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Just to confirm some stuff before I jump into KR:

1. It uses DH-Full's new map, but uses Arma/DH-Lite's tech tree, units and combat system/pacing?
2. It's fully compatible with the DH 1.01 patch?
3. The version 1.0 download on the first post is still the most updated and latest version?

1. Yes
2. Yes
3. Yes

Have Fun!

:D

Tim
 
New events are being worked on for the Chinese Republicans:

elections.png
 
Tiny nitpicks over here:

1) Pre-reformed Chinese was written from right to left, not vice versa as it's in the event paper.

It's still the same in Taiwan and (IIRC) Hong Kong.


2) However, The Revolution is Not Over Yet? Not Too Much Capitals There?
 
1) Google translate :D

2) There's a reason for it. If you know your AARs well enough.
 
1) Of course — modern Chinese is written from left to right, like most 'normal' languages. :D

2) Nah, plugging AARs in an alt-historical mod is not a very cool idea, /me thinks.
And yes, I don't know AARs well enough. More to say, I've never ever written one. :)
 
Just a quick report, My friends and I were playing a long game of Kaiserreich MP and we noticed that National France's Head of State Jean III had no picture another thing is that like half of us who clicked on national france when this leader was present crashed and the other half crashed when we went to exit the game.
 
I happened to see that a few people had problems with the MU links (possibly due to MU limits). As it happens, I have a premium account (and thus no such limits). So here are all the files as mirrors:
http://www.megaupload.com/?d=8N0VRRZ0
http://www.megaupload.com/?d=PA9055YV
http://www.megaupload.com/?d=5FMANP22
http://www.megaupload.com/?d=IDX5YUNN
http://www.megaupload.com/?d=H24W455M

I hope I didn't break any rule by posting mirrors :confused:

edit: Forgot the question that I was going to ask...
Is this mod compatible with the steam version of the game? I understand that it differed from the ordinary variant, for one reason or another.
 
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1) Of course — modern Chinese is written from left to right, like most 'normal' languages. :D

2) Nah, plugging AARs in an alt-historical mod is not a very cool idea, /me thinks.
And yes, I don't know AARs well enough. More to say, I've never ever written one. :)

It's an Easter egg for those who've followed the Chinese AARs and not really game breaking or anything. Also, the idea of Sun's widow taking over the KMT came from that AAR.
 
It's being converted to KR as we speak.
 
I'm not sure if this is a problem with KR, or with DH itself, but I'm playing as the Union of Britain and France wont accept me into their military alliance, chance: 0. They wont even give military access or a measely non-aggression pact.

This seems utterly ridiculous as our relations are +199 and they've been at war with Germany for about 15 months, the first 12 of which was pretty much a stalemate during I which I was giving them blueprints, supplies and my out of date ships for free, but now Germany has broken their lines and almost the entire eastern half of France is under occupation. You'd think they'd be desperate for help.
 
I'm not sure if this is a problem with KR, or with DH itself, but I'm playing as the Union of Britain and France wont accept me into their military alliance, chance: 0. They wont even give military access or a measely non-aggression pact.

This seems utterly ridiculous as our relations are +199 and they've been at war with Germany for about 15 months, the first 12 of which was pretty much a stalemate during I which I was giving them blueprints, supplies and my out of date ships for free, but now Germany has broken their lines and almost the entire eastern half of France is under occupation. You'd think they'd be desperate for help.

Didn't you get an event that says that you would join the war on France's side (look it up in the event file, and manually trigger it and select to join alliance, or cheat with acceptall and force yourself in the alliance)
 
I found the reason for the crash, I played the savegame as another nation and then went back to my German Empire game, but it still had an error sometime later. Here's why: cannot open ai\switch/CYN_atwar_JAP.ai
 
How is further work on this coming? I know that there was a lot of discussion on the dedicated forum to KR about all sorts of great ideas. Are any of them actually moving forward?