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I'm running the lastest Darkest Hour patch 1.2 and the newest Kaiserreich

1.Where do I put the skif package in the Kaiserreich folder?

2.What does the syndicatlist Package do exatcly and where do I put it?

But I've Already Played a little bit of the mod and it is AWESOME!
 
1: C:\Games\Darkest Hour\Mods\Kaiserreich for DH 1.2\gfx\interface\models

2: The Syndicalist package adds loads of socialist music and changes the standard background screen at country selection.

Music goes to: C:\Games\Darkest Hour\Mods\Kaiserreich for DH 1.2\music
GFX goes to: C:\Games\Darkest Hour\Mods\Kaiserreich for DH 1.2\GFX
 
I'm having a strange bug. For some reason, all my convoys come from, and go to, Ashkhabad. However, Ashkhabad only borders the Caspian Sea so all my convoys say "the path to this port is blocked." This makes it impossible to launch any kind of overseas invasion as my troops will never be supplied. I'm playing as the Soviet Union and my checksum is correct. Any suggestions on what I can do?
 
1: C:\Games\Darkest Hour\Mods\Kaiserreich for DH 1.2\gfx\interface\models

2: The Syndicalist package adds loads of socialist music and changes the standard background screen at country selection.

Music goes to: C:\Games\Darkest Hour\Mods\Kaiserreich for DH 1.2\music
GFX goes to: C:\Games\Darkest Hour\Mods\Kaiserreich for DH 1.2\GFX

For the skif package do I just put the folder itself into the models folder or do I completely unload all the pictures from the skif package into the models folder.

Thanks for the help!
 
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Bug report: Germany - Munster has a lvl1 coastal fort but it's an inland province. It should be moved to Wilhelmshaven which has none.
 
...do I completely unload all the pictures from the skif package into the models folder.

Yes ;)
 
Played as National France, part of the Mediterranean block with Italy and Carlist Spain, the latter declared war by event and the results is this.
Grenoble and other provinces were offered to me by the Italian AI, but nothing else.

image.png


Maybe the AI can be somehow be made to understand the national french participation in the war, for a more believeable post-war map? No idea how exactly, though.
 
Hmm I did the same, or not exactly. I got Italy as puppet since i offered them southern Italy, and they later gave me all they had in France.
Maybe the Puppet thing makes a big difference?
 
Puppets automatically SHOULD transfer conquests to their masters. Master conquering through puppet provinces should gain any new lands taken.



For the user with Italian France, just claim the provinces and AcceptAll demand them. Works like a charm.
 
Okay I need some more help
When I unloaded all the skifs from the skif package it seemed to work.But when I started a game as Germany All my puppets skifs where diffrent but they were 1951 skifs(the divisions were 1926 model).Now I know theres no 1926 skifs models for say White Ruthenia but should'nt they be the generic orginal skifs for the 1926 models and not 1951 model skifs.:wacko:
 
Me too

I'm having a strange bug. For some reason, all my convoys come from, and go to, Ashkhabad. However, Ashkhabad only borders the Caspian Sea so all my convoys say "the path to this port is blocked." This makes it impossible to launch any kind of overseas invasion as my troops will never be supplied. I'm playing as the Soviet Union and my checksum is correct. Any suggestions on what I can do?

Same issue as above...I have lost more units to this bug than in actual combat. Really hard to have an overseas empire without supply convoys.
 
You can manually establish some convoys for some locations (there seems to be little rhyme or reason as to where) but it doesn't always work. Micromanaging them is always a pain, too. For invading Great Britain, I recommend trying a convoy to and from Murmansk; for invading Japan, try manually setting the convoy start to Vladivostok, if you can, but Murmansk should be okay if you can't get anything going from there.
 
Ive had a lot of games with 1.2 and its a great mod, but it lacks balancing.
So i tried some changes myself and its much better now as the rebellions now have a chance of success.
Short overview:
PSA dow USA chance increased. PSA reintegrating when war is still raging chance decreased. chance USA PSA peace reduced. CSA AUS pact with the devil chance extremly increased. whole usa provinces added as core for AUS and CSA as rebellions usually stops them from winning. same done for SOV with RUS provinces.
GER peacetime ICmod set to 0.50. HAB garrisons from montenegro and bosnia removed.
startup troops for AOG, JAP and RUS reduced. startup manpower for RUS removed.
I really recommend to take a look at this changes and implement them. the game is much more interesting and less predictable this way.
 
What Germany really needs is to lose that ring of massive forts on its western border, especially considering the minor fact that it makes very little sense for the Germans to have built these according to the trend of prewar policy. A massive unrealistic IC penalty, even in a game with an alternate history as ASB as this one is, would be going too far.
 
Well... Can anyone PM me the current forum's URL? When I see the Russian model list I simply want to cry and outright rework it. Russified names of American planes (Thunderstrik... Udar Molni... Somebody kill me!), plus the fact that in this timeline Pavel Sukhoi is Pavel Sukhi, and is a Belarussian engineer (thus no Sukhoi planes in Russia) simply hurt my eyes...
 
Well... Can anyone PM me the current forum's URL? When I see the Russian model list I simply want to cry and outright rework it. Russified names of American planes (Thunderstrik... Udar Molni... Somebody kill me!), plus the fact that in this timeline Pavel Sukhoi is Pavel Sukhi, and is a Belarussian engineer (thus no Sukhoi planes in Russia) simply hurt my eyes...

You have it in the first post :)
 
Well... Can anyone PM me the current forum's URL? When I see the Russian model list I simply want to cry and outright rework it. Russified names of American planes (Thunderstrik... Udar Molni... Somebody kill me!), plus the fact that in this timeline Pavel Sukhoi is Pavel Sukhi, and is a Belarussian engineer (thus no Sukhoi planes in Russia) simply hurt my eyes...
The Americanized names are because of Aleksandr Prokofiev-Seversky, who emigrated to the US in OTL and founded the company that eventually became Republic Aviation. The "Udar molnii" is supposed to be this thing, the "Tanderdzhet" is this, the "Tanderchif" is this, and so on. Of course it's kinda ridiculous - but it also makes for a nice in-joke.
 
I've already realised which RL models are they supposed to represent, don't worry. Plus, I really like the idea of a Russian-designed P-47 dominating the skies. :) I simply don't find those names suitable. I guess I'll elaborate my proposition as soon as I get registered on the KR forum.

And one question - is it WAD that Stalin is Minister of Security in Georgia? I always thought the KR cannon is that Lenin, Stalin and Trotsky got killed during the revolution, just as FDR got assassinated and Hitler died on the battlefield... Plus, what is the official status of Mussolini? IIRC, some events and even the Kaiserpedia mention him as an influential Italian socialist, yet I've never seen him as a RSI minister in-game...
 
Just Lenin died. Trotsky oficially went missing as is now regarded as the responsible for the failure of the Bolshevik revolution. Stalin - better, Iossif Djugashivilli ;) - was only added relativelly recently (Mid-2010) to the Georgian cabinet. But that's nearly a cameo, really, as the real star in Georgia is Beria.

(I once proposed that, after the failure of the revolution, he'd return to Georgia, hide in the mountains and become a priest. But no one else liked the idea. :p)

Mussolini is leader of the National-Syndicalist faction in the SRI, and he can get into power early on, depending on the right choices on the Congresses.
 
This probably is not the best thread to post this in, but I was just curious...

Would the Kaiserreich team be looking at porting Kaiserreich over to Hoi3?? I believe it'd be beautiful... absolutely beautiful... with the HoI3 graphics

I also had a suggestion, that for the event decisions such as what to do with France when you conquer it as Germany, would it be possible to have a "I don't know" function, which would make it then become a decision that you can fire when you feel ready to make a decision??