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Thread: Kaiserreich

  1. #1661
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    Ok I just had a weird bug where the American civil war events fired for the second time, though nothing really happened besides the USA declaring war to the PSA
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  2. #1662
    General PanzerMan7's Avatar
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    Build times really need to be fixed

    Besides that, itd be nice if old kaiserreich sounds, tech tree, and graphics could be brought back
    I wanna be Korean or Japanese.



    "If it's an exploit for para's then it's an exploit for EVERY unit in the game and therefore the game itself is an exploit." -jju_57

  3. #1663
    -{Kaiserreich Team]- Davisx3m's Avatar
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    Quote Originally Posted by PanzerMan7 View Post
    Build times really need to be fixed

    Besides that, itd be nice if old kaiserreich sounds, tech tree, and graphics could be brought back
    Sounds? As in music? We have a few musicpack. Graphics? Which are you talking about?
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  4. #1664
    General PanzerMan7's Avatar
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    sounds as in when i select units. they last WAY too long and are rather annoying

    graphics as in the old pictures when units are in a corps (picture of a guy with 1939 below him for example)
    I wanna be Korean or Japanese.



    "If it's an exploit for para's then it's an exploit for EVERY unit in the game and therefore the game itself is an exploit." -jju_57

  5. #1665
    Podcat's Cat Wrangler T.j. Arnold's Avatar
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    Quote Originally Posted by UKRAINIAN94 View Post
    Event about reformation brazil army doesnt correct work,in event im choosing blitzkrieg,soo i cant research it http://cs303404.vk.com/u82175789/148...y_110af2ec.jpg
    You already have Research in the Defensive Doctrine, so you will be unable to unless you Abandon all those techs.

  6. #1666
    How do I use Nukes in this game? I thought there was a nuke mission but I can't find it. I'm researching hydrogen bomb right now, I have 4 nukes and my plant is lvl 9. I planned to deliver it with ballistic missiles or strategic bombers. Do I need something else?

    EDIT: I'm playing as the AUS. They seriously need more leaders by the way, 2/3 of my army doesn't have a leader.

    EDIT NR 2: I figured it out, the AUS still needs more leaders though.
    Last edited by Dreagon; 04-01-2012 at 11:42.

  7. #1667
    Has anyone seen the Commune win against Germany? I must've played a dozen games of Kaiserreich and France always falls in 2-7 months.
    "Hmm... a Tsar, raised by the will of the people? Sounds legit." -- KotoR45

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  8. #1668
    Megas Domestikos Lord Finnish's Avatar
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    Quote Originally Posted by BeardedHoplite View Post
    Has anyone seen the Commune win against Germany? I must've played a dozen games of Kaiserreich and France always falls in 2-7 months.
    In my experience 50% time it's a stalemate broken only by my intervention and 50% German victory.
    I've never, ever seen Commune victory. I don't even have no idea what happens then.
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  9. #1669
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    I have an issue. In my Ottoman game I always had the conditions for the Belgrade pact (none of the possible members is at war or a puppet, nor is the Romanian civil war occuring) yet the event never fired and I already passed the death date of the event. What gives? I was looking forward to face the Belgrade pact
    The Eternal State - a DH-KR Ottoman AAR - Dropped due to health reasons

    Struggle for the Mediterranean - a BOR Punic War MP AAR
    - Dropped due to AGEOD leaving Paradox

    One of these days I will actually finish an AAR

    "Holy Roman Empire. Neither Holy, nor Roman, nor an Empire. But it doesn't have any oil so no reason for military intervention" -Voltaire.

  10. #1670
    General PanzerMan7's Avatar
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    Quote Originally Posted by BeardedHoplite View Post
    Has anyone seen the Commune win against Germany? I must've played a dozen games of Kaiserreich and France always falls in 2-7 months.
    its the result of the build times that are way too long
    I wanna be Korean or Japanese.



    "If it's an exploit for para's then it's an exploit for EVERY unit in the game and therefore the game itself is an exploit." -jju_57

  11. #1671
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    Quote Originally Posted by PanzerMan7 View Post
    Build times really need to be fixed
    We're using DH's new default build times. But since more than a few people have complained about this, the issue of returning to the old Arma build times has been raised on our forums already... Maybe we'll change, maybe not.

    Quote Originally Posted by PanzerMan7 View Post
    Besides that, itd be nice if old kaiserreich sounds, tech tree, and graphics could be brought back
    Those you're mentioning are Arma's standard unit pics. It's not a work of our team. There's someone here on the Paradox forums converting them to DH, however.

    Quote Originally Posted by BeardedHoplite View Post
    Has anyone seen the Commune win against Germany? I must've played a dozen games of Kaiserreich and France always falls in 2-7 months.
    Germany usually have a 80% chance of winning, as far as I've noticed. If the Soviets win the Russian Civil War and then join the Internationale, however, Germany's chance of survival is near-zero.

    Quote Originally Posted by Lord Finnish View Post
    I've never, ever seen Commune victory. I don't even have no idea what happens then.
    Partition of Germany into Prussia, Bavaria, North German Federation and the Rhenish Republic, or creation of the German Union.
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  12. #1672
    General PanzerMan7's Avatar
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    Regarding the commune, in my french game ongoing atm, Im running out of manpower. Not enough for even 100 divisions
    I wanna be Korean or Japanese.



    "If it's an exploit for para's then it's an exploit for EVERY unit in the game and therefore the game itself is an exploit." -jju_57

  13. #1673
    Yeah 2 issues here. First of all, Commune vs Germany needs to be a bit more balanced, I would like to see some more chance of Commune winning or at least having a stalemate for a year or 2 (and then an Armistice like between the Koreas at the moment). Furthermore, I encounter something quite irritating. When after the fall of France, I play as UoB and happen to be the alliance leader...after a while the event fires that gives the Peace with Honour. However I still remain at war with puppets of Germany (like Flanders-Wallonia...Lithuania etc.), so I could invade and annex these nations without feeling the wrath of Germany...this should be fixed I guess...

    For the rest, the mod gets really improved with every new version, keep up the good work


    Tim

  14. #1674
    General PanzerMan7's Avatar
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    personally i think the commune should be the "default winners", as in they beat germany more often than not, at least in the franco-german war. i think germany needs a bigger hit from the depression

    update: im slowly losing in the franco-german war. france is way too weak. im no expert but hardly a bad player. germany has 150 divisions to my 78 (manpower issues)
    Last edited by PanzerMan7; 04-01-2012 at 23:07.
    I wanna be Korean or Japanese.



    "If it's an exploit for para's then it's an exploit for EVERY unit in the game and therefore the game itself is an exploit." -jju_57

  15. #1675
    Quote Originally Posted by Straczynski View Post
    Germany usually have a 80% chance of winning, as far as I've noticed. If the Soviets win the Russian Civil War and then join the Internationale, however, Germany's chance of survival is near-zero.
    I've also never seen the Soviets win the Civil War. They always spring to life and either get annexed by event a week later (The PSA has the same problem; why make these countries if the events make them disapear with no fight?) or fall to White arms

    Quote Originally Posted by PanzerMan7 View Post

    update: im slowly losing in the franco-german war. france is way too weak. im no expert but hardly a bad player. germany has 150 divisions to my 78 (manpower issues)
    That is what I believe the Commune's main problem is. I had an Danubian Federation game and I declared war on France in a seperate war from Germany. I made some amphibious landing near Marsailee and the units there were all at 30-55% strength. A quick load up as France showed they were down to practically no manpower and a good third of their armies were at least 20% understrength. The best part was that this was only 3 months into the war.
    "Hmm... a Tsar, raised by the will of the people? Sounds legit." -- KotoR45

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  16. #1676
    General PanzerMan7's Avatar
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    the problem is the mod was made for arma but its using DH build times, costs, mechanics, ect

    in my soviet game, im barely winning, 2 years later, despite choosing that the soviets are an armed state and siberia being at war with russia

    idea for improving mod: more manpower for france and about 15 more infantry divisions at start. additional divisions for all revolters. bigger hit economically to germany, along with less divisions for germany. bring back arma build times and maybe add...25% or so. adjust costs of course (although that only applies to ships i think-the costs). as for the combat mechanic...i personally dont like it as it highly stresses numbers over quality but i cant suggest an alternative.

    more of a rant but the sounds for DH full, especially click on options and ships, are way too long and annoying

    update: finland claimed karelia but not lapland. i cant end the russian civil war
    Last edited by PanzerMan7; 05-01-2012 at 05:50.
    I wanna be Korean or Japanese.



    "If it's an exploit for para's then it's an exploit for EVERY unit in the game and therefore the game itself is an exploit." -jju_57

  17. #1677
    Actually, I had the reverse happen. The Commune of France was losing quite badly..but then came back and utterly crushed Germany. The German government fled to Africa, and the Commune steamrolled all their puppets and allies. No complaints for me though, as Qing China, I was able to claim their holdings in Asia after they lost.

    Anyways, great mod and everything like that. I'd play it way more if my computer was better.

  18. #1678
    Herr Feldmarschall deathsai's Avatar
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    I'm getting a ton of UNKNOWN STRING WANTED 2 decision events as the USA...any fix for this?
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  19. #1679
    General PanzerMan7's Avatar
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    csa and aus are also massively underpowered. i reccomend an additional 5 infantry divisions and 5 militia each, along with nerfs to the usa

    korea and formosa also never succeed in revolting, even going back to arma days.
    Last edited by PanzerMan7; 07-01-2012 at 16:12.
    I wanna be Korean or Japanese.



    "If it's an exploit for para's then it's an exploit for EVERY unit in the game and therefore the game itself is an exploit." -jju_57

  20. #1680
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    i defeated germany two times. one game was with uob and the other was with commune. with the commune i needed 15 month to win the war with uob 3 years. the victory with the commune was easy. you have to do two things to win with them. start the war as soon as possible and more important take the blitzkrieg doctrine (or whatever it is called). that gives you the moral boost you need to break through the german lines.

    Ps: yeah the mod is better now. some things still need improvement.
    - its not a world war. its an euopean war and several civil wars. yeah i know due to the fact that there are no colonial empires its hard to create a world war.
    - the post war period. i always end my games at a certain point (victory as uob, france or germany; united china and so on)

    keep up the good work
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