Originally Posted by Stuckenschmidt View Post
    Say, how much time did you spend reading the manual?
    There is no manual... the game is still in Alpha. I spent a day skimming through the Wiki, and a couple of days fooling around with the game. I'm still a noob.
    "To punish me for my contempt for authority, they made me an authority myself" - Albert Einstein

    My Demi-Mod color is GOLD. If I'm posting in this color, I'm not just being a jerk. I use WHITE for that.

    "The Game"... my first AAR. Armageddon v1.2 Mod-34, Germany.
    Winner, Q2-2008 HOI-2 Comedy Award.
    Winner, 2008 Iron HeAARt Award for the best HOI-2 AAR of 2008.
    Autocrat of Earth in the Forum Game "Ad Astra"
    Welcome to BloodCarnage... Hope you like snakes! - A Dwarf Fortress succession game.

  9. #29
    GroFAZ Demi Moderator blue emu's Avatar
    Crusader Kings IIEuropa Universalis 3Hearts of Iron IIIHearts of Iron III CollectionHeir to the Throne
    Europa Universalis: RomeHoi 2 Beta500k club

    Join Date
    Mar 2004
    Location
    Woodstock N.B. Canada
    Posts
    16,808
    OK, let's continue designing our first space-ship.

    When we clicked the "New Class" button, the game automatically gave us a few defaults... it picked "Tribal" as the name of the new class, and "Cruiser" as the type of hull. This isn't a Cruiser... it's a Geological Survey vessel. So we'll change the hull type to "Geo-Survey", and the class name to "Geologist" (we're going to be naming the ships themselves after well known geologists such as Agassiz and Hutton).

    Now we start adding some components.

    This ship will be going off exploring, so it might be away from Earth for substantial periods of time... so we'll give it a second Fuel Tank to extend its flight endurance, and we'll add an Engineering section to reduce the breakdown chances and to carry some spare parts for emergency repairs. We'll also give it TWO Geological Sensors instead of one... the second one will double its speed at surveying planets, and will also give it a back-up in case one sensor malfunctions a billion kilometers from home.

    We'll also give it four of those newly-designed Military-grade Nuclear Pulse Engines, which should give a small ship like that an excellent turn of speed; and we will design (and buy) a new component: a low-spec Passive Thermal Sensor. This weak Infra-Red detection set isn't really Military-grade hardware, and it would be out of place on an armed ship like a Destroyer... but our Geo-Survey vessel isn't going to be carrying any weapons, armor or shields anyway, so it doesn't need top-of-the-line sensors; just something that will tell it if it happens to stumble across a planet already occupied by Little Green Men.

    The fully-designed ship looks like this:



    It masses only 2000 tons, so it can be built in any of our Military shipyards... a Civilian shipyard can only build Civilian vessels such as Freighters or Colonizers... and travels at a fast 4000 km per second. It has a flight endurance of nearly a year at full power, and a mean-time-to-breakdown of over five years (and it carries some spare parts anyway). No weapons, no armor, no shields and only rudimentary sensors except for that double-strength Geological sensor.
    "To punish me for my contempt for authority, they made me an authority myself" - Albert Einstein

    My Demi-Mod color is GOLD. If I'm posting in this color, I'm not just being a jerk. I use WHITE for that.

    "The Game"... my first AAR. Armageddon v1.2 Mod-34, Germany.
    Winner, Q2-2008 HOI-2 Comedy Award.
    Winner, 2008 Iron HeAARt Award for the best HOI-2 AAR of 2008.
    Autocrat of Earth in the Forum Game "Ad Astra"
    Welcome to BloodCarnage... Hope you like snakes! - A Dwarf Fortress succession game.

  10. #30
    Lost... the_hdk's Avatar
    200k clubCrusader Kings IIDarkest HourDeus VultEU3 Complete
    Divine WindFor The GloryHeir to the ThroneEuropa Universalis: RomeSengoku
    Victoria 2Victoria II: A House DividedVictoria II: Heart of DarknessRome: Vae VictisMount & Blade: Warband
    500k clubEuropa Universalis IV: Pre-order

    Join Date
    Dec 2003
    Location
    Labyrinth of suffering
    Posts
    2,794
    OMG this game is indeed the Dwarf fortress of Space games

  11. #31
    Token Scot Coinneach's Avatar
    Crusader Kings IIEuropa Universalis 3Hearts of Iron III Collection

    Join Date
    May 2007
    Location
    Glaschu
    Posts
    289
    Must.Resist.Playing.This.Game.Before.Exams.

  12. #32
    Viking Taklagarn's Avatar
    HoI AnthologyCities in Motion 2Crusader Kings IIDungeonlandEU3 Complete
    Divine WindHearts of Iron III CollectionHOI3: Their Finest HourHeir to the ThroneLeviathan: Warships
    MagickaMajesty II CollectionVictoria: RevolutionsEuropa Universalis: RomeSengoku
    Victoria 2Victoria II: A House DividedVictoria II: Heart of DarknessMount & Blade: WarbandWar of the Roses
    EU3 Collectors Edition500k clubEuropa Universalis IV: Pre-order

    Join Date
    Aug 2008
    Location
    Swärje, Bästagötaland
    Posts
    595
    This game do seem like you could have a lot fun with. Though I think I need to master Dwarf Fortress first!
    I eat meat in protest that the vegans eat the animals food!

    Colombus didn't need to stop and ask for the way, so I don't need it either.

    Awarded the title of "Honorary Finn" by Tuore.

  13. #33
    OT's own Sgt. Schultz telesien's Avatar
    200k clubCrusader Kings IICommander: Conquest of the AmericasDeus VultEuropa Universalis: Chronicles
    For the MotherlandHearts of Iron IIIHOI3: Their Finest HourMagickaRome Gold
    Semper FiVictoria 2Mount & Blade: WarbandWar of the RosesCK2: Holy Knight
    500k club

    Join Date
    Aug 2007
    Location
    Kingdom of Czech Republic
    Posts
    3,830
    Quote Originally Posted by Taklagarn View Post
    This game do seem like you could have a lot fun with. Though I think I need to master Dwarf Fortress first!
    It may be just me and my accounting loving brain, but I would say this one looks more manageable than DF. There is some GUI and the rest is in very neat columns and such.
    "'Religious faith. Belief in daemons, belief in spirits, belief in an afterlife and all the other trappings of a preternatural existence, simply existed to make us all more comfortable and content in the face of a measureless cosmos. They were sops, bolsters for the soul, crutches for the intellect, prayers and lucky charms to help us through the darkness. But we have witnessed the cosmos now, my friends. We have passed amongst it. We have learned and understood the fabric of reality. We have seen the stars from behind, and found they have no clockwork mechanisms, no golden chariots carrying them abroad. We have realized there is no need for god, or any gods, and by extension no use any longer for daemons or devils or spirits."


    - Primary Iterator Kyril Sindermann

  14. #34
    Viking Taklagarn's Avatar
    HoI AnthologyCities in Motion 2Crusader Kings IIDungeonlandEU3 Complete
    Divine WindHearts of Iron III CollectionHOI3: Their Finest HourHeir to the ThroneLeviathan: Warships
    MagickaMajesty II CollectionVictoria: RevolutionsEuropa Universalis: RomeSengoku
    Victoria 2Victoria II: A House DividedVictoria II: Heart of DarknessMount & Blade: WarbandWar of the Roses
    EU3 Collectors Edition500k clubEuropa Universalis IV: Pre-order

    Join Date
    Aug 2008
    Location
    Swärje, Bästagötaland
    Posts
    595
    Quote Originally Posted by telesien View Post
    It may be just me and my accounting loving brain, but I would say this one looks more manageable than DF. There is some GUI and the rest is in very neat columns and such.
    Well we will need to see if the population gets mad if the beer runs out, if they do, I'll love this game!
    I eat meat in protest that the vegans eat the animals food!

    Colombus didn't need to stop and ask for the way, so I don't need it either.

    Awarded the title of "Honorary Finn" by Tuore.

  15. #35
    Colonel Wiking's Avatar
    Achtung PanzerArsenal of DemocracyFor The Glory

    Join Date
    Dec 2002
    Location
    Watching the Potomac...
    Posts
    942
    *drool*

    This looks great.

  16. #36
    Federica Mogherini fanboy Stuckenschmidt's Avatar
    Crusader Kings IIRome Gold

    Join Date
    Jun 2004
    Location
    Germany
    Posts
    1,441
    Blog Entries
    2
    Quote Originally Posted by telesien View Post
    It may be just me and my accounting loving brain, but I would say this one looks more manageable than DF. There is some GUI and the rest is in very neat columns and such.
    Admit it. You`re german.
    Earth Invasion : Los Angeles

    The Alien Invasion is here. Los Angeles is lost, unless a few good Paradoxians (and a bunch of Marines) throw them back in the ocean. Rules. Data. Map.

  17. #37
    GroFAZ Demi Moderator blue emu's Avatar
    Crusader Kings IIEuropa Universalis 3Hearts of Iron IIIHearts of Iron III CollectionHeir to the Throne
    Europa Universalis: RomeHoi 2 Beta500k club

    Join Date
    Mar 2004
    Location
    Woodstock N.B. Canada
    Posts
    16,808
    That Geo-Survey ship will do a great job at surveying the Solar System... but it has one major weakness: it has no Jump Drive, so it cannot jump to a new star system unless it does so in formation with a Jump-capable companion ship. For a Freighter or a Colonizer, this wouldn't be too great a handicap, since they would only be visiting explored systems anyway... but this ship is for scouting, so it should either carry its own Jump Drive or resign itself to only exploring our own star system.

    Adding a Jump Drive to the design changes it radically. Jump Drives are MASSIVE... which means that they also reduce the ship's speed drastically and increase the breakdown chance. This in turn requires adding more engines and more engineering sections and more fuel tanks...

    ... which in turn requires more crew to operate them, who require more crew quarters...

    ... which again increases the tonnage, requiring still more engines...

    ... and before you know it, our speedy and efficient 2000-ton Geo-Survey ship has bloated into a Destroyer-sized vessel and tripled its mass, from 2000 tons to 6000 tons.



    Not sure how I should handle this... I could build two classes of Geo-Survey ship, one for exploring the Sol system and one to send out to the stars; or I could build a bunch of cheap non-Jump-capable 2000-ton Geo-Survey ships plus a few big Jump-capable Tugs to move them from system to system; or I could settle for SLOW Geo-Survey ships, even though that means spending more time traveling from point A to point B, and less time actually doing their job; or I could simply build the 6000-ton model so that all of my Geo-Survey ships are capable of exploring the Galaxy on their own.

    I think I'll go with that last option, even though it's the most expensive.
    "To punish me for my contempt for authority, they made me an authority myself" - Albert Einstein

    My Demi-Mod color is GOLD. If I'm posting in this color, I'm not just being a jerk. I use WHITE for that.

    "The Game"... my first AAR. Armageddon v1.2 Mod-34, Germany.
    Winner, Q2-2008 HOI-2 Comedy Award.
    Winner, 2008 Iron HeAARt Award for the best HOI-2 AAR of 2008.
    Autocrat of Earth in the Forum Game "Ad Astra"
    Welcome to BloodCarnage... Hope you like snakes! - A Dwarf Fortress succession game.

  18. #38
    Token Scot Coinneach's Avatar
    Crusader Kings IIEuropa Universalis 3Hearts of Iron III Collection

    Join Date
    May 2007
    Location
    Glaschu
    Posts
    289
    How long would it take the non-jump capable vessel to explore the system? Could you make do with one big tug to take assorted ones back and forth from nearby systems? Regardless, is interesting to see the impressive yet daunting ship design screens

  19. #39
    I've been fooling around with monster myself lately, but the unresponsiveness of the UI and the need to change my computer's regional settings each time I play is kind of damping my enthusiasm. At least I have a monitor more than big enough to fit the whole game, so that at least is not a problem.


    Anyone knows how to add multiple player empires to the Sol system? From the AARs in the official forum it's clear that it's possible. I've searched the forum and wiki and tried to follow the instructions I've found, but somehow I just can't get it to work
    "...Free flow of information is the only safeguard against tyranny ... Beware of he who would deny you access to information, for in his heart he dreams himself your master."
    -- U.N. Commissioner Pravin Lal

    Celebrating 5 years of bovine spam

    Join the Brotherhood of :nods:

  20. #40
    GroFAZ Demi Moderator blue emu's Avatar
    Crusader Kings IIEuropa Universalis 3Hearts of Iron IIIHearts of Iron III CollectionHeir to the Throne
    Europa Universalis: RomeHoi 2 Beta500k club

    Join Date
    Mar 2004
    Location
    Woodstock N.B. Canada
    Posts
    16,808
    Quote Originally Posted by Coinneach
    How long would it take the non-jump capable vessel to explore the system? Could you make do with one big tug to take assorted ones back and forth from nearby systems? Regardless, is interesting to see the impressive yet daunting ship design screens
    I could certainly go with the Fleet Tug idea... but it would have to be fairly speedy or the other ship would end up hanging around for months waiting for the Tug to show up. Jump points can be scattered billions of kilometers apart, well outside the orbit of Pluto, for instance. I'll need Tugs eventually, but I hope to get by without them in the early game, since the Tug should be designed to service specific tonnages of ships, and my ship classes will be changing as I research new techs.

    Quote Originally Posted by Fornadan View Post
    Anyone knows how to add multiple player empires to the Sol system? From the AARs in the official forum it's clear that it's possible. I've searched the forum and wiki and tried to follow the instructions I've found, but somehow I just can't get it to work
    No idea... I'm still a complete noob at the game myself.

    The design that I finally settled on for a Geo-Survey ship turned out to be a compromise between the two designs posted earlier. By yanking off a few engines and settling for a moderate mean-time-to-breakdown, I've managed to squeeze a Jump-capable Geo-Survey ship into a 5100-ton hull. It still has good flight endurance (325 days at full power) and the same set of sensors as before, and it moves at over 3100 km/sec. A decent compromise design.

    Now I'll start designing a small Fighter ship. It won't need to be jump-capable, since it will ride its Carrier between the stars and only deploy for battle... but I should design the Fighter first, since its characteristics will affect the design of the Carrier itself.

    First I'll design the weapons system that the Fighter will carry... a size-4 Anti-Ship Missile.



    Not an entirely satisfactory design, but it'll do.

    Next I'll work on designing the Fighter to carry it... then design the Carrier to carry the Fighter.
    Last edited by blue emu; 27-04-2011 at 17:57.
    "To punish me for my contempt for authority, they made me an authority myself" - Albert Einstein

    My Demi-Mod color is GOLD. If I'm posting in this color, I'm not just being a jerk. I use WHITE for that.

    "The Game"... my first AAR. Armageddon v1.2 Mod-34, Germany.
    Winner, Q2-2008 HOI-2 Comedy Award.
    Winner, 2008 Iron HeAARt Award for the best HOI-2 AAR of 2008.
    Autocrat of Earth in the Forum Game "Ad Astra"
    Welcome to BloodCarnage... Hope you like snakes! - A Dwarf Fortress succession game.

+ Reply to Thread
Page 2 of 388 FirstFirst 1 2 3 4 12 27 52 77 102 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts