+ Reply to Thread
Page 24 of 350 FirstFirst ... 14 22 23 24 25 26 34 49 74 99 124 ... LastLast
Results 461 to 480 of 6986

Thread: Kaiserreich

  1. #461
    They made me do it! Donnie D's Avatar
    Arsenal of DemocracyHearts of Iron 2: ArmageddonCrusader Kings IICommander: Conquest of the AmericasDarkest Hour
    East India Company CollectionDivine WindFor the MotherlandHearts of Iron IIIHOI3: Their Finest Hour
    Heir to the ThroneEuropa Universalis III: In NomineKing Arthur IILead and GoldMagicka
    Majesty 2EU3 Napoleon's AmbitionVictoria: RevolutionsRome GoldSemper Fi
    SengokuSword of the StarsSword of the Stars IIVictoria 2Victoria II: A House Divided
    Rome: Vae VictisWarlock: Master of the ArcaneMount & Blade: With Fire and SwordEU3 Collectors Edition500k club
    Europa Universalis IV: Pre-orderEUIV: Call to arms eventEUIV: Wealth of NationsEUIV: Conquest of ParadiseEUIV: Res Publica

    Join Date
    Mar 2004
    Location
    Currently at Place of Power
    Posts
    728
    Blog Entries
    1
    Quote Originally Posted by Dutchemperor View Post
    Because that isnt reality?
    But the UoB itself is? I am not sure what you are trying to say.
    I.C.Q.= 320939641
    Watch me battle the odds, as I lead you through the Space EmpiAAR V - Shamefully ended after 53 turns by AI-empire.
    Vicky:R - Alpha Centauri - In Sleep even since Vicky².
    Ermor Rising - A Dominions 3 MP AAR
    Endless Space AAR - Der Wille zur Macht - An Endless Space AAR
    "And if we knew nothing else of Donnie D, one thing we´d know for sure. Shakespeare, he is not."

  2. #462
    Kurt's Best AAR Reader Viden's Avatar
    Arsenal of DemocracyCrusader Kings IIDarkest HourDeus VultEuropa Universalis 3
    Divine WindFor the MotherlandHearts of Iron IIIHOI3: Their Finest HourHeir to the Throne
    Europa Universalis III: In NomineIron CrossEU3 Napoleon's AmbitionVictoria: RevolutionsEuropa Universalis: Rome
    Semper FiSword of the StarsSword of the Stars IIVictoria 2Victoria II: A House Divided
    Victoria II: Heart of DarknessRome: Vae VictisPride of Nations500k clubEuropa Universalis IV
    EUIV: Wealth of NationsEUIV: Conquest of ParadiseEUIV: Res PublicaCrusader Kings II: Legacy of RomeCrusader Kings II: Sword of Islam
    Crusader Kings II: Sunset InvasionCrusader Kings II: The RepublicCrusader Kings II: The Old GodsCrusader Kings II: Sons of AbrahamCrusader Kings II: Rajas of India
    Crusader Kings II: Charlemagne

    Join Date
    Jun 2006
    Location
    Barcelona, IB, Europa
    Posts
    8,302
    Quote Originally Posted by Donnie D View Post
    Something I wanted to ask for a long time, always bugged me, but why has the UoB not the IngSoc-Flag?
    And why the Uob should have that horrible flag?
    Province: 559
    Nationality: 75% Spanish, 25% Colombian
    Religion: Catholic
    Ideology: Socialist
    Current Work: None
    Issues: Full Citizenship/Good Healthcare
    Militancy/Consciousness: 12/15
    Awarded Fan of the Week: 7. October 2011

  3. #463
    They made me do it! Donnie D's Avatar
    Arsenal of DemocracyHearts of Iron 2: ArmageddonCrusader Kings IICommander: Conquest of the AmericasDarkest Hour
    East India Company CollectionDivine WindFor the MotherlandHearts of Iron IIIHOI3: Their Finest Hour
    Heir to the ThroneEuropa Universalis III: In NomineKing Arthur IILead and GoldMagicka
    Majesty 2EU3 Napoleon's AmbitionVictoria: RevolutionsRome GoldSemper Fi
    SengokuSword of the StarsSword of the Stars IIVictoria 2Victoria II: A House Divided
    Rome: Vae VictisWarlock: Master of the ArcaneMount & Blade: With Fire and SwordEU3 Collectors Edition500k club
    Europa Universalis IV: Pre-orderEUIV: Call to arms eventEUIV: Wealth of NationsEUIV: Conquest of ParadiseEUIV: Res Publica

    Join Date
    Mar 2004
    Location
    Currently at Place of Power
    Posts
    728
    Blog Entries
    1
    I just find it fitting for the UoB, especially under Comrade Mosby.
    I.C.Q.= 320939641
    Watch me battle the odds, as I lead you through the Space EmpiAAR V - Shamefully ended after 53 turns by AI-empire.
    Vicky:R - Alpha Centauri - In Sleep even since Vicky².
    Ermor Rising - A Dominions 3 MP AAR
    Endless Space AAR - Der Wille zur Macht - An Endless Space AAR
    "And if we knew nothing else of Donnie D, one thing we´d know for sure. Shakespeare, he is not."

  4. #464
    I just wanted to ask something. What effects are there for choosing one option instead of the other for the event to decide Russia's capital? Besides the obvious result of changing the capital and modifying dissent if you formed the Soviet Union, there doesn't seem to be any noticeable effects, although to be fair, I always choose Moscow.

  5. #465
    Sergeant GoodGuy Number1's Avatar
    Crusader Kings IIDarkest HourEuropa Universalis: ChroniclesFor the MotherlandHearts of Iron III
    HOI3: Their Finest HourLeviathan: WarshipsMarch of the EaglesRome GoldSemper Fi
    SengokuVictoria 2Victoria II: A House DividedVictoria II: Heart of Darkness500k club
    Europa Universalis IV: Pre-order

    Join Date
    Sep 2009
    Location
    West of the Shannon
    Posts
    63

    research efficiency is 50% for all nations is this WAD?

    I'm enjoying kaiserReich very much. IMHO one the best mod out for DH or HoI2.


    First of all I Just discovered something (only looked at Ottomans and Commune of France so far) every nation has a research efficiency of 50% at the start of the scenario, is this WAD (I doubt this is WAD as it means every tech takes two times longer than normal to research), or an oversight when you were converting the mod to Darkest Hour.


    Just some questions and a few requests. (sorry if some have been asked before, as I haven't read up on this forum for quite while)

    1. Are you planning upgrading to the DH tech tree? please say yes(I'm aware of the huge task this would be though)

    2. Any plans on changing the entente? as ATM Canada is the only real power in the alliance, and even they are pretty minor on the worlds stage(also South Africa needs more events).

    3. When are you going to finish off the event chain for the Arab countries in the middle east?

    4. I personally don't like the way the second world war suddenly happens, from the alsace lorraine or war event around 1939, and to me feels a bit forced. Are you planning on improving on this? (I've a few ideas for events myself)

    5. Are you going to introduce more events for the war between the two Italys? as ATM it seams to me that no one cares that socialists are reunifying Italy.

    6. Could you introduce an event chain for something like an arms race between Nat France and the Germany puppet in central Africa? I think it would be pretty cool.

    7. IMO I think Germany is too well prepared for war in 1936. I think they should have an out of date army, be behind tech wise, have a mainly defencive army and have an event to modernise their army, but have it cost dissent as the German people aren't happy with military spending during an economic crisis.


    I think thats it, and thanks once again for making such a wonderful mod, that i keep come crawling back to.

  6. #466
    Deceiver of Fools Vaximillian's Avatar
    200k club500k club

    Join Date
    May 2008
    Location
    AAAATURKEY!!!
    Posts
    4,462
    Blog Entries
    7
    Quote Originally Posted by Viden View Post
    And why the Uob should have that horrible flag?
    Because it's awesome.
    Follow the development of Cifrasia Cataclysm! Mod for Darkest Hour!
    __________________________________________________

    I'm a proud bearer of The Fourth Cookie for Services to Syndicalism
    and The Grand Service to the Kaiserreich Mod Cookie *

  7. #467
    They made me do it! Donnie D's Avatar
    Arsenal of DemocracyHearts of Iron 2: ArmageddonCrusader Kings IICommander: Conquest of the AmericasDarkest Hour
    East India Company CollectionDivine WindFor the MotherlandHearts of Iron IIIHOI3: Their Finest Hour
    Heir to the ThroneEuropa Universalis III: In NomineKing Arthur IILead and GoldMagicka
    Majesty 2EU3 Napoleon's AmbitionVictoria: RevolutionsRome GoldSemper Fi
    SengokuSword of the StarsSword of the Stars IIVictoria 2Victoria II: A House Divided
    Rome: Vae VictisWarlock: Master of the ArcaneMount & Blade: With Fire and SwordEU3 Collectors Edition500k club
    Europa Universalis IV: Pre-orderEUIV: Call to arms eventEUIV: Wealth of NationsEUIV: Conquest of ParadiseEUIV: Res Publica

    Join Date
    Mar 2004
    Location
    Currently at Place of Power
    Posts
    728
    Blog Entries
    1
    Quote Originally Posted by GoodGuy Number1 View Post
    I'm enjoying kaiserReich very much. IMHO one the best mod out for DH or HoI2.


    First of all I Just discovered something (only looked at Ottomans and Commune of France so far) every nation has a research efficiency of 50% at the start of the scenario, is this WAD (I doubt this is WAD as it means every tech takes two times longer than normal to research), or an oversight when you were converting the mod to Darkest Hour.[...]
    They fixed that since then in their 1.1 Beta 4 release. Wait till 1.1 full release, it will be better then.
    I.C.Q.= 320939641
    Watch me battle the odds, as I lead you through the Space EmpiAAR V - Shamefully ended after 53 turns by AI-empire.
    Vicky:R - Alpha Centauri - In Sleep even since Vicky².
    Ermor Rising - A Dominions 3 MP AAR
    Endless Space AAR - Der Wille zur Macht - An Endless Space AAR
    "And if we knew nothing else of Donnie D, one thing we´d know for sure. Shakespeare, he is not."

  8. #468
    Quote Originally Posted by Donnie D View Post
    I just find it fitting for the UoB, especially under Comrade Mosby.
    It isn't, even under Mosley's regime. To begin with, in our world it (assuming you mean the IngSoc symbol I am thinking of) was already a symbol of American socialists...
    A more valid concern may be why the UoB does not incorporate any of traditional British Republican tricolours in their flag, but instead has the flag of the Kingdom of Great Britain in their canton.
    Quote Originally Posted by GeorgeBradavik View Post
    I just wanted to ask something. What effects are there for choosing one option instead of the other for the event to decide Russia's capital? Besides the obvious result of changing the capital and modifying dissent if you formed the Soviet Union, there doesn't seem to be any noticeable effects, although to be fair, I always choose Moscow.
    To the best of my knowledge, non but the obvious result.

  9. #469
    At first slowly but then more and more the realization is dawning of me that quite a few people have not only forgotten the basic principles of the Mod created by Sarmatia and then slowly expanded into what is one of HOIs most important ALT history mods they have usurped an authority over it's developement they never had. All of it became apparent during the course of a discussion about something as trivial as the addition of a flavour event. Not only did I experience an utterly disrespectfull treatment such as one mod manipulating my user title and sig but the self-proclaimed team even refused to take the matter to the actuall HOI forum which actually spawned the mod.

    I never had any intention of going that far but I found it nessecary to take the matter to Sarmatia personally asking him allow the mod to either return to his hands or giving it to the community as a whole. Should I get a green light from him the mod shall fully and officialy revert to a community controlled mod. Future modding activity shall happen in a much different and more open way similar to the AGCEEP modell protecting the basic tenets of the mod by setting up a few core principles viewable by the public which shall form the future guideluines but allowing for sub-mods and input by the whole community instead of a small team making decisions over a mod they never owned to begin with. That means that Kaiserreich will remain recognizable, legitimized, plausible open and ideally dynamic. How dynamic exactly that will of course depend on you. It may crawl along if there are few people contributing but it can also move forwards rapidly if people work together.
    Last edited by SorelusImperion; 29-06-2011 at 19:27.
    -"I agreed to serve and was just following orders" has not been a valid excuse since the Nuremburg trials at least.-

  10. #470
    Evil Lawyer K W's Avatar
    Arsenal of DemocracyHearts of Iron 2: ArmageddonCities in MotionCrusader Kings IIDarkest Hour
    Deus VultEuropa Universalis 3Divine WindHeir to the ThroneEuropa Universalis III: In Nomine
    March of the EaglesEU3 Napoleon's AmbitionVictoria: RevolutionsSengokuVictoria 2
    Victoria II: A House DividedVictoria II: Heart of DarknessCK2: Holy Knight500k clubEuropa Universalis IV

    Join Date
    Apr 2008
    Location
    Germany
    Posts
    498
    Quote Originally Posted by SorelusImperion View Post
    At first slowly but then more and more the realization is dawning of me that quite a few people have not only forgotten the basic principles of the Mod created by Sarmatia and then slowly expanded into what is one of HOIs most important ALT history mods they have usurped an authority over it's developement they never had.
    What are the basic principles of the Mod?

    Quote Originally Posted by SorelusImperion View Post
    All of it became apparent during the course of a discussion about something as trivial as the addition of a flavour event. Not only did I experience an utterly disrespectfull treatment such as one mod manipulating my user title and sig but the self-proclaimed team even refused to take the matter to the actuall HOI forum which actually spawned the mod.
    Are you involved in the development?

    Quote Originally Posted by SorelusImperion View Post
    I never had any intention of going that far but I found it nessecary to take the matter to Sarmatia personally asking him allow the mod to either return to his hands or giving it to the community as a whole. Should I get a green light from him the mod shall fully and officialy revert to a community controlled mod. Future modding activity shall happen in a much different and more open way similar to the AGCEEP modell protecting the basic tenets of the mod by setting up a few core principles viewable by the public which shall form the future guideluines but allowing for sub-mods and input by the whole community instead of a small team making decisions over a mod they never owned to begin with. That means that Kaiserreich will remain recognizable, legitimized, plausible open and ideally dynamic. How dynamic exactly that will of course depend on you. It may crawl along if there are few people contributing but it can also move forwards rapidly if people work together.
    Is the Kaiserreich team such a closed society? And are the frictions really that bad? Do we (the fans) have to expect some kind of split that could destroy this mod?
    If liberty means anything at all, it means the right to tell people what they do not want to hear. – George Orwell

  11. #471
    Second Lieutenant yxc qwert's Avatar
    Darkest Hour

    Join Date
    Jan 2009
    Location
    budapest
    Posts
    143
    At first slowly but then more and more the realization is dawning of me that quite a few people have not only forgotten the basic principles of the Mod created by Sarmatia and then slowly expanded into what is one of HOIs most important ALT history mods they have usurped an authority over it's developement they never had. All of it became apparent during the course of a discussion about something as trivial as the addition of a flavour event. Not only did I experience an utterly disrespectfull treatment such as one mod manipulating my user title and sig but the self-proclaimed team even refused to take the matter to the actuall HOI forum which actually spawned the mod.

    I never had any intention of going that far but I found it nessecary to take the matter to Sarmatia personally asking him allow the mod to either return to his hands or giving it to the community as a whole. Should I get a green light from him the mod shall fully and officialy revert to a community controlled mod. Future modding activity shall happen in a much different and more open way similar to the AGCEEP modell protecting the basic tenets of the mod by setting up a few core principles viewable by the public which shall form the future guideluines but allowing for sub-mods and input by the whole community instead of a small team making decisions over a mod they never owned to begin with. That means that Kaiserreich will remain recognizable, legitimized, plausible open and ideally dynamic. How dynamic exactly that will of course depend on you. It may crawl along if there are few people contributing but it can also move forwards rapidly if people work together.
    you need to grow up, and chill out mate. you just earned yourself the honorary title 'Nightwing II'. wear it with pride!


  12. #472
    Quote Originally Posted by K W View Post
    Are you involved in the development?

    Is the Kaiserreich team such a closed society? And are the frictions really that bad? Do we (the fans) have to expect some kind of split that could destroy this mod?
    No. This person is not involved in the development in anyway. His lone contribution so far has been to anger several of our developers who have tried to patiently and reasonably talk to him in a measured and fair manner.

    We have a situation where someone is proposing a patently absurd idea and then flogging the horse to death over it. It has happened before, it will sadly, probably happen again, because people get these little obsessions and just cannot let go of them.

    I would say our society sliders at 9 or 8 Open Society. 100% of the modding discussion is done in public - the only parts of the forum that aren't 100% accessible is the Dev Lounge, which is mostly related to the compilation of Betas and Forum Admin.

    As for basic principles. Be awesome whilst remaining in the bounds of plausibility is right up there

    You're welcome to join the forum and discuss it further with us there, as well as read the thread which has caused so much grief that Sorelus feels the need to slander the good name of the modding team who work for free to provide something that many people enjoy.

    Regards
    -KM-

    Castellon EDIT: External links violate board rules.
    Earth Needs You!
    OPERATION BLUE DANUBE, (It's still a thing)

  13. #473
    What are the basic principles of the Mod?
    Primarily the goal is establish a plausible ALT History with a drive towards Syndicalism on the one side and Monarchy on the other. Most countrys are designed to be pretty free beeing able to become anything from a ruthless Autocracy towards a Syndicalist state. Russia beeing the first nation to be developed serves as an example. WWII as we know it from regular HOI is not part of it but instead it's replaced by a more dynamic and less predictable conflict with the defeated Entente the victorious Central Powers and the emerging Syndicalist nations beeing the main factions. Currently Germany is almost always winning the war but that is more of a design flaw than intention.
    So the major guidelines are:
    Plausibility
    Flexibility
    Unpredictability

    Are you involved in the development?
    It has been quite a while since I contributed to any sort of HOI mod I payed attention to Kaiserreich but I honestly can't say if posted much in it's original thread or it's predecessor the "All the Russias" mod. Instead I was more active in AGCEEP and VIP mod beeing responsible for the most of additions to the German event chain in AGCEEP and the German unification chain for Austria in VIP. The disrespectfull treatment however that I faced by the self-proclaimed Kaiserreich team has convinced me that offering support through the usual channels is futile and that the modders have long since stopped trying to guard Sarmatias legacy. Given that my my signature and user title was manipulated in that forum I would suspect that they may even try to delete important parts of the discussion. Though I have to point out honorable exeptions such as Flying Dutchman.

    Is the Kaiserreich team such a closed society? And are the frictions really that bad? Do we (the fans) have to expect some kind of split that could destroy this mod?
    Yes it is. Most of the current developers have basically started to consider it as their very own mod. Though none of them had been present at the mods inception when Sarmatia published the first Alpha to the public. Decisions are made purely based on the opinion of the "team" without regard to plausability or indeed the basic tenet of flesibility. The issue causing the distres was a proposal about changing the CHI tag from the rather misleading "Republic of China" to "Nationalist China" in order to have a country tag that can properly represent a united China. Another factor was the proposal to create or expand a monarchist event chain for a united China. One such event chain is already there for Fengtien since the earliest days but has never been properly finished.
    Wether or not a split happens will largely depend on Sarmatia and wether or not the "team" is able to adjust to it. It may take some time though for a final decision to be made as I can't predict when or wether he will devote some time to it. Untill that point I'd suggest you to to contribute to the current version and help to improve it.
    Last edited by SorelusImperion; 29-06-2011 at 22:17.
    -"I agreed to serve and was just following orders" has not been a valid excuse since the Nuremburg trials at least.-

  14. #474
    But it is their mod.

  15. #475
    Lt. General Aliasing's Avatar
    Darkest HourDivine WindVictoria 2

    Join Date
    Oct 2010
    Location
    Vancouver BC, Former British Dominion called Canada
    Posts
    1,672
    And since it is their mod it's their choice to do what they want with it.
    There is no use Bitching and acting like the king of Kaiserreich

  16. #476
    To calm everyone who thinks that we are in schism - this guy started to babble about Chinese Empire in CHI tag (Republican China). After pointing to inconsistencies (which I personally thank) the team agreed that this path is impossible.

    He hasn't stopped arguing about this and was banned.

    Please, do not feed the troll and wait for next Beta.

  17. #477
    But it is their mod.
    And that's the problem: It isn't. It is Sarmatias mod. developed by him alone in 2005 after which other people chose to contribute as well. In 2007 however he retired without formally handing ownership to anyone else because his retirement at first seemed only to be temporary. Back than it already chreated a bit of chaos and delayed the release of the most recent version at that time because no one could post it. From that point onwards a somewhat temporary leadership was established under Akira but he too left after what seemed to be severe disagreements some evidence of which can still be seen in the event files. I'd also like to point you towards the orginal Kaiserreich Forum forum.
    Castellon EDIT: External links are not allowed
    Last edited by SorelusImperion; 29-06-2011 at 22:44.
    -"I agreed to serve and was just following orders" has not been a valid excuse since the Nuremburg trials at least.-

  18. #478
    Evil Lawyer K W's Avatar
    Arsenal of DemocracyHearts of Iron 2: ArmageddonCities in MotionCrusader Kings IIDarkest Hour
    Deus VultEuropa Universalis 3Divine WindHeir to the ThroneEuropa Universalis III: In Nomine
    March of the EaglesEU3 Napoleon's AmbitionVictoria: RevolutionsSengokuVictoria 2
    Victoria II: A House DividedVictoria II: Heart of DarknessCK2: Holy Knight500k clubEuropa Universalis IV

    Join Date
    Apr 2008
    Location
    Germany
    Posts
    498
    Quote Originally Posted by SorelusImperion View Post
    Primarily the goal is establish a plausible ALT History with a drive towards Syndicalism on the one side and Monarchy on the other. Most countrys are designed to be pretty free beeing able to become anything from a ruthless Autocracy towards a Syndicalist state. Russia beeing the first nation to be developed serves as an example. WWII as we know it from regular HOI is not part of it but instead it's replaced by a more dynamic and less predictable conflict with the defeated Entente the victorious Central Powers and the emerging Syndicalist nations beeing the main factions.
    So the major guideluines are:
    Plausibility
    Flexibility
    Unpredictability
    I know what the mod's principal content is about, I played it since 2007. My question about the principles concerns the principles upon which this mod is developed. So far, I had not the impression that this mod is run by the whole community, but perhaps I'm mistaken if you claim that everyone has the right to include his own ideas and suggestions into the mod. The fact that this mod is developed by a specialised mod team seems to contradict your claim, however.

    Quote Originally Posted by SorelusImperion View Post
    The disrespectfull treatment however that I faced by the self-proclaimed Kaiserreich team has convinced me that offering support through the usual channels is futile and that the modders have long since stopped trying to guard Sarmatias legacy.
    Why are they self-proclaimed? Do you wish to say that they are illegally developing and distributing this mod?

    Quote Originally Posted by SorelusImperion View Post
    Given that my my signature and user title was manipulated in that forum I would suspect that they may even try to delete important parts of the discussion.
    This indeed doesn't sound gentleman-like, but in this case you've been probably banned?

    Quote Originally Posted by SorelusImperion View Post
    Yes it is. Most of the current developers have basically started to consider it as their very own mod.
    Wether or not a split happens will largely depend on Sarmatia,
    Please, I don't want to see this mod end (or split) because of some unnecessary disputes, and I guess that the community doesn't want to see it either.

    Quote Originally Posted by KaiserMuffin View Post
    You're welcome to join the forum and discuss it further with us there, as well as read the thread which has caused so much grief that Sorelus feels the need to slander the good name of the modding team who work for free to provide something that many people enjoy.
    I will do that. This all sounds so awful and terrible, my favourite mod can't end like some silly rock band.
    If liberty means anything at all, it means the right to tell people what they do not want to hear. – George Orwell

  19. #479
    Quote Originally Posted by K W View Post
    I will do that. This all sounds so awful and terrible, my favourite mod can't end like some silly rock band.
    Hah. Not happening. This is more like a groupie getting possessive about the lead singer.
    Earth Needs You!
    OPERATION BLUE DANUBE, (It's still a thing)

  20. #480
    Deceiver of Fools Vaximillian's Avatar
    200k club500k club

    Join Date
    May 2008
    Location
    AAAATURKEY!!!
    Posts
    4,462
    Blog Entries
    7
    Quote Originally Posted by SorelusImperion View Post
    It is Sarmatias mod. developed by him alone in 2005 after which other people chose to contribute as well.
    Actually it is a mod started by Sarmatia and then it had been pure Sarmatia's mod. When other people "chose to contribute as well" then the mod ceased to be a creation of only Sarmatia. It became a mod of a team.

    Sarmatia left and the team is still out there. It is their mod now, and Sarmatia is to be praised as the original creator.
    Follow the development of Cifrasia Cataclysm! Mod for Darkest Hour!
    __________________________________________________

    I'm a proud bearer of The Fourth Cookie for Services to Syndicalism
    and The Grand Service to the Kaiserreich Mod Cookie *

+ Reply to Thread
Page 24 of 350 FirstFirst ... 14 22 23 24 25 26 34 49 74 99 124 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts