Light Version of The Road to Doom's Day 1936-1999 for Darkest Hour is UPDATED with VER 1.2!
Install steps: RDD for DH V1.2
1) Create a NEW folder called RDD inside the Darkest Hour Mods Folder.
2) Copy contents of RDD_for.DH.V1.2rar (open with 7zip)
into - Darkest Hour\Mods\RDD
3) Launch Darkest Hour and look for RDD in the "Load a Mod" window.
HOT FXXX V 1.2 RDD for DH
can be dl at
1) Copy contents of HOT FXXX V 1.2 RDD for DH.rar (open with 7zip)
into - Darkest Hour\Mods\RDD
**** You need this.
*The first load takes a good length of time - be patient.
Loading after that is much faster.
**RDD for DH is more demanding than RDD - there is a learning curve.
*** This MOD is a work in progress, all versions will be updated as we progress.
1 We will be Uploading a FULL MAP version of RDD 1936-1999 for Darkest Hour release in June.
2 We will then work on a FULL MAP version of RDD 1890-1999 for Darkest Hour for target release of August 1st. ( This is instead of a 1914 scenario)
3 We will then work on a FULL MAP version of RDD 1790-1999 for Darkest Hour for target release of November 1st. ( This will be the Final MASSIVE Expansion )
There is and incredible amount of work to be done to achieve these plans.
URGENT**** If you are able or wish to learn Graphics for Modding
This Update was delayed because we are getting a bottleneck of the work flow.
Right Now we have ONE person regularly working on graphics for RDD - ME!
This is causing a problem as I am doing graphics when I really should be doing bug fixes, map conversion and new events and features.
And then I am doing bug fixes, map conversion when I should be doing graphics.
This is REALLY slowing things down. So please anyone out there that can help with graphics contact me at email@example.com.
ALSO If you are able or wish to learn -
Leader and Ministers additions
All need more helping hands.
Also Please, Please more FEEDBACK. We need to hear from you to make RDD better.
About Five year ago i found myself playing HSR for Hoi2 into the 1960's and '70's game time. While i enjoyed the long games, the lack of tech and events ending in 1948 meant something was lacking with the whole thing.
So i started to extend the time line and tech as a hobby.
Things had to redone and redone again as new versions of Hoi2 came out as new versions of HSR were also developed. I also started to add other elements - the naval Beta, and various nation improvement packages. When HSR development took a hiatus the excellent Compendium Mod filled the gap. So now this mod uses the Compendium Mod a a foundation, with the Naval beta, HSR and the HSR Add-on strongly present along with various other sources.
This is a quick summation:
New Oil Exploration Tech and Events
While Oil was important in WW2 it really did not start to become a dominant economic and energy source until after the war, when it began to increase exponentially in quantity and importance. Provinces now have oil reserves to 2006 levels. Oil Exploration tech allows for a portion of those reserves to be 'discovered' and put into production. As the tech level increases the proportion of discovered reserves increases. I think this will have a huge impact on the game.
Compendium Style Resources have been extended to 2006
IC and Production
IC is based upon GDP adjusted for inflation to 1990 levels and then listed in 1939 value.
This allows for economic growth and unit costs over a 65 year period on one economic scale.
In 1936 production will seem to be inexpensive and take longer.
Enjoy it while you can as advanced technology will drive up the IC exponentially.
Model files are filled out.
There are icons and pics for the majors and some minors.
There will be more nation pics and icons, along with event and tech pics done. Updates will be coming in the next few weeks.
Full Tech Tree 1936-1999
All tech and Model trees are maxed out.
There are some new and interesting techs
Destroyers and Frigates - there are 22 Destroyer models. Even numbered models are Destroyers, odd numbered are Frigates. They have separate Tech trees.
Naval Patrol Aircraft
Naval bombers and ASW and Recon - 20 models.
MTB's/Fast Attack Craft
Land and Naval Minefields
300+ CAGs Nation Specific
Modern Diesel and Nuclear Submarines
Radars - From Home Chain Radar to Modern Arrays, powerful and influences many other Tech.
Machine Tools and Computers now are required for most tech advances.
ie a 1960 Jet will require 1960 machine tools and 1960 computers. ( higher machine tolerances for complex machines computer aided design, limited computer operation and controls etc.)
Missile Tech Tree and Missile Attachment Tech Trees
Attack and Transport Helicopter Brigades
Modern Air Land and Naval Combat Doctrines
Point AA and Manpads
ASW AEW EW Tech
Nuclear Power Plants
Chem and Bio War
Here is the thread for RDD Armageddon