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I'm having great fun spreading communism around the world as the French commune. The sheer number of events make the game really engrossing, and i love fighting all these little proxy wars around the globe. So a congratulations (and thanks) to the mod team for creating such an awesome mod.

In my current play-through as the french (now in 1940), I've compiled a little list of oddities and small bugs.

1) After the US civil war ended, the situation was as follows : Pacific Union controlling its cores, New england seceding and allied with Canada, and the US commies (my allies) controlling the rest. Some time after the end of the war (1 to 2 years), an event shot up, where CSA demanded New england annexion. They refused, and there start a potentially very interesting war between the commune and the entente. We (the commune) are overall more powerfull, furthermore the Entente is already at war with Union of Britain, which is apparently holding its own. Then after only a few days in the war (maybe 1 week), the US commies fold by signing a peace treaty with the Pacific union, giving them Idaho and another state. The french commune was very upset, as it was already dreaming of seeing the entire North america under syndicalist influence. What happened ? Combat had not even started...

2) The Italian federation was doing great in its war against Austria - it had annexed most of austria's puppets (was in the process of finishing Hungary). Then, out of the blue, 5 or 6 countries (including a few entente countries) DoW on them, plus my trusting friends from South Italy. I checked their belligerence : it was at 1790 !!! How can this be ? Maybe some event giving some belligerence with a misplaced comma ?

3) During the Spanish civil war, i immediately allied with the federation anarquista, thus DoWing Kingdom of Spain. Afterwards, some event shot up, creating an automatic NAP between me and each of the belligerent. So i was at the same time at war and NAPed with Kingdom of Spain. That's a bit surprising, maybe the event should check for this kind of situation ?

And then some smaller things
- French Empire got an "1941 Elections" in 1939
- Strategic Bomber 4 have a smaller range than the Str3
- It took about 2 years for CSA to annex USA after all US provinces were conquered (our ally Brazil was holding a VP, but technically it shouldnt prevent annexing, should it ?)
- Federacion Anarquista "Announced Victory" roughly 2 years after defeating and annexing Kingdom of Spain and the Carlistas
- Jean-Jaures, a totalist french minister, is a "Laissez Faire capitalist". A very flexible person indeed.
- Torpedoes give huge, demented bonuses, almost doubling the stats of a destroyer. Is that intended ? I'm especially surprised by the fact that the sea attack bonus = the convoy attack bonus.
- Some small graphical glitches in brigades icons. Ex : the floatplane looks like a torpedo with a blue background in the deploy screen.
 
I just bought the game only for the mod. I don't know if it is allowed to ask questions apart from bugs but I try:

1. Why does Commune of France not wish for me to join the Internationale if I use the first slider step to go democratic as Union of Britain? They did not even invite me for the First Congress(I hosted the second). But Socialist Italy got a 82% chance inviting me into the alliance by application contrary to 0% for France even with 200 relations, full help for the Palantere(?) and the Spanish Civil War. That is even more irritating since they are for the first time in my first five test games able to beat Germany - alone.
2. Even if they got a problem with me being democratic and not autocratic it does not explain why Soviet Russia and Syndicalist America who are both even more dictatorships than France and Italy allied with me leading to War with Japan and the Entente at the same time. I did not get the impression that Syndicalism is so antidemocratic compared to communism and such. Where is my error in that?

Edit: Not sure if it is a bug but Australasian Federation does not get invited to the Internationale meeting even if it turns syndicalist and joins the alliance with CoF even before the first meeting. It never gets the possibility to help in the American Civil War or even India, both of which would make sense for Syndicalist Australasia.
 
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Some nations names are really getting on my tits.

Alash Orda: Alash Orda is the name of the political faction in charge of the country, not the country itself. Alash Orda was actually called 'Alash Autonomy'. I'd suggest just Alash or Alash Republic.

Xibei Lianbang Yiyuan: I know you're trying to be fancy by having a Chinese name, but why? Ma Republic (Muhammed Republic) would make more sense, and the federation can simply be called the Ma Federation.

Yunnan Clique: Technically, Yunnan is its own state now. There is no central authority to which they belong to, so they are a republic and not warlords. I'd suggest simply calling the state Yunnan or Yunnan Republic.

Peoples Republic of Vietnam: Firstly, it takes up most of Indochina. Vietnam is part of it, but it's Indochina. So realistically it's People's Federation of Indochina/Union of Indochina.

Federación Anarquista Ibérica: Anarchist Federation of Iberia.

Don-Kuban Union: Any reason why Cossakia (A historical term) is not used?

Allgemeine Ostasiatische Gesellschaft: General East Asian Company

Freistaat Mittelafrika: Free State of Central Africa

And also the German and events. What the hell does it mean???

I am English, I run an English version of the game. Why is it that I'm being presented events and nations names which have no meaning to me what so ever? I wouldn't mind the native versions being mentioned somewhere, but I don't need this.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Also:

TIB = {
date = { day = 1 month = january year = 1936 }
expirydate = { day = 30 month = december year = 1967 }
minimum = {
1286 1287 1288 1289 1295
}
extra = { 1294 1290 1455 1458 1293 1292 1262 1284 1283 1278 1285 1385 1389 1384 1414 }
capital = 1295
}


This is the full extent of Tibetan land claims. It shouldn't go past these.
 
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I am English, I run an English version of the game. Why is it that I'm being presented events and nations names which have no meaning to me what so ever? I wouldn't mind the native versions being mentioned somewhere, but I don't need this.

Different taste I guess.

Mittelafrika and the AOG have had their German names since the mod's genesis. Not going to change, sorry.

And seriously? Muhammed Republic?
 
I like the names we have currently.
 
Aye, most of the names have been the way they are since the start of KR, and really, there's no point in changing it at this point.

Yes, you are playing an English version of the game, but that doesn't mean the names have to be in English, especially when the meanings are either directly told to you (IE., if you read anything KR-related, then it essentially tells you what AOG means), or the meanings are just blatantly obvious (IE., Freistaat Mittelafrika).

And I've gotta agree with Milites, Muhammad Republic? Really? Next thing you know, Qing will be the Empire of Pu Yi and Transamur will be Kolchakian Siberia.
 
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In that case it might be best to fix some German spelling errors like the fleet extension in Mittelafrika. I think at the moment it tells "Erweiterung der freistaatliche Flotte" but it should be "Erweiterung der freistaatlichen Flotte". Funny even that Austria is called correctly Österreich in some events but A@#`üstreich in others.
 
Xibei San Ma = Three Ma's of the North West = Three Muhammeds of the North West.

May sound stupid to you but that's what it was called. Hui is already pointless because of the Uyghur people who are Turkic, not to mention the Mongolians - the Hui are classed as a race, not just a bunch of Muslims. In fact, apart from Xibei in the first state(pre federation), none of the names actually work in the real world if you're trying to help someone understand what on earth the place is.
All you're left with is Ma, the power base behind the state. And the funny thing is, I bet if I hadn't mentioned what Ma means I bet most people wouldn't have said anything.

Most nations have their own interpretations for recognised states. We don't call 'China Zhōnghuá' or 'Tan', do we? We call it China, some people call it Sina etc. This is what I'm on about. It's inconsistent. You have Qing Dynasty to the East and "Xibei Lianbang Yiyuan" right next to it.

So please forgive me, let's refer to The Republic of China as Zhōnghuá Mínguó, Serbia as Srbija, Japan as Nihon-koku and Russia as Rossiyskaya...after all, it adds flavour.


It's like a crazy trend with this increasingly fictional development. Nobody actually listens to people who have actually looked the subject up, and there are plenty who have posted before. I have no problem with changing my own game because I do on every release in about 5 minutes, so this isn't for me.

I'm just going to leave with this: You're still going to call what is clearly an Indochinese state "The People's Republic of Vietnam" - are you on crack? You don't know about Geography, history or demographics... fucking hell. I give up.
 
Does the Italian federation can recreate a sort of roman empire by events and gain core?
I've been working on some chains for the IF to go Irredenta - that is, conquering historically Italian-inhabited territories in South Austria and North Africa and becoming a major power in the Mediterranean, possibly leading to a war against the Ottomans. But no, no Roman Empire.
 

It's a worldwide game, it's great to have some worldwide flavour, as it helps to show that Germany is really the leading power. Makes it more engrossing, you know? Although, it really would be cool to have the rebellion in Indochina more then just Vietnam, add some other ministers and events maybe?
 
Xibei San Ma = Three Ma's of the North West = Three Muhammeds of the North West.

May sound stupid to you but that's what it was called. Hui is already pointless because of the Uyghur people who are Turkic, not to mention the Mongolians - the Hui are classed as a race, not just a bunch of Muslims. In fact, apart from Xibei in the first state(pre federation), none of the names actually work in the real world if you're trying to help someone understand what on earth the place is.
All you're left with is Ma, the power base behind the state. And the funny thing is, I bet if I hadn't mentioned what Ma means I bet most people wouldn't have said anything.

Most nations have their own interpretations for recognised states. We don't call 'China Zhōnghuá' or 'Tan', do we? We call it China, some people call it Sina etc. This is what I'm on about. It's inconsistent. You have Qing Dynasty to the East and "Xibei Lianbang Yiyuan" right next to it.

So please forgive me, let's refer to The Republic of China as Zhōnghuá Mínguó, Serbia as Srbija, Japan as Nihon-koku and Russia as Rossiyskaya...after all, it adds flavour.


It's like a crazy trend with this increasingly fictional development. Nobody actually listens to people who have actually looked the subject up, and there are plenty who have posted before. I have no problem with changing my own game because I do on every release in about 5 minutes, so this isn't for me.

I'm just going to leave with this: You're still going to call what is clearly an Indochinese state "The People's Republic of Vietnam" - are you on crack? You don't know about Geography, history or demographics... fucking hell. I give up.

The game and the mod are meant to be enjoyed. If you can't do that, go make a better one.
 
The game and the mod are meant to be enjoyed. If you can't do that, go make a better one.

But there is nothing wrong with coming up with new ideas though. So basically he did nothing wrong. ;)
 
I think you should be able to divide France further; creating Poitiers, Orleans, Burgundy, and a Free City of Paris. They get to completely destroy Germany if they win,but if they lose France survives in some way. Also it should be possible to hand Britain to Canada, in the same way you can hand metropolitan France to Nationalist France.

Another idea, if Canada recovers Britain, annex completely and change name to 'British Empire' (and move capital to London ofcourse)?

Also, are there events to turn American First Union State interventionist?
 
I give up.

Goodo, now we can get back to actual business discussing additions and fixes and solutions rather than worrying about things that have been in the mod for years and were there from the start that aren't going to get changed overnight because you squall at us like an insolent child.

Regards the PRV (regardless of the historical nature of communism in Indochina in Our Time Line I'm not going to get into an argument with you in a public forum at this time) - yes, it could do with some work, but plenty on this mod could. We're working on it. Apply a little bit of patience and we might eventually sit down and hash it out. You've already said this isn't for you - you can do it for yourself, so please feel free to keep it to yourself. If everyone starts complaining, we might pay more attention but your lack of tact and 'my way or OMGWTF' attitude hasn't won you any friends today.

Thank you, please come again, and keep downloading those updates!