Version 0.31 up! I've playtested this a fair amount, although being only one person, I can't know for sure if it's a stable release. Hopefully I'll be adding features and customizing civs from here on in instead of filling the board and fixing major bugs, though.
0.3 changelog at http://forum.paradoxplaza.com/forum/...1#post12335050
0.2 changelog at http://forum.paradoxplaza.com/forum/...1#post12308172
This mod is compatible with 1.3.
So I was looking at Babylon as it appears in Victoria II, and looking at the various Civilization-style mods out there which give you one province to start with and make you start colonizing. And I was hit with an idea. I wanted to replicate one of my favorite parts of the Civilization series; the rivalries between countries from different eras on the same board. And so this began.
This mod replaces an accurate historical representation of the Victorian Age with an anachronistic mish-mash of states from across human history, taken from the selection chosen in various games of the Civilization series. (As of this version, I *think* it's everyone except the Hittites, but I know my Paradox better than my Civ.) Some of the colors have been adjusted to match that game as well, but not all, simply because their colors tend to overlap too much.
These civs alone, however, do not fill the board even at the peak of their historical power, and the modern civs were not given territory they added after 1836. Furthermore, Victoria is about beating up uncivs as well! Therefore, a few have been left on the board. Furthermore, two uncivs, Bai Yue (A renamed Guangxi Clique) and Yunnan were carved out of China, and many more of Russia, Mexico, and assorted other areas. Here are some screenshots to give a look of the map.
I gave little consideration to making uncivs playable, and some might be screwed by geography. The westernization system is the same as vanilla, which should make it quite difficult for all of them, save for Bai Yue. Haven't tried any of them, though, so if you wish for the challenge, feel free to take your barbarians and make them a civilization!
I owe a debt to other Paradox games for the construction of certain Civs, namely the ones of the right age to show up in Rome, along with the Central/South American/West African Civs with flags and name lists ported from EU3.
Balance: China and India are big. Really big. China especially. Three events are included which fire in the first few months of gameplay. One which cuts China's population in half and raises militancy and consciousness, the other which annihilates India's military, leaving it prey for imperial powers. A third event fires for both countries, crippling their industrial output - they still become great powers, but it's not a walkover.
If anything else is gamebreaking, let me know – countries shouldn't be equal, but they should be playable.
Prestige: Starting prestige is calculated based on (my arbitrary assessment of) three factors: your antiquity, your peak, and your longevity. Civilizations like Egypt and China, which ruled over a lot of land for thousands of years, starting early, will have high prestige scores. Civs like the Sioux and the Zulu added to the actual Civ games for a mix of some military prowess, but mainly for fame and geographic diversity, will have 0.
Revolters: All are uncivs. I haven't quite figured out what I want to do with them, so where I removed them vs. left them in has been fairly haphazard.
War: Giving every civilization cores equal to the height of their power would equal too much war, and screw over certain civilizations far more than I would like. On the other hand, there's a relative paucity of uncivs on the board, and they're spaced more evenly out than in vanilla. Badboy is now burned faster and a fair number of overlapping cores added, so this game should be more warlike than vanilla.
Flags: I am not a graphics person. Most of the ones I used are public domain flags/symbols taken from FOTW, Wikipedia, and a couple assorted websites. The rest come from other Paradox games. A lot of the communist flags were made in PAINT.net by turning the background red, and a few of the fascist ones by turning it black or inverting colors. If anyone wants to offer improved flags, go ahead.
Feedback and bug reports are welcome. I hope you enjoy this mod.