The basic idea of this mod, as the name suggests, is to compile the many nations that existed, almost existed or could exist in the Victoria 2 timeframe, but were not added to the base game. It also includes events which facilitate the creation of these nations (British dominions having the possibility of being released, for instance) as well as irredentist decisions for countries once they exist.
New Nations Mod is compatible with the Great War Mod, so long as you don't over-write the event modifier file-- the modifiers are already included here.
NNM 1.6 Basic -- DOWNLOAD: This includes all the countries and events, but the new African nations are only present as cores. All the countries from the old Extended version are also present, but are placed via decision. If there's any you don't want, simply go into the Decisions folder and find the file marked "NNM - Country Name" and delete it. Eventually all the countries in this mod will be placed this way, for easier compatibility.
NNM 1.6 African Add-On -- DOWNLOAD: This will add the new African countries as existing states at the beginning of the game.
NNM 1.6 Optional Add-on -- DOWNLOAD: This changes the wargoal system to account for all the extra African nations (recommended!)*
* = Sept 9th beta or later ONLY. See "The Optional Download" below for details.
Simply unzip the contents of the file to your main Victoria 2 directory. The Africa Add-on pack (compiled by the hard work of Hibernian and Sabratha-- they deserve all credit) should be installed after the Basic version. The Optional Add-on may be added at any time.
FEATURES
New countries added:
#Latin America
Acre, Bahia, Belize, Entre Rios, Equador Confederation, Guyana, Los Altos, Oaxaca, Patagonia, Peru-Bolivia Confederation**, Rio Grande, Rio Grande do Sul**, Sonora, South Peru, Yucatan
#Carribean
Antigua, Bahamas, Barbados, Dominica, Grenada, Jamaica, Puerto Rico, Saint Kitts, Saint Lucia, Saint Vincent, Trinidad
#North America
Alabama*, Alaska, Arkansas*, Dakota Republic*, Florida*, Georgia*, Iowa*, Illinois*, Indiana*, Kentucky*, Louisiana*, Michigan*, Minnesota*, Missouri*, Mississippi*, New Jersey*, New York*, North Carolina*, Nova Scotia, Ohio*, Oregon Country*, Pennsylvania*, Pueblo Republic*, South Carolina*, Tennessee*, Union of the Midwest*, Virginia*, West Virginia*, Wisconsin*
#Europe
Alsace, Asturias, Belarus, Brittany, Basqueland, Cornwall, Corsica, England*, Fiume, Galicia, Isle of Man, Jersey & Guernsey, Leon, Lorraine, Lusatia, Madeiras, Malta, Occitania, Rhineland, Saarland, Sapmi, Schleswig-Holstein**, Silesia, Wales, Westfalen
#Russia
Altai Republic, Astrakhan, Circassia**, Cossack Union, Dagestan**, Ingria, Kalmykia, Karelia, Kazakhstan, Kamchatka, Siberia, Tannu Tuva, Tatarstan, Ural Republic, Yakutia
#Middle East
Arabia*, Asir, Bahrain, Ha'il, Jordan, Kurdistan, Kuwait, Kyrgyzstan*, Lebanon, Palestine, Syria, Tajikstan*, Turkmenistan*, Turkestan*, Uzbekistan*
#India
Assam, Bengal, Bihar, Bombay, Ceylon
#Eastern Asia
Ainu, Kachin, Ryukyu**, Shan, Taiping*, Taiwan, Uyghurstan
#Africa
Angola*, Aro**, Ashanti**, Azande, Basotho**, Benin**, Botswana, Buganda**, Burundi**, Calabar**, Cyrenaica, Dahomey**, Damagaram**, Darfur**, Dendi**, Eritrea, Fouta Tooro**, Fuuta Jallon**, Gabu**, Geledi**, Kanem-Bornu**, Kazembe**, Kongo**, Kuba**, Loango**, Luba**, Lunda**, Majeerteen**, Mali Empire*, Massina**, Matabele**, Mongo, Mossi**, Mozambique*, Oyo**, Rwanda**, Segu**, Shewa**, Shona, Somalia*, Suazi**, Sudan, Toucouleur Empire*, Wadai**, Warri**, Wattara**, Wolof**, Xhosa**
#Southeast Asia & Australasia
Aotearoa, Bima, Indonesia*, Jambi**, Kalimantan, Lanfang**, Maluku, New South Wales, North Australia, North Queensland, Queensland, Sarawak*, Siak**, South Australia, South Island, Sulawesi**, Sulu**, Tasmania, Victoria, Western Australia
#Pacific Islands
Chuuk, Fiji**, Marianas, Marshall Islands, Micronesia*, Palau, Ponape, Tonga**, Yap
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* = cores do not exist at the start of the game, and only appear by event
** = appears as an existing nation at the start of the game (for African countries this is only with the Africa add-on)
(bold) = most recent additions since the 1.40 version of NNM
(italics) = may be removed from your game simply by deleting the file with their name in the Decisions folder
National Flags of some of the most recent nations (this does not include all the new countries):
Events & Decisions:
-Arabian union has been reworked, with Hail and Nejd battling for dominance and several new events/decisions.
-The Berlin Congress events from PDM have been added, for the European powers to try and dismantle the Ottoman Empire if it starts to decline.
-New event chain for China's Taiping Rebellion (thanks to the PDM mod).
-New event chain to simulate the fall of the Peru-Bolivia Confederation.
-The "Disunited States" event chain, for a USA that becomes a dictatorship. The Union will begin to fall apart.
-New union decisions for Indonesia, Romania, the Mali Empire, the Toucouleur Empire and Micronesia.
-New event to simulate the dissolution of the United States of Central America.
-New decision for the end of the United Kingdom, if both Ireland and Scotland leave.
-New decision for the outside creation of Yugoslavia.
-New events for the appearance of Turkic cores (such as Turkmenistan), as well as the ability for those nations to form a united Turkestan
-New events for the independence of various countries such as the British dominions (Canada, Australia, New Zealand and South Africa), Scandinavian countries (Norway, Finland and Iceland) as well as numerous countries like Ireland and those under Austrian and Ottoman control. Also a number of events to help these along-- major rebellions like the January Uprising or the Moro Rebellion.
-Irredentist events for Brazil, Argentina, Venezuela, Colombia and Ecuador, once they become great powers.
-Irredentist events for Rio Grande do Sul, Albania, Tatarstan, Yucatan, Yugoslavia and Mongolia.
Additional Changes:
-Lots of reworking of the cores and lands, much of it from the 1836 Improved mod by Capt Robau.
-Africa's population has been increased (populations for the rest of the world were roughly correct for 1836, but Africa was not). This is according to Hibernian's research, and he's done the work to go through the population files and increase where necessary-- there's a .txt file included detailing exactly what he's done and where. These population changes are only in the African add-on version. The Basic version leaves Africa as it is, and only adds the new African nations as cores.
-Union nations can only form from countries that are not other nations' vassals. This, combined with Schleswig-Holstein and the events combined with it, should keep NGF/Germany from forming very early... and also prevent the day 1 Austrian/Prussian war with Denmark.
-Many adjacencies added in Indonesia, the Phillipines and the Caribbean. Also added a crossing from Gotland and Bornholm to mainland Sweden, a crossing from Spain to Morocco, and a crossing from Isle of Man to Ireland and Scotland. The Golden Horn has been made a land connection, which will make "the Ottoman Empire" display over the entire country rather than being split between Ottoman Asia and Ottoman Europe.
-Norway begins the game as a vassal.
-Russia begins the game at war with Circassia and Dagestan
-Brazil begins the game at war with Rio Grande do Sul (the War of the Farrapos)
-Tunisia begins the game as an Ottoman vassal (release event in 1881, and possibly sooner)
-Potosi state split into Potosi and Antofagasta; Arequipa state split into Arequipa and Arica; Yemen split into Sana'a and Aden.
-A bunch of cores changed for many countries (as per Hibernian's recommendations)
-Alaska and the American Southwest (under Mexican control to start) changed to colonies.
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THE OPTIONAL DOWNLOAD
This changes the wargoals system in the following ways:
- the AI will use CB's such as Free Peoples and Release Vassal more frequently.
- the AI will not attempt to acquire states unless they are bordering or coastal-- so no grabbing land in the middle of nowhere.
- Establish Protectorate and Demand Concession CB's are more expensive initially and reduce in Infamy cost once Nationalism & Imperialism is researched-- for everywhere but Africa. Both CB's cost less Infamy once the Berlin Conference event fires, for everywhere including Africa.
- The Brother's War CB is not available until State & Government is researched.
- The Berlin Conference event will fire sometime after 1880, once a nation has the ability to colonize Africa. When that happens, events will appear for any sphered African minor to try and annex them (they may resist). Also, a new "Scramble for Africa" CB will appear, allowing a free conquest of any African minor that neighbors you.
CREDITS
-Trovador, for the original New Nations Mod (from version 1.1 and before);
-Hibernian & Sabratha: they're responsible for Africa and Southeast Asia and much more besides;
-Orinsul, for many nations and decisions here, plus a lot of the work on the Disunited States;
-Naselus, for Jordan, Palestine & Arabia, as well as permission to adapt his Taiping Rebellion work from PDM;
-CaptRobau, for many things incorporated from his 1836 Improved mod;
-The Divergences mod, for the new CB's added to the African nation add-on pack;
-chann, for the Oceanian nations from his Australia/NZ Improvement Mod, as well as Fiume and Kurdistan;
-Evil Weasel, for states from his Western European Minorities and Revolters mod;
-Tunch Khan, for the Middle Eastern nations from his Ottomania Mod;
-Toppins, for the USCA dissolution event;
-The Wookiee, for Byelorussian and English flags;
-Ijtzoi, for his Micronesia & Microstates mod;
-JuniorD, for the Carribean states from his The Commonwealth of Nations mod;
-gorefest, for his Norway improvement mod;
-VIP1 for the use of some of their flags;
Many others - general ideas (thank you all!)
I will attempt to keep this mod updated occasionally, so any reports of bugs or suggestions are certainly welcome.






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