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Thread: New Nations Mod (Updated for 1.3)

  1. #41
    Second Lieutenant Celdur's Avatar
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    Would it be possible to add OHGamer's province mod to this mod? i've tried but i can't get rid of the few bugs that appeared (in 1.2) Rylock maybe you could add it as a core part of 1.3?

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    Quote Originally Posted by karlstar View Post
    I found on the old version that when Ireland and Scotland were independant of the UK, the UK kept activating the event 'End of the United Kingdom' and then reforming the UK giving it ridiculous amounts of prestige and spamming the flag notifications. Have you fixed this?
    I think the issue is that ENG is a union country-- if it holds all of UK's cores (which it would, particularly if Scotland and Ireland were released by a player), it can reform into UK. I changed the decision to remove the UK cores once ENG is created, but just in case I'll include an extra check in the next version.

  3. #43
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    Quote Originally Posted by Orinsul View Post
    With the Siberian Federal District, and the pre-existing yakut-sakha and Ural being made the district, will that be a solid everything east of the mountains then? Or would there still be enclaves in the east?
    Yes-- Ural Republic, Siberia, Yakutia and Kamchatka now cover everything from the Urals on eastward.

    If their not russian primary but are accept then they would cater to the cultural separatists rather than having overlapping tags when one would do.
    I agree. I've added Russian as an accepted culture to both Yakutia and Kamchatka. Russians will never become nationalists in those areas... but then again, they probably never should. Siberia and Ural Republic have Russian as their primary culture, so nationalists are possible there.

    As for Brittany, i was just using it as an example as you i felt youd be familiar with it. But its worth noting than historically France spent most of the century with MIL/CON around 8 and everytime it came to open rebellion the breton nationalists didnt take advantage of the situation to make a go for independence but instead put aside their differences to side with the legitimists. But its no issue.
    True enough. I think what I'll do is simply remove Breton as a culture in the Regular edition. That makes it far less likely for the Bretons to rebel.

  4. #44
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    Quote Originally Posted by Celdur View Post
    Would it be possible to add OHGamer's province mod to this mod? i've tried but i can't get rid of the few bugs that appeared (in 1.2) Rylock maybe you could add it as a core part of 1.3?
    I think that'd be a bit outside of the scope of this mod-- which is just to add countries, for the most part. And if there are bugs in OHGamer's mod, I'm not sure I'd know how to fix them-- playing with the art files isn't something I've really tried.

  5. #45
    Field Marshal Rylock's Avatar
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    Updated with the new 1.30 version of the mod.

    I've tested it this time on a blank vanilla version of the game, just to make sure there's nothing strange missing.

    Many thanks to Sabratha for all the work he did on the Indonesian and East Asian nations. Wouldn't want to take all that credit for myself. I'll probably put in a decision to unite Indonesia in the next version, much like the Turkestan decision and intended as something only a player would most likely be capable of.

  6. #46
    Absent Minded Orinsul's Avatar
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    Alaska

    Okay ive just knocked up an Alaska for the name map name, and well vague possibility.
    the file contains the commons/ and history file and the flags, Republic uses the modern flag, Communist a red version of it and all the others use the informal colonial flag as its the only one i could find that wasn't a variation on the flag of russia or the us. I havent tested any of it as i dont current have a copy of the game unmodded enough to try anything on. But i cant see what could wrong with it unless the sale of alaska vanilla event got the provinces wrong, anyway the pieces are there to be added if you want to.
    The names are all just alaska as its primarily there for the name on the map.

    the localisation
    Code:
    LSK_reactionary;Nationalist Party;;;;;;;;;;;;;x
    LSK_conservative;Democratic Party;;;;;;;;;;;;;x
    LSK_liberal;Republican Party;;;;;;;;;;;;;x
    LSK_anarcho_liberal;Liberal Economists;;;;;;;;;;;;;x
    LSK_socialist;Socialist Party;;;;;;;;;;;;;x
    LSK_communist;Bolsheviks;;;;;;;;;;;;;x
    LSK_fascist;Northern Futurists;;;;;;;;;;;;;x
    LSK_absolute_monarchy;Alaska;;;;;;;;;;;;x;
    LSK_prussian_constitutionalism;Alaska;;;;;;;;;;;;x
    LSK_hms_government;Alaska;;;;;;;;;;;;;x
    LSK_democracy;Alaska;;;;;;;;;;;;x;
    LSK_bourgeois_dictatorship;Alaska;;;;;;;;;;;;x
    LSK_presidential_dictatorship;Alaska;;;;;;;;;;;;x;
    LSK_fascist_dictatorship;Alaska;;;;;;;;;;;;x;
    LSK_proletarian_dictatorship;Alaska;;;;;;;;;;;x;
    LSK;Alyeska;;;;;;;;;;;;x;;;
    LSK_ADJ;Alaskan;;;;;;;;;;;;x;;;
    alaskacores_title;Establish Alaskan Administrive District;;;;;;;;;;;;x;;;
    alaskacores_desc;We should Formalise our North American Colony;;;;;;;;;;;;x;;;
    Heres a decision to make it.
    Code:
    	alaskacores = {
    		potential = {
    		OR = {
    			owns = 1
    			owns = 2
    			owns = 3 
    			owns = 4 
    			owns = 5 
    			owns = 2599 
    			owns = 2630 
    			owns = 2631
    			}
    			NOT = { has_country_flag = alaskacores }
    			NOT = { exists = LSK }
    		}
    	
    		effect = {
    	USA_1 = {
    	add_core = LSK
    			}
    		set_country_flag = alaskacores
    		}
    		ai_will_do = {
    			factor = 1
    		}
    	}
    Also i was thinking, without the culture group changes the unions from my pan-union mod might make good editions to the extended version of this mod as ordinary rather than union tags.
    The updates and looking pretty good, the new flags especially. I do wonder why you didnt go with the ASSR flags for communists where available though, was it to make them more easily distinguishable from each other? Anyway they look very professional, great work.
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  7. #47
    Field Marshal Rylock's Avatar
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    Quote Originally Posted by Orinsul View Post
    Okay ive just knocked up an Alaska for the name map name, and well vague possibility.
    the file contains the commons/ and history file and the flags, Republic uses the modern flag, Communist a red version of it and all the others use the informal colonial flag as its the only one i could find that wasn't a variation on the flag of russia or the us. I havent tested any of it as i dont current have a copy of the game unmodded enough to try anything on. But i cant see what could wrong with it unless the sale of alaska vanilla event got the provinces wrong, anyway the pieces are there to be added if you want to.
    The names are all just alaska as its primarily there for the name on the map.
    Looks good. I'll add that to the Extended version of the mod-- though I think the Alaskan cores could simply be there from the beginning, since it's not really intended to be a rebellious area. Thanks!

    Also i was thinking, without the culture group changes the unions from my pan-union mod might make good editions to the extended version of this mod as ordinary rather than union tags.
    I was looking at that earlier. Possibly some of the union countries you have could be included as decisions, much like Turkestan-- more a possibility for a player to enact than to happen on its own. But I like the possibility of the AI doing these things, as well. I'll take a closer look at your mod and see what I can use.

    The updates and looking pretty good, the new flags especially. I do wonder why you didnt go with the ASSR flags for communists where available though, was it to make them more easily distinguishable from each other? Anyway they look very professional, great work.
    Yes, whenever I didn't use the ASSR flags it was mostly because it was either too bland or indistinguishable from the USSR.

    And thanks for the compliment! I rather enjoy flag-making.

  8. #48
    Podcat's Cat Wrangler T.j. Arnold's Avatar
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    I don't think you've updated the Extended version, I still get an error about Rio Grande.


  9. #49
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    why is your error message so detailed, even indicating which .cpp file the error was caused in? Mine just gives me lots of assembly code.
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  10. #50
    Field Marshal Rylock's Avatar
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    Quote Originally Posted by T.j. Arnold View Post
    I don't think you've updated the Extended version, I still get an error about Rio Grande.
    Bah. I see what I should have done is uninstalled the Regular edition and then installed the Extended to check it. I'll make sure to do that next time.

    At any rate, the links in the original post have been updated. Sorry about that.

  11. #51
    Podcat's Cat Wrangler T.j. Arnold's Avatar
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    At least you've fixed it (yay!).

    Time for some Argentinian conquest!

  12. #52
    Absent Minded Orinsul's Avatar
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    With Alaska, i think it must be placed higher on the common/countries.txt than russia to work. atleast thats why experience from the problems i had with tripoli and the magreb in the past. Priority when it comes to map names or most things is generally given by height on the list, atleast as far as i can tell anyway.
    As for it being a decision, i primarily did that to make it easier to add in, there being less files to change, rather than to mean anything.
    Just a thought about the some of the flags, probably the russian imperial imagery, while possible i doubt separatists who have broken away from russia would use the russian imperial eagle on their flags. except in white russian circumstances. And Yakutia-Sarkha being yakuts not russians ought have the maybe-a-deer from the monarchy flag or that weird horsey thing from the CoA rather than the russian bear as their fascist flag.

    Would there be a desire for nations that pop up out of nowhere like the Congo Free State in this mod? only there are alot of ones which would be good for that, there are many boer states not included and a griqua one too. Also a some black african states that dont exist until a wee bit in too, the Toucouleur Empire, Fante Confederacy, Yeke Kingdom and Wassoulou being the ones i could find out about. But lord knows what they might have for flags. I believe there was one over somalia way too.
    Also as revolters there's the republics of Formosa and Ezo and the Taiping Heavenly Kingdom might make a good one, but it probably needs its own dedicated mod given how mental everything around it is. Also the little north american republics that didnt last a month like Manitoba or the secessionist states in the US which seem not worth the trouble, but then Texas and the Metis Confederacy came with the game.
    And maybe for the anachronistic Federation of the West Indies would be better than having individual little one province states for each island.
    Anyway most countries that we dont already have can probably be abstracted into pre-existing ones. But probably thered be a good place for some brainstorming as to what to do next. Entirely fictional Union-Tags might be all thats left soon. the era was too much a time of unifications and great gobbling empires painting the world their colour rather than new countries. While there were alot of break-aways but finding one thats bigger than just a couple cities and lasted more than a month is the trouble.

    Also, whats Cyrenaica? only i cant find any mention of it outside of an administrative district or from the classical era.
    Last edited by Orinsul; 25-04-2011 at 15:21.
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  13. #53
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    Quote Originally Posted by Orinsul View Post
    With Alaska, i think it must be placed higher on the common/countries.txt than russia to work. atleast thats why experience from the problems i had with tripoli and the magreb in the past. Priority when it comes to map names or most things is generally given by height on the list, atleast as far as i can tell anyway.
    As for it being a decision, i primarily did that to make it easier to add in, there being less files to change, rather than to mean anything.
    Good to know, thanks.

    Just a thought about the some of the flags, probably the russian imperial imagery, while possible i doubt separatists who have broken away from russia would use the russian imperial eagle on their flags. except in white russian circumstances. And Yakutia-Sarkha being yakuts not russians ought have the maybe-a-deer from the monarchy flag or that weird horsey thing from the CoA rather than the russian bear as their fascist flag.
    Well, in my mind any monarchy that arises in Ural or Siberia would still be Russian in origin-- heck, it may even have part of the same royal family. Either way, I'm not about to design an entirely new royal crest.

    As for Yakutia, that's probably true. I wonder if I could find a deer graphic that would fit in the same spot.

    Would there be a desire for nations that pop up out of nowhere like the Congo Free State in this mod? only there are alot of ones which would be good for that, there are many boer states not included and a griqua one too.
    Natal exists in the game, but there are no events for it to appear so it's simply a rebel state (with no boers in that area to actually rebel). As for the other boer and griqua states, I don't know... are any of them large enough to even occupy a single province? Griqualand West, perhaps, but it didn't look like it lasted that long. Perhaps just cores would be fine, much like Natal, if it got made at all.

    Also a some black african states that dont exist until a wee bit in too, the Toucouleur Empire, Fante Confederacy, Yeke Kingdom and Wassoulou being the ones i could find out about. But lord knows what they might have for flags. I believe there was one over somalia way too.
    First we'd need some actual African states. Hibernian and Sabratha are working on that. It's a slightly trickier issue for two reasons:

    1) There's a colonization mechanic in the game. Whether someone likes it or not, it's there, and I don't want to screw with it overmuch. So adding pre-colonial African countries needs to do something more than just open up the area to anachronistic colonization. Adding cores for such countries (which can rebel after colonization) would be preferred.

    2) The populations for much of Africa are wrong, even though the rest of the world is pretty much correct (at least in terms of overall population). So for a viable country to be created, the pops need adjustment, making it more complicated.

    This doesn't make it impossible, but it does mean such countries need to be added a bit more cautiously.

    Also as revolters there's the republics of Formosa and Ezo and the Taiping Heavenly Kingdom might make a good one, but it probably needs its own dedicated mod given how mental everything around it is. Also the little north american republics that didnt last a month like Manitoba or the secessionist states in the US which seem not worth the trouble, but then Texas and the Metis Confederacy came with the game.
    I wouldn't mind having Ezo and possibly Formosa. As you point out, though, Texas and the Metis Confederacy already exist (the MC being the Louis Riel rebellion, which eventually became Manitoba after it joined Confederation).

    Anyway most countries that we dont already have can probably be abstracted into pre-existing ones. But probably thered be a good place for some brainstorming as to what to do next. Entirely fictional Union-Tags might be all thats left soon. the era was too much a time of unifications and great gobbling empires painting the world their colour rather than new countries. While there were alot of break-aways but finding one thats bigger than just a couple cities and lasted more than a month is the trouble.
    I think once Africa is dealt with, we're pretty much done. I'd rather not go into fictional countries. Unions are possible, but not as cultural union tags-- the thing about those is that Pan-nationalist rebels are given priority. So if you create a cultural union tag, suddenly that's the only kind of rebellion you're likely to see in those countries. A union tag is a powerful desire among the people to create the union-- not a political notion. The creation of those, I think, would need to be done by event/decision instead (again, a bit like the Turkestan decision).

    Also, whats Cyrenaica? only i cant find any mention of it outside of an administrative district or from the classical era.
    That's the eastern part of Libya, also known as Barqa. It's one of the three original nations that formed the area that became Libya (along with Tripolitania and Fezzan), and became independent for a while in 1949.

  14. #54
    About Occitania, actually the Savoie an dthe Aosta Valley should also be cores, as those areas are teh Occitan-speaking areas of Italy http://en.wikipedia.org/wiki/Occitan_Valleys

    btw, how do you install the mod, by replacing the content of teh original game and instead putting the one downloaded ?

  15. #55
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    Quote Originally Posted by Nanwe View Post
    About Occitania, actually the Savoie an dthe Aosta Valley should also be cores, as those areas are teh Occitan-speaking areas of Italy http://en.wikipedia.org/wiki/Occitan_Valleys
    Those provinces already have Occitan cores, don't they?

    btw, how do you install the mod, by replacing the content of teh original game and instead putting the one downloaded ?
    Installation instructions are in the first post, near the bottom. Yes, you need to install it over the original game-- I'd suggest making a copy of the game directory first, as backup.

  16. #56
    The Guardian of Divergences Athalcor's Avatar
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    About Sahelian kingdoms - I think that you might add them if you code something like the Berlin Conference. It does not have to be something too complex (in DVG I ended with three simple events and one CB and IMHO it simulates it well.)
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    Quote Originally Posted by Athalcor View Post
    About Sahelian kingdoms - I think that you might add them if you code something like the Berlin Conference. It does not have to be something too complex (in DVG I ended with three simple events and one CB and IMHO it simulates it well.)
    That depends. What does the Berlin Conference do in DVG?

  18. #58
    Absent Minded Orinsul's Avatar
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    I think thats the Free Congo one, where a nation sudden appears out of no-where, straight from empty colonisible provinces to a new nation.
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  19. #59
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    Quote Originally Posted by Orinsul View Post
    I think thats the Free Congo one, where a nation sudden appears out of no-where, straight from empty colonisible provinces to a new nation.
    I think that's the Congo Conference, which is already in Vanilla Vic2. Historically the Berlin Conference was an agreement of the colonial powers of how to go about colonizing Africa, but I have no idea what it does in DVG (other than grabbing the mod and taking a look, of course, but maybe Athalcor can make that easier). I've no real interest in re-writing the colonization system, but if it's something relatively simple that allows us to add existing African nations more easily it might not be so bad to look at.

  20. #60
    The Guardian of Divergences Athalcor's Avatar
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    Quote Originally Posted by Rylock View Post
    I think that's the Congo Conference, which is already in Vanilla Vic2. Historically the Berlin Conference was an agreement of the colonial powers of how to go about colonizing Africa, but I have no idea what it does in DVG (other than grabbing the mod and taking a look, of course, but maybe Athalcor can make that easier). I've no real interest in re-writing the colonization system, but if it's something relatively simple that allows us to add existing African nations more easily it might not be so bad to look at.
    I added an event called The CAPITAL Conference that may trigger for any GP with nat_imp. After it resolves, a global flag is set. With that flag certain nations (in my case the African kingdoms, except the ones I found unsuitable - like Morocco, Egypt + some Oceanian countries) that are not cived and are in someone's SoI get an event that annexes them to the overlord.
    The flag also enables a specific CB you can use on uncived countries in Africa (except those that were already mentioned) that you neighbor. It is a BB-free annex CB to make AI use it.

    I use the entire mechanic only in AI-AI interactions because the player should not be given such powerful tools. It makes the map a lot cleaner (in the start there are about 15 African kingdoms in DVG). But of course, if you dislike the idea of having different rules for AI, you can redesign it in your own way.
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    My two other shamefully abandoned AARs...(there is also a third one hiding in the corners of the V2 AARland, not even worth linking)


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