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Something I wanted to ask for a long time, always bugged me, but why has the UoB not the IngSoc-Flag?

And why the Uob should have that horrible flag?
 
I just find it fitting for the UoB, especially under Comrade Mosby.
 
I just wanted to ask something. What effects are there for choosing one option instead of the other for the event to decide Russia's capital? Besides the obvious result of changing the capital and modifying dissent if you formed the Soviet Union, there doesn't seem to be any noticeable effects, although to be fair, I always choose Moscow.
 
research efficiency is 50% for all nations is this WAD?

I'm enjoying kaiserReich very much. IMHO one the best mod out for DH or HoI2.


First of all I Just discovered something (only looked at Ottomans and Commune of France so far) every nation has a research efficiency of 50% at the start of the scenario, is this WAD (I doubt this is WAD as it means every tech takes two times longer than normal to research), or an oversight when you were converting the mod to Darkest Hour.


Just some questions and a few requests. (sorry if some have been asked before, as I haven't read up on this forum for quite while)

1. Are you planning upgrading to the DH tech tree? please say yes(I'm aware of the huge task this would be though)

2. Any plans on changing the entente? as ATM Canada is the only real power in the alliance, and even they are pretty minor on the worlds stage(also South Africa needs more events).

3. When are you going to finish off the event chain for the Arab countries in the middle east?

4. I personally don't like the way the second world war suddenly happens, from the alsace lorraine or war event around 1939, and to me feels a bit forced. Are you planning on improving on this? (I've a few ideas for events myself)

5. Are you going to introduce more events for the war between the two Italys? as ATM it seams to me that no one cares that socialists are reunifying Italy.

6. Could you introduce an event chain for something like an arms race between Nat France and the Germany puppet in central Africa? I think it would be pretty cool.

7. IMO I think Germany is too well prepared for war in 1936. I think they should have an out of date army, be behind tech wise, have a mainly defencive army and have an event to modernise their army, but have it cost dissent as the German people aren't happy with military spending during an economic crisis.


I think thats it, and thanks once again for making such a wonderful mod, that i keep come crawling back to.
 
I'm enjoying kaiserReich very much. IMHO one the best mod out for DH or HoI2.


First of all I Just discovered something (only looked at Ottomans and Commune of France so far) every nation has a research efficiency of 50% at the start of the scenario, is this WAD (I doubt this is WAD as it means every tech takes two times longer than normal to research), or an oversight when you were converting the mod to Darkest Hour.[...]

They fixed that since then in their 1.1 Beta 4 release. Wait till 1.1 full release, it will be better then.
 
I just find it fitting for the UoB, especially under Comrade Mosby.
It isn't, even under Mosley's regime. To begin with, in our world it (assuming you mean the IngSoc symbol I am thinking of) was already a symbol of American socialists...
A more valid concern may be why the UoB does not incorporate any of traditional British Republican tricolours in their flag, but instead has the flag of the Kingdom of Great Britain in their canton.
I just wanted to ask something. What effects are there for choosing one option instead of the other for the event to decide Russia's capital? Besides the obvious result of changing the capital and modifying dissent if you formed the Soviet Union, there doesn't seem to be any noticeable effects, although to be fair, I always choose Moscow.
To the best of my knowledge, non but the obvious result.
 
At first slowly but then more and more the realization is dawning of me that quite a few people have not only forgotten the basic principles of the Mod created by Sarmatia and then slowly expanded into what is one of HOIs most important ALT history mods they have usurped an authority over it's developement they never had. All of it became apparent during the course of a discussion about something as trivial as the addition of a flavour event. Not only did I experience an utterly disrespectfull treatment such as one mod manipulating my user title and sig but the self-proclaimed team even refused to take the matter to the actuall HOI forum which actually spawned the mod.

I never had any intention of going that far but I found it nessecary to take the matter to Sarmatia personally asking him allow the mod to either return to his hands or giving it to the community as a whole. Should I get a green light from him the mod shall fully and officialy revert to a community controlled mod. Future modding activity shall happen in a much different and more open way similar to the AGCEEP modell protecting the basic tenets of the mod by setting up a few core principles viewable by the public which shall form the future guideluines but allowing for sub-mods and input by the whole community instead of a small team making decisions over a mod they never owned to begin with. That means that Kaiserreich will remain recognizable, legitimized, plausible open and ideally dynamic. How dynamic exactly that will of course depend on you. It may crawl along if there are few people contributing but it can also move forwards rapidly if people work together.
 
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At first slowly but then more and more the realization is dawning of me that quite a few people have not only forgotten the basic principles of the Mod created by Sarmatia and then slowly expanded into what is one of HOIs most important ALT history mods they have usurped an authority over it's developement they never had.

What are the basic principles of the Mod?

All of it became apparent during the course of a discussion about something as trivial as the addition of a flavour event. Not only did I experience an utterly disrespectfull treatment such as one mod manipulating my user title and sig but the self-proclaimed team even refused to take the matter to the actuall HOI forum which actually spawned the mod.

Are you involved in the development?

I never had any intention of going that far but I found it nessecary to take the matter to Sarmatia personally asking him allow the mod to either return to his hands or giving it to the community as a whole. Should I get a green light from him the mod shall fully and officialy revert to a community controlled mod. Future modding activity shall happen in a much different and more open way similar to the AGCEEP modell protecting the basic tenets of the mod by setting up a few core principles viewable by the public which shall form the future guideluines but allowing for sub-mods and input by the whole community instead of a small team making decisions over a mod they never owned to begin with. That means that Kaiserreich will remain recognizable, legitimized, plausible open and ideally dynamic. How dynamic exactly that will of course depend on you. It may crawl along if there are few people contributing but it can also move forwards rapidly if people work together.

Is the Kaiserreich team such a closed society? And are the frictions really that bad? Do we (the fans) have to expect some kind of split that could destroy this mod?
 
At first slowly but then more and more the realization is dawning of me that quite a few people have not only forgotten the basic principles of the Mod created by Sarmatia and then slowly expanded into what is one of HOIs most important ALT history mods they have usurped an authority over it's developement they never had. All of it became apparent during the course of a discussion about something as trivial as the addition of a flavour event. Not only did I experience an utterly disrespectfull treatment such as one mod manipulating my user title and sig but the self-proclaimed team even refused to take the matter to the actuall HOI forum which actually spawned the mod.

I never had any intention of going that far but I found it nessecary to take the matter to Sarmatia personally asking him allow the mod to either return to his hands or giving it to the community as a whole. Should I get a green light from him the mod shall fully and officialy revert to a community controlled mod. Future modding activity shall happen in a much different and more open way similar to the AGCEEP modell protecting the basic tenets of the mod by setting up a few core principles viewable by the public which shall form the future guideluines but allowing for sub-mods and input by the whole community instead of a small team making decisions over a mod they never owned to begin with. That means that Kaiserreich will remain recognizable, legitimized, plausible open and ideally dynamic. How dynamic exactly that will of course depend on you. It may crawl along if there are few people contributing but it can also move forwards rapidly if people work together.
you need to grow up, and chill out mate. you just earned yourself the honorary title 'Nightwing II'. wear it with pride!

man-yelling-at-computer.jpg
 
Are you involved in the development?

Is the Kaiserreich team such a closed society? And are the frictions really that bad? Do we (the fans) have to expect some kind of split that could destroy this mod?

No. This person is not involved in the development in anyway. His lone contribution so far has been to anger several of our developers who have tried to patiently and reasonably talk to him in a measured and fair manner.

We have a situation where someone is proposing a patently absurd idea and then flogging the horse to death over it. It has happened before, it will sadly, probably happen again, because people get these little obsessions and just cannot let go of them.

I would say our society sliders at 9 or 8 Open Society. 100% of the modding discussion is done in public - the only parts of the forum that aren't 100% accessible is the Dev Lounge, which is mostly related to the compilation of Betas and Forum Admin.

As for basic principles. Be awesome whilst remaining in the bounds of plausibility is right up there :)

You're welcome to join the forum and discuss it further with us there, as well as read the thread which has caused so much grief that Sorelus feels the need to slander the good name of the modding team who work for free to provide something that many people enjoy.

Regards
-KM-

Castellon EDIT: External links violate board rules.
 
What are the basic principles of the Mod?
Primarily the goal is establish a plausible ALT History with a drive towards Syndicalism on the one side and Monarchy on the other. Most countrys are designed to be pretty free beeing able to become anything from a ruthless Autocracy towards a Syndicalist state. Russia beeing the first nation to be developed serves as an example. WWII as we know it from regular HOI is not part of it but instead it's replaced by a more dynamic and less predictable conflict with the defeated Entente the victorious Central Powers and the emerging Syndicalist nations beeing the main factions. Currently Germany is almost always winning the war but that is more of a design flaw than intention.
So the major guidelines are:
Plausibility
Flexibility
Unpredictability

Are you involved in the development?
It has been quite a while since I contributed to any sort of HOI mod I payed attention to Kaiserreich but I honestly can't say if posted much in it's original thread or it's predecessor the "All the Russias" mod. Instead I was more active in AGCEEP and VIP mod beeing responsible for the most of additions to the German event chain in AGCEEP and the German unification chain for Austria in VIP. The disrespectfull treatment however that I faced by the self-proclaimed Kaiserreich team has convinced me that offering support through the usual channels is futile and that the modders have long since stopped trying to guard Sarmatias legacy. Given that my my signature and user title was manipulated in that forum I would suspect that they may even try to delete important parts of the discussion. Though I have to point out honorable exeptions such as Flying Dutchman.

Is the Kaiserreich team such a closed society? And are the frictions really that bad? Do we (the fans) have to expect some kind of split that could destroy this mod?
Yes it is. Most of the current developers have basically started to consider it as their very own mod. Though none of them had been present at the mods inception when Sarmatia published the first Alpha to the public. Decisions are made purely based on the opinion of the "team" without regard to plausability or indeed the basic tenet of flesibility. The issue causing the distres was a proposal about changing the CHI tag from the rather misleading "Republic of China" to "Nationalist China" in order to have a country tag that can properly represent a united China. Another factor was the proposal to create or expand a monarchist event chain for a united China. One such event chain is already there for Fengtien since the earliest days but has never been properly finished.
Wether or not a split happens will largely depend on Sarmatia and wether or not the "team" is able to adjust to it. It may take some time though for a final decision to be made as I can't predict when or wether he will devote some time to it. Untill that point I'd suggest you to to contribute to the current version and help to improve it.
 
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And since it is their mod it's their choice to do what they want with it.
There is no use Bitching and acting like the king of Kaiserreich
 
To calm everyone who thinks that we are in schism - this guy started to babble about Chinese Empire in CHI tag (Republican China). After pointing to inconsistencies (which I personally thank) the team agreed that this path is impossible.

He hasn't stopped arguing about this and was banned.

Please, do not feed the troll and wait for next Beta.
 
But it is their mod.

And that's the problem: It isn't. It is Sarmatias mod. developed by him alone in 2005 after which other people chose to contribute as well. In 2007 however he retired without formally handing ownership to anyone else because his retirement at first seemed only to be temporary. Back than it already chreated a bit of chaos and delayed the release of the most recent version at that time because no one could post it. From that point onwards a somewhat temporary leadership was established under Akira but he too left after what seemed to be severe disagreements some evidence of which can still be seen in the event files. I'd also like to point you towards the orginal Kaiserreich Forum forum.
Castellon EDIT: External links are not allowed
 
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Primarily the goal is establish a plausible ALT History with a drive towards Syndicalism on the one side and Monarchy on the other. Most countrys are designed to be pretty free beeing able to become anything from a ruthless Autocracy towards a Syndicalist state. Russia beeing the first nation to be developed serves as an example. WWII as we know it from regular HOI is not part of it but instead it's replaced by a more dynamic and less predictable conflict with the defeated Entente the victorious Central Powers and the emerging Syndicalist nations beeing the main factions.
So the major guideluines are:
Plausibility
Flexibility
Unpredictability

I know what the mod's principal content is about, I played it since 2007. My question about the principles concerns the principles upon which this mod is developed. So far, I had not the impression that this mod is run by the whole community, but perhaps I'm mistaken if you claim that everyone has the right to include his own ideas and suggestions into the mod. The fact that this mod is developed by a specialised mod team seems to contradict your claim, however.

The disrespectfull treatment however that I faced by the self-proclaimed Kaiserreich team has convinced me that offering support through the usual channels is futile and that the modders have long since stopped trying to guard Sarmatias legacy.

Why are they self-proclaimed? Do you wish to say that they are illegally developing and distributing this mod?

Given that my my signature and user title was manipulated in that forum I would suspect that they may even try to delete important parts of the discussion.

This indeed doesn't sound gentleman-like, but in this case you've been probably banned?

Yes it is. Most of the current developers have basically started to consider it as their very own mod.
Wether or not a split happens will largely depend on Sarmatia,

Please, I don't want to see this mod end (or split) because of some unnecessary disputes, and I guess that the community doesn't want to see it either. :(

You're welcome to join the forum and discuss it further with us there, as well as read the thread which has caused so much grief that Sorelus feels the need to slander the good name of the modding team who work for free to provide something that many people enjoy.

I will do that. This all sounds so awful and terrible, my favourite mod can't end like some silly rock band.
 
It is Sarmatias mod. developed by him alone in 2005 after which other people chose to contribute as well.

Actually it is a mod started by Sarmatia and then it had been pure Sarmatia's mod. When other people "chose to contribute as well" then the mod ceased to be a creation of only Sarmatia. It became a mod of a team.

Sarmatia left and the team is still out there. It is their mod now, and Sarmatia is to be praised as the original creator.