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Thread: Kaiserreich

  1. #2061
    MSM-04 Acguy's Avatar
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    Shouldn't it be pretty easy to delete/change the event in the files?

  2. #2062
    The Rambling KR Player LiamRiordan's Avatar
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    Quote Originally Posted by Acguy View Post
    Shouldn't it be pretty easy to delete/change the event in the files?
    Can be, but the developers have priorities.
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  3. #2063
    The Rambling KR Player LiamRiordan's Avatar
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    Quote Originally Posted by Cocky View Post
    Almost never happened? Huh.. Well, I noticed if I saved before the event happened and save scummed every time it did I could go longer and longer amounts of times without it happening but eventually it began happening at 06:00 on May 21st every time. Will I just have to not play Georgia so?
    Hmm strange it is a bug, I'm looking at the code now.

    Code:
    event = {
        id = 996130
        country = GEO
        style = 2
    
        trigger = {
            NOT = {
                exists = AZB
            }
            owned = { province = 713 data = GEO }
            control = { province = 713 data = GEO }
        }
    
        name = "The Fate of Azerbaijan"
        desc = "After a long fight with Azerbaijan, we have launched a full offensive and forced the Azerbaijanian armed forces to surrender. Baku is now in our hands!"
        picture = "militaryparade1"
    
        date = { day = 1 month = january year = 1936 }
        offset = 15
        deathdate = { day = 1 month = december year = 1963 }
    
        action = {
            name = "Incorporate them !"
                    trigger = {
                    flag = GEO_TRACAU
                    }
                    ai_chance = 100
            command = { type = supplies value = 1000 }
            command = { type = dissent value = -5 }
                    command = { type = waketeam which = 21004 }
                    command = { type = waketeam which = 21005 }
        }
           action = {
            name = "Liberate them !"
                    ai_chance = 0
            command = { type = supplies value = 1000 }
            command = { type = dissent value = -5 }
                    command = { type = independence which = AZB value = 1 when = 0 }
                    command = { type = make_puppet which = AZB  }
                    command = { type = sleepevent which = 996132 }
        }
    
           action = {
            name = "Occupy them. For now..."
                    ai_chance = 0
            command = { type = supplies value = 1000 }
            command = { type = dissent value = 5 }
        }
    }
    You should be able to just occupy them according to the code, I'll pass it on.
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  4. #2064
    MSM-04 Acguy's Avatar
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    Quote Originally Posted by LiamRiordan View Post
    Can be, but the developers have priorities.
    I meant if you want to play as Georgia you could edit it yourself.

  5. #2065
    The Rambling KR Player LiamRiordan's Avatar
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    I'm looking at it and talking with yuriswe on the forums, the code should allow you to incorporate (annex with new techteams), liberate or occupy (annex with no immediate bonuses).

    It's confusing me.
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  6. #2066
    The Game keeps crashing randomly on me. Is it because I'm running W7?

  7. #2067
    The Rambling KR Player LiamRiordan's Avatar
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    Quote Originally Posted by raider75 View Post
    The Game keeps crashing randomly on me. Is it because I'm running W7?
    No, no it is not.

    What version of Darkest Hour are you using? What version of Kaiserreich are you using?
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  8. #2068
    Hey guys,

    I was just digging through my files and I found an old Indochina flag I designed, based around the idea that it was headed by the Thai monarchy (just like how it can in KR).

    Shield

    Flag

    Counter

    I hope it's good enough to use. I made sure the imagery fits and everything...spent a long time getting it right. I have the original picture also if needed.
    Constantly creating flags.

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  9. #2069
    Also, are there any plans to improve the situation in Austria-Hungary? Currently the only decision worth taking as Austria is Centralising the Monarchy, because the others are just useless status quo and are virtually the same as each other. The Federalise option should really create the Danube Federation (semi-democratic state) there and then after an agreement with Hungary or the civil war, whereas the centralise option should ideally lead to the Greater Austrian Empire (Autocratic state) after an agreement with Hungary or the civil war. The duel monarchy 'Austro-Hungary' shouldn't really be in the game as it's as viable an option historically as the Dualism choice...what's the point if they are virtually the same?

    And then there's other problems with the civil war. The major one being this: It's just not worth it.

    The way I see it, there's actually no good reason to fight the civil war and the Italians as Austria. All you get for it is a few extra infantry while you gain a huge amount of belligerence,lose resources/manpower/ic...and lose a lot of land if Romania and Serbia intervenes.

    Clearly the best way to do it at the moment is to puppet Italy via the Pope's death event and have Hungary accept centralisation. All it takes is a few save reloads and you don't have to go through this whole mess.

    It needs to be redone. I wish I could help more.
    Last edited by TremblingBlue; 10-04-2012 at 22:53.
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  10. #2070
    The Rambling KR Player LiamRiordan's Avatar
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    Quote Originally Posted by TremblingBlue View Post
    Also, are there any plans to improve the situation in Austria-Hungary? Currently the only decision worth taking as Austria is Centralising the Monarchy, because the others are just useless status quo and are virtually the same as each other. The Federalise option should really create the Danube Federation (semi-democratic state) there and then after an agreement with Hungary or the civil war, whereas the centralise option should ideally lead to the Greater Austrian Empire (Autocratic state) after an agreement with Hungary or the civil war. The duel monarchy 'Austro-Hungary' shouldn't really be in the game as it's as viable an option historically as the Dualism choice...what's the point if they are virtually the same?

    And then there's other problems with the civil war. The major one being this: It's just not worth it.

    The way I see it, there's actually no good reason to fight the civil war and the Italians as Austria. All you get for it is a few extra infantry while you gain a huge amount of belligerence,lose resources/manpower/ic...and lose a lot of land if Romania and Serbia intervenes.

    Clearly the best way to do it at the moment is to puppet Italy via the Pope's death event and have Hungary accept centralisation. All it takes is a few save reloads and you don't have to go through this whole mess.

    It needs to be redone. I wish I could help more.
    Centralizing is best for warmongering role, Federalizing is generally an idealist/commonwealth role. Its one of those very minor things that shouldn't happen, but there as a choice. Don't know of any news to improve it.
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  11. #2071
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    Quote Originally Posted by TremblingBlue View Post
    SNIP
    Honestly, I'm of the opinion that the Hungarians accepting anything more than status quo (De facto independence that is) is absolutely ridiculous and should have a 0% chance of success. Especially with how the Hungarians in the original timeline wanted away from Austria, and how there's 20 extra years of bottled up anger to go along with that here. Your mileage may vary, but the Danubian Federation is also a ridiculous idea to me, as you can't just have a state that has equal rights for Romanians, Poles and Italians too; these are the guys who hate the state the most, and want to get away from it.

    Though even if it stays, I'd at least like it more if there are options to somehow have the Federation remove its claims on Hungarian/Austrian lands taken by the Serbs and Romanians, as them having cores permanently when I'm playing as a Balkan nations nearly always lead to invasion and annexation on my part. Which is not fun.

    Plus peace and stability between Hungary and Austria happens way too much in most of my games anyway, and makes the game boring. Romania, Italy, and Serbia can never expand then unless they keep saving and reloading, which isn't really much of a solution. And even then how the civil war events occur and play out can screw you over.

    Though that's the only major problem with Kaiserreich; there's so many events that interlock and relate to one another, that it's hard to keep track of it all or make sense of it at times. It makes me feel dirty, but sometimes saving and reloading is really the only option to get a scenario that doesn't completely screw the player nation over.

    Bah, I'm ranting now. Anyway, I came back to point out a few odd things I noticed from the latest patch. It's fixed up the save issues, which is great, but there's some cores events that are weird. Whenever the Italian Fed./Socialist Italy take their provinces from Austria, Trieste never becomes a core, even when the event fires. Also the Mongolian Empire claims have provinces holes in like two provinces in Siberia and Alash Orda; Aletai and something else. I assume that isn't intentional, since those are just two provinces in a sea of claims that aren't claims, which is weird.

    Speaking of Mongolia, I'm really hoping issues with Sternberg will be removed for the final one. Currently every time I load a save as the Empire, Sternberg isn't leader anymore. Which removes the ability to do the new crusade decision. > The same thing happens whenever I change my authority bar one right to authoritarian.

    Sorry if I sound like a complainer, I'm just listing off some issues I've found that can hopefully be fixed and/or changed. Love the new CoF options in regards to Germany's french population, that's a thing that bothered me with its absence in previous versions. Though I still don't get why Nancy and Longwy (I just know I misspelled that) aren't just claims when Arlon and Liege are.

  12. #2072
    cant use my teck improvement...even after i reloaded Kais....can anybody help...i havent found anything in forum yet to shed a light on this

  13. #2073
    Quote Originally Posted by NoMoreSanity View Post
    Honestly, I'm of the opinion that the Hungarians accepting anything more than status quo (De facto independence that is) is absolutely ridiculous and should have a 0% chance of success. Especially with how the Hungarians in the original timeline wanted away from Austria, and how there's 20 extra years of bottled up anger to go along with that here. Your mileage may vary, but the Danubian Federation is also a ridiculous idea to me, as you can't just have a state that has equal rights for Romanians, Poles and Italians too; these are the guys who hate the state the most, and want to get away from it.
    In the Austrio-Hungarian Empire, it was because the Romanians, Italians and Poles didn't have civil rights that made them hate the state and want to get away from it. If the Danubian Federation gave all of it's members equal right and a say in government, don't you think that the amount of people who hated the state
    would have reduced considerably?

  14. #2074
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    Quote Originally Posted by it068 View Post
    In the Austrio-Hungarian Empire, it was because the Romanians, Italians and Poles didn't have civil rights that made them hate the state and want to get away from it. If the Danubian Federation gave all of it's members equal right and a say in government, don't you think that the amount of people who hated the state
    would have reduced considerably?
    By a significant margin? I wouldn't think so, as no matter what, those people will be in a land that for decades had the Austrians and Hungarians as the masters. I'm not sure just centralizing it all and the Empire officials saying 'okay, you all have rights now!' won't make them want to return to their national homelands any less. Especially after several years of brutal Hungarization in the Romanians case.

    I mean I'm fine with the Federations existence I guess, an Austria player has to have something to aim for, but I'd like it to be harder to get then just 'spam save and reload' before the decision, and to have events pop up for the Federation in regards to the Romanians, Italians, Poles and Serbs in the state, and territories those nations might have taken from the Empire in its weakness. Perhaps plebiscites in those disputed areas, that would fit with a supposedly democratic state, would it? With leaning chances of success depending on who owns lands like Transylvania/Galicia/Bosnia etcetera. Because right now, in the chance the Federation forms, it's waaaaay too overpowered for any nearby states to deal with.

  15. #2075
    Quote Originally Posted by NoMoreSanity View Post
    By a significant margin? I wouldn't think so, as no matter what, those people will be in a land that for decades had the Austrians and Hungarians as the masters. I'm not sure just centralizing it all and the Empire officials saying 'okay, you all have rights now!' won't make them want to return to their national homelands any less. Especially after several years of brutal Hungarization in the Romanians case.

    I mean I'm fine with the Federations existence I guess, an Austria player has to have something to aim for, but I'd like it to be harder to get then just 'spam save and reload' before the decision, and to have events pop up for the Federation in regards to the Romanians, Italians, Poles and Serbs in the state, and territories those nations might have taken from the Empire in its weakness. Perhaps plebiscites in those disputed areas, that would fit with a supposedly democratic state, would it? With leaning chances of success depending on who owns lands like Transylvania/Galicia/Bosnia etcetera. Because right now, in the chance the Federation forms, it's waaaaay too overpowered for any nearby states to deal with.
    Well I think the Danube Federation would look a lot more like Switzerland, which does have a content populace. Instead of saying "you're Italian/Romanian/Polish" you simply change it to Danubian, and you have an entirely new nationalist front.

    I think the biggest travesty of a nation is, of course, the Qing Empire.
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  16. #2076
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    Quote Originally Posted by TremblingBlue View Post
    Well I think the Danube Federation would look a lot more like Switzerland, which does have a content populace. Instead of saying "you're Italian/Romanian/Polish" you simply change it to Danubian, and you have an entirely new nationalist front.
    There's a problem with that though, in that Switzerland is tiny, and Danubia would be HUGE. And with many, many more ethnicities than Italians, Germans, and French. And even in the KR timeline, the French populace of Switzerland is incredibly restless and want to secede. So Switzerland is hardly the model to base off of in-game.

    I think the biggest travesty of a nation is, of course, the Qing Empire.
    I know hardly enough about Chinese politics OTL as is to comment on that, but the Qing kind of make sense since they are set up by the Germans just to provide stability. Though the relationship between the Qing and the Germans in-game confuses me greatly. Half the time the Qing act like the Germans, for lack of a better term, bitch, the other half they're trying to become an independent super-power in a weird semi-colonial S&M relationship.

    Speaking of Qing, there's another thing that always annoys me; the Shangqing-Qing conflict. Whenever this occurs, it's usually the Qing that start it, and it's kind of ridiculous the amount of intervention the Germans and Fengtien can give. Germany offering a full alliance when the Qing are the ones who start the war? Fengtien joining them? It makes playing as the Shangqing an absolute hell of a time, as the Qing already overpower them greatly. You don't need to add more to that.

    Besides, when Germany gets into the war they get the stupid bullshit IC efficiency increase that's like the economies on steroids, which makes playing as any Synditern nation or anything in conflict with Germany annoying as hell. The new domestic events for Germany are nice, but they don't really help when Germany can somehow fix all its economic problems by getting into a war with a cult state on the other side of the world that it doesn't really fight. I even saw an event for Germany that says 'The War helps the economy!' What.

  17. #2077
    Quote Originally Posted by NoMoreSanity View Post
    The new domestic events for Germany are nice, but they don't really help when Germany can somehow fix all its economic problems by getting into a war with a cult state on the other side of the world that it doesn't really fight. I even saw an event for Germany that says 'The War helps the economy!' What.
    http://en.wikipedia.org/wiki/War_economy
    http://en.wikipedia.org/wiki/Military_Keynesianism


    Considering that Prussia was called "army that has a state" and German empire is a direct descendant of it that got to height of its power through war, the concept of war economy/Military Keynesianism is perfect when used to them.
    Fighting phony wars on the other side of the world to make the economy work makes plenty of sense here, really.

  18. #2078
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    Quote Originally Posted by Kannon View Post
    http://en.wikipedia.org/wiki/War_economy
    http://en.wikipedia.org/wiki/Military_Keynesianism


    Considering that Prussia was called "army that has a state" and German empire is a direct descendant of it that got to height of its power through war, the concept of war economy/Military Keynesianism is perfect when used to them.
    Fighting phony wars on the other side of the world to make the economy work makes plenty of sense here, really.
    I'm not a believer in war economics. The thing is, a war economy doesn't work in the long-term. If Germany is going to remain in a perpetual state of war from '37 to, let's say, the early forties, they're economy won't do so well in the long-term. The U.S.A in OTL only did as well as it did in war-time due to its industrial power and relative stability, along with not actually having a war fought on the mainland. Germany meanwhile, has huge stability problems (Involved in maintaining such a huge colonial empire) trouble at home (With the labor unions and French populace) and can only barely compare to even Kaiserreich's U.S's base industry.

    Also, as said, it makes the game less fun for every other player when the Germans have the option to basically go over the only thing penalizing them at the start of the game over some war in the East that doesn't really affect them. It's balance that's the issue here.

  19. #2079
    Quote Originally Posted by NoMoreSanity View Post
    I'm not a believer in war economics. The thing is, a war economy doesn't work in the long-term. If Germany is going to remain in a perpetual state of war from '37 to, let's say, the early forties, they're economy won't do so well in the long-term. The U.S.A in OTL only did as well as it did in war-time due to its industrial power and relative stability, along with not actually having a war fought on the mainland. Germany meanwhile, has huge stability problems (Involved in maintaining such a huge colonial empire) trouble at home (With the labor unions and French populace) and can only barely compare to even Kaiserreich's U.S's base industry.

    Also, as said, it makes the game less fun for every other player when the Germans have the option to basically go over the only thing penalizing them at the start of the game over some war in the East that doesn't really affect them. It's balance that's the issue here.
    The USA IC base is lower because they didn't join ww1 so never had the benefit of British and French money going into their factories and aiding their economy. The German Empire from its formation through to ww1 had massive increasing production They actually drew level to the British Empire, with Victory from the war and with a larger empire in the east providing them with more money their IC would increase rapidly, they were/are self efficient in all industrial materials except oil, which in the mod they own the Romanian oil fields so that's half the problem it would normally be. I've heard that CoF is more likely to win in a war but the annoying thing i find is Canada and National France's AI files which make them sit around and wait for a German victory. As Canada i retook the UK and western (inc South) france but failed to recapture Paris so National France had dissent in France. I Swapped to UK and played as them but the Royal Navy never came back to me so i had to make a new fleet from scratch, also my election events never fired so theres nothing for me to do but sit and hope i can outproduce Germany enough to retake Paris from the KoF for National France

    I think the entente needs more love

  20. #2080
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    Quote Originally Posted by razorbird789 View Post
    The USA IC base is lower because they didn't join ww1 so never had the benefit of British and French money going into their factories and aiding their economy. The German Empire from its formation through to ww1 has massive production, they are self efficient in all industrial materials except oil, which in the mod they own the Romanian oil fields so that's half the problem it would normally be. I've heard that CoF is more likely to win in a war but the annoying thing i find is Canada and National France's AI files which make them sit around and wait for a German victory. As Canada i retook the UK and western (inc South) france but failed to recapture Paris so National France had dissent in France. I Swapped to UK and played as them but the Royal Navy never came back to me so i had to make a new fleet from scratch, also my election events never fired so theres nothing for me to do but sit and hope i can outproduce Germany enough to retake Paris from the KoF for National France

    I think the entente needs more love.
    Germany still has many problems though, that's my point. It's kind of like Great Britain in OTL. A massive colonial empire, that's teetering on the edge. With the added weight of trying to keep a hold on all its European puppets, while having a hostile regime directly across its border. When the game says that Mittelafrika and AllGemOst employ many German soldiers (How much exactly I'm unsure) you have manpower problems as well unless you have conscription, and that's a whole 'nother can of worms. The U.S.A, once it or either the Union State or C.S.A win the Civil War, can probably harness the full value of American industry and than some.

    My point being, Germany is not some unstoppable force that can withstand all these problems. I really like the new domestic events that actually reflect this. Even if Germany having the option to completely heal its economy after a year or two, I forget when specifically, to still be kind of ridiculous. The Great Depression OTL hurt the U.S.A and the world for over a decade. Germany is going to take more than a year or two to solve its economic problems, especially if war comes to their borders.

    Yes, the Entente really needs more love. The new events that give National France cores if it has Southern France is nice. I'm asking genuine questions now, but I'm unsure how I'm supposed to invade UoB as Canada. Just make a bunch of '36 or '41 transports with escorts and invade the tip of Britain, or what? The actual invasion is always a problem I have when I have the urge to try Canada.

    Ooh, speaking of Canada, if you continue to occupy New England when the Civil War occurs instead of giving it independence, are there events that can make New England provinces cores after a while (Say 2-3 years, more maybe)? I'm unsure, as it never occurs for me, and it sounds like a cool idea. That'd be a big boon for Canada players.

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