Day of Glory is the second leg of a megacampaign starting with Crusader Kings in 1066 and intended to end in 1948. The CK part, Children of the Fatherland, is over, seven European nations having survived out of the original twelve.
Game time is Saturdays, 1000 Eastern (US) time, 1600 CET. In weeks when US and Europe are out of synch due to differing summer-time start and end dates, we follow the time of the host.
House rules
Most important rule: All players will remain at all times courteous and polite; this includes ingame chat, TeamSpeak chat, and forum posts. It is particularly important to remember this rule when someone is stabbing you in unmentionable places. If you are being crushed by overwhelming force, a little whining is one thing, but do not descend to personal insults. Conversely, if you are doing the crushing, mockery is not called for; you're likely to be next. Remember, just because you apologise for conquering someone doesn't mean you have to stop doing it. Bragging should take the form of AAR posts demonstrating your tactical cleverness; recall that this looks all the better if you don't call your enemy a noob - where is the glory in beating such? If someone makes a mistake, it is possible to say so calmly without personal disparagement.
- No stacks larger than 150 ships.
- No attacking AI'd players. If attacked, get a WP as soon as possible. If the war started while you were both present, you need not get a WP. (Unless, for example, you started the war five minutes before the end of a session, while aware that your opponent would be gone next week. In other words, don't be an exploiter; this rule has general application!)
- No selling provinces to nations that cannot see both your capital and the province in question.
- No releasing vassals that you have cores on, except as a result of peace resolutions, unless you have zero BB. (No fake wars for this purpose, please.)
- No selling provinces to the AI for nonzero amounts of ducats.
- No use of tag-specific national decisions, including nation-forming ones. Japan may use its special Shogunate stuff to unify.
- No removing provinces from the HRE by third parties.
- Co-oping is allowed, except that in wartime, you may not use co-oping to give yourself more humans than your opponents have. Passive observation is still permitted.
Those are rules, to be enforced by edits and if necessary bans; what follows is advice and request. This is a conversion game; we will continue into Victoria 2 and Hearts of Iron. We are in it, then, for the long haul. If you lose a war, give up a few provinces rather than run your nation into the ground. If you find yourself growing angry, take a deep breath and remember that it's a game, and that the countless armies of enemy pixels will not be able to burn down your house and rape your women. If you absolutely must ragequit, please have the good grace not to ruin your nation beforehand; someone else may want it.
That said, there is no safety net. If someone is skilled enough to conquer the world in the EU3 period, we will all applaud him and wonder why we didn't see it coming. The balance of power is maintained strictly by the actions of the players; if someone is on the verge of becoming a hegemonic superpower, don't complain to the GM - get out your dagger and find his kidney. Play to have fun, but play to win.
Finally, AARs. There will be a reward for AARs of at least 500 words, or an equivalent amount of work in the judgment of the GM; choose one:
- One magistrate, or three spies/diplomats/colonists/merchants/missionaries (any combination).
- 3000 gold.
- 20 legitimacy.
- 10 prestige or army/navy/culture tradition.
Amounts will be adjusted as we go along, since gold will become less valuable. If anyone has other suggestions for rewards, let me know. Cleverly-chosen illustrations may substitute for some amount of words, generally up to 100; screenshots and original art will be given more consideration than a single randomly-chosen period-ish pic off the interwebs.
It is strongly recommended that you get an account at Ederon; also a lot of chatter takes place in TeamSpeak, especially about rehosting, so it's best if you get an account and join our channel even if you don't have a microphone. You can mute anyone who gets into noisy arguments; the point is to be aware of rehosts, new IPs, save locations, and such.
1399 Map of CK Europe:
Roster:
- KoM, Komnenos Khanate.
FoelsgaardMayi, Necromantic Persia.von RundstedtJodokus,HalfAll the Russias.- Fivoin, Germany.
- Gollevainen, Donmark.
- Oddman, al-Andalus.
OrangeYoshiFalador, Croatia.FrostyIke, the Caliphate.- Sid Meier, better known as Blayne: Qin.
- Danomite, Maya/USA/al-Andalusian vice-royalty of Mexico.
- Chogquir,
JapanPunjab.JodokusAnders_de_K,Tibet.- Irsh Faq, Ethiopia
- Fasquardon, Darkest Kongo
Tercermundistael_zilcho, KhmerFalador, what's left of Inca/Chile- Elcyion, Brunei/Malacca
- The_Carbonater, Timurids/Punjab
- Suirantes, Gujarat
- Orago, Bengal
Index of the Komneniad:
The Career of Honour
Fighting Retreat
Plain Religion
Diplomacy and Distrust
Penchisky Penance
Feud Across the Ocean Sea
Fighting Retreat
A Navy For Rome
Lines of the Dniestr Delta
War of 1821







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